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Pay to win

First post
Author
Tippia
Sunshine and Lollipops
#601 - 2012-07-21 01:13:27 UTC  |  Edited by: Tippia
DrSmegma wrote:
Without a pilot's license you aren't allowed to pilot your ship. I'd say at that point everyone who is allowed to pilot his ship won't even interrupt his journey to point and laugh at you.
…and again, the “advantage” is not in-game: it's the RL-world advantage of being able to play the game.

If you want to frame the advantage as “being able to control the lives of PLEXers” then it's still not a pay-for advantage. The advantage in question actually comes from the ability to deny access to PLEXes on the market. This advantage is available to anyone with ISK, and in terms of “pay for”, the way PLEX sellers do it is to not pay for PLEXes any more.

So it's NP2W, at best.

“But you have to pay to do that!” No. Setting aside for a moment that CCP has 10,000 confiscated PLEXes sitting around to be seeded if someone tries to manipulate the market, the reality of the situation is this: Player LolISKIsFreeis an ISK-collecting mastermind. One day, he decides to cash in 1 trillion ISK he found between two cushions on his sofa, so he cashes that loose change in for what equates to the daily average of PLEX sold in Jita (just over 2000). He can now play the game for the next 185 years. He spends those 185 years doing what you're suggesting: denying other players access to PLEX on the market. He does this solely through the application of ISK.

EpicFailTroll wrote:
The examples are there.
…and are completely devoid of examples of advantages that can only be had by paying for them.

Quote:
you have yet to provide a way for the solo player to get the advantage the alts (numbers) provide,
By taking the third option rather than the first: using friends rather than not using them. I have provided this way from the get go, but you refuse to accept it because you only want to compare options 1 and 2 and ignore the fact that option 3 exists. You have to ignore it for your line of reasoning to work, since it's the option that, as long as it exists, removes P2W. As luck would have it, neither you, nor anyone else, has been able to provide an example where that third option does not exist (well… unlucky for you, since that means your reasoning no longer works).
EpicFailTroll
Doomheim
#602 - 2012-07-21 01:24:11 UTC
Tippia wrote:

EpicFailTroll wrote:
The examples are there.
…and are completely devoid of examples of advantages that can only be had by paying for them.

Quote:
you have yet to provide a way for the solo player to get the advantage the alts (numbers) provide,
By taking the third option rather than the first: using friends rather than not using them. I have provided this way from the get go, but you refuse to accept it because you only want to compare options 1 and 2 and ignoring the fact that option 3 exists. You have to ignore it, since it's the option that, as long as it exists, removes P2W. As luck would have it, neither you, nor anyone else, has been able to provide an example where that third option does not exist.


As luck would have it, there are numerous examples there

And also, I plainly stated in the post you're responding to, that
" you have yet to provide a way for the solo player to get the advantage the alts (numbers) provide, when he is unable to have the support of friends ingame, due to unavoidable contingencies such as conflicting schedules, or the stubborn fact nobody wants to perform for others tasks always dumped on alts, such as static scouting or other necessary yet non-interactive stuff."

You think that this option always exists, while the availability of it is tied to quite a lot of contingencies and the fact that the tasks people use alts for are, see above, dull and non-interactive, therefore shunned by fellow players, yet very necessary.

Now, imagine for a moment italics were removed from post format. How would you cope with such disaster?
Tippia
Sunshine and Lollipops
#603 - 2012-07-21 01:31:57 UTC
EpicFailTroll wrote:
As luck would have it, there are numerous examples there
…that are completely devoid of examples of advantages that can only be had by paying for them.

Quote:
You think that this option always exists, while the availability of it is tied to quite a lot of contingencies and the fact that the tasks people use alts for are, see above, dull and non-interactive, therefore shunned by fellow players, yet very necessary.
The same holds true for the ability to get the “pay for” advantage — it is also tied to contingencies that may preclude its usage. This still doesn't change the fact that the same advantage can be had by not paying for it. In fact, it just further illustrates how it follows the exact same rules.

In short, all you're doing is setting up a false dichotomy. This fallacy doesn't prove that there is any kind of P2W — it only proves that you refuse to accept the simple fact that there are more options than you are willing to include in your scenarios, and that you are biasing the options by overlooking factors for one and overstating factors for the other that are actually there fore both of them.
Shanija
Confetti Explosion
#604 - 2012-07-21 01:41:00 UTC
It's bizarre that you guys are still arguing about this when you just disagree on the definition of "pay to win."

