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PI in Wormholes

Author
Barrak
The Painted Ones
#1 - 2012-07-09 18:33:30 UTC
I am in process of doing tons of research on Wormholes as I plan on moving into one fairly soon.

I want to do Planetary Interaction (not the other type - Planetary Interdiction) and was wondering if the EvE-Uni guide was still considered to be the best out there, but also what products are normally required by any particular corp (assume my new corp doesn't do much PI) living in a Wormhole.

Regards

Barrak
Kalel Nimrott
Caldari Provisions
#2 - 2012-07-09 18:38:28 UTC  |  Edited by: Kalel Nimrott
I still use the eve uni guide to see what types of products can you build with the planets you got. Is still good enough I think.
Now with the implementation of fuel blocks you pretty much do or buy them in empire if you are in a low class wh. If you are planning on doing t2, thats adifferent question.

Bob Artis, you will be missed.

O7

Barrak
The Painted Ones
#3 - 2012-07-09 19:07:49 UTC
There was an issue with parsing this post's BBCode
Hathrul
School of Applied Knowledge
Caldari State
#4 - 2012-07-10 00:21:54 UTC
usually requiered? fuel materials. with living from a pos and stuff. and nano paste. bitches love nano paste
Xen Solarus
Furious Destruction and Salvage
#5 - 2012-07-10 00:33:31 UTC
Most wormhole corps do PI to gain the bits needed for POS fuel. So enriched uranium, coolant, oxygen, mech parts and robotics. Other than that, its pretty much down to individual preferences on what types you make, or how far up the chain you are aiming to go.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Breezly Brewin
Vril Metaphysics Society
#6 - 2012-07-10 02:37:41 UTC
if you're just thinking about isk and/or simplicity you might want to consider making commodities that can be made on one planet without having to pay import/export taxes to move stuff around. some of the things i like to make with this in mind : coolant - gas or storm, miniature electronics - lava, mechanical parts - barren or plasma, enriched uranium - plasma, rocket fuel - storm, consumer electronics - lava. there are others but i find these to generally be in demand and among the pricier refined commodities that can be made on one planet. if you want to contribute to the corp i'd make POS materials. when i was in a wh corp i set aside one planet that was strictly for contributing mechanical parts and the other 4 were for my own iskies.
Matuk Grymwal
Collapsed Out
Pandemic Legion
#7 - 2012-07-10 03:01:46 UTC
Hathrul wrote:
usually requiered? fuel materials. with living from a pos and stuff. and nano paste. bitches love nano paste

Yeah gotta love the nanite repair paste.....hey wait are you calling me a *****?!
Marsan
#8 - 2012-07-10 03:29:05 UTC
You don't need to do PI to be in a wormhole, and it's generally easier to import the fuel blocks than to import the ice and make the blocks. That said PI in WH is a good passive isk source. Generally I find unless you are mining the ice for POS fuel blocks it's better to produce what ever gives you the most isk, and use that to buy fuel blocks. (Coolant, and Enriched Uranium are often best value to effort.)

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Barrak
The Painted Ones
#9 - 2012-07-10 07:49:21 UTC  |  Edited by: Barrak
Marsan wrote:
That said PI in WH is a good passive isk source........


This is what I need and if I can assist the corporation in doing so, then it's all good.

I'm just getting to the interview stage with the corp at this point so I don't know if they actually require anything. If they don't then I'll try and make the most profitable, if they do, then I want to assist them first and hopefully this will give me a relatively easy setup with a moderate passive income.


Breezly Brewin wrote:
if you're just thinking about isk and/or simplicity you might want to consider making commodities that can be made on one planet without having to pay import/export taxes to move stuff around.


With the coming changes, I assume I'd need to check with the corp about how the plan on working PI. Whether they will take profit from import/export or set it to zero and buy from the corp member.

