These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
12Next page
 

C5 sites and Sleeper neuts

Author
Paquita Taquita
Doomheim
#1 - 2012-07-10 19:44:37 UTC
We just recently moved into a C5-C3 and started trying our hand at running C5 sites. We have 2 Revelations, 2 Archons and a Naglfar (the latter hasn't been used in sites since apparently it's not great..?) The current method is like this:

1) Warp in Archon #1, triage.
2) Warp in Rapier; Archon #1 locks up Rapier and starts remote armor reps.
3) Warp in Revelation #1, siege.
4) Start popping the Guardians with the Rev #1 until there's maybe 4 (out of 12) left.
5) Warp in Rev #2.
6) Kill Sleepless Guardians until there's a few left.
7) Warp in Archon #2, no triage
8) Kill all Guardians with the Revelations, take care of all but one Sleeper ships in the first wave to keep the site alive, salvage, profit.

Problem: the Rapier pilot stays neuted dry for most of the time we're running sites, and the energy transfers from the carriers don't help very much because apparently they fill up the Rapier's capacitor fully, but it's back at 0 pretty much instantly, which makes it difficult for him to keep up the web and target painter cycles. It's obvious when the Rapier pilot struggles with cap because the dreads' performance noticeably decreases (especially annoying with only a single dread on the field, the DPS starts dropping quite a bit...).

Should the Rapier pilot start trying to get out of Sleepless Guardians' neut range (while remaining in Archon's rep range)? Worried that this may affect the Rev's damage output in case it gets primaried by Guardians' DPS *and* neuts, and doesn't get a break long enough that it has to come out of siege to get reps/transfers from the carrier.

Should the Rapier nos the carrier? Seems dangerous because of aggression (yes, cowardly, but oh well...)

Am I missing something obvious here..?

Thank you!
Rroff
Antagonistic Tendencies
#2 - 2012-07-10 20:21:13 UTC  |  Edited by: Rroff
Sit the rapier (moving obviously not sitting still) the opposite side of the dread (and carrier) to the sleepers if possible - they should pretty much stay clumped up on one side. You may need to make use of skirmish links to increase the web range but thats useful to as you can stay further back and possibly outside neut range.
Gnaw LF
Viziam
Amarr Empire
#3 - 2012-07-10 20:24:21 UTC
Damn, did not know that Science and Trade Institute now live in a class 5 system. Impressive.
Paquita Taquita
Doomheim
#4 - 2012-07-10 20:37:24 UTC
Gnaw LF wrote:
Damn, did not know that Science and Trade Institute now live in a class 5 system. Impressive.


Main has been banhammered, this is why we can't have nice things What?

Rroff wrote:
Sit the rapier (moving obviously not sitting still) the opposite side of the dread (and carrier) to the sleepers if possible - they should pretty much stay clumped up on one side. You may need to make use of skirmish links to increase the web range but thats useful to as you can stay further back and possibly outside neut range.


Thanks, will have to see if that one is doable. I've been told that Guardians' neut range is 70km, is that about right? Should be doable with links and faction webs, I think.
Hathrul
School of Applied Knowledge
Caldari State
#5 - 2012-07-10 20:53:56 UTC
1. dont triage. you dont need it if youre decently fit. this makes handling cap easier since the RR goes of half as often. now you can use that cap to put a 2nd energy transfer on the webbing ship. make sure the 2nd transfer doesnt start untill the 1st has completed half a cycle. twice as much cap
2. use a loki instead of rapier. they can take more pounding and are more easily kept up.
3. use skirmish mindlink to give the loki the needed range
4. practice practice practice. eventually youll only have to pop 2-3 sleeper bs before you can start getting the 2nd dread in.
5. DO NOT MOVE YOU WEBBER AWAY FROM THE CAPS. the webbing ship will most often be the primary. this will mean that the battleships will get into optimal relative to the webber. with dreads having optimal damage around 30 k, you dont want them to take optimal on a ship that is 40k away. and they will move to your webber. Keep the webber close to your dreads and carrier so it drags sleepers in the top dmg optimal of your dreadnaughts

ps. a 3rd dread never ever hurts. so warp the nag in. its vertical so you get cookies for it
Gnaw LF
Viziam
Amarr Empire
#6 - 2012-07-10 20:57:40 UTC
If you dont triage and decide to bring a 2nd or 3rd Loki into the mix then you better pray to whoever you pray (Zeus, Nepture, Mars, Flying Spagetti Monster or baby jesus) that your carrier will be able to lock your Lokis before sleepers do.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#7 - 2012-07-10 21:05:17 UTC
just add a scorpion in from what ive heard and read sleepers seem to HATE ecm so that takes all the aggro while your webbing ship is unmolested

