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Inferno Armour Repairer?

Author
Spugg Galdon
Federal Navy Academy
Gallente Federation
#41 - 2012-07-17 11:18:26 UTC
Fon Revedhort wrote:

In fact, there are NO reasons to avoid making BOTH active armour and active shield tanking EQUALLY VIABLE.


Couldn't agree more. They just need to be "different" at the same time.
Paikis
Vapour Holdings
#42 - 2012-07-17 11:22:06 UTC
Spugg Galdon wrote:
Fon Revedhort wrote:

In fact, there are NO reasons to avoid making BOTH active armour and active shield tanking EQUALLY VIABLE.


Couldn't agree more. They just need to be "different" at the same time.


There is a pretty good reason actually. Armour tanks still get much bigger buffer tanks due to their over sized plates. If you want to balance active armor versus active shield, you'd have to balance the LAR against the LSB, NOT against the XLSB.
Fon Revedhort
Monks of War
#43 - 2012-07-17 11:26:17 UTC
Spugg Galdon wrote:
Fon Revedhort wrote:

In fact, there are NO reasons to avoid making BOTH active armour and active shield tanking EQUALLY VIABLE.


Couldn't agree more. They just need to be "different" at the same time.

Right, but quite often it's forgotten that armour repairers boost HP at the end of the cycle, or that reppers are intensive PG-wise rather than CPU-wise. There already are some differences and they are sufficient. That, combined with different slot layots on ships, pretty much guarantees armor will never be equal to shield, despite of the repping values themselves.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Fon Revedhort
Monks of War
#44 - 2012-07-17 11:29:42 UTC
Paikis wrote:
Spugg Galdon wrote:
Fon Revedhort wrote:

In fact, there are NO reasons to avoid making BOTH active armour and active shield tanking EQUALLY VIABLE.


Couldn't agree more. They just need to be "different" at the same time.


There is a pretty good reason actually. Armour tanks still get much bigger buffer tanks due to their over sized plates. If you want to balance active armor versus active shield, you'd have to balance the LAR against the LSB, NOT against the XLSB.

Bullcrap, you can not fit LAR onto BC/CS.

'Much bigger' (like what, 25%?) buffer tank is balanced by it's SPEED. How come someone still can't undestand this? Also, it has no relation to ACTIVE tanking whatsoever. It's like asking CCP to avoid boosting NH cause Caldari already have an overpowered Drake Attention Same moronic logic.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Paikis
Vapour Holdings
#45 - 2012-07-17 11:47:43 UTC
Fon Revedhort wrote:
Bullcrap, you can not fit LAR onto BC/CS.

'Much bigger' (like what, 25%?) buffer tank is balanced by it's SPEED. How come someone still can't undestand this? Also, it has no relation to ACTIVE tanking whatsoever. It's like asking CCP to avoid boosting NH cause Caldari already have an overpowered Drake Attention Same moronic logic.


No, you can't fit a LAR onto a BC, but you CAN fit a 1600mm plate, actually you can fit 2 of them. Once again, giving the Armour tank a bigger buffer.
Bouh Revetoile
In Wreck we thrust
#46 - 2012-07-17 11:53:46 UTC  |  Edited by: Bouh Revetoile
I posted an idea for a new kind of active armor tanking in F&I forum :
https://forums.eveonline.com/default.aspx?g=posts&t=133717&find=unread

Copy :
When active, incoming damages are absorbed by the capacitor.
Small/medium/large version could absorb something like 10/20/30 % of the incoming damage (after resistances) and consume capacitor.
Damage to capacitor conversion could be same as for the already existing armor reper : 2hp/GJ for tech2 ; which mean that you will consume 1 GJ of capacitor for each 2 point of damage the module absorb.

Brief example :
When you take 200 damage with 50% resist on the armor for this damage type and with a medium armor energy absorber, you will take 200/2 = 100*(1-0,2) = 80 damage on the armor and use 20/2 = 10 GJ of capacitor.

Number should be tweaked of course ; 10/20/30% of absorbed damages may be too low in fact, but here is the idea.
Fon Revedhort
Monks of War
#47 - 2012-07-17 11:55:29 UTC
Paikis wrote:
Fon Revedhort wrote:
Bullcrap, you can not fit LAR onto BC/CS.

'Much bigger' (like what, 25%?) buffer tank is balanced by it's SPEED. How come someone still can't undestand this? Also, it has no relation to ACTIVE tanking whatsoever. It's like asking CCP to avoid boosting NH cause Caldari already have an overpowered Drake Attention Same moronic logic.