Breezly Brewin wrote:
Some of the things i like to make with this in mind :

  • Coolant - Gas or Storm
  • Miniature electronics - Lava
  • Mechanical parts - Barren or Plasma
  • Enriched uranium - Plasma
  • Rocket fuel - Storm
  • Consumer electronics - Lava


There are others but i find these to generally be in demand and among the pricier refined commodities that can be made on one planet.


To start with I want a relatively 'easy' setup, so I am sure that I would follow the above system to some degree. Once I become proficient I may very well change things (if cost efficient) or train up additional characters.

Breezly Brewin wrote:
If you want to contribute to the corp I'd make POS materials. when i was in a WH corp i set aside one planet that was strictly for contributing mechanical parts and the other 4 were for my own iskies.


This was my plan from the beginning.

I think I asked this above, but I plan on working from the EvE-Uni tutorials in order to set things up (I know I really should be testing this stuff before delving into WH space) and I plan on using this: http://fazenda.w-space.org/ so if someone can please tell me if this is still current I'd really appreciate it.

At a risk of turning this thread Indy in the WH section and asking you to 'give me all the information without doing anything' are there factors other than getting ganked and transportation that makes PI in WH differ from elsewhere that I should be aware of.

Regards

Barrak

ps. Breezly - Please excuse my tidying up of your post. I only did it as it made it easier for me to read and hit a lot of notes with me.
Jim Roebuck
State War Academy
Caldari State
#10 - 2012-07-10 16:09:51 UTC  |  Edited by: Jim Roebuck
Removed.

When Bon Scott died and he appeared before St. Peter at the gates of Heaven, St. Peter looked at his record and told him he couldn't get in. Just then, God screams at Peter, "Let him in, Karen Carpenter is driving me nuts. I want to hear some music with balls. We'll haggle over the paperwork later." At least I hope that's what happened.

Churoman Westinflo
Perkone
Caldari State
#11 - 2012-07-10 19:19:24 UTC
Barrak wrote:
Marsan wrote:
That said PI in WH is a good passive isk source........


At a risk of turning this thread Indy in the WH section and asking you to 'give me all the information without doing anything' are there factors other than getting ganked and transportation that makes PI in WH differ from elsewhere that I should be aware of.



PI in hi sec: When will I have enough raw material to start my factory?
PI in wh: Where can I store all this raw material while i wait for my factory to finish?
Barrak
The Painted Ones
#12 - 2012-07-10 20:33:52 UTC
Churoman Westinflo wrote:
Barrak wrote:
Marsan wrote:
That said PI in WH is a good passive isk source........


At a risk of turning this thread Indy in the WH section and asking you to 'give me all the information without doing anything' are there factors other than getting ganked and transportation that makes PI in WH differ from elsewhere that I should be aware of.



PI in hi sec: When will I have enough raw material to start my factory?
PI in wh: Where can I store all this raw material while i wait for my factory to finish?


I like the second one!

My Character has a 4/4/4/4 setup in PI which I what i was told was more than sufficient for Hisec. Should I add anything to this for WH PI?

Regards
Matt Ellis
Caldari Provisions
Caldari State
#13 - 2012-07-13 10:46:36 UTC
I currently do PI in a C4 system, and it works VERY well. I make Nano-Factory units.

I found however, if you want your factories to be at optimal, i.e. always fed by your extractors, then you will need a higher level of 'Command Center Upgrades' I have mine to 5 on my two chars. keeps the factories running 24/7 to produce my goal of 1 nano per hour. gives me about 100mil a week in passive income.

What you need to think about though, is how high up the chain you want to run. if you can do tier 3 commodities with lvl 4, then do it. no point wasting the 15ish days to train to 5..:D no point at all.

what i did, when i started setting my planets up, i was lvl 3 CCU, and i hadnt quite done the maths. put it to lvl 4, and wasnt quite at the base yield. i ran the maths, i needed 24k base resource an hour from each of my extractors.. im now pretty much on the 19000MW limit on my 4 base planets..:D

i'm actually considering working on setting up interplanetary to 5, so i can double the yield... tempting.. 200mil a week sounds nice
Barrak
The Painted Ones
#14 - 2012-07-13 12:38:48 UTC
THanks for the detailed response.....

