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Pay to win

First post
Author
EpicFailTroll
Doomheim
#661 - 2012-07-21 04:36:40 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
We're discussing the existence of P2W. You are claiming that it exist by harping on about a prejudiced scenario where you reject the existence of other options out of hand in order to prove that no options exist. It might not fully qualify as begging the question, but is close enough, and is a false dichotomy regardless.


Unfortunately, the subject of this thread is "Pay-to-Win: How is the EVE community so against 'paying to win' gameplay and yet alts are fine?", which hints at the situation of the alt-less player, as I've been addressing.

In a scenario where some options are not available, absolutely, they are not. Ingame help from other people is heavily tied to contingencies, or the fact that the player chooses to fly solo, and the fact remains that static scouting and offgrid boosting, for example, are dull, non-interactive garbage tasks you can only ask of an alt.

Tippia wrote:
Quote:
It's only a scenario amongst others, but it is potentially a highly frequent one
…and it doesn't prove anything about the existence of P2W due to its inherently flawed construction.


Alas, it proves that the playerbase invests in alts precisely to escape it, putting those who don't at a disadvantage, through metagaming, and not ingame means.


Tippia wrote:
"Do you suggest that alts are mandatory?"Whatever gave you that silly idea?

...Irrelevant — the option exists, as do skills and equipment, which are most certainly relevant since they can provide some of the same advantages.

...Now, can you or can you not describe an advantage in EVE that is only available to those who pay RL money? I'm not interested in scenarios or choices or contingencies or anything else where circumstances conspire to rob one side or the other of access to something — I want you to describe the advantage itself and why RL money is the only way of getting it. Any further evasion on your part means and unqualified “no”.


How can a solo alt-less player unable to get ingame help from friends, get, through ingame means, an even playfield vs a solo player funding alts? Are alts mandatory?

Which are the ingame options you refer to? versus, for example, a solo player with a falcon alt, an offgrid booster alt, and a remote rep alt?

Scenarios, choices, contingencies, and advantage-robbing circumstances are fairly irrelevant, because a matter of tough luck, when they're all contained ingame (even ingame help contigencies: it's an advantage or the lack thereof, that exists only in the ingame world). Discussing them is discussing gameplay balance, that's not what we're doing here. What you very conveniently brush off is the fact that alts are a purely metagaming issue (the advantage of being able to log multiple characters simultaneously exists in the RL world), and that's why your question is only a silly rhetorical trick. You're not addressing the problem I exposed, and are really red herring it through faulty logic gates paved with fallacies and whatever fancy words you have a slight grasp of.
Tippia
Sunshine and Lollipops
#662 - 2012-07-21 04:54:41 UTC
EpicFailTroll wrote:
No, I cannot think of any advantage than can only be had by paying for it.
Good. That's settled then. Now, seeing as how alts doesn't provide any kind of unique advantage, they can't be P2W, can they? Even setting aside the fact that you don't have to pay for them with money, the advantages they provide can all be had through other means, so neither the ˜pay” nor the “to win” part are really applicable.

Quote:
Unfortunately, the subject of this thread is "Pay-to-Win: How is the EVE community so against 'paying to win' gameplay and yet alts are fine?", which hints at the situation of the alt-less player, as I've been addressing.
Yes, the subject of the thread is P2W, and as we can see, alts are not a form of P2W. Being against alts has no bearing on being against P2W because they are two rather separate issues.

Quote:
Alas, it proves that the playerbase invests in alts precisely to escape it
…which does nothing to prove that the game is P2W. It may hint at what options the players prefer for various reasons, but it does not change the simple fact that other options exist. So, again, since the “pay for” (which isn't necessarily “pay for” to begin with) option doesn't provide any advantages that cannot be had through other means, it's not P2W.
Mechael
Tribal Liberation Distribution and Retail
#663 - 2012-07-21 04:59:18 UTC
I fail to see how alts, which are always paid for with real money (by you or someone else), are not paying cash for an advantage that can't be had via strictly in-game means.

Whether or not you win the game matters not.  It's if you bought it.

EpicFailTroll
Doomheim
#664 - 2012-07-21 05:02:49 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
Good. That's settled then. Now, seeing as how alts doesn't provide any kind of unique advantage, they can't be P2W, can they? Even setting aside the fact that you don't have to pay for them with money, the advantages they provide can all be had through other means, so neither the ˜pay” nor the “to win” part are really applicable.


