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Pay to win

First post
Author
Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#961 - 2012-07-22 17:42:43 UTC
Renan Ruivo wrote:
Wow, you guys are really going at it. 2 pages per hour with 4 to 5 people debating the same points in a loop.


Therefore it's like most other threads in GD.... P

Bring your possibles.

Jerick Ludhowe
Internet Tuff Guys
#962 - 2012-07-22 17:48:18 UTC
Corina Jarr wrote:





And since no isk is added to the game in the process, its no more negative than people paying in game isk for ammo or ships.


yeah, using real life cash to buy isk is just the same as using isk to buy ammo or ships... Honestly wtf?





Corina Jarr
en Welle Shipping Inc.
#963 - 2012-07-22 17:49:10 UTC
Gaellia Bonaventure wrote:
Renan Ruivo wrote:
Wow, you guys are really going at it. 2 pages per hour with 4 to 5 people debating the same points in a loop.


Therefore it's like most other threads in GD.... P

Though this one has much less trolling and more discussion of differing viewpoints.

And it will never end...Sad
Corina Jarr
en Welle Shipping Inc.
#964 - 2012-07-22 17:50:18 UTC
Jerick Ludhowe wrote:
Corina Jarr wrote:





And since no isk is added to the game in the process, its no more negative than people paying in game isk for ammo or ships.


yeah, using real life cash to buy isk is just the same as using isk to buy ammo or ships... Honestly wtf?






You aren't buying isk.

You are buying game time. Some people like paying isk for game time. They are two separate transactions. From a market standpoint, it is no different that buying anything else with isk.
Jerick Ludhowe
Internet Tuff Guys
#965 - 2012-07-22 17:59:50 UTC
Corina Jarr wrote:




And since no isk is added to the game in the process, its no more negative than people paying in game isk for ammo or ships.


Circumventing a huge portion of the game with the use of real life cash is negative for the game... You don't need to have a means of funding yourself in game so long as you have rl cash you're willing to spend on isk. This is the issue and this is why this game is no longer a sandbox... You can take out of game assets and use them to gain an in game advantage.

Furthermore, ccp has stated many many many many many times that RMT was bad for the game and this is one of the "reasons" why they have taken more serious measures towards culling this "black market". CCP is doing exactly what they have determined is negative for the play of the game and hiding behind a clever guise known as PLEX.


If you played the game before and after the implementation of plex the change is obviously apparent.
Corina Jarr
en Welle Shipping Inc.
#966 - 2012-07-22 18:06:37 UTC
Jerick Ludhowe wrote:
Corina Jarr wrote:




And since no isk is added to the game in the process, its no more negative than people paying in game isk for ammo or ships.


Circumventing a huge portion of the game with the use of real life cash is negative for the game... You don't need to have a means of funding yourself in game so long as you have rl cash you're willing to spend on isk. This is the issue and this is why this game is no longer a sandbox... You can take out of game assets and use them to gain an in game advantage.

Furthermore, ccp has stated many many many many many times that RMT was bad for the game and this is one of the "reasons" why they have taken more serious measures towards culling this "black market". CCP is doing exactly what they have determined is negative for the play of the game and hiding behind a clever guise known as PLEX.


If you played the game before and after the implementation of plex the change is obviously apparent.

How is it circumventing a portion of the game. Someone still has to make that ISK.

Also, EVE never was a sandbox. Close, but not completely.

CCP's stance on RMT is that it is bad for them (and bad for the game in turn) as it takes RL money that would go to them.


Unfortunately, I was not here before PLEX, so please tell me how it is a negative impact.
malcovas Henderson
THoF
#967 - 2012-07-22 18:18:24 UTC
Jerick Ludhowe wrote:
Corina Jarr wrote:




And since no isk is added to the game in the process, its no more negative than people paying in game isk for ammo or ships.


Circumventing a huge portion of the game with the use of real life cash is negative for the game... You don't need to have a means of funding yourself in game so long as you have rl cash you're willing to spend on isk. This is the issue and this is why this game is no longer a sandbox... You can take out of game assets and use them to gain an in game advantage.

Furthermore, ccp has stated many many many many many times that RMT was bad for the game and this is one of the "reasons" why they have taken more serious measures towards culling this "black market". CCP is doing exactly what they have determined is negative for the play of the game and hiding behind a clever guise known as PLEX.


