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What would make eve, really polished?

Author
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#101 - 2012-09-02 21:01:45 UTC
1: nerf ECM
2: give stargate travel a proper visual effect
3: make a demo recorder

Games are never finished, only abandoned. There's other stuff you can do, but with those three I think eve could just about be ready for abandonment when the time finally arrives
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#102 - 2012-09-02 21:04:19 UTC
Really polished?

Nothing it's beyond it.
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#103 - 2012-09-02 21:12:23 UTC
It seems to me much of the issues that make the game not feel as polished as it could be are UI issues, and I'm not just talking about how pretty the text is, or what functions it controls.

This isn't something that I believe can be solved, only mitigated by eve's insistence on having 100% accurate information at all time. It also removes the ability to specialize in things like command and control and information warefare.

What I mean by that is so long as every player have perfect target ranging assessment, then command becomes, shoot this and then that, gunnery/ranging is completely passive, and theres no need to a players to give better than 100% accurate information.

Let look at from a different viewpoint. If information is not 100%, then commanders need to make assesments in a much murkier environment, and is able to employ risk management techniques, and experience to bear much more so that yell primary/secondary over vent. He job isn't even likely done directly on the battlefield, but from a safer location or distance. If every can't see the whole battle field, then players will need to specialize in understanding the battlefield and employing real tactical assessment skill.

Imagine if you have a player set aside as the ranger or sky and their whole job is scanning down targets to account for natural phenomenon, EW and the naturally imperfect targeting computers on their allies ships. And they would have to coordinate with the commander to figure out which targets to prioritize for scanning. Painting also means more than it means right now, which would be nice, since it is probably the weakest EW there is in EVE, but one of the best in real life.

And what if you could disable propulsion, without the silly warp jamming mechanic. What if the frigates value wasn't just putting points on a target, but disabling a variety of key system through targeted damage.

Its too late to think about such things now. The overview isn't going anywhere, and to be fair is it the most effective solution to what would probably drive a lot of players crazy in frustation if they couldn't just click on a target and go pew pew till something dies. Atleast we do have the locking mechanic to give it some depth.

But to me, I think the experience is under served by not having to look out into space and see whats out there. When players post their UIs and most of them are over 50% covered b some screen or the other, then it seems a tiny bit silly to be working on ship graphics.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Deise Koraka
Caldari Investigations and Forensics
#104 - 2012-09-02 21:19:44 UTC
1.Unified, stylish, FUNCTIONAL UI. Windows 3.1 menus are not ironically hip, despite what anyone might have told you CCP.
2.Continued attention to remodeling variant ships, ******* reskins are for for f2p korean mmos.
3.More PvE content, varied PvE content.
4.More PvP focused modules to shake things up, PvP needs to evolve.
5.More world stuff. ie: banners floating around stations, more npcs doing npc stuff. (Quafe cargo train jumping through gates, NPC mining ops...there for strictly cosmetic purposes)

I am a carebear, and I support High Sec ganking and PvP. Just please, don't blow up my Hulk*. **<3 **

*Mackinaw as of Inferno 1.2

Tarn Kugisa
Kugisa Dynamics
#105 - 2012-09-02 22:37:06 UTC
Deise Koraka wrote:
1.Unified, stylish, FUNCTIONAL UI. Windows 3.1 menus are not ironically hip, despite what anyone might have told you CCP.
2.Continued attention to remodeling variant ships, ******* reskins are for for f2p korean mmos.
3.More PvE content, varied PvE content.
4.More PvP focused modules to shake things up, PvP needs to evolve.
5.More world stuff. ie: banners floating around stations, more npcs doing npc stuff. (Quafe cargo train jumping through gates, NPC mining ops...there for strictly cosmetic purposes)


