These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Blockade Runner for Highsec, Any tips ? Suicide Ganking ?

Author
Lancezh
The Scope
Gallente Federation
#21 - 2012-07-09 12:33:01 UTC
Estel Again wrote:
HalfArse wrote:
.then one day I landed on jita 4-4....only i landed just outside of docking range and in the very small space of time it took to get into range and be pulled in I was Alpha'd by some sniper......lost about a bill and learned a very important lesson.

The lesson being of course to use a bookmark ~300 km above/below the station instead of warping directly to the station.


That would solve what ? He still would have to warp into station ultimately, no ?
Tippia
Sunshine and Lollipops
#22 - 2012-07-09 12:35:57 UTC  |  Edited by: Tippia
Estel Again wrote:
HalfArse wrote:
.then one day I landed on jita 4-4....only i landed just outside of docking range and in the very small space of time it took to get into range and be pulled in I was Alpha'd by some sniper......lost about a bill and learned a very important lesson.

The lesson being of course to use a bookmark ~300 km above/below the station instead of warping directly to the station.

…and to use a bookmark at far below zero range (as in: right next to the station hull), and warp to that rather than to the station. Every station — including the kick-out ones — will have spots where you can get closer to the station than the range indicator suggests.

Caldari administrative stations (e.g. Jita 4-4) in particular have so many nooks and crannies well within docking range that it's pretty much effortless to create autodock spots.

Lancezh wrote:
That would solve what ? He still would have to warp into station ultimately, no ?
It solves the problem of him coming from a predictable angle and thus arriving where everyone else arrives. Combine this with what I wrote and he'll also arrive at a unpredictable spot (a spot where the autopilot will autodock him the instant he comes out of warp). This means that the ganker can no longer park himself at the perfect range from the spot and just F1 anything that arrives in high sights.
Lancezh
The Scope
Gallente Federation
#23 - 2012-07-09 13:13:18 UTC
Ah interesting to know, i shall absorb that wisdom and use it to my advantage =)
Skorpynekomimi
#24 - 2012-07-09 13:16:12 UTC
Estel Again wrote:
HalfArse wrote:
.then one day I landed on jita 4-4....only i landed just outside of docking range and in the very small space of time it took to get into range and be pulled in I was Alpha'd by some sniper......lost about a bill and learned a very important lesson.

The lesson being of course to use a bookmark ~300 km above/below the station instead of warping directly to the station.


Or maybe just your insta-undock bookmark.
Personally, I just don't carry around what I can't afford to lose. Especially to trade hubs.

- T1 industrials are like wet paper bags full of candy. Not safe, but convenient for dragging low-value crap around.
- Cloaky stuff relies on being sneaky and stealthy. Fit a mwd and invuln anyway; you never know when you might need them to burn away from something decloaking you.
- Tanked Orcas are gank-resistant. Usually not worth trying.
- Avoid major chokepoints. This means insta-undock bookmarks, not warping direct to stations, etc.

Economic PVP

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#25 - 2012-07-09 13:18:30 UTC  |  Edited by: Steve Ronuken
If you're using a blockade runner, in highsec, forget the microwarp drive.

select the gate, hit jump, activate your cloak. (can't activate the cloak until your gate cloak falls. which needs movement)

As blockade runners can fit covert cloaks, you can warp cloaked. With a couple of nano, you'll warp in about 2 seconds, so a mwd is no help at all.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Shad0wsFury
Sorry We're In Your Space Eh
Seventh Sanctum.
#26 - 2012-07-09 15:28:44 UTC  |  Edited by: Shad0wsFury
As others have said, if you can fit a covert ops cloak on your viator, you can warp cloaked and as long as you're manually piloting you'll be fine. You'll be limited to just over 10,000 m3 of cargo space though, even if you rig and fit for max cargo (which you can do if you can warp cloaked, because nobody is ever gonna lock you before you can cloak, just don't go into 0.0 and get bubbled).

Instead of giving you specific ships/setups, I will tell you as a former highsec suicide ganker that the only thing you really need to consider is how many ships (and how much isk are the gankers going to have to spend) to kill your ship. I will tell you that a BS with a good tank should take between 8-20 (depending on a lot of things) alpha ships to one-volley you. I don't know exactly what a gank tornado costs, but say about 75m for simplicity. Your cargo would have to be worth at least 600m for them to break even, and it's likely that they need to split the profits between 8 or so people too, so at a minimum I'd imagine you'd be safe with 400m or more in cargo value beyond that, probably more (I'd be pissed if I only got ship value plus 50m back from a gank, but maybe some poors would be happy with that v0v).

The majority of gankers aren't doing it ONLY to harvest tears (there are much more efficient ways to do that), most of them are in it for the MONEY. If you make it uneconomical for them to gank you, then you should be pretty safe.

