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Player Features and Ideas Discussion

 
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"Prototype" Skill Based Frigate

First post
Author
Soaring Talon
Native Freshfood
Minmatar Republic
#1 - 2012-07-15 05:00:19 UTC
I'm not sure if anything like this had ever been posted but if it has, well too bad, I've got to talk about this new ship class I had just thought about while getting back into EVE...

I do know what it takes to implement something of this scale which is the only reason why I don't have too much faith on this being included in one of the new releases, but here goes:

Think of having a "blank" ship, something without pre-set "Skill Bonuses".

So, where do the skill bonuses go?

You chose which of your skills to use in the ship!

For example, I love drones, so my choice of example skills would be 'Drones' and 'Drone Interfacing' these two being my two "offensive skills" I would chose Shield Management as my third and final skill as my "defensive skill".

Keep in mind that you are only able to choose any skills that are at level 5 and you only chose 3 skills. (Not including your race specific frigate skill)

So, back to the example; Choosing 'Drone Interfacing V' will add something like (10% bonus to drone damage, drone mining yield per level.) and then also having 'Drones V' it would be something like (+1 extra Drone controlled) along with 'Shield Management V' add maybe ( 5% bonus to shield capacity)

I'm thinking that the ship class would have to be frigate for both story implementation and balance. Also I'm thinking that it could be a Faction ship too since then only one hull would need to be designed. What would be new about this is that any race can use it, and then this is where the next great part comes along.

For example... The 'Attributes' of the ship will have one set-base value, but once choosing for example 'Gallante Frigate V' it will add what that race is specialized in, say for example, it will increase your armor hp and add in a drone bay.


Having this level of customization is exactly what our community needs and having it put into this kind of format is great, as it could be completely written into the storyline as being developed by a cybernetics company which connects the pilot to the ship. Also, I believe that this would be great for everyone to mess around with to see different combinations of skills to get different effects, you'll see more top speed tanks, range tanks, even electronic warfare. It will make you be able to truely customize your ship to play the role you want!!

I hope to be seeing a lot of positive replies to this idea, I'm sure everyone reading this agrees, it is balanced or can be made balanced easily by chosing which skills and what is taken from other ships Skill Bonuses.

Fly safe everyone!

PS

APPLY NOW TO 5H13LD
baltec1
Bat Country
The Initiative.
#2 - 2012-07-15 05:08:37 UTC
This would invalidate every single other frigate and is open to way too much abuse.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#3 - 2012-07-15 05:12:07 UTC
Seems interesting. I would support it, but this idea belongs in the Features and Ideads forum

Now, more than ever, we need a dislike button.

Marcus Ichiro
IchiCorp
#4 - 2012-07-15 05:13:22 UTC
It would be impossible to balance, you'd either have to make it cheap (and thus make all other frigates useless) or make it overall worse at any one specific role than the frigs designed for those respective roles (and thus make this new frigate worthless).

Soaring Talon wrote:
it could be completely written into the storyline as being developed by a cybernetics company which connects the pilot to the ship


That's how it works with all ships in EVE at the moment.
Anhenka
The New Federation
Sigma Grindset
#5 - 2012-07-15 05:14:47 UTC
No...

CCP is not happy with t3 cruisers, adding a t3 super steroids fly exactly what you do well frigate of doom wont happen.

Plus they already have the basic outline of the next 18 months or so sketched out, and that does not include spending massive resources to add original models, systems, module and fitting methods, new prereqs, and then balance it all on a massive variety of possibilities. Thank Cthulhu.

Also anyone with numbers in their corp name needs to be exiled to somewhere awful... maybe Geminate.
Diablo Ex
Nocturne Holdings
#6 - 2012-07-15 05:21:51 UTC
This sounds like a great idea for a Faction frigate, say... a SOE Frigate (Sisters of Eve).
Yes it would take some balancing, say a prerequisite of Level III+ in all 4 Racial Frigate skills.
but if you don't go crazy with the layout, say 3 Highs, 2 Mids, 2 Lows, and 1 rig... and exchange Cargo capacity for Drone bay I don't think it will be too awfully bad.

It would be superior to the Rookie Frigate, and yet inferior to a tier-3 in number of slots.

It just might work

Diablo Ex Machina - "I'm not here to fix your problem"

Anhenka
The New Federation
Sigma Grindset
#7 - 2012-07-15 05:28:01 UTC
Diablo Ex wrote:
This sounds like a great idea for a Faction frigate, say... a SOE Frigate (Sisters of Eve).
Yes it would take some balancing, say a prerequisite of Level III+ in all 4 Racial Frigate skills.
but if you don't go crazy with the layout, say 3 Highs, 2 Mids, 2 Lows, and 1 rig... and exchange Cargo capacity for Drone bay I don't think it will be too awfully bad.

It would be superior to the Rookie Frigate, and yet inferior to a tier-3 in number of slots.