But it's not at all. You see, scenarios, choices, contingencies, and advantage-robbing circumstances are fairly irrelevant, because a matter of tough luck, when they're all contained ingame (even ingame help contigencies: it's an advantage or the lack thereof, that exists only in the ingame world). Discussing them is discussing gameplay balance, that's not what we're doing here. What you very conveniently brush off is the fact that alts are a purely metagaming issue (the unique advantage of being able to log multiple characters simultaneously exists in the RL world), and the metagame convenience they provide cannot realistically be had through other purely ingame means.

Plus, since they are tied to RL money, they are a form of P2W.



Tippia wrote:
Quote:
Unfortunately, the subject of this thread is "Pay-to-Win: How is the EVE community so against 'paying to win' gameplay and yet alts are fine?", which hints at the situation of the alt-less player, as I've been addressing.
Yes, the subject of the thread is P2W, and as we can see, alts are not a form of P2W. Being against alts has no bearing on being against P2W because they are two rather separate issues.


But, as anybody can read in the first post, "How is the EVE community so against 'paying to win' gameplay and yet alts are fine?". And as we can see above, alts are a form of metagaming with heavy ties to P2W, since they are pretty much mandatory, as anybody would assess, and as your lack of any answer concerning the alt-less player's options unfortunately proves.


Tippia wrote:
Quote:
Alas, it proves that the playerbase invests in alts precisely to escape it
…which does nothing to prove that the game is P2W. It may hint at what options the players prefer for various reasons, but it does not change the simple fact that other options exist. So, again, since the “pay for” (which isn't necessarily “pay for” to begin with) option doesn't provide any advantages that cannot be had through other means, it's not P2W.



Wouldn't those players prefer to keep their isk, or their RL money? If such options exists, why are there so many alts?
And what are those options you speak of? What are those other means available to the solo alt-less player? Considering what I've already said about him.
Tippia
Sunshine and Lollipops
#665 - 2012-07-21 05:09:57 UTC
EpicFailTroll wrote:
But it's not.
Of course it is. You were given ample opportunity to provide examples, and you were unable to do so each time.

Quote:
But, as anybody can read in the first post, "How is the EVE community so against 'paying to win' gameplay and yet alts are fine?".
…and the answer is simple: because they are two separate issues, as you have amply demonstrated by illustrating the lack of unique pay-for advantages.

Quote:
But what are those options you speak of?
I have listed them on numerous occasions and you know them already. Stop playing dumb. Stop relying on fallacies as your only arguments. Stop treating platitudes and truism as if they were some shocking revelations about problems. Stop employing biased and prejudiced examples.
Mechael
Tribal Liberation Distribution and Retail
#666 - 2012-07-21 05:14:36 UTC
Tippia wrote:
EpicFailTroll wrote:
But it's not.
Of course it is. You were given ample opportunity to provide examples, and you were unable to do so each time.

Quote:
But, as anybody can read in the first post, "How is the EVE community so against 'paying to win' gameplay and yet alts are fine?".
…and the answer is simple: because they are two separate issues, as you have amply demonstrated by illustrating the lack of unique pay-for advantages.

Quote:
But what are those options you speak of?
I have listed them on numerous occasions and you know them already. Stop playing dumb. Stop relying on fallacies as your only arguments. Stop treating platitudes and truism as if they were some shocking revelations about problems. Stop employing biased and prejudiced examples.


Funny. I don't see any bias or prejudice either.

What I do see is paying for an advantage with real money. How is the ability to purchase ISK with real life money not an advantage that can only be had by spending real life money? It's inherent to the system, which is why it sounds circular when put that way. You spend cash ... you get in-game stuff. Pay ... for advantage.

Whether or not you win the game matters not.  It's if you bought it.

Tippia
Sunshine and Lollipops
#667 - 2012-07-21 05:17:28 UTC
Mechael wrote:
Funny. I don't see any bias or prejudice either.
“Between options A, B, and C, we must reject C as an option because it is contingent on [list of factors], while keeping B that is contingent on [list of factors].”