Might have to hit you up in game for more info.....

I am happy to say that I have been accepted into the corp and will be moving out there shortly.

I know that it has the following combination of planets: 10 planets consisting of:

Lava
Barren
Storm
Temperate
Gas

and my Indy character has all 4's across the board.

I don't know what the corp might require yet, but I want to start looking at options for me and to perhaps, one day, taylor those towards some manufacturing...... (though I have no idea at this stage if that is possible).

Wormnav tells me that the high tier products I can make are

T4:
Nano-Factory
Organic Mortar Applicators
Wetware Mainframe

T3:
Gel-Matrix Biopaste
Guidance Systems
Robotics
Ukomi Super Conductors

Though, I am working my way through the EvE Uni tutorial videos (having issues with getting Sidi live to test).

God..... I got so much to learn ..........

Regards
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#15 - 2012-07-14 02:30:52 UTC
Barrak wrote:
THanks for the detailed response.....

Might have to hit you up in game for more info.....

I am happy to say that I have been accepted into the corp and will be moving out there shortly.

I know that it has the following combination of planets: 10 planets consisting of:

Lava
Barren
Storm
Temperate
Gas

and my Indy character has all 4's across the board.

I don't know what the corp might require yet, but I want to start looking at options for me and to perhaps, one day, taylor those towards some manufacturing...... (though I have no idea at this stage if that is possible).

Wormnav tells me that the high tier products I can make are

T4:
Nano-Factory
Organic Mortar Applicators
Wetware Mainframe

T3:
Gel-Matrix Biopaste
Guidance Systems
Robotics
Ukomi Super Conductors

Though, I am working my way through the EvE Uni tutorial videos (having issues with getting Sidi live to test).

God..... I got so much to learn ..........

Regards

Robotics are a consistent performer from what I've heard (after all, every tower needs 'em, and they're also an ingredient in those Tech Two drones we all so dearly love), and the Gel-Matrix Biopaste is an ingredient in Nanite Repair Paste if I recall.
Barrak
The Painted Ones
#16 - 2012-07-14 07:09:29 UTC
THanks.

I'm in my corp now and they want fuel + Robotics. So I'll start out with those for now.

I'll need to pop over to the Indy forum soon and learn how to actualy make stuff.

Nanite paste seems interesting.

Regards
Himnos Altar
An Errant Venture
#17 - 2012-07-15 12:03:31 UTC  |  Edited by: Himnos Altar
Barrak wrote:
I am in process of doing tons of research on Wormholes as I plan on moving into one fairly soon.

I want to do Planetary Interaction (not the other type - Planetary Interdiction) and was wondering if the EvE-Uni guide was still considered to be the best out there, but also what products are normally required by any particular corp (assume my new corp doesn't do much PI) living in a Wormhole.

Regards

Barrak


This is assuming you extract everything, then convert to P1 before extracting--then taking the P1 and dumping it onto a Factory Planet

I've found that getting extractor heads/processors--final stage processors all on one planet, while convenient, just CANNOT compete with my methods. You're wasting too much space/CPU/PG. You only get a couple extractors per resources, and it ends up being only 1 or 2 end extractors running. If you're lucky. I tried it with robotics, and only got MAYBE 100-120 Robotics/day. My method, assuming all factories are running 24/7, I get 270+/day, depending on what time I dump resources to my factories/pull Robotics

but then, I've got an insane number of PI alts with CC/Interplanetary at V with Iteron Vs.....and I tend to run my PI-line daily.


Extractor Planets (R0-P1)

1 Spaceport
1 Storage Facility (attached to Spaceport)
1 Extractor Head (full heads) (send resources to Storage Facility)
1 Extractor Head (1-3 extractors) (send resources to Spaceport)
5-7 Basic Processors (varies depending on what you are extracting--obviously to spaceport)

Basic stuff, but I find I can pull out 7-9k P1 off of a planet every day. This allows you to have a 12k m3 buffer of basic resources in the storage facility, in addition to the 10k m3 in the Spaceport. In a WH, I find that generally when you start getting max yields of 150 or less in a given Head's radius, it's time to move the Extractor Heads.

