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so how does lowsec work ?

Author
Kuehnelt
Devoid Privateering
#41 - 2012-07-14 05:45:22 UTC  |  Edited by: Kuehnelt
Abel Merkabah wrote:
I have a question you can maybe answer; perhaps it is noobish.

But does an MWD actually accelerate to 3/4 speed faster then normal acceleration?

Meaning if it takes 2 seconds to get to 3/4 speed without MWD, does activating MWD get you to 3/4 in 1.5 seconds?

I've never engaged MWD off of gate where I was aligning and warping (mostly because I fly low mass ships, so I can warp fast), but when I do get to larger ships, if that does work, it will be good to know.


1. Your max speed has absolutely nothing to do with the time it takes you to get to 3/4 of that speed. What matters is your agility. The lower your inertia modifier * mass, the faster you accelerate.

2. Activating a MWD (or an AB) adds mass to your ship. This happens on activation, not on just fitting it. This is why a 10MN AB Purifier steers like a whale: frigates have much higher inertia modifiers than cruisers, but the 10MN AB adds cruiser-appropriate mass when activated. Activating a MWD or an AB makes it take longer to accelerate to warp speed due to this mass increase. The higher speed does not help you any.

3. Worse for gate camps, activating a MWD balloons your signature radius, which decreases lock-on time for the campers.
cratais
Ministry of War
Amarr Empire
#42 - 2012-07-14 07:28:05 UTC
Pipa Porto wrote:
cratais wrote:
Remember when jumping through a gate you have a 60 second cloaking timer use that time to see if you are already aligned to something if so select it hit warp to at some random distance so if they follow you they can't pinpoint exactly where you land as soon as you start going into warp hit your mwd to get into warp faster then from there warp to the next gate in your destination.


You have no idea how the game mechanics work.

Passive Alignment is a myth.


Ok then please explain this to me because I've always been under the impression that before your ship enters warp it has to aligne first to where its going which of course means turning in that direction which in this case a battleship which of course takes a long time to turn and if your already aligned to something doesn't that eliminate the whole process of turning and all you need to do is enter warp but of course what do I know since I'm way to busy running through gate camps of 2k players that want to kill me everyday.
Pipa Porto
#43 - 2012-07-14 07:39:41 UTC  |  Edited by: Pipa Porto
cratais wrote:
Pipa Porto wrote:
cratais wrote:
Remember when jumping through a gate you have a 60 second cloaking timer use that time to see if you are already aligned to something if so select it hit warp to at some random distance so if they follow you they can't pinpoint exactly where you land as soon as you start going into warp hit your mwd to get into warp faster then from there warp to the next gate in your destination.


You have no idea how the game mechanics work.

Passive Alignment is a myth.


Ok then please explain this to me because I've always been under the impression that before your ship enters warp it has to aligne first to where its going which of course means turning in that direction which in this case a battleship which of course takes a long time to turn and if your already aligned to something doesn't that eliminate the whole process of turning and all you need to do is enter warp but of course what do I know since I'm way to busy running through gate camps of 2k players that want to kill me everyday.


The server stores and treats your ship as a vector. When a Vector's length is 0, it has no direction (well, it has an arbitrary direction, which is what your client decides when it paints your ship around the vector, but that doesn't really matter).

If your Speed is 0, it takes the EFT time to get to warp no matter what direction you appear to be facing.

If you want more detail, Google it.

EvE: Everyone vs Everyone

-RubyPorto

Mag's
Azn Empire
#44 - 2012-07-14 08:03:31 UTC
Pipa is correct. If you are not moving, then you will enter warp at exactly the same time, no matter what direction you face.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Chainsaw Plankton
FaDoyToy
#45 - 2012-07-14 08:07:01 UTC
gate guns do about 300-350 dps, they randomly cycle on things that have agression and will stay on one target for some number of seconds. as said before it mostly just punishes people for flying frigs, as instalocking ceptor gatecamps would be no fun! also gate guns are awesome at killing drones. so vs a small camp their drones are going to be rather ineffective.

some pretty nice advantages to attackers imo.

@ChainsawPlankto on twitter

Marconus Orion
Imperial Academy
Amarr Empire
#46 - 2012-07-14 08:08:49 UTC
About the passive align myth. It is true. If you have two ships with identical skills and fitting and all, then had one facing one direction and one the other. Do a fleet warp to the same object, both will reach warp speed at the same time.
Tres Farmer
Gallente Federation Intelligence Service
#47 - 2012-07-14 08:31:29 UTC
Marconus Orion wrote:
About the passive align myth. It is true. If you have two ships with identical skills and fitting and all, then had one facing one direction and one the other. Do a fleet warp to the same object, both will reach warp speed at the same time.