Quote:
What I do see is paying for an advantage with real money. How is the ability to purchase ISK with real life money not an advantage that can only be had by spending real life money?
Because ISK can be had in others ways and because ISK in and of itself is not an advantage. The advantage is out-of-game — a time shuffle; a convenience for players. It offers no special advantage to the in-game characters.
EpicFailTroll
Doomheim
#668 - 2012-07-21 05:23:06 UTC
Tippia wrote:
Of course it is. You were given ample opportunity to provide examples, and you were unable to do so each time.


Of course it's not. I discuss things from a metagaming point of view, addressing the problem of alts, you choose to stay in a purely ingame setting, addressing mainly P2W and saying things are available, when I've demonstrated they really often aren't. Your questions were only addressing a purely ingame perspective, quite conveniently, of course.


Tippia wrote:
Quote:
But, as anybody can read in the first post, "How is the EVE community so against 'paying to win' gameplay and yet alts are fine?".
…and the answer is simple: because they are two separate issues, as you have amply demonstrated by illustrating the lack of unique pay-for advantages.


But they really aren't, otherwise, why the question, and why 35 pages of discussion on it? They are really closely related, and it's very frightening you pretend they aren't. What is your agenda?

Lack of unique pay-for advantages? What about lack of options, for someone who does not invest in alts, forcing him to do so eventually?
And since those alts are heavily tied to RL money, the OP's question makes a lot of sense.



Tippia wrote:
Quote:
But what are those options you speak of?
I have listed them on numerous occasions and you know them already. Stop playing dumb. Stop relying on fallacies as your only arguments. Stop treating platitudes and truism as if they were some shocking revelations about problems. Stop employing biased and prejudiced examples.


You could lie a bit better. You haven't provided any response to any of this

I only know your unending use of basic rhetoric terms, and frequent twisting of things around. What you have done very little, is actually discuss ingame mechanics. And metagaming ones, not at all.
Mechael
Tribal Liberation Distribution and Retail
#669 - 2012-07-21 05:25:17 UTC
Tippia wrote:
Mechael wrote:
Funny. I don't see any bias or prejudice either.
“Between options A, B, and C, we must reject C as an option because it is contingent on [list of factors], while keeping B that is contingent on [list of factors].”

Quote:
What I do see is paying for an advantage with real money. How is the ability to purchase ISK with real life money not an advantage that can only be had by spending real life money?
Because ISK can be had in others ways and because ISK in and of itself is not an advantage. The advantage is out-of-game — a time shuffle; a convenience for players. It offers no special advantage to the in-game characters.


ISK is not an advantage? I don't follow. It's the primary resource that is used to get anything in the game, unless you want to mine up everything from scratch yourself, but even then you need ISK for the manufacturing fees and to purchase the blueprints from NPCs. ISK is a necessary element for just about any endeavor in EVE, and therefore having more of it is advantageous in the extreme, arguably even better than access to a special gold ammo as the gold ammo is very narrow in function (it's only a higher damage output, whereas ISK lets me do any number of things and the more of it I have the more things I can do, which serves to make me far more capable as an economic powerhouse than gold ammo by itself ever could.)

Time shuffling also has just as much an effect in-game as it does out of game.

I still don't follow what you're saying about options A, B, and C. What factors? What are those options?

Whether or not you win the game matters not.  It's if you bought it.

EpicFailTroll
Doomheim
#670 - 2012-07-21 05:33:20 UTC  |  Edited by: EpicFailTroll
Mechael wrote:


Funny. I don't see any bias or prejudice either.


"“Between options A, B, and C, we must reject C as an option because it is contingent on [list of factors], while keeping B that is contingent on [list of factors].”

Should we reject the help of ingame friends for the solo alt-less player, because solo players are solo, or because ingame friends are not always always available, while keeping the alts for the other solo player, whose funding of alts is contingent on a list of factors?

Of course, if the alt-funding player cannot fund alts, there is no problem, because it's solo player vs. solo players, no alts involved.

Therefore if there are cases for the alt-funding player (C) that cause no imbalance ingame due to the absence of metagaming issues, we can dismiss those, and as a consequence, we must dismiss the cases (B) where there are really imbalances, caused by purely ingames issues, not metagaming ones


Tippia's logic. Metagaming issues are the same as ingame issues, plus balanced gameplay and imbalanced gameplay are comparable
Tippia
Sunshine and Lollipops
#671 - 2012-07-21 05:42:40 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
Of course it's not.
Then maybe you should have been able to provide examples, and yet you couldn't. You were even given a set of answers, and you picked the “I don't know of any” option.