Also, as others have mentioned, the Orca is a good choice too, and it can haul more than just about any industrial or transport, and do it safer. Keep in mind though, CCP is planning (or already have, I don't know) to start having contents of ship maintenance bays and corporate hanger bays start dropping loot, and probably show up on cargo scanners at some point too.
Mr Epeen
It's All About Me
#27 - 2012-07-09 15:49:05 UTC
I use blockade runners in low a lot.

Rigs and low slots are all agility mods. High slot is cloak. I like to keep a medium shield extender in a mid just in case I jump into a bunch of smarties.

I have yet to lose one.

Mr Epeen Cool
Boomhaur
#28 - 2012-07-09 15:50:13 UTC  |  Edited by: Boomhaur
For raw simplicity I like to think that each Tornado does 10k alpha and worse case scenerio in some systems they can get off 2 shots before being concorded, so for arguments sake each Tornado does 20k dmg and cost 75mil. Lets say your using a BS which has 200k EHP, which is easily obtainable in fully passive armor tank ship like the Abbandon it will take 10 Tornado's to take you down (plus a few extra for good measure, but lets not bother with that). So 10 x 75mil = 750mil is the cost to them, there is roughly 50% drop rate for loot off memory so the breaking even point is 1.5bil on that particular ship in loot/modules.

This is how I like to do things for how to figure out if your worth being ganked, it overestimates your opponent slightly but that is not a bad thing in this case. And in MY opinion if you have to ask if your worth being ganked and a lone Thrasher (or a few) can do it, the answer is yes your at risk.

Simple way to mess with suicide gankers is to double wrap your cargo if your in a high EHP ship. Basically put the cargo in a cargo container and than give it to your alt who than assigns a courier contract to yourself so it's shrink wraped. This way when somone scans your ship they will see the cargo container and not it's contents. In general this means your carrying something valuable, in paper thin ships you pop them. In high EHP ships it's a very large gambe to do so, so the likely hood of someone trying is smaller. This is assuming they didn't change this method which I don't thing they have.

Than there is the MWD + Cloak trick, you basically use them both together and you can warp immediately after you drop your cloak before someone can get a lock. Look it up on youtube for how it's done, thats the easiest way to learn this one. Basically you use it when there is a gank squad waiting for you when you jump into a system as a GTFO free card.

There is also one more thing to remember there is only one resist that matters, your lowest one. It doesn't matter if Thermal/Kinetic/Explosive resists are 99.999% if your EM is 0% because guess which damage I will be doing, EM. If your setup to deal with high EHP targets I would hope that the party doing the ganking is smart enough to carry various ammo types and scans not only the cargo but also the modules and finds your resist hole (or lack there of) and chooses ammo appropriately.

Lastly don't afk with valuable cargo even in high EHP ships, if the cargo is cheap go for it. Expensive = manual jumps all the way. This is my rule with high EHP ships ONLY, as they can survive a heavy beating and aren't prime targets to gank for fun.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Unit757
North Point
#29 - 2012-07-09 15:50:29 UTC
I don' really move much around, but for the most part ive never had an issue with t1 industrials. Im not sure what ittys can do, but my badger mkiis run with about 28k ehp, and 8k m3 cargo space. with its resists itl take two volleys from two torados to take just its shields down in a 0.5 system. Just make sure your hauling the appropriate value for the ship, don't stuff faction mods in one. If its anything more then ammunition or modules for a couple ships, use an Orca. That thing will easily put out over 270k ehp, aswell as its corp hanger is unscannable, and wont drop its contents, making ganks less worthwhile.
Boomhaur
#30 - 2012-07-09 15:55:12 UTC
Unit757 wrote:
I don' really move much around, but for the most part ive never had an issue with t1 industrials. Im not sure what ittys can do, but my badger mkiis run with about 28k ehp, and 8k m3 cargo space. with its resists itl take two volleys from two torados to take just its shields down in a 0.5 system. Just make sure your hauling the appropriate value for the ship, don't stuff faction mods in one. If its anything more then ammunition or modules for a couple ships, use an Orca. That thing will easily put out over 270k ehp, aswell as its corp hanger is unscannable, and wont drop its contents, making ganks less worthwhile.


Strangely enough not all industrial pilots tank their ships, I have seen quite a few with empty mids or leave their EM hole open. Than there are those who have hardeners who just never turn them on Roll

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

baltec1
Bat Country
Pandemic Horde
#31 - 2012-07-09 15:59:08 UTC
Set up insta undocs by MWDing in a frigate out to say, 300+ km in front of the undock and setting up a safe spot to warp to. This will make you near impossible to catch when undocking and a blocade runnercan cloak while in warp meaning they will have no idea where you are.