No, you can't fit a LAR onto a BC, but you CAN fit a 1600mm plate, actually you can fit 2 of them. Once again, giving the Armour tank a bigger buffer.

So you basically agree that NH should not be looked at because Drake is fine as is?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Paikis
Vapour Holdings
#48 - 2012-07-17 12:01:40 UTC  |  Edited by: Paikis
We're talking about TANKING. Active and buffer are two different types of TANKING. you cannot consider one without considering the other. If you make active armor tanking as good as shield armor tanking while leaving it with larger buffer, then no one would ever use a shield tank.

I can see that logic is something you're not familiar with, so I'll come down to your level and simply say:

NO U!!!!!11~

EDIT: Your arguement was a perfect example of a strawman fallacy. Look it up.
Fon Revedhort
Monks of War
#49 - 2012-07-17 12:07:02 UTC
Paikis wrote:
We're talking about TANKING. Active and buffer are two different types of TANKING. you cannot consider one without considering the other. If you make active armor tanking as good as shield armor tanking while leaving it with larger buffer, then no one would ever use a shield tank.

lolwhat?

Say, someone's going to fit an active tanked ship. So he checks it out: "I can go for either A with armor or B with shield, both active, both fine, BUT since A might as well be buffer tanked i won't pick B" Fking hillarious.

As for your level,
Paikis's combat record - Ranked #46,113 Oops

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Takeshi Yamato
Ministry of War
Amarr Empire
#50 - 2012-07-17 12:11:36 UTC  |  Edited by: Takeshi Yamato
Let's examine the argument that armor tanks have bigger buffers:

4 slot shield tank Hurricane

Damage Control II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

48k EHP, 64 shield/sec peak regeneration.


4 slot armor tanked Hurricane

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

52k EHP.

In other words, passive armor tank gives 8% more EHP while shield tank gets some regeneration. How much is the extra regeneration worth? It depends of course, but consider that a Small Armor Repairer II on the armor tanked Hurricane would only give 53 armor/sec. Most importantly, the Hurricane has 9% higher base armor than shield (5860 vs 5371), so naturally armor fits are favored.

The argument that active armor tanking deserves to be weak because passive armor tanking gives so much more EHP is total bunk basically.

My earlier Cyclone vs Brutix comparison showed that a 4 slot shield tank is 75% stronger than a 4 slot armor tank.
Bouh Revetoile
In Wreck we thrust
#51 - 2012-07-17 12:16:21 UTC
Takeshi Yamato wrote:


In other words, passive armor tank gives 8% more EHP while shield tank gets some regeneration. How much is the extra regeneration worth? It depends of course, but consider that a Small Armor Repairer II on the armor tanked Hurricane would only give 53 armor/sec. Also, the Hurricane has 5860 base armor and 5371 base shield, so naturally armor fits are favored.


The argument that active armor tanking deserves to be weak because passive armor tanking gives so much more EHP is total bunk basically.

My earlier Cyclone vs Brutix comparison showed that a 4 slot shield tank is 75% stronger than a 4 slot armor tank.

You even forgot to speak about the speed ! The armor cane is around 200m/s slower than the shield one ! And that's even before rigs !!!
Do 8% ehp deserve 20% speed penalty ?
Paikis
Vapour Holdings
#52 - 2012-07-17 12:19:03 UTC
Takeshi Yamato wrote:

4 slot armor tanked Hurricane

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

52k EHP.



Get better at fitting.

DC2
1600mm rolled tungsten
1600mm rolled tungsten
EANM II

57,473 hit points.
Takeshi Yamato
Ministry of War
Amarr Empire
#53 - 2012-07-17 12:22:14 UTC
Paikis wrote:
Takeshi Yamato wrote:

4 slot armor tanked Hurricane

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

52k EHP.



Get better at fitting.

DC2
1600mm rolled tungsten
1600mm rolled tungsten
EANM II

57,473 hit points.


Your fit sucks. Propulsion mod and full rack of turrets is not optional.
Bouh Revetoile
In Wreck we thrust
#54 - 2012-07-17 12:26:13 UTC
Takeshi Yamato wrote:

Your fit sucks. Propulsion mod and full rack of turrets is not optional.