EVE is pay-to-win in that you can pay real money to increase your capabilities, for alts especially. Your average bear would be "working" at sweatshop wages if they were trying to farm ISK for a second account.

EVE is not pay-to-win in that there's no advantage you can't theoretically get in-game, though most people can probably get ISK a lot faster converting real money to ISK than by earning it themselves in-game, even if their job is low-paying. Still, you can get anything in the game without paying extra.

There's no point talking past each other for a billion pages when you're just disagreeing on the definition of the term.

If CCP wants to reduce the level of paying to win by the first definition (and they've said things lately that suggest they do, at least in some regards) then they just need to make gameplay more active. You can't multibox effectively in most games because the gameplay has too much to it. Really mindless stuff like mining, alt scouting and off-grid boosting can be improved by giving it more involved gameplay or just making it redundant. Letting people modify market orders from anywhere in the universe would reduce the need for market alts, etc. It's hard to argue these things wouldn't be good for the game.
Serena Serene
Heretic University
#605 - 2012-07-21 01:44:35 UTC
You are going in circles.
One says a solo player who pays for additional accounts has an advantage.
The other one says this advantage can be had without paying for additional accounts.

The first one refuses to stop being a solo player, I think that's the important point here.

Well .. how about that: I refuse to fly anything more isk expensive than a T1 frigate. Hey, why can't I do level 4 missions? That's so unfair!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#606 - 2012-07-21 01:47:28 UTC
Serena Serene wrote:
You are going in circles.
One says a solo player who pays for additional accounts has an advantage.
The other one says this advantage can be had without paying for additional accounts.

The first one refuses to stop being a solo player, I think that's the important point here.

Well .. how about that: I refuse to fly anything more isk expensive than a T1 frigate. Hey, why can't I do level 4 missions? That's so unfair!

Without taking sides, buying more than one account doesn't necessitate playing alone or in smaller groups. Any number of people with 2 accounts can theoretically do more than the same number with one each.
Mechael
Tribal Liberation Distribution and Retail
#607 - 2012-07-21 01:48:20 UTC  |  Edited by: Mechael
Tippia wrote:
We can fairly safely conclude that EFT has trouble showing any kind of advantage that you can only get by paying for it.


The advantage is that you can buy in-game stuff with real money. Assume two otherwise equal players (could be plural or singular, doesn't matter,) but one pays for ISK and the other does not. This is an advantage that you can only get by paying real money for it. Assuming that in all other ways the players are equal, for the sake of demonstration, the one who buys the advantage has the advantage.

Whether or not you win the game matters not.  It's if you bought it.

Tippia
Sunshine and Lollipops
#608 - 2012-07-21 01:54:28 UTC
Mechael wrote:
The advantage is that you can buy in-game stuff with real money.
That's a bit… circular, wouldn't you say? The advantage you get for paying is that you get stuff by paying…

…and anyway, the in-game advantage is that you have ISK, and that you use this ISK to buy stuff — something that can be done without paying for it. All things being equal, one player can buy a PLEX and sell it, whereas the other can use in-game means of earning ISK, and the end result is that they have the same amount of ISK which they can use to buy the same stuff, which gives neither side an advantage over the other.
Serena Serene
Heretic University
#609 - 2012-07-21 01:55:33 UTC
Tyberius Franklin wrote:
Serena Serene wrote:
You are going in circles.
One says a solo player who pays for additional accounts has an advantage.
The other one says this advantage can be had without paying for additional accounts.

The first one refuses to stop being a solo player, I think that's the important point here.

Well .. how about that: I refuse to fly anything more isk expensive than a T1 frigate. Hey, why can't I do level 4 missions? That's so unfair!

Without taking sides, buying more than one account doesn't necessitate playing alone or in smaller groups. Any number of people with 2 accounts can theoretically do more than the same number with one each.


Well, arguing like that makes the existence of PLEX at all "pay to win", too..
EpicFailTroll
Doomheim
#610 - 2012-07-21 01:56:46 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
EpicFailTroll wrote:
As luck would have it, there are numerous examples there
…that are completely devoid of examples of advantages that can only be had by paying for them.