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Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Johan Civire
Caldari Provisions
Caldari State
#106 - 2012-09-02 23:01:43 UTC  |  Edited by: Johan Civire
1 - AA enabled even force in nvidia or ati cards. people with more gpu like iam 4 gpu`s to use those extra fps for increasing the graphics
2 - Not some fancy back ground the are great but lack of life. *i even put a windows xp in the background that was fun :)
3 - Engine upgrade i mean remove the grid loading use preload engine so there is no loading screen everytime when you jump or dock. (ps love to se undock movie and docking move will be nice to then a loading bar even for jumping like camera movie when you hit the jump so you see a living moving when jump than just cloack and bang gone)
Dennis Gregs
The Scope
Gallente Federation
#107 - 2012-09-02 23:06:59 UTC  |  Edited by: Dennis Gregs
After reading this thread, I have to ask; how would removing local make the game more polished?

Don't get me wrong, people, you have a nice bandwagon going on here, but how does local or lack thereof have anything to do with the game's polish?

Nothing? Thought so.

Moving on, I'd have to go with:

1. More polished UI. This is quite an obvious one. In this point, I'm talking purely graphically. While I didn't really bother with the new tutorial itself, I noticed its interface is significantly more polished than the rest of the UI. It's a good excuse to bring the rest of the UI up to par.
2. More functional mission interface. While the new UI for mission running is pretty cool, there's definitely room for improvement, as its functionality is totally limited. For instance, not having to click on the mission log and double click the specific mission just to see if it is complete would help a TON. it's really really wrong that I can't quickly check it out with one click (or preferably, just put a tick next to the mission right in our face without the need to click anything).
3. Market filters. Now, this might be a personal gripe of mine, but it bugs me that I can't choose to show all items that have some kind of attribute. It's really tedious for new players to search all categories to find what they want. For instance, I should be able to filter for "lowers capacitor recharge timer", which would bring up all implants, boosters, modules and rigs and whatever else that does this. This would prove to be a strong tool, especially in the hands of a new player, and with the new category-based search of the market CCP just implemented, it would directly show them the relevant categories of items they are interested in as well.

Pure QoL features, but hey, those are what add polish to the game. That's all I got for now.
Abel Merkabah
Caldari Provisions
Caldari State
#108 - 2012-09-02 23:09:17 UTC
Dennis Gregs wrote:
After reading this thread, I have to ask; how would removing local make the game more polished?

Don't get me wrong, people, you have a nice bandwagon going on here, but how does local or lack thereof have anything to do with the game's polish?

Nothing? Thought so.

Moving on, I'd have to go with:

1. More polished UI. This is quite an obvious one. In this point, I'm talking purely looks-wise. While I didn't really bother with the new tutorial itself, I noticed its interface is significantly more polished than the rest of the UI. It's a good excuse to bring the rest of the UI up to par.
2. More functional mission interface. While the new UI for mission running is pretty cool, there's definitely room for improvement, as its functionality is totally limited. For instance, not having to click on the mission log and double click the specific mission just to see if it is complete would help a TON. it's really really wrong that I can't quickly check it out with one click (or preferably, just put a tick next to the mission right in our face without the need to click anything).
3. Market filters. Now, this might be a personal gripe of mine, but it bugs me that I can't choose to show all items that have some kind of attribute. For instance, I should be able to filter for "lowers capacitor recharge timer", which would bring up all implants, boosters, modules and rigs and whatever else that does this. This would prove to be a strong tool, especially in the hands of a new player, especially with the new category-based search of the market CCP just implemented, since it would directly show them the relevant categories of items they are interested in as well.

Pure QoL features, but hey, those are what add polish to the game. That's all I got for now.


I like option 3. Trying to squeeze in that fit, build a filter with exactly what you need and see if something is returned!

James315 for CSM 8!

Josef Djugashvilis
#109 - 2012-09-02 23:27:24 UTC
1) I go with the many who want a better UI as my main priority.

2) Fix the some many things asked for in the 'papercuts' thread.

3) As a previous poster has mentioned using the, 'lowers capacitor recharge time' as an example, filters to show all in-game items/skills which can affect any module, skill etc.