With two 1600mm plates, prop mod is optional in fact because you are a sitting duck anyway...
Paikis
Vapour Holdings
#55 - 2012-07-17 12:30:29 UTC
Takeshi Yamato wrote:

Your fit sucks. Propulsion mod and full rack of turrets is not optional.


So you guys are allowed to use ****-fits to make your point, but I can't counter with my own? Interesting.

If you look carefully, you'll find most Cane shield fits are only 3 slots, not 4. You have LSE, Invul, DC. This gives 40,686 hit points.

You're using ALL of the available mid slots to fit a tank, what happens when you do the same with the lows?
Fon Revedhort
Monks of War
#56 - 2012-07-17 12:38:19 UTC
Paikis wrote:
You're using ALL of the available mid slots to fit a tank, what happens when you do the same with the lows?

Let me guess: you end up with a ship of no damage and literally no mobility? A fat sitting duck. How awesome! Big smile

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Takeshi Yamato
Ministry of War
Amarr Empire
#57 - 2012-07-17 12:49:16 UTC  |  Edited by: Takeshi Yamato
Paikis wrote:
Takeshi Yamato wrote:

Your fit sucks. Propulsion mod and full rack of turrets is not optional.


So you guys are allowed to use ****-fits to make your point, but I can't counter with my own? Interesting.

If you look carefully, you'll find most Cane shield fits are only 3 slots, not 4. You have LSE, Invul, DC. This gives 40,686 hit points.

You're using ALL of the available mid slots to fit a tank, what happens when you do the same with the lows?


The reason I used the Cane was because there is no tier 2 BC with a 25% armor resist bonus that could be compared to the Drake, and comparing a tier 1 BC (Prophecy) to a tier 2 BC (Drake) would be unfair (or so I thought). So whether or not the fit is **** is irrelevant. What's not irrelevant are fitting restraints and keeping things realistic (your 2x 1600mm plate fit isn't realistic).

By the way, a Drake/Prophecy comparison with the same fits posted earlier shows pretty much the same results. Prophecy with a 7% EHP advantage, Drake with 96 shield/sec peak regen.
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#58 - 2012-07-17 12:50:56 UTC
Fon Revedhort wrote:
Paikis wrote:
You're using ALL of the available mid slots to fit a tank, what happens when you do the same with the lows?

Let me guess: you end up with a ship of no damage and literally no mobility? A fat sitting duck. How awesome! Big smile

As opposed to, using up all the mids... a ship with some damage, but literally no mobility, no point, no webs, and no ewar of any kind. A fat sitting duck. How awesome! Big smile

It's pretty clear that going nuts with tank in either flavor just leads to useless bait ships, and this argument likely isn't going to be won with EFT.
Shpenat
Ironman Inc.
#59 - 2012-07-17 12:54:25 UTC
Please avoid personal insults. It does nobody any good.

I think the ASB are fine (I support changing the boost amount based on cap booster used). The problem is in reactive armor hardener which is kind of meh.

Some numbers: (using T1 rigs, no implants, no boosters, T2 damage drones, T2 short range ammo, running single ASB on shield ship but fitting 2)

Astarte with double MAR: 680 HP/s (657 armor + 24 shield regen), 758 DPS, 1081m/s, 52k EHP, stable at 15%
tank uses all rigs, 6 low slots + 2 medium slots = 10 slot total for tank

Sleipnit with double XL ASB: 1157 HP/s (1114 boost + 43 regen), 807 DPS, 1311m/s, 39k EHP, stable at 35%
tank uses all rigs, 3 low slots, 3 medium slots and 1 high (nos) = 9 slot total tank


So lets sum it up. We have 2 high damage dealing command ships with active tank bonuses. Sleipnir does the same dps (taking fallof into account), is faster, tanks nearly twice as much and needs one less module (maybe two because counting nos as tank is questionable). Also is practically immune to neutralization. The only drawback it has is 13k less EHP.

I think CCP wanted to compensate with reactive armor hardener. Unfortunately the statistics on this module are horrible. I would suggest boosting this module (reduce its cap usage, slightly accelerate the adaptation speed, give it base resistance bonus above EANM) would help active armor tanking a lot.
Fon Revedhort
Monks of War
#60 - 2012-07-17 12:57:41 UTC
Shpenat wrote:

I think CCP wanted to compensate with reactive armor hardener.

And I think CCP wanted to troll.

This point of view can be futher backed up with them increasing HP bonus at tech2 armour plates. What an intelligent way of promoting active tanks across the galaxy!

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.