Quote:
But they really aren't
…except that alts don't provide any kind of special advantage that you can't get without paying for it. All the advantages are available through other means. Thus, no P2W. Thus, separate issue.

Quote:
You could lie a bit better.
About what? Your precious linked post is just you doing what I told you not to do and I have already responded to it.

Mechael wrote:
ISK is not an advantage?
The advantage lies in what you get for your ISK and what you do with what you get. The entire game is set up along a system where you pay exponentially more for increasingly marginal returns. “Paying more” is commonly the worst strategy for improving your performance. Yes, ISK is needed for pretty much anything, but its usefulness quickly drops off and provides next to no help against some opposing forces (e.g. sheer numbers).

…so even if “more ISK” wasn't possible to generate without paying for it, the advantage you'd be buying would still be available through other means.

Quote:
I still don't follow what you're saying about options A, B, and C. What factors? What are those options?
It's EFT's comparison between the solo character and the non-solo character, where there are three options available to you: stay solo, get alts, get friends (actually, there are more, but those are the three we've focused on). He rejects the last one because circumstances can make it difficult to use that option. He refuses to reject the second one even though circumstances can make it difficult to use that option. Thus he has biased the entire comparison and manages to show absolutely nothing about alts except that having an advantage is an advantage over not having an advantage… which is such a trivial a conclusion as to not even be worth mentioning.
Mechael
Tribal Liberation Distribution and Retail
#672 - 2012-07-21 05:46:43 UTC
EpicFailTroll wrote:
Mechael wrote:


Funny. I don't see any bias or prejudice either.


"“Between options A, B, and C, we must reject C as an option because it is contingent on [list of factors], while keeping B that is contingent on [list of factors].”

Should we reject the help of ingame friends for the solo alt-less player, because solo players are solo, or ingame friends are not always always available, while keeping the alts for the other solo player, whose funding of alts is contingent on a list of factors?

Of course, if the alt-funding player cannot fund alts, there is no problem, because it's solo player vs. solo players, no alts involved.

Therefore if there are cases for the alt-funding player (C) that cause no imbalance ingame due to the absence of metagaming issues, we can dismiss those, and as a consequence, we must dismiss the cases (B) where there are really imbalances, caused by purely ingames issues, not metagaming ones


Tippia's logic. Metagaming issues are the same as ingame issues, plus balanced gameplay and imbalanced gameplay are comparable


I also don't understand what is meant by metagame. It's not as though the player is outside of the game when playing the game. The player (and therefore all the things that make up the player) is arguably the most important part of the game. To me, metagame sounds like things that have nothing to do with the game whatsoever, which is arguably nothing due to degrees of relativity. It's a useless term, in my opinion. Kind of like "nature" (how can something exist outside of nature? Isn't everything natural? If beehives are natural, why aren't skyscrapers?) Very arbitrary and irrational, imo.

As to the advantages of alts over no alts ... well, of course having an alt is advantageous for fairly self-evident reasons. Two active ships in space can do more damage or mine more ore or haul more stuff than only one. And because alts can be purchased for real money, that's one form of paying real money for an advantage, is it not?

I don't understand how anyone can say that EVE does not have some very strong "pay to win" elements.

Whether or not you win the game matters not.  It's if you bought it.

Tippia
Sunshine and Lollipops
#673 - 2012-07-21 05:50:18 UTC
Mechael wrote:
I don't understand how anyone can say that EVE does not have some very strong "pay to win" elements.
Simple: because any advantage you could conceivably pay to get can also be had without paying for it, so paying doesn't generate any more “win” than not paying.
Mechael
Tribal Liberation Distribution and Retail
#674 - 2012-07-21 05:53:03 UTC
Tippia wrote:
…so even if “more ISK” wasn't possible to generate without paying for it, the advantage you'd be buying would still be available through other means.