Also set up a safe spot as closeto the station as possible, this willmean you will always be in docking range when you drop out of warp.
Solomar Espersei
Quality Assurance
#32 - 2012-07-09 16:02:17 UTC
Having done more than my share of suicide ganks in the past, I can tell you that damn near anything can be brought down if the cargo scan is enough to get opportunistic fellows interested.

Seriously, train up an Orca, or even better, get an Orca Alt in an NPC corp and 99.999% of these concerns all go away.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Boomhaur
#33 - 2012-07-09 16:03:09 UTC
baltec1 wrote:
Set up insta undocs by MWDing in a frigate out to say, 300+ km in front of the undock and setting up a safe spot to warp to. This will make you near impossible to catch when undocking and a blocade runnercan cloak while in warp meaning they will have no idea where you are.

Also set up a safe spot as closeto the station as possible, this willmean you will always be in docking range when you drop out of warp.


I know at 500km+ you don't appear on overview anymore, so I setup warp points farther than the 300km if you can still see people. Doesn't take long to make these bookmarks in a frigate with MWD.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Unit757
North Point
#34 - 2012-07-09 16:03:12 UTC
Boomhaur wrote:
Unit757 wrote:
I don' really move much around, but for the most part ive never had an issue with t1 industrials. Im not sure what ittys can do, but my badger mkiis run with about 28k ehp, and 8k m3 cargo space. with its resists itl take two volleys from two torados to take just its shields down in a 0.5 system. Just make sure your hauling the appropriate value for the ship, don't stuff faction mods in one. If its anything more then ammunition or modules for a couple ships, use an Orca. That thing will easily put out over 270k ehp, aswell as its corp hanger is unscannable, and wont drop its contents, making ganks less worthwhile.


Strangely enough not all industrial pilots tank their ships, I have seen quite a few with empty mids or leave their EM hole open. Than there are those who have hardeners who just never turn them on Roll


Oh Im sure there are tons of people who are like that. Im just saying what the ship is capable of, its wether or not they chose to utilize that potential, which given were talking high sec residents, that isnt to common.
Lin-Young Borovskova
Doomheim
#35 - 2012-07-09 16:11:10 UTC
Op if you have Gallente Industrial at 5 go ASAP Viator, Cloacky haulers are just impossible to catch if you do it right.

Station undock safe bm's -even if some cheaters manage to target you while under invulnerability, and there are a lot of those jerks at jita/rens/dodixie, if this happens and you loose your ship just petition and I guess the guy who did it will not be willing/able to do it again.

Always manually pilot and unless you make the mistake of double click the cov ops device you'll never ever get targeted/killed in high sec, in low sec it's another story vs smartbombing battleships but except this you are almost 100% safe using this ship too.

While you're at it just spend a couple weeks more training and get an Orca, put everyting in Corp Hangar and if someone wants to gank you will have to bring a lot of friends and spend huge amounts of isk for "peanuts"


brb

adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#36 - 2012-07-09 16:43:49 UTC
Estel Again wrote:
HalfArse wrote:
.then one day I landed on jita 4-4....only i landed just outside of docking range and in the very small space of time it took to get into range and be pulled in I was Alpha'd by some sniper......lost about a bill and learned a very important lesson.

The lesson being of course to use a bookmark ~300 km above/below the station instead of warping directly to the station.

Or how about a 0 BM so you can insta dock lawl...

also ECM burst in HS... wow what a epic fail plan.
Soto ShinDo
HeroinPixelSpace
#37 - 2012-07-09 16:48:49 UTC  |  Edited by: Soto ShinDo
Pak Narhoo wrote:
Viator is paper thin. The 5% armor rep bonus is a joke since you'll never get to use the repper. So forget tanking it.

Arrow Kick all cargo expanders and rigs out of it. Just forget using them at all.

Arrow Go for maximum warp velocity (rig), and maxed out agility (1 rig rest low mods).

Slap a target break mod on it in a mid slot tough if you need that you're already in big trouble.

Arrow Have evasive maneuvering, transport ship and navigation skills at 5.
Additionally add an agility implant to your head.

Don't fly afk and you should be nigh impossible to catch. Though you can always have bad luck, like getting decloaked by concord Ugh or have a really bad bump..


That's a lot of bad tips together with a few good ones. And you contradict yourself - check the boni for Transport ships skill plz (and no, you didn't mix it up with Gallente Industrial 'cause having that skill on LV V is a requirement for Transport ships).

The main defence for a Blockade Runner is the CovOps Cloak. Of course you can max out Agility by using Rigs and Nanofibres but it's absolutely not necessary for Hi or even Low Sec because if you do it right (hit warp and then immediately cloak) there is absolutely no way to get decloaked, locked and pointed before you're in warp. Even with cargo expanders on your ship.
Target break mod is an absolutely ridiculous tip - it won't help you one bit. If an alpha ship or two lock you you're most likely dead. The mod is for fleet fights when a lot of people lock you - not just one or two.
And why the heck would I want to warp faster in Hi or Lowsec - you're not likely to be followed - and suicide gank ships or Low-Sec gate campers have no chance to follow you anyway. So maximum warp velocity rig is in line with the traget break mod - absolutely useless. There are a lots of better rigs - even a cargo rig would be of more use :D.