To do this, just find a new spot, destroy processors/heads, and if you have any extra R0, do NOT use spaceport unless you have POCO at 0% tax rate. Instead, make a Spaceport/Storage Facility where you want, make a link (yes, it does cost a bit of money, but less than import/export costs) between old/new spots, and use "expedited transfer". You MAY need to upgrade the links.

REMEMBER: It's better to have fewer processors running 100% of the time than 1 or 2 processors running out of materials 50% of the time (difference between 6.5k and 4-5k, depending on yield, number of Basic Processors....)

Total Cost of 1 Extractor Planet: Roughly 6-10 Million ISK for Elite Extractor Planet (mostly the CC)



Factory Planet (P3)--Elite CC :

2x Spaceports
4x P3 Processors
As many other P2 Processors as you can fit.

Why 2 Spaceports? Because you can fit roughly 13000-13400 of the 2x P1s you need in either one. And because generally you'll burn 10k or so P1 a day. Which leaves you some wiggle room....Note that you will have 4 or so extra Processors. Pick one of the P2s and have it produce extras. If you have multiple factory planets, have the second factory planet produce extras of the other P2 (and so on and so forth). (save the extra P2, actually, instead of selling it--you'll eventually forget to fill your factory planet, and if you have 2 factory planets both producing extras of both of the P2s you need for your P3, you can just drop the P2s straight down to the factory [if you forgot/haven't cycled Extractors recently, or a new one even])

YOU WILL NEED 1.5 TO 2 EXTRACTOR PLANETS OF EACH P1 PER (2x Spaceport) FACTORY PLANET. I highly recommend training up any/all alts to CC/Planet skills IV (5 planets, Advanced CCs), if not Elites (go Elite or go home IMHO). Also, this costs roughly 20-40M per factory planet. You won't need to bother with Remote Sensing (I still recommend it to at least III though)/Planetology.

Single Spaceport fits are only 6k P1/day, unless you visit it more than once a day, which leaves your factories empty and not running for a LOT of the time. You could probably get away with this if you only use the 1 character, but it's nowhere near as efficient otherwise. it takes roughly 15 minutes to cycle extractor heads/pick up/drop off mats total per character.

P4 Factory Planets are roughly the same, except IIRC you can only get 1 P4 Processors going at half capacity (that's okay, though, because 12 P4/day is still a decent number). remember that to run successfully, each processor needs 2x of the lower class processor running at full capacity to work at its best. Then again, I don't do P4 much. I do Robotics.



Also, an idea I've toyed with is a storage planet. basically a bunch of spaceports on a planet, with a bunch of storage facilities next to them. This is primarily for wormholes, so you don't lose your PI if some schmuck forgets to refuel the POS (or you go offline for a few months and your corp has moved on, etc).

essentially:

5-10x Spaceports
5-10x Storage Facilities

Each Storage Facility is linked to a single Spaceport, and are filled via Expedited Transfer.

If my (rough) math (made in my head at work without access to any SPECIFIC stats) is right, you cold get several hundred million ISK worth of PI on one of these planets, completely untouchable by anyone (until Dust is implemented, but getting Dusters into a WH would be a ***** I'd imagine). PI stored in (PO)COs can be lost if they're blown up, same with Corp Hangars/ships.

I'd HIGHLY recommeend getting a friendly POCO for this planet though, or taxes will be a MAJOR *****.

Not sure what you'll be able to make with that batch of planets.

Find your system in EVE Eye and it will tell you EXACTLY what you can make.


See you in the Sell Orders!

Twisted

Feel free to use this in a blog/post/etc, but if you do repost this elsewhere I would like a bit of credit, if you please. Just a sentence somewhere would be nice.

Took me a bit of time/ISK to develop this.