Perhaps you should read it again, ponder over it, and try to compute it? It states plainly how the alt-less player is at a disadvantage vs. the alt-funding player, with all the examples and explanations you wish for. Since alts are tied to RL money, one way or the other, they are a form of P2W.

Tippia wrote:
Quote:
You think that this option always exists, while the availability of it is tied to quite a lot of contingencies and the fact that the tasks people use alts for are, see above, dull and non-interactive, therefore shunned by fellow players, yet very necessary.


The same holds true for the ability to get the “pay for” advantage — it is also tied to contingencies that may preclude its usage. This still doesn't change the fact that the same advantage can be had by not paying for it. In fact, it just further illustrates how it follows the exact same rules.

In short, all you're doing is setting up a false dichotomy. This fallacy doesn't prove that there is any kind of P2W — it only proves that you refuse to accept the simple fact that there are more options than you are willing to include in your scenarios, and that you are biasing the options by overlooking factors for one and overstating factors for the other that are actually there fore both of them.


This still doesn't change the fact that the same advantage cannot always be had without funding alts, since solo ingame options are not available at all, and since the help of other players is heavily tied to contingencies -such as explained in the linked post- or cannot be realistically asked for the performing of dull, non-interactive, yet completely necessary tasks that people invariably use alts for.

In short, all you're doing is fallaciously pretending options are always available, when they really aren't always. This misconception tries to not-so-cleverly appeal to the objectivist in every EvE gamer, in the hope that he'll think you're right.

There are a myriad of differents scenarios, all of which provide different options, but EFT has plainly demonstrated that in quite a few, the non alt-funding player is at a loss against the alt-funding player. And since alts are linked to RL money, one way or the other, they are a form of P2W. You are biasing the options by including factors that have been plainly excluded for reasons a five-year old would understand.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#611 - 2012-07-21 01:59:14 UTC
Serena Serene wrote:
Tyberius Franklin wrote:
Serena Serene wrote:
You are going in circles.
One says a solo player who pays for additional accounts has an advantage.
The other one says this advantage can be had without paying for additional accounts.

The first one refuses to stop being a solo player, I think that's the important point here.

Well .. how about that: I refuse to fly anything more isk expensive than a T1 frigate. Hey, why can't I do level 4 missions? That's so unfair!

Without taking sides, buying more than one account doesn't necessitate playing alone or in smaller groups. Any number of people with 2 accounts can theoretically do more than the same number with one each.


Well, arguing like that makes the existence of PLEX at all "pay to win", too..

I would fully expect that those who argue alts are P2W would agree with that statement as well.
Mechael
Tribal Liberation Distribution and Retail
#612 - 2012-07-21 02:00:43 UTC
Tippia wrote:
Mechael wrote:
The advantage is that you can buy in-game stuff with real money.
That's a bit… circular, wouldn't you say? The advantage you get for paying is that you get stuff by paying…

…and anyway, the in-game advantage is that you have ISK, and that you use this ISK to buy stuff — something that can be done without paying for it. All things being equal, one player can buy a PLEX and sell it, whereas the other can use in-game means of earning ISK, and the end result is that they have the same amount of ISK which they can use to buy the same stuff, which gives neither side an advantage over the other.


Learn to read.

Two players invest the same amount of time in the game, doing the same activities and are in all other ways equal ... except one also purchases PLEX for real money and sells it for ISK. This person has an in-game advantage that can only be had by paying real money for it.

I'll try to put it even more simply for you.

We are both as good at EVE as it is possible to be, and are equal in every way and do pretty much exactly the same things at the same times (because we're both the best and equally good, of course,) except you decide to buy PLEX with real money and I do not. You now have an advantage than can only be purchased with real money.

Whether or not you win the game matters not.  It's if you bought it.

Mechael
Tribal Liberation Distribution and Retail
#613 - 2012-07-21 02:01:42 UTC
Serena Serene wrote:

Well, arguing like that makes the existence of PLEX at all "pay to win", too..


It is.

Whether or not you win the game matters not.  It's if you bought it.

EpicFailTroll
Doomheim
#614 - 2012-07-21 02:04:46 UTC  |  Edited by: EpicFailTroll
Tyberius Franklin wrote:

I would fully expect that those who argue alts are P2W would agree with that statement as well.