So what if you can get it through other means? It's still paying real money for an in-game advantage. And if two players in question are otherwise equal, it's an advantage that you /cannot/ get through other means. Given a long enough stretch of time (which could be the minimum of however long it takes for the transaction to go through, or any number less than infinity depending on how long it takes for the one player to out-fund the other), the player who can afford more PLEX can do more things in game.

Tippia wrote:
Mechael wrote:
I still don't follow what you're saying about options A, B, and C. What factors? What are those options?
It's EFT's comparison between the solo character and the non-solo character, where there are three options available to you: stay solo, get alts, get friends (actually, there are more, but those are the three we've focused on). He rejects the last one because circumstances can make it difficult to use that option. He refuses to reject the second one even though circumstances can make it difficult to use that option. Thus he has biased the entire comparison and manages to show absolutely nothing about alts except that having an advantage is an advantage over not having an advantage… which is such a trivial a conclusion as to not even be worth mentioning.


Okay, I get what you're saying here. This part makes sense. However, it is irrelevant to whether or not alts are a form of buying an in-game advantage for real money.

Whether or not you win the game matters not.  It's if you bought it.

EpicFailTroll
Doomheim
#675 - 2012-07-21 05:59:03 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
Then maybe you should have been able to provide examples, and yet you couldn't. You were even given a set of answers, and you picked the “I don't know of any” option.


There are no ingame means for the alt-less solo player to have the same convenience as the alt-funding solo player. This is a lack of ingame options relating to a metagaming problem, that you very conveniently ignore.

And the list of examples is still there


Tippia wrote:
…except that alts don't provide any kind of special advantage that you can't get without paying for it. All the advantages are available through other means. Thus, no P2W. Thus, separate issue.


As luck would have it, those advantages aren't available through other means other than alts, for the solo player. Since alts are linked to RL money, this is really a P2W issue.


Tippia wrote:
Quote:
You could lie a bit better.
About what? Your precious linked post is just you doing what I told you not to do and I have already responded to it.


But you haven't. All the examples you've asked for a hundred times, and which I've already linked to a hundred times, you haven't been able to respond to, i.e. give a list of options for the alt-less solo player to get on the same level as the alt-funding solo player

It's not really precious, but it's a good way for newcomers to see my point in a precise manner, since you only muddle the conversation with stylistic drivel and do not address anything.


Tippia wrote:
It's EFT's comparison between the solo character and the non-solo character, where there are three options available to you: stay solo, get alts, get friends (actually, there are more, but those are the three we've focused on). He rejects the last one because circumstances can make it difficult to use that option. He refuses to reject the second one even though circumstances can make it difficult to use that option. Thus he has biased the entire comparison and manages to show absolutely nothing about alts except that having an advantage is an advantage over not having an advantage… which is such a trivial a conclusion as to not even be worth mentioning.


If I reject the second one, there's no problem, it's altless player vs. altless player, what is there to discuss? In your argumentation, if there's nothing to say about gameplay when it is balanced, there should be nothing to say about gameplay when it is imbalanced (altless solo player vs. alt-funding solo player)? how is that logic?

How are ingame and metagame issues comparable, moreover?
EpicFailTroll
Doomheim
#676 - 2012-07-21 06:05:10 UTC
Mechael wrote:

I also don't understand what is meant by metagame. It's not as though the player is outside of the game when playing the game. The player (and therefore all the things that make up the player) is arguably the most important part of the game. To me, metagame sounds like things that have nothing to do with the game whatsoever, which is arguably nothing due to degrees of relativity. It's a useless term, in my opinion. Kind of like "nature" (how can something exist outside of nature? Isn't everything natural? If beehives are natural, why aren't skyscrapers?) Very arbitrary and irrational, imo.

As to the advantages of alts over no alts ... well, of course having an alt is advantageous for fairly self-evident reasons. Two active ships in space can do more damage or mine more ore or haul more stuff than only one. And because alts can be purchased for real money, that's one form of paying real money for an advantage, is it not?

I don't understand how anyone can say that EVE does not have some very strong "pay to win" elements.


Metagame is something that is above, around the game, encompasses it and has an effect on it. Alts are metagaming, because the only way to access them is to create secondary accounts. You do not, in the basic game, have personal simultaneous logged on characters when playing EvE, you have to create other accounts for it.