If you played the game before and after the implementation of plex the change is obviously apparent.



Let me guess.....

A friend of yours has a ticket to a group you desperately want to see. All he wants for it is to play on your computer a couple of hours a day for a month. You'll refuse because it makes a negative impact on the concert you want to see. amiright?
Evelyn Meiyi
Corvidae Trading and Holding
#968 - 2012-07-22 18:41:07 UTC
classified data wrote:
How is the EVE community so against 'paying to win' gameplay and yet alts are fine Question


'Pay to win' is a frightening concept for a game like EVE; it encourages RMT (by creating a black market market for 'pay to win' items), and a financially-capable player would immediately load on up on PTW gear and skills -- which other players may not be able to afford.

My alts are not 'more powerful' than your alts if I spend ISK on skills an weapons; you and I both have to spend the same amount of time training the same skills, and we can both use the same modules.
Mechael
Tribal Liberation Distribution and Retail
#969 - 2012-07-22 19:47:49 UTC  |  Edited by: Mechael
Corina Jarr wrote:
Jerick Ludhowe wrote:
baltec1 wrote:
Jerick Ludhowe wrote:
The moment plex were introduced on the scene is the moment this game stopped being a sandbox.

As convenient as plex can be they sure as **** had a negative impact on game play as a whole.


What evidence have you got to back that one up with?


Wealth is no longer only acquired through in game means.... Instead you can drop your rl dollars for an item that is easily resellable for a rather high isk value... It is essentially rmt with one additional step.

I honestly am surprised i even had to explain this...

All that shows is that people are willing to pay in game isk for an item.

Doesn't show any negative effect.



And since no isk is added to the game in the process, its no more negative than people paying in game isk for ammo or ships.


The (arguably) negative effect is that the "ultimate science fiction simulator" is now much more heavily influenced by the real life bank accounts of the people interacting with the simulation. In a sense, this makes EVE much less pure as a simulator. The same is true of any real-world element that effects it, to varying extents. The question posed is how much do we want real-world elements to effect EVE? Obviously, as it is an interactive simulation, the influence of real people is acceptable. And since CCP does need money to keep improving EVE, some form of payment for influence is understandable. But where is the line drawn? Is it acceptable to pay real money for an account so that you can influence anything at all? Is it acceptable to pay real money for valuable in-game items, further increasing the real-world influence on EVE? Is it acceptable to include special real money only items, even furthering how much real-world influence there is on EVE? Is it acceptable to just pay a hefty sum in order to acquire the means to field a Titan? Many Titans? Where is that line drawn? At what point do we say, "Okay, this isn't at all what I want to see in EVE?"

For me, that line is drawn at paying for access to the game, and mostly because this is a required element if A) real people are meant to interact with EVE and B) CCP is to acquire the means to keep EVE running and keep improving it. Anything beyond that is unnecessarily bringing too much of the real-world into the world of EVE.

Then again, I realize that some people are just here to have fun with internet spaceships and don't give a rats ass about the simulation aspect of EVE. Not saying that's any of us here, but such people are playing EVE. To these people, there is obviously nothing negative about PLEX or Alts or anything of that nature. Different strokes for different folks. But when the game becomes something that a player is no longer interested in, they stop playing. Hopefully they do what they can to keep things from getting that far.

Whether or not you win the game matters not.  It's if you bought it.

VegasMirage
Blank-Space
Northern Coalition.
#970 - 2012-07-23 04:55:54 UTC  |  Edited by: VegasMirage
Corina Jarr wrote:
Jerick Ludhowe wrote:
baltec1 wrote:
Jerick Ludhowe wrote:
The moment plex were introduced on the scene is the moment this game stopped being a sandbox.

As convenient as plex can be they sure as **** had a negative impact on game play as a whole.


What evidence have you got to back that one up with?


Wealth is no longer only acquired through in game means.... Instead you can drop your rl dollars for an item that is easily resellable for a rather high isk value... It is essentially rmt with one additional step.

I honestly am surprised i even had to explain this...

All that shows is that people are willing to pay in game isk for an item.

Doesn't show any negative effect.



And since no isk is added to the game in the process, its no more negative than people paying in game isk for ammo or ships.


I value brains over isk, you don't need a boosting alt or implants to kill most players in Eve... a rifter or incursus has proven to be the deadliest ships in the right hands.