Wrong, I for one don't mind PLEX at all. I do mind alts, the fact that it is an obligation to invest in them for the solo player and corps leaders, the absence of ingame options to bypass the need for them -for a solo player-, and faulty gameplay mechanics that have tasks assigned to them so boring and dull that no officer would ever give them to a player.

Alts are infinitely more P2W than all the faction modules or t4 hulls, titans or whatever ingame good you could acquire with them, since they are a non-micro requiring yet highly efficient form of metaplaying.
Tippia
Sunshine and Lollipops
#615 - 2012-07-21 02:07:25 UTC
EpicFailTroll wrote:
Perhaps you should read it again, ponder over it, and try to compute it?
I did. Hence the conclusion. Alt-less players are not at a disadvantage because they don't pay — they are at a disadvantage because they choose not to make use of any of the means to get the advantage. Paying is not the only way of doing so. False dichotomy; ignoring the third option; does not show P2W and does not illustrate an advantage that can't be had if you're not paying for it.

Quote:
Contingencies tied to having to pay for an advantage are irrelevant, since what we are discussing is whether the non alt-funding player is at a disadvantage.
No, we're discussing whether or not there are options available that provide the same advantage without paying for it, and you're dismissing the fact that there are on the grounds that the ability to make use of that option is contingent on some set of factors. By the same logic, we can dismiss the payment option on the grounds that the ability to make use of that option is contingent on some set of factors.

Quote:
In short, all you're doing is fallaciously pretending options are always available, when they really aren't always.
No. Tthat's what you're doing.

What I'm doing is treating both options equally. I don't inject the “A has contingencies, but let's ignore B's contingencies” bias, nor do set up a fallacious false dichotomy. I also don't base my judgement on the “having an advantage is an advantage over not having an advantage” platitude. Your entire reasoning consists of these three fundamentally flawed points.

Meanwhile, you have not been able to demonstrate an advantage that cannot be had without paying for it — the one, very simple thing that would show that there is P2W.
Mechael
Tribal Liberation Distribution and Retail
#616 - 2012-07-21 02:08:08 UTC
EpicFailTroll wrote:
Tyberius Franklin wrote:

I would fully expect that those who argue alts are P2W would agree with that statement as well.


Wrong, I for one don't mind PLEX at all. I do mind alts and the fact that it is an obligation to invest in them for the solo player, and the corps leaders.

They are infinitely more P2W than all the faction modules or t4 hulls, titans or whatever ingame good you could acquire with them, since they are a non-micro requiring yet highly efficient form of metaplaying.


PLEX are also pay to win, but it's true that alts as they currently exist are much worse.

Whether or not you win the game matters not.  It's if you bought it.

Tippia
Sunshine and Lollipops
#617 - 2012-07-21 02:08:40 UTC
Mechael wrote:
Learn to read.
Yes. Please do. The advantage that PLEX provides (ISK) can be had without paying for it. Thus no P2W. Simple enough?
Mechael
Tribal Liberation Distribution and Retail
#618 - 2012-07-21 02:10:50 UTC
Tippia wrote:
Mechael wrote:
Learn to read.
Yes. Please do. The advantage that PLEX provides (ISK) can be had without paying for it. Thus no P2W. Simple enough?


This is not true in all (and arguably most) cases, as I have already demonstrated.

Whether or not you win the game matters not.  It's if you bought it.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#619 - 2012-07-21 02:11:13 UTC
EpicFailTroll wrote:
Tyberius Franklin wrote:

I would fully expect that those who argue alts are P2W would agree with that statement as well.


Wrong, I for one don't mind PLEX at all. I do mind alts and the fact that it is an obligation to invest in them for the solo player, and the corps leaders.

They are infinitely more P2W than all the faction modules or t4 hulls, titans or whatever ingame good you could acquire with them, since they are a non-micro requiring yet highly efficient form of metaplaying.

Dunno, effectively unlimited isk making gathering materials relatively trivial and isolated perfectly cooperative metagaming collectives seem pretty neck and neck.
Tippia
Sunshine and Lollipops
#620 - 2012-07-21 02:12:45 UTC
Mechael wrote:
This is not true in all (and arguably most) cases, as I have already demonstrated.
…except that making ISK (the in-game “advantage” that PLEX provide) is very possible to obtain without paying for it.

What you're talking about is player convenience — out of game.