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2012-07-10 21:21:14 UTC
firstly, use a loki. should have 3 webs and 2 TPs.
secondly, dont triage the carrier. just run 1 cap rep and 2 off cycle cap energies on the loki and it stays up fine on both armour and cap.
lastly, put guns on the loki and use it to kill the frigs too.

using more than 1 webber will not speed the sites up enough to cut out a sieage sycle on the dreads so it makes no difference.
dont add a scorpion, it's a total waste of a ship and means you must triage.
dont NOS the carrier with the webber as all this does is get lol KMs on your board if you fk up.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#9 - 2012-07-10 21:25:29 UTC
Jack Miton wrote:
firstly, use a loki. should have 3 webs and 2 TPs.
secondly, dont triage the carrier. just run 1 cap rep and 2 off cycle cap energies on the loki and it stays up fine on both armour and cap.
lastly, put guns on the loki and use it to kill the frigs too.

using more than 1 webber will not speed the sites up enough to cut out a sieage sycle on the dreads so it makes no difference.
dont add a scorpion, it's a total waste of a ship and means you must triage.
dont NOS the carrier with the webber as all this does is get lol KMs on your board if you fk up.


So is the reason the scorpion a waste of a ship the fact that it doesnt put out a reasonable amount of damage?
i genuinely want to know for future forays into c5/c6 space and most of what i had read was in favor of using a scorp as an aggro-magnet so to speak

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Gnaw LF
Viziam
Amarr Empire
#10 - 2012-07-10 22:42:03 UTC
Tasiv Deka wrote:
Jack Miton wrote:
firstly, use a loki. should have 3 webs and 2 TPs.
secondly, dont triage the carrier. just run 1 cap rep and 2 off cycle cap energies on the loki and it stays up fine on both armour and cap.
lastly, put guns on the loki and use it to kill the frigs too.

using more than 1 webber will not speed the sites up enough to cut out a sieage sycle on the dreads so it makes no difference.
dont add a scorpion, it's a total waste of a ship and means you must triage.
dont NOS the carrier with the webber as all this does is get lol KMs on your board if you fk up.


So is the reason the scorpion a waste of a ship the fact that it doesnt put out a reasonable amount of damage?
i genuinely want to know for future forays into c5/c6 space and most of what i had read was in favor of using a scorp as an aggro-magnet so to speak



Its a waste of a ship because it has crappy resist while having a huge sig, this will force the carrier to waste cap on keeping the scorp alive.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#11 - 2012-07-11 00:03:09 UTC
Gnaw LF wrote:
If you dont triage and decide to bring a 2nd or 3rd Loki into the mix then you better pray to whoever you pray (Zeus, Nepture, Mars, Flying Spagetti Monster or baby jesus) that your carrier will be able to lock your Lokis before sleepers do.

Pray to Skadi. ;)
Matuk Grymwal
Collapsed Out
Pandemic Legion
#12 - 2012-07-11 02:57:55 UTC  |  Edited by: Matuk Grymwal
Gnaw LF wrote:
If you dont triage and decide to bring a 2nd or 3rd Loki into the mix then you better pray to whoever you pray (Zeus, Nepture, Mars, Flying Spagetti Monster or baby jesus) that your carrier will be able to lock your Lokis before sleepers do.
I never triage and the lock time isn't that big a deal, lokis don't die too quickly even if they do take aggro. The max I would use is 2 lokis. Then I put one rep and cap on each. Sure one may cap out occasionally, but the other will be fine. The nice thing about the no triage approach is you can set the carrier going and then forget about it and either multibox another char or browse imgur, etc.
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2012-07-11 04:32:13 UTC
Tasiv Deka wrote:
Jack Miton wrote:
firstly, use a loki. should have 3 webs and 2 TPs.
secondly, dont triage the carrier. just run 1 cap rep and 2 off cycle cap energies on the loki and it stays up fine on both armour and cap.
lastly, put guns on the loki and use it to kill the frigs too.

using more than 1 webber will not speed the sites up enough to cut out a sieage sycle on the dreads so it makes no difference.
dont add a scorpion, it's a total waste of a ship and means you must triage.
dont NOS the carrier with the webber as all this does is get lol KMs on your board if you fk up.