This is not a signature.

betoli
The Scope
Gallente Federation
#110 - 2012-09-02 23:47:29 UTC
1. Gate-less travel (with appropriate replacement for lost choke-points)
2. Perfectly smooth reward/risk progression from 1.0 to 0.0 (abolish the hard HS/LS/NS boundaries)
3. UIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUIUI (particularly integrated reworked scan/d-scan/overview)




Merovee
Gorthaur Legion
Imperium Mordor
#111 - 2012-09-03 00:18:28 UTC
1. End free hanger space in heavy pop stations.

2. Organic taxation and fees, higher user systems higher taxes and fees to no user = no taxes and fees.

3. Remove high-sec jump-gates between NPC Empire Hi-sec space.

Empire, the next new world order.

Jett0
Ministry of War
Amarr Empire
#112 - 2012-09-03 01:30:03 UTC
1. Replace all loading screens with animations
2. Add variety to turret effects (why do my shots either hit the same spot, or miss wildly?)
3. Clean up all effects that clip through geometry

Occasionally plays sober

Thrym Garsk
Brutor Tribe
Minmatar Republic
#113 - 2012-09-03 03:56:02 UTC
Deise Koraka wrote:
1.Unified, stylish, FUNCTIONAL UI. Windows 3.1 menus are not ironically hip, despite what anyone might have told you CCP.
2.Continued attention to remodeling variant ships, ******* reskins are for for f2p korean mmos.
3.More PvE content, varied PvE content.
4.More PvP focused modules to shake things up, PvP needs to evolve.
5.More world stuff. ie: banners floating around stations, more npcs doing npc stuff. (Quafe cargo train jumping through gates, NPC mining ops...there for strictly cosmetic purposes)



I really agree with these. I'm pretty new to EVE, but have tried to "get into" the game virtually since its release. The decided lack of polish and "intuitiveness" of the interface and features is a big part of what eventually drive me off time an again. The above are great examples, I'll offer my opinions on them:

1. The whole windows thing. While not inherently "bad", playing in windows really needs some added polish. Of particular note to me are the too-small minimize and toolbar buttons and functionality of the basic windows themselves, as well as the inability to customize the buttons on them for easy usage(boring - x interface for a large portion of the experience). There are dozens of other examples of things that require clicking miniscule buttons or clicking through multiple windows to complete one mundane task(looting is prime among these, even with the "loot all" button.

2. The new ship stuff looks better, would really like to see some ability to customize ship appearance(simple and within reason, of course). Nothing says "polished graphics" like my high Minmatar status low Caldari status pilot flying a Caldari craft that DOES NOT have a Caldari symbol on it, for example.

3. I know this is a PvP oriented game, but the basic PvE content really gives the game a dated feel. A little interactivity, maybe even a little choice or consequence of PvE missions would be great.

4. More than PvP focued specific modules, I'd really like to see PvP/PvE move much closer to sharing fitting. Scanning down a PvE fit and ganking it out of course because the PvP ship invariably has the tackle to do so displays the lack of connectivity between the two. With different style missions, the PvE ship wouldn't necessarily be a sitting duck with no escape and little PvP functionality---the two could play nice together much better.

5. Cosmetics everywhere would be really nice. The idea to see many corp specific NPCS's in shipping lanes would be great. Thirty thousand players worth of ships makes some systems pretty bustling and atmospheric, spawning NPC's in areas that "should" be that busy when they are not would really add something.
Webvan
All Kill No Skill
#114 - 2012-09-03 04:38:57 UTC
1. 24 oz. Budweiser
2. 24 oz. Budweiser
3. 24 oz. Budweiser

I'm in it for the money

Ctrl+Alt+Shift+F12

Sajun Benza
Lost in the Wasteland
#115 - 2012-09-03 05:09:50 UTC  |  Edited by: Sajun Benza
1. IQ TEST, ALL UNDER 130 ARE CHARGED 100$ FROM THEIR CREDIT CARDS AND THEN PERMA BANNED.

