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Why !!!! CCP Why !!!! Cut it out Already

Author
Degren
The Scope
Gallente Federation
#61 - 2012-07-09 21:10:07 UTC
Large Collidable Object wrote:
Degren wrote:
Has anyone really been far even as decided to use even go want to do look more like?



You’ve got to be kidding me. I’ve been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that?

My guess is that when one really been far even as decided once to use even go want, it is then that he has really been far even as decided to use even go want to do look more like.

It’s just common sense.


Well as have can want to do like more look even. Further, want to then really been as can having not has to look.

But I digress, you raise fair points. I shall deliberate as can have.

Hello, hello again.

Grath Telkin
Amok.
Goonswarm Federation
#62 - 2012-07-09 21:20:11 UTC
ITT people claim to be good at PVP but can' figure out how to work around a single mod.


Next he'll cry that his 3 billion proteus was perma jammed by a blackbird.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Mag's
Azn Empire
#63 - 2012-07-09 22:08:30 UTC
I just looked at this module and tbh, I don't see why I should even bother fitting it. Maybe I'm missing something. (like a brain)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Doddy
Excidium.
#64 - 2012-07-09 22:14:01 UTC
Dio Chrysostom wrote:


Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.



If you are in a proteus and cant tank a drake flown by a noob you are terrible at eve
Matius Toskavich
State War Academy
Caldari State
#65 - 2012-07-09 22:16:49 UTC
Oooh Tears... Eve is a hard, dangerous place.. Adapt or die... etc etc Lol
Gogela
Epic Ganking Time
CODE.
#66 - 2012-07-09 22:35:59 UTC  |  Edited by: Gogela
"Vets" will be the death of EvE, I swear. For one, stop crying OP. You are upset because you thought your T3 was an "I win" button and it's not. HTFU m**********er. If it's such a problem get into the noob players ship fit and try again. I am all for leveling the playing field. I can't believe you had the nerve to put forth a "player skill" argument at all. If you had greater skill you would have beaten your opponent. Your only skill is crying and than spinning tears as if they were a rational argument. Cutting through the spin, it's not an actual player skill differential that you are upset about, but rather the assumption that your skill points should count for more than they do. I would like to see EvE become as inclusive as possible, but with regards to skill points I would definitely like to see their significance decreased much more. If you are a "Vet" and have been playing for a while and understand your part in the game great, you should be able to destroy your target in the vast majority of noob encounters (but not every time).

TL;DR;
You have the same mods available to you that a noob has and you run your mods with higher skills already. If a noob is too hard for you to take out it's not because you are a better player and the game is unfair. It's because you lack skill, regardless of your ship or SP.

Signatures should be used responsibly...

Lykouleon
Noble Sentiments
Second Empire.
#67 - 2012-07-09 22:44:37 UTC
You engaged a drake in a Proteus. HERE is your problem.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Betrinna Cantis
#68 - 2012-07-09 23:33:32 UTC
WTF??? BTW what is TL:DR:???Big smile

Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares.....

DeadPool MercWithAMouth
Caldari Provisions
Caldari State
#69 - 2012-07-09 23:41:23 UTC
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Their is no counter.


You mean besides waiting 60s for charges to run out?

Or with 2 of them, waiting until the cargo empties?


I wish the charges ran out in 60 sec., but instead they run out when ever enough dps has been applied, and then takes 60 seconds to reload. This is not a counter, its an attribute of which many people are perfectly fine to accept, especially for ships like the vagabond which will burnout 90Km then fly back once reloaded. Many people also bring up, well you should adapt.... this is also not the issue (about individuals), its about ship balancing as a whole and this module limits the number effective combinations on ships doesn't expand on it.
Cloned S0ul
POCKOCMOC Inc.
#70 - 2012-07-09 23:47:00 UTC
I dont understand why so meny whine here, while is possible to fit 2 LAR + 2 cap inector to domininx, since years some armor ships are owerpowered because they got awesome tank + good dps.
Pipa Porto
#71 - 2012-07-09 23:47:25 UTC  |  Edited by: Pipa Porto
DeadPool MercWithAMouth wrote:
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Their is no counter.


You mean besides waiting 60s for charges to run out?

Or with 2 of them, waiting until the cargo empties?


I wish the charges ran out in 60 sec., but instead they run out when ever enough dps has been applied, and then takes 60 seconds to reload. This is not a counter, its an attribute of which many people are perfectly fine to accept, especially for ships like the vagabond which will burnout 90Km then fly back once reloaded. Many people also bring up, well you should adapt.... this is also not the issue (about individuals), its about ship balancing as a whole and this module limits the number effective combinations on ships doesn't expand on it.


How's that different from a buffer Vaga running away to recharge?

If you can't hold something down, you're never going to kill it.

EvE: Everyone vs Everyone

-RubyPorto

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#72 - 2012-07-09 23:54:41 UTC
Pipa Porto wrote:
How's that different from a buffer Vaga running away to recharge?

Without diving into the rest of the argument, realistically, how much EHP can a buffer vaga typically regen in the course of 60 seconds?
Ranger 1
Ranger Corp
Vae. Victis.
#73 - 2012-07-09 23:55:53 UTC
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Their is no counter.


You mean besides waiting 60s for charges to run out?

Or with 2 of them, waiting until the cargo empties?


I wish the charges ran out in 60 sec., but instead they run out when ever enough dps has been applied, and then takes 60 seconds to reload. This is not a counter, its an attribute of which many people are perfectly fine to accept, especially for ships like the vagabond which will burnout 90Km then fly back once reloaded. Many people also bring up, well you should adapt.... this is also not the issue (about individuals), its about ship balancing as a whole and this module limits the number effective combinations on ships doesn't expand on it.


How's that different from a buffer Vaga running away to recharge?

If you can't hold something down, you're never going to kill it.

Exactly.

This is why I am a proponent for leaving them alone and simply restricting them to a maximum of one per ship.

They open up a huge number of fits and tactics, they finally make active shield tanking viable if you put some thought into it and craft the rest of your fit to make it survivable during the recharge stage.

These are good things for EVE.

How if some tweaking is done to the new adaptive armor resist modules we will have even more options.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pipa Porto
#74 - 2012-07-09 23:57:44 UTC
Tyberius Franklin wrote:
Pipa Porto wrote:
How's that different from a buffer Vaga running away to recharge?

Without diving into the rest of the argument, realistically, how much EHP can a buffer vaga typically regen in the course of 60 seconds?


If you can't hold it down to shoot it, what's the difference between 60s and 5 minutes?

EvE: Everyone vs Everyone

-RubyPorto

DeadPool MercWithAMouth
Caldari Provisions
Caldari State
#75 - 2012-07-09 23:58:27 UTC
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Their is no counter.


You mean besides waiting 60s for charges to run out?

Or with 2 of them, waiting until the cargo empties?


I wish the charges ran out in 60 sec., but instead they run out when ever enough dps has been applied, and then takes 60 seconds to reload. This is not a counter, its an attribute of which many people are perfectly fine to accept, especially for ships like the vagabond which will burnout 90Km then fly back once reloaded. Many people also bring up, well you should adapt.... this is also not the issue (about individuals), its about ship balancing as a whole and this module limits the number effective combinations on ships doesn't expand on it.


How's that different from a buffer Vaga running away to recharge?

If you can't hold something down, you're never going to kill it.


Hows it diffrent?!! the vaga can tank over 1000 dps, pop several ships and repeat over and over. ****, how can you even compare it to a buffer. The vaga wouldn't even have its sig radius expanded by shield extenders, so it would be a pain in the ass to kill.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#76 - 2012-07-10 00:00:49 UTC
Pipa Porto wrote:
Tyberius Franklin wrote:
Pipa Porto wrote:
How's that different from a buffer Vaga running away to recharge?

Without diving into the rest of the argument, realistically, how much EHP can a buffer vaga typically regen in the course of 60 seconds?


If you can't hold it down to shoot it, what's the difference between 60s and 5 minutes?

I was more thinking of the situation of not being able to kill it in 60 seconds, but I suppose your response is relevant.
Pipa Porto
#77 - 2012-07-10 00:01:18 UTC
Ranger 1 wrote:
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Their is no counter.


You mean besides waiting 60s for charges to run out?

Or with 2 of them, waiting until the cargo empties?


I wish the charges ran out in 60 sec., but instead they run out when ever enough dps has been applied, and then takes 60 seconds to reload. This is not a counter, its an attribute of which many people are perfectly fine to accept, especially for ships like the vagabond which will burnout 90Km then fly back once reloaded. Many people also bring up, well you should adapt.... this is also not the issue (about individuals), its about ship balancing as a whole and this module limits the number effective combinations on ships doesn't expand on it.


How's that different from a buffer Vaga running away to recharge?

If you can't hold something down, you're never going to kill it.

Exactly.

This is why I am a proponent for leaving them alone and simply restricting them to a maximum of one per ship.

They open up a huge number of fits and tactics, they finally make active shield tanking viable if you put some thought into it and craft the rest of your fit to make it survivable during the recharge stage.

These are good things for EVE.

How if some tweaking is done to the new adaptive armor resist modules we will have even more options.


I haven't run into the dual ASBs, but it strikes me that their fits seem so compromised by fitting two X-L ASBs that they're not going to do all that much before the inevitable happens, and their cargo runs dry. And then they die.

It pretty much just opens up the bait profession to shield ships.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#78 - 2012-07-10 00:03:02 UTC
DeadPool MercWithAMouth wrote:
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Pipa Porto wrote:
DeadPool MercWithAMouth wrote:
Their is no counter.


You mean besides waiting 60s for charges to run out?

Or with 2 of them, waiting until the cargo empties?


I wish the charges ran out in 60 sec., but instead they run out when ever enough dps has been applied, and then takes 60 seconds to reload. This is not a counter, its an attribute of which many people are perfectly fine to accept, especially for ships like the vagabond which will burnout 90Km then fly back once reloaded. Many people also bring up, well you should adapt.... this is also not the issue (about individuals), its about ship balancing as a whole and this module limits the number effective combinations on ships doesn't expand on it.


How's that different from a buffer Vaga running away to recharge?

If you can't hold something down, you're never going to kill it.


Hows it diffrent?!! the vaga can tank over 1000 dps, pop several ships and repeat over and over. ****, how can you even compare it to a buffer. The vaga wouldn't even have its sig radius expanded by shield extenders, so it would be a pain in the ass to kill.


If you can't hold it down, you're not going to be able to kill it unless you alpha it (which is easier if it's ASB fit). Doesn't matter if it's buffer or ASB, you just won't kill it.

EvE: Everyone vs Everyone

-RubyPorto

DeadPool MercWithAMouth
Caldari Provisions
Caldari State
#79 - 2012-07-10 00:09:39 UTC
Pipa Porto wrote:


If you can't hold it down, you're not going to be able to kill it unless you alpha it (which is easier if it's ASB fit). Doesn't matter if it's buffer or ASB, you just won't kill it.


I just mentioned killing several ships, then moving out of range then back in (if there's still someone needing death) would be the tactic and is used by every vaga pilot. Keeping point on a target is obviously a requirement for death in most cases. keep up with the covo bud.
Xen Solarus
Furious Destruction and Salvage
#80 - 2012-07-10 00:14:31 UTC
OMG ENJOY THIS AWESOME NEW MOD COMPLETELY, BEFORE THE NERF-HAMMER RAINS DOWN!

Getting all upset tho is just funny. Haven't you seen all the other nice, overpowered things that got nerfed throughout eve's history?

Heres to me hoping lots of vets get owned by noobs! Big smile

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.