So is the reason the scorpion a waste of a ship the fact that it doesnt put out a reasonable amount of damage?
i genuinely want to know for future forays into c5/c6 space and most of what i had read was in favor of using a scorp as an aggro-magnet so to speak


it's a waste of a ship because youre trying to fill a role that doesnt need filling.
tank on the loki is never, ever an issue and the capitals can take care of themselves so theyre's no point in worrying or caring about what the sleepers are shooting.
in fact, the best possible outcome is that they shoot the loki the entire time.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#14 - 2012-07-11 04:39:30 UTC
Jack Miton wrote:
Tasiv Deka wrote:
Jack Miton wrote:
firstly, use a loki. should have 3 webs and 2 TPs.
secondly, dont triage the carrier. just run 1 cap rep and 2 off cycle cap energies on the loki and it stays up fine on both armour and cap.
lastly, put guns on the loki and use it to kill the frigs too.

using more than 1 webber will not speed the sites up enough to cut out a sieage sycle on the dreads so it makes no difference.
dont add a scorpion, it's a total waste of a ship and means you must triage.
dont NOS the carrier with the webber as all this does is get lol KMs on your board if you fk up.


So is the reason the scorpion a waste of a ship the fact that it doesnt put out a reasonable amount of damage?
i genuinely want to know for future forays into c5/c6 space and most of what i had read was in favor of using a scorp as an aggro-magnet so to speak


it's a waste of a ship because youre trying to fill a role that doesnt need filling.
tank on the loki is never, ever an issue and the capitals can take care of themselves so theyre's no point in worrying or caring about what the sleepers are shooting.
in fact, the best possible outcome is that they shoot the loki the entire time.

Okay thats actually an answer thats been explained thank you

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Hathrul
School of Applied Knowledge
Caldari State
#15 - 2012-07-11 13:21:03 UTC
you can bring a damnation on the field if its the ship running skirmish mindlinks. you need it in fleet anyway, has massive tank and excellent resis, and you can easily throw 1 ecm mod on it for good grace and so it gets aggro. this works rather well, usually getting a huge portion of the dps

on the other hand. the loki can handle it as well. it was fun experimenting with the on field damnation, but in the end the advantage wasnt that big. so i cant be bothered anymore
Rroff
Antagonistic Tendencies
#16 - 2012-07-11 15:50:18 UTC
Think some people (intentionally or not) are forgetting what its like to run these sites without much experience of them. Almost definitely going to need to triage to deal with 12 guardians until you have more experience.
Hathrul
School of Applied Knowledge
Caldari State
#17 - 2012-07-11 17:33:53 UTC
Rroff wrote:
Think some people (intentionally or not) are forgetting what its like to run these sites without much experience of them. Almost definitely going to need to triage to deal with 12 guardians until you have more experience.


not really a matter of experience. you got 2 reps. cycle them on different points and youre fine. when going into triage you have to manage your cap since the cycle times get halved. i find it a lot easier not to triage then to go into triage
Matuk Grymwal
Collapsed Out
Pandemic Legion
#18 - 2012-07-12 07:20:31 UTC
Rroff wrote:
Think some people (intentionally or not) are forgetting what its like to run these sites without much experience of them. Almost definitely going to need to triage to deal with 12 guardians until you have more experience.

Yeah well it certainly won't hurt while you're starting out, true. Cap use/management isn't too bad in triage since you can turn one of the local reps and remote caps off. Technically you could perma run that if you never got neuted, and t2 triage helps as well if you have it.
Mr Bigwinky
The Scope
Gallente Federation
#19 - 2012-07-13 10:02:41 UTC
You shouldn't need to move aggro, nor should you need to triage really.

Should you feel the need to move the aggro, your non-triaged carrier should drop some light ECM drones and set them to assist someone (so you don't have to lock a sleeper)

This will bring aggro to your carrier, without the need for a friggin scorp.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#20 - 2012-07-13 10:45:16 UTC
Any reason you'd use a Rapier over a Huginn? The DPS it does is anemic anyway and the covops cloak bonus is useless so you might as well make use of the better resist profile.
12Next page