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Crime & Punishment

 
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CCP please reduce GANKING!

Author
yopparai
ASTARTES CORP
Hashashin Cartel
#181 - 2012-07-24 21:32:35 UTC
Anyone who is in an alliance called horse-killers deserves to have their sh*t pushed in. I hope this thread gets you ganked & your alliance mates ganked.

Yopp
Jess Tanner
Bangworks Systems Inc.
#182 - 2012-07-25 01:29:14 UTC
Osirus Bayne wrote:
I posted this in the Dev blog but thought at page 44 it may not get read. So I made this thread to remedy that.

I like the new changes to the mining barges specifically.

I am not sure, that it will solve the ganking issue in high sec though.

I would suggest a slight modification to the current security status levels. Anyone can get ganked in 1.0 just as easy as in 0.5 atm which seems a little wrong IMO.

Why even have a sec status rating for these systems. You might as well just give it 3 statuses.

2.0 High sec
1.0 low sec
0.0 null sec

With the current system why not add advanced aggression from Concord and belt patrols for 1.0-0.8 space. You try and lock someone, you get a warning....you choose to actually lock them, Concord attacks you.

0.7-0.5 you can lock them, but you fire and you get Concorded. No belt patrols, but still patrols at gates and Stations.

0.4-0.1 Concord will respond eventually, so time for the ganker to retreat.

Null sec....well stays null sec.

The above are just a basic layout to make the security system actually mean more in the game. Just an idea. It does need to be looked at though and I would welcome any change at all. My idea is just an example.

The potential for people quitting the game will go down significantly.

The old heads wont quit because they cant gank folks in 1.0 systems anymore, but I am sure relatively new players have quit from being ganked after they spent all their hard earned isk just to lose it 10 minutes later to a ganker prick.

Risk vs reward comes into play as the more rare and expensive ore would be located in the lower sec systems.

I should not be getting evemail from a Goon saying I have to pay him for protection to mine in HIGH sec space.

Cops do not wait for a bank robber to execute their hostage before storming in to take said robber down. They send in the SWAT team at the first available opportunity. Security guards are there to prevent a crime, not exact retribution after the fact.



i dont see there being a problem of ganking in high sec.... i think your information is flawed, it works exactly as EvE is intended to work...
Eclapsy
Catharage
#183 - 2012-07-25 12:38:09 UTC
Always find it ironic how few people realize that concord is already much more deadly and effective than real police. Real police doesn't know about every crime everywhere that happens the instant it happens and doesn't have unlimited units to dispatch to the crime location within seconds. You should be happy about the fact that you don't have to report a crime in order to get someone a countdown. You should be happy about the fact that people can't disguise or hide from concord. And you should be happy about the fact that things like station guns and gate guns even exist, and that every single hisec gun pair instantly recognizes flagged and outlawed pilots. If concord were more like real police, they'd be less effective, less deadly, easier to hide from and they'd take way longer to respond to crimes and persecute criminals.
Brink Albosa
Black Rebel Rifter Club
The Devil's Tattoo
#184 - 2012-07-25 13:21:28 UTC
I don't know why I have to click on threads like this...

At least I didn't make it through the first page. There are other professions in the game that are fueled by lol threads like this one.
CorInaXeraL
The Dresdeneers
#185 - 2012-07-25 13:25:27 UTC
Brink Albosa wrote:
I don't know why I have to click on threads like this...

At least I didn't make it through the first page.


You're really missing out, then.
Tarryn Nightstorm
Hellstar Towing and Recovery
#186 - 2012-08-05 07:03:07 UTC
CCP, please buff the re-fire rate of ArtyToros, k?

Approx 25% reduction in cycle-time for 1400mm oughtta doTwisted

Because URP-SPLOSION TYME NAOW, that's why.

[/necro]

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Natasha Mendel
Doomheim
#187 - 2012-08-05 07:09:16 UTC
Tarryn Nightstorm wrote:
[/necro]

Of all the threads to resurrect, you just had to do one of these...
Barbara Nichole
Cryogenic Consultancy
#188 - 2012-08-05 16:00:19 UTC
Osirus Bayne wrote:

2.0 High sec
1.0 low sec
0.0 null sec

.


these are just numbers.. they can read anything.. but balance will still make them mean what ccp wants them to mean.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Tarryn Nightstorm
Hellstar Towing and Recovery
#189 - 2012-08-05 21:54:34 UTC
Natasha Mendel wrote:
Tarryn Nightstorm wrote:
[/necro]

Of all the threads to resurrect, you just had to do one of these...


/Me chuckles darkly.

I'm a total bastard, I know Blink And I like me that way just fine!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Jude Lloyd
Native Freshfood
Minmatar Republic
#190 - 2012-08-06 00:01:20 UTC
Heretic Army always issues a warning to the targeted mining ship before we land on grid.

It usually goes something like "MIner Name, the Great Mother Amamake has chose you as a sacrifice!"

I'm back!

Radien Zandos
Native Freshfood
Minmatar Republic
#191 - 2012-08-06 04:42:57 UTC
lovely pubbies, i wish the whole eve is 0.0 Cool
killroy v2
Black Emperor's Spacewagon's
#192 - 2012-08-06 16:59:59 UTC
i have a simple answer for the OP: HTFU or GTFO
Ingen Ruaidh
Sebiestor Tribe
Minmatar Republic
#193 - 2012-08-06 18:35:29 UTC
Pretty sick of AFK-Miners whining about their safety.
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