It just might work



So you mean spend all that time they could be using to make some actual useful content on an expensive faction frig nobody will use cause it's mediocre?
MotherMoon
Tribal Liberation Force
Minmatar Republic
#8 - 2012-07-15 05:42:10 UTC
I'm all for a ship slot for crew. Not a single person mind you, but instead of using the base crew allowing the player to take a specialised crew with them would be awesome.

And not just boring stat increases. A crew would add one ______ per level bonuses to a ship. One special rule, if your ship allready has a bonus, only the highest one is counted.

So a crew cold example have 1.3% shield resistances per level. And only equipable to a ship without a built in shield skill. This would allow players to customize a few ships themselves. Then the best part, when you die not all of the crew makes it in the escape pods. so you have to rehire crew to get it back up and running. damaged crews would not be usable.

+5 web range per level

+5 ladar strenght per levelI guess implants kinda allready cover this, but maybe implants could just be changed too anyways. Another idea is you can't control what your crew bonus gives you, but each ship you fly will after time, generate an experinced crew bonus. randomly. So it might be defencsive, useful, or a useless bonus.

But nothing to major or game changing. just to add some flavor

http://dl.eve-files.com/media/1206/scimi.jpg

Anhenka
The New Federation
Sigma Grindset
#9 - 2012-07-15 06:05:37 UTC
MotherMoon wrote:
I'm all for a ship slot for crew. Not a single person mind you, but instead of using the base crew allowing the player to take a specialised crew with them would be awesome.

And not just boring stat increases. A crew would add one ______ per level bonuses to a ship. One special rule, if your ship allready has a bonus, only the highest one is counted.

So a crew cold example have 1.3% shield resistances per level. And only equipable to a ship without a built in shield skill. This would allow players to customize a few ships themselves. Then the best part, when you die not all of the crew makes it in the escape pods. so you have to rehire crew to get it back up and running. damaged crews would not be usable.

+5 web range per level

+5 ladar strenght per levelI guess implants kinda allready cover this, but maybe implants could just be changed too anyways. Another idea is you can't control what your crew bonus gives you, but each ship you fly will after time, generate an experinced crew bonus. randomly. So it might be defencsive, useful, or a useless bonus.

But nothing to major or game changing. just to add some flavor


Problem with this is that

A: ship crews would just become one more part of any fit, optimal effects would end up for each ship hull/use and not much would change overall.

B: Adding completely new content like ship crews, adding slots to all ships for them, working them out so none are too overpowered on any ship, and testing all the bugs out would require a good chunk of the manpower dedicated to a major expansions. Adding this would come at the expanse of something that people want a lot more, Like Module POS's, Ring Mining, increased PvE content, t2 Manufacturing rework, or Industry changes.

I certainly would like to see ship crews, but like most of everyone else in eve, there's a lot of items higher on my priority list, and I would be seriously pissed if they spent a ton of time for what is tbh, a "flavor" addition.
Alpheias
Farmhouse.
Fraternity.
#10 - 2012-07-15 06:30:24 UTC
It is a interesting concept, but I will chime in with the naysayers that it is open to so imbalance.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Soaring Talon
Native Freshfood
Minmatar Republic
#11 - 2012-07-15 06:41:22 UTC  |  Edited by: Soaring Talon
Wow... first off... thanks, maybe a moderator will stumble on this one soon and move it for me... I was looking for it but must not have looked hard enough... lol

OK... now the point I'm trying to get across is that this is not an "easy" frigate to be able to pilot, you have to have level 5 in which skills you pick, and where naturally, the more days it takes to learn that level 5 skill, the better the skill.

So for example, say you pick a skill that takes only 5 days or so to learn at level 5, naturally that would be a non-specific skill and offer less to the piot... Something like Drones Interfacing 5 is a 21 day skill to learn, so naturally you should get more out of it on your ship.

In the long run it is just something I thought of that was different, the way that you use the ship would be completely different from other ships when you enter it, when you enter the ship you choose which "Skill Loadout" you want to use or chose from a set of pre-chosen skills that would be balanced.

You would also need Level 5 in at least 4 different skills to be able to choose the loadouts, otherwise there would be a specific base amount of skills which will all need to be at least 5.

As for being balanced, you are pretty much making the ship into a custom T2 of your choice, if you choose to be strong in one thing, your weak against something else...

It would take a lot of extra work, as I said right off the bat, but I was just wondering what other people thought of the idea of a faction ship you can choose the skill bonuses with. I just went a lil more into detail about how it could


EDIT

Where did ship crews come in? I did not say anything about ship crews...

I agree it would take at least another year to work out everything for crews as said... you'll need to add the slot into the fitting panel somehow... which means changing the whole fitting panel... etc. etc.

I'm saying the most they have to do is make ONE spaceship model, a simple series of codes which links what the skill increases to the ships "Skill Bonuses" section. They would also need to add in the panel for when you first enter the ship, it would pop up and allow you to choose your skill loadout... it would be a different type of ship like I said



ALSO


It could be a DESTROYER!!!