To some other commenters:
The warp -> MWD -> cloak 'trick' is only useful in 0.0 if you jump into a bubble (to get out of the bubble faster and to get away from the place where you jumped in faster making it harder to be decloaked). In any other case using MWD is just plain dumb (except for getting back to gate). You lose valuable time to cloak and you bloat your sig. Both not really a good idea if there's no real reason to MWD in the first place.

To the OP:
Cloak is your best friend, learn to use it correctly. Use nanofibres in the Lows if you don't need the cargo space. And get as much passive tank on the ship as you can without ******* up speed, agi or sig.
baltec1
Bat Country
Pandemic Horde
#38 - 2012-07-09 16:52:40 UTC
Boomhaur wrote:

I know at 500km+ you don't appear on overview anymore, so I setup warp points farther than the 300km if you can still see people. Doesn't take long to make these bookmarks in a frigate with MWD.


Depends on the grid. At any rate anything past 300km is good in a cov ops cloak fitted ship as you will be cloaked before you exit warp.

Also OP don't fit cargo expanders, go with mods that get you more agility. Make multiple runs, might take longer but it is far more secure.
Tippia
Sunshine and Lollipops
#39 - 2012-07-09 16:54:03 UTC
Soto ShinDo wrote:
Target break mod is an absolutely ridiculous tip - it won't help you one bit. If an alpha ship or two lock you you're most likely dead.
…not to mention that it's limited to T1 and T2 battleships (well… unless its stats are broken, in which case fitting one is an exploit).
Shad0wsFury
Sorry We're In Your Space Eh
Seventh Sanctum.
#40 - 2012-07-09 17:05:47 UTC  |  Edited by: Shad0wsFury
Soto ShinDo wrote:

To some other commenters:
The warp -> MWD -> cloak 'trick' is only useful in 0.0 if you jump into a bubble (to get out of the bubble faster and to get away from the place where you jumped in faster making it harder to be decloaked). In any other case using MWD is just plain dumb (except for getting back to gate). You lose valuable time to cloak and you bloat your sig. Both not really a good idea if there's no real reason to MWD in the first place.


The warp->mwd->cloak trick isn't for covops cloaked ships, it's for non-covops ships, and it definitely doesn't do what you seem to think it does. You are correct though that unless escaping a bubble, a covops cloak equipped ship should NEVER try to use the MWD to align, because it'll just make you slower.

Essentially, it allows any ship fitting any cloak+mwd to escape in high and low sec (where there are no bubbles), without being caught. I have used it on BSs before and escaped pirate gate camps in lowsec, and it works quite well.

Pretty much you assign your MWD to your F1 key and your cloak to your F2 key. When you jump in, you find on your overview the gate or object which is your destination, and select it so it's in your selected items window. You then click ALIGN, then immediately hit F1 and then hit F2 a half second or so after. This bump your max speed up to your max MWD speed and give you one MWD burst of acceleration. You need to watch the activation timer of your MWD, because you only get one shot at this: as soon as the cycle ends, you need to hit F2 to decloak, and spam the "warp to" or "jump" button on your selected items window. What will happen is that when the MWD deactivates, you will begin decelerating to "normal" speed again, but your true speed will actually be above your "normal" speed. Generally, the client puts you into warp when you reach about 3/4ths of your normal maximum velocity, and since your ship is decelerating from MWD, you SHOULD be above that 3/4ths target, so you'll instantly warp. When it works right, it's next to impossible to catch people doing this without a bubble. One exception is if your align time is actually GREATER than the cycle time of your MWD by a significant percentage (more than 25% is probably bad), because even if you execute this trick perfectly, your speed likely won't be high enough to instantly enter warp when your one MWD cycle ends.

If you somehow managed to stray into 0.0 and If there is a bubble, and you don't have a covops cloak, you're likely gonna get decloaked and die before you slowboat out of it so you can warp, even if you're near the edge. Also, when you use a standard cloak and you decloak to warp, you're normally only at 25% velocity or so, and you need to build up to that 75% to warp, which is also plenty of time for someone to lock and scram you.

I have also seen pro interceptor pilots decloak cloaky transports like the viator and get a tackle on them out in 0.0 WITHOUT a bubble up. That means they saw, decloaked and put a point on a viator that jumped into us before he could warp (less than 6 seconds) after he initially decloaked. Luckily the general population of EVE and 0.0 is not nearly this amazing at flying, so be grateful ^_^
Previous page123Next page