It creates all kind of problems which are not related to ingame issues, but to the fact that using them becomes pretty mandatory since they provide extremely easily accessible convenience that is bothersome to get, if at all, through purely ingame means.
Mara Rinn
Cosmic Goo Convertor
#677 - 2012-07-21 06:10:31 UTC
EpicFailTroll wrote:
There are no ingame means for the alt-less solo player to have the same convenience as the alt-funding solo player. This is a lack of ingame options relating to a metagaming problem, that you very conveniently ignore.


Except by making friends, a fact that you explain away by saying that it's not convenient.
Tippia
Sunshine and Lollipops
#678 - 2012-07-21 06:15:41 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
There are no ingame means for the alt-less solo player to have the same convenience as the alt-funding solo player.
Aside from convenience generally being an out-of-game concept… define “convenience”.
Some people would say that it's hugely convenient not having to pay real money for your game, and since the advantages provided by alts can be provided through other means, they'd rather say that EVE has do-no-pay-to-win.

Oh, and the in-game means are still other people.

Quote:
As luck would have it, those advantages aren't available through other means other than alts
…and other people. Oh, and some advantages are available through equipment and skills (and skillz).

Quote:
But you haven't.
…aside from giving a list of options available that will provide the same advantages numerous times.

Quote:
If I reject the second one, there's no problem, it's altless player vs. altless player, what is there to discuss?
Exactly. So don't reject options just because they are contingent on other factors. Also, don't confuse active choice with availability.
EpicFailTroll
Doomheim
#679 - 2012-07-21 06:19:17 UTC
Mara Rinn wrote:
EpicFailTroll wrote:
There are no ingame means for the alt-less solo player to have the same convenience as the alt-funding solo player. This is a lack of ingame options relating to a metagaming problem, that you very conveniently ignore.


Except by making friends, a fact that you explain away by saying that it's not convenient.


Well, there are people who really enjoy to solo, and interact from afar, loners, if you will. They'd rather do stuff on their own.
Then there are those with friends, but varying playtimes on one part of the other, which makes it sometimes iffy to gang up.
And there are tasks that are just too mundane to ask of people, such as being a static scout, and yet it's very mandatory to have one available.

So yes, there are quite a few cases when it's not convenient, or even not available at all. Why should the player who flies solo be at a severe disadvantage vs the player who flies with alts? Passive, non-interactive yet highly effective ship setups allow players to use alts to such an extend that it really throws everything off-balance. And l'm not even mentioning the unability to hunt down a player's assets, since alts are unflagged.

Alts are therefore seen as mandatory for the semi-serious and above EvE player, while putting the casual one at a disadvantage. And since they stem from RL money, they are linked to P2W.
Mechael
Tribal Liberation Distribution and Retail
#680 - 2012-07-21 06:19:41 UTC
EpicFailTroll wrote:
Metagame is something that is above, around the game, encompasses it and has an effect on it. Alts are metagaming, because the only way to access them is to create secondary accounts. You do not, in the basic game, have personal simultaneous logged on characters when playing EvE, you have to create other accounts for it.

It creates all kind of problems which are not related to ingame issues, but to the fact that using them becomes pretty mandatory since they provide extremely easily accessible convenience that is bothersome to get, if at all, through purely ingame means.


It seems metagaming is a very broad term that is used in a number of different way, many of which are not compatible with each other. The wikipedia article. Personally, I still think the term is pretty useless considering that the player himself is part of the game, and therefore the environment in which the player exists is also part of the game along with everything that the player knows and is capable of with the one exception that the player is not permitted to do anything that is explicitly against the rules of the game.

Alts are not against the rules, obviously, and so by my own use of the term are not metagaming. Really, metagaming in my book is pretty much exactly the same thing as cheating (breaking the rules of the game, which is naturally the only method of escaping the defined parameters of said game.)

This mindset of mine is why it's so hard for me to grasp what you guys are getting at when you talk about metagaming, because whatever you mean by the term really isn't what I think of when I read the term. I'm still not sure what you mean by it, just like I'm not sure where Tippia draws the line on buying in-game advantages for real money.

Now, all of that said, I do realize that it is not against the rules of EVE to buy in-game advantages for real money. This is not a good thing, in my opinion. The game quality is cheapened for it.

Whether or not you win the game matters not.  It's if you bought it.