Nobody talks about a t3 or new faction Destroyer...
Anhenka
The New Federation
Sigma Grindset
#12 - 2012-07-15 07:13:34 UTC  |  Edited by: Anhenka
Soaring Talon wrote:


EDIT
I'm saying the most they have to do is make ONE spaceship model, a simple series of codes which links what the skill increases to the ships "Skill Bonuses" section. They would also need to add in the panel for when you first enter the ship, it would pop up and allow you to choose your skill loadout... it would be a different type of ship like I said

ALSO

It could be a DESTROYER!!!

Nobody talks about a t3 or new faction Destroyer...


A your basically talking about a modified t3 format, for a hull (frig or destroyer) that would be extremely underused due to the part where it is a frig or dessie hull.

Coding it would not be anywhere near as simple as you think it would be, and balancing it would be a nightmare.
then theres the simple fact that jsut about any role you want to give to a frig is already occupied. Drones? Ishkur, Blasters? daredevil or enyo. Lasers? one of those amarr frig hulls nobody uses, Ewar of any kind? already an ewar frig for that.

As far as dessies goes there are already plans to add drone/missile/etc dessies to the mix during the racial deessie/BC split summer 2013.

There's really no current niche it could occupy atm that's not planned, other than being a bit faster/stronger/durable than the current/planned counterparts.

And once again, adding this in takes time. a lot of time, especially if the ship changes appearance with different skill subs. Without which would it would be a retarted haflassed job, and tons of people would qq rightfully about ccp leaving things unfinished.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#13 - 2012-07-15 08:26:51 UTC
Anhenka wrote:
Soaring Talon wrote:


EDIT
I'm saying the most they have to do is make ONE spaceship model, a simple series of codes which links what the skill increases to the ships "Skill Bonuses" section. They would also need to add in the panel for when you first enter the ship, it would pop up and allow you to choose your skill loadout... it would be a different type of ship like I said

ALSO

It could be a DESTROYER!!!

Nobody talks about a t3 or new faction Destroyer...


A your basically talking about a modified t3 format, for a hull (frig or destroyer) that would be extremely underused due to the part where it is a frig or dessie hull.

Coding it would not be anywhere near as simple as you think it would be, and balancing it would be a nightmare.
then theres the simple fact that jsut about any role you want to give to a frig is already occupied. Drones? Ishkur, Blasters? daredevil or enyo. Lasers? one of those amarr frig hulls nobody uses, Ewar of any kind? already an ewar frig for that.

As far as dessies goes there are already plans to add drone/missile/etc dessies to the mix during the racial deessie/BC split summer 2013.

There's really no current niche it could occupy atm that's not planned, other than being a bit faster/stronger/durable than the current/planned counterparts.

And once again, adding this in takes time. a lot of time, especially if the ship changes appearance with different skill subs. Without which would it would be a retarted haflassed job, and tons of people would qq rightfully about ccp leaving things unfinished.

While im sure no one uses frigates in your wonderful null-sec, they are used. I see tonnes of frigates and destroyers in FW

Now, more than ever, we need a dislike button.

Diablo Ex
Nocturne Holdings
#14 - 2012-07-15 12:12:59 UTC
Anhenka wrote:
Diablo Ex wrote:
This sounds like a great idea for a Faction frigate, say... a SOE Frigate (Sisters of Eve).
Yes it would take some balancing, say a prerequisite of Level III+ in all 4 Racial Frigate skills.
but if you don't go crazy with the layout, say 3 Highs, 2 Mids, 2 Lows, and 1 rig... and exchange Cargo capacity for Drone bay I don't think it will be too awfully bad.

It would be superior to the Rookie Frigate, and yet inferior to a tier-3 in number of slots.

It just might work



So you mean spend all that time they could be using to make some actual useful content on an expensive faction frig nobody will use cause it's mediocre?


Not necessarily... One thing that came to mind for me was a SOE Frigate with (COSMO Storyline Tech) 5 as the primary skill which would then give double bonuses (+20 per level) to mounted storyline modules. This would serve to make a very effective frigate and also give a real purpose to all those COSMOS BPC's and Storyline Modules that are currently sitting in hangers because their cost are too high and value too low.

Diablo Ex Machina - "I'm not here to fix your problem"

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#15 - 2012-07-15 16:06:58 UTC
Moving this from General Discussion to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Deena Amaj
Native Freshfood
Minmatar Republic
#16 - 2012-07-15 16:23:19 UTC
A mechanic I'd love to see. A lot of ships are too predictable and quite narrow in terms of versatility.

I was hoping the "T3 subsystem" mechanic was going to introduce all available ship hulls to this but it happened differently :/.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

G01kur Kisel
Federal Defense Union
Gallente Federation
#17 - 2012-07-15 17:44:50 UTC
wow, absolutely fantastic idea^^ Love it! +1
The only downside is that it becomes to much like any other regular skill based game out there with a skill tree. Your skills that you choose to train will determine your characters abilities which is your ship. However it is already slightly like that , this will make it leaning a bit more to that effect. But limiting it two just 1 frig , cruiser and perhaps BS could be possible. Defiantly something new and innovative.

+1
Jack Carrigan
Order of the Shadow
#18 - 2012-07-15 18:35:28 UTC
Lol

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