2. HAVE A HAPPINESS STAT: IT DECAYS EVERY 1 HOUR AND YOU CAN REPLENISH IT BY VISITING BROTHELS ONLY.
BROTHELS WILL BE PLAYER RUN POS. FEMALE CHARACTERS ONLY CAN LEARN THE "STRIP SKILL".
MALE CHARACTERS WILL GET THE "PIMP" SKILL.

3. REMOVE ALL UNDER THE AGE OF 18.

4. ALLOW FOR REALLY FAT AVATARS.

5. ADD PURPLE HATS, WITH GOLD FEATHERS.

6. ADD PURPLE PANTS. PURPLE EYEWEAR. PURPLE VESTS. PURPLE JACKETS.

EDIT:

7. FEMALES WHO FAILED THE IQ TEST ARE ALLOWED TO MAKE CHARACTERS ONLY IN BROTHELS TO EARN BACK THEIR 100$.
ugh zug
Aliastra
Gallente Federation
#116 - 2012-09-03 05:34:27 UTC
well the only advice i can offer CCP from playing almost every mmo in the last 12 years, is that eye candy is filler content, and real content is gold.

say no to eye candy.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

No More Heroes
Boomer Humor
Snuffed Out
#117 - 2012-09-03 05:40:19 UTC
1. Fix standings bug on overview.

2. Fix module delay.

3. Fleet formations (like anti-bomber, etc.)

.

Tekniq
Bionic Systems
#118 - 2012-09-03 08:01:30 UTC  |  Edited by: Tekniq
1. give the ships momentum of mass - i dont like them flipping so fast sometimes when they turn or sth. that looks unnatural. it dont gives the impression that i fly a big ship and are the commander. eve seems to fail to be coherent with the look and feel of ships and the lore. (why windows? why flood lights? etc) - and i dont like the whole: small cameras flying in space idea - that looks just like a cheap excuse.

2. give more maneuver options. i am commander of a big ship and i can only orbit approach and fly away? the whole ship idea needs to be redesigned.

3. finally the UI. It is mighty it gives many infos, but make it more context-sensitive. Make it less cluttered, make it more organic - more implemented into the game. in most games you dont really notice that the UI is an overlay. in EVE you cannot oversee this fact even if you try. and the worst part it seems to consist of several overlay parts (like the menu on the left, the ships modules and the radar - tracking stuff. it doesnt feel glued to the game..)


tl;dr

the immersion part and the gameplay interface part needs to be redesigned - away from 2003 - > to 2014ff
Tekniq
Bionic Systems
#119 - 2012-09-03 08:22:24 UTC  |  Edited by: Tekniq
Sajun Benza wrote:
1. IQ TEST, ALL UNDER 130 ARE CHARGED 100$ FROM THEIR CREDIT CARDS AND THEN PERMA BANNED.


byebye cause u clearyl have no idea about iq tests. its relative not absolute. i can make an iq test with apes and have 999 IQ or I could make it with doctors etc and could have 20

many people do iq tests in a big number with other but still saying sth. like 130 is not precise nor good... also iq questions differe.. some iq databases have old test results in it.. iq tests arent any good. make an eve - Q test - thats better..

bvut even then.. i dont want an elite universe..
James Vayne
Section 9 SFU
#120 - 2012-09-03 08:44:16 UTC  |  Edited by: Tychanus Bain
I think that the User Interface does now need to be redesigned. Apart from being years old, we now have the advent of DUST 514, which has a UI different to that of EVE online. If one is trying to create a standardised product (in this case various aspects of gameplay [MMO and FPS] in a single universe), then one must adopt a design standard for - not only brand consistency - but user experience consistency. So, what I think would make EVE more polishes is to bring the UI design up to date and in line with the design spec set out in DUST 514. I might even go as far as to say that much of EVE online's design should be overhauled to match the (frankly) superior design of DUST 514 simply for user experience consistency.