Yup..

The only time the above mechanic works (passive align) is at undocking from a space station, as there your speed is not zero (big surprise) but 100% of your sub-warp speed.
So if you got an object you're 'already aligned too (and running full throttle towards it) you'll warp instantly.
>> insta-undocking(*)

*) You can use this together with prepared bookmarks for stations where there is no celestial in the push-out direction. Just fly to Jita and watch the undocking of ships there.. >20% use this to get out of the crowded undock there.
Plaude Pollard
Aliastra
Gallente Federation
#48 - 2012-07-14 08:38:58 UTC
Xercodo wrote:
Yes there are guns, they do about 500 DPS of dmg iirc

This is roughly about as bad as a tough level 4 mission.

And most PVPers fit buffer tanks, so they can likely last a pretty long time just tanking it without having to use any cap on a repper. Once the target is down they run off to a station and fix themselves up. (after the 60 minute no dock/no jump timer is over of course)

60-minute timer? Isn't it only 15 minutes?

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Pipa Porto
#49 - 2012-07-14 08:46:14 UTC
Plaude Pollard wrote:
Xercodo wrote:
Yes there are guns, they do about 500 DPS of dmg iirc

This is roughly about as bad as a tough level 4 mission.

And most PVPers fit buffer tanks, so they can likely last a pretty long time just tanking it without having to use any cap on a repper. Once the target is down they run off to a station and fix themselves up. (after the 60 minute no dock/no jump timer is over of course)

60-minute timer? Isn't it only 15 minutes?


There's the 60s Combat timer preventing Docking and Jumping.

There's the 15m Aggression Timer allowing people you've shot/stole from to shoot at you.

There's the 15m GCC timer, allowing Everyone to shoot at you.

And there's the 1 Month Killrights timer, allowing someone you've ganked so thoroughly they couldn't fight back to shoot at you.

EvE: Everyone vs Everyone

-RubyPorto

4-AcO-DMT
The Scope
Gallente Federation
#50 - 2012-07-14 11:53:14 UTC
Pipa Porto wrote:


There's the 60s Combat timer preventing Docking and Jumping.



60s or 60m ?
Kuehnelt
Devoid Privateering
#51 - 2012-07-14 15:10:15 UTC
4-AcO-DMT wrote:
Pipa Porto wrote:


There's the 60s Combat timer preventing Docking and Jumping.



60s or 60m ?


Shoot a corpmate and try to jump through a gate. Gates don't care if the act was licit or not.
Mag's
Azn Empire
#52 - 2012-07-14 15:13:19 UTC
4-AcO-DMT wrote:
Pipa Porto wrote:


There's the 60s Combat timer preventing Docking and Jumping.



60s or 60m ?
Seconds.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#53 - 2012-07-14 16:31:14 UTC
Xercodo wrote:
Yes there are guns, they do about 500 DPS of dmg iirc

This is roughly about as bad as a tough level 4 mission.

And most PVPers fit buffer tanks, so they can likely last a pretty long time just tanking it without having to use any cap on a repper. Once the target is down they run off to a station and fix themselves up. (after the 60 minute no dock/no jump timer is over of course)

They could also have a logi person to help too. If the logi is on the gate and the logi team watch each other then a group can sit on a gate with perma GCC and tank it forever.



Not sure if trolling of just that ********
cratais
Ministry of War
Amarr Empire
#54 - 2012-07-14 18:56:48 UTC
Ok that makes sense now lets say I jump through a gate and I see I'm already alinged to a planet and I hit double click or whatever to get my ship moving towards the planet at the same time activate my AB or MWD then the warp would that then get me into warp faster or would that not matter?
Pipa Porto
#55 - 2012-07-14 19:09:43 UTC
cratais wrote:
Ok that makes sense now lets say I jump through a gate and I see I'm already alinged to a planet and I hit double click or whatever to get my ship moving towards the planet at the same time activate my AB or MWD then the warp would that then get me into warp faster or would that not matter?


You jump into a system at speed 0. Being actively aligned means moving towards something at .75(Max Speed).

The MWD trick is using a single pulse of your MWD to get up to .75 (or more) of your non-MWD speed sot that you instantly warp when your MWD ticks off. If your align time is less than your MWD cycle time, you will get to warp slower than not using it.

Again, at speed 0, it DOES NOT MATTER what direction your ship appears to be pointing.

EvE: Everyone vs Everyone

-RubyPorto

Virgil Travis
Non Constructive Self Management
#56 - 2012-07-15 01:39:49 UTC
4-AcO-DMT wrote:
Pipa Porto wrote:


There's the 60s Combat timer preventing Docking and Jumping.



60s or 60m ?


Combat Timers

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

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