I love it when some noob buys a shiny daredevil and faction fits it for 125 mill, puts an mwd on it with blasters an gets owned by a 10 mill isk AB railed incursus flown by a 5 mill sp character.

"Pay-to-Win" is more relevant in null sec where macro botters earn ungodly isk and then buy an abusive amount of super/titans... and use it to control isk making infrastructure in null then offer noobs 100% SRP no matter how/where they lost it.

A few enterprising players have fun b/c they think outside the box, while the man with the gold makes the rules. So, what's new?

no more games... it's real this time!!!

Jerick Ludhowe
Internet Tuff Guys
#971 - 2012-07-23 13:06:32 UTC
malcovas Henderson wrote:



Let me guess.....

A friend of yours has a ticket to a group you desperately want to see. All he wants for it is to play on your computer a couple of hours a day for a month. You'll refuse because it makes a negative impact on the concert you want to see. amiright?


0/10

irrelevant comparison is irrelevant.
Simetraz
State War Academy
Caldari State
#972 - 2012-07-23 13:18:11 UTC  |  Edited by: Simetraz
classified data wrote:
How is the EVE community so against 'paying to win' gameplay and yet alts are fine Question


What do you mean by pay to win ?

All ships / ammo / modules are produced by the players.
Right now you can sell plex for as much ISK as you want to purchase those + everything else.
You can also purchase characters as well for ISK.

What more could you possibly want ?
ShenanigansBus
Know-Nothings
Nourv Gate Security Commission
#973 - 2012-07-23 16:58:37 UTC  |  Edited by: ShenanigansBus
There is nothing stopping someone who acquires their ISK entirely through in game mechanics from buying or starting alts. If you are smart you can easily make enough isk to run multiple accounts without spending a dollar. What it comes down to is: does it make sense for you to work in game to acquire isk vs use cash made out of game to acquire the same isk. If I'm going full on industry mode I can easily make enough isk to run all three of my accounts no problem and fund my PvP needs. However, the time required to do "work" in game needed to accomplish that requires far more time than it takes to make enough money to just keep some of my subs going and use minimal industry to fund my ships or none at all and pay for everything.

Having alts and purchasing plex are not Pay to Win. Pay to win is buying that $5 invulnerability shield that you can only have if you paid the $5. If plex was directly convertable to Isk that was created out of thin air then I agree it would be Pay to Win, but the demand for plex by people who make enough in game currency to pay for their game time must be supplied by someone.

Do you consider the industrial titans who make billions of isk by setting up elaborate, well thought out operations who can buy alts on a whim or any ship because they want to Pay to Win? No, you probably don't. Many of the people crying in this thread are likely the ones without the ambition, mental capacity or desire to built a significant in game source of isk. The best industrialists I know spent months to years getting to where they are and they can now purchase whatever they please. Some of you could spend a year or two's worth of plex acquiring a few characters and needed pos modules, BPOs etc. to do the same thing and then start paying for plex with isk. You've basically invested two years of game time into one go which will then proceed to pay for 2 years of game time and then some without paying another dollar.

The fact is Eve isn't pay to win. It is pay to save time grinding something. You can pay all the $$$ you want for the best of everything but without the actual skill to use them (not skill points, I'm talking YOUR skill) you will fail every time. Give someone the best of everything and if they don't know how to use it they lose.

Because someone is too dense to read the whole thing: You can buy alts and then run them without paying a single dollar! EvE is not pay to win it is think to win/play to win/leverage advantages to win... IT ALL DEPENDS ON YOU! Stop crying that you can't make billions of isk a month intelligently playing the game or afford to spend an extra $15+ per month in subscriptions because you're too poor or cannot stomach paying that much more for a game. Take what you'd spend on your eve subscription in a year and try to secure a good in game source of isk to fund your needs... Regardless if you build it entirely in game or pay for the risky short cut, it all comes down to you.
Micheal Dietrich
Kings Gambit Black
#974 - 2012-07-23 18:41:57 UTC
Jesus Christ, almost 50 pages with the same 4 people beating faces. Now that is Stamina. I gave up reading around 36 when I realized that the last dozen pages were simply a time paradox repeating itself over and over again and started scrolling through just to look at portraits. Madness.

Micheal Dietrich wrote:

Because its the thread that never ends!
It goes on and on my friend!....

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **