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3M SP PvP fighter, help

Author
Eklipse
The Scope
Gallente Federation
#1 - 2012-07-05 19:14:20 UTC
So, I've been working on my skills in hopes to PvP in a somewhat timely manner. I've been doing missions, just getting the hang EVE combat and stuff, since I've been gone from the game for 7+ years, I'm pretty much re learning the game.

With that said, what isn't a decent PvP ship that's under 100mil? What kind of fit ? Maybe there are skills I should be training that I haven't been.

I've been training deep into some gunnery skills, missile launcher skills, some engineering and some electronics. I know that's vague but I will try and promptly respond to any post in this thread (Or you're welcome to message me in game)

I should be able to fly most Minmautar, Caldari, Gallente frigates and Caldari Cruisers. I can, ofcourse, train a specific ship type up if there is a decent ship that would be good for me to start with.

Thanks for any help, fly safe! o7
Alara IonStorm
#2 - 2012-07-05 19:17:48 UTC
Your skill training seems low and unfocused and your explaination vague.

Perhaps you should throw your character up on EVE Board so we can get a good idea what you are working with.
Eklipse
The Scope
Gallente Federation
#3 - 2012-07-05 19:35:47 UTC  |  Edited by: Eklipse
http://eveboard.com/pilot/Eklipse
PW: eve

Sorry it took so long

I realize some of my SP allocation is odd, it's 'cause there are a few times I reactivated where I told myself I was going to play again, queued up skills (like mining) and then ended up quitting again.
Alara IonStorm
#4 - 2012-07-05 20:07:11 UTC
Okay Merlin is probably your best bet for a start.

You'll want to train up some tertiary gunnery skills.

Rapid Firing
Surgical Strike
Weapon Upgrades

You want to bring up your damage skills Weapon Upgrade 4 gives you T2 Dmg Mods and Surgical strike and Rapid Firing are damage. You want all weapons skills at around 3-4.

Tactical Shield Manipulation to 4 for T2 Invulns and hardeners. Drones V Drone Interfacing 3-4 makes such a difference as well as Scout Drones for T2 Drones. Besides that core skills, core skills, core skills. They are incredibly important to get up. Shield, Navagation, Fitting, you want them up asap.

[Merlin, Starter]
Damage Control II
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I

Medium Shield Extender II
Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
Patterned Stasis Web I

Anode Light Neutron Particle Cannon I, Antimatter Charge S
Anode Light Neutron Particle Cannon I, Antimatter Charge S
Anode Light Neutron Particle Cannon I, Antimatter Charge S

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I



Or a Caldari Cruiser if you bring up Medium Hybrids.

[Moa, Starter]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Large Shield Extender II
Adaptive Invulnerability Field II
J5b Phased Prototype Warp Scrambler I
Experimental 10MN MicroWarpdrive I

Anode Ion Particle Cannon I, Antimatter Charge M
Anode Ion Particle Cannon I, Antimatter Charge M
Anode Ion Particle Cannon I, Antimatter Charge M
Anode Ion Particle Cannon I, Antimatter Charge M
Anode Ion Particle Cannon I, Antimatter Charge M
Small 'Gremlin' Power Core Disruptor I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior I x3

If you are looking for bigger ships you should bring up Heavy Missiles and Battlecruiser to 4 aloung with Missiles skills to 3-4 for a Drake.

[Drake, Starter]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Upgraded EM Ward Amplifier I
Experimental 10MN MicroWarpdrive I
J5 Prototype Warp Disruptor I

XR-3200 Heavy Missile Bay, Caldari Navy Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Caldari Navy Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Caldari Navy Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Caldari Navy Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Caldari Navy Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Caldari Navy Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior I x5

T2 Weapons are particularly easy to get for the Merlin and Drake. Small Hybrids has a short Training Time and Heavy Missiles has no prereqs.

You probably wouldn't want to fly solo with this little SP, Most people with better stats and more experience will eat you alive so find a gang of people to fly with and lean on them a bit. Most gangs accept a tackle Merlin anyway and it gives you time to train up skills.
Eklipse
The Scope
Gallente Federation
#5 - 2012-07-05 20:19:26 UTC
The Drone skill suggestions you had, were those towards the Merlin or the other ships?
Alara IonStorm
#6 - 2012-07-05 20:21:25 UTC
Eklipse wrote:
The Drone skill suggestions you had, were those towards the Merlin or the other ships?

Other ships, the Merlin doesn't use them.
Dracan02
I N E X T R E M I S
Tactical Narcotics Team
#7 - 2012-07-06 10:06:43 UTC
Alara IonStorm wrote:
Eklipse wrote:
The Drone skill suggestions you had, were those towards the Merlin or the other ships?

Other ships, the Merlin doesn't use them.


as you fly bigger ships drones become increasingly more important. especially in PvP were a flight of T2/ecm drones can be the difference between dead and alive for both sides.
Danny John-Peter
Blue Canary
Watch This
#8 - 2012-07-06 13:23:23 UTC
Gonna come out and say that, although I cannot speak for the Moa/Merlin fits, that Drake is terrible.

For solo;


[Drake, Ham]
Ballistic Control System II
Ballistic Control System II
Damage Control II
Power Diagnostic System II

Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Warp Scrambler II
Stasis Webifier II
Experimental 10MN MicroWarpdrive I

Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Small Energy Neutralizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Get T2 Mids/Lows first, Meta 4 Hams are cheap.

For Small gang;

[Drake, HML]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I
Stasis Webifier II
Stasis Webifier II
Warp Disruptor II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Yeah, those are two decent Drake fits

Alara IonStorm
#9 - 2012-07-06 13:35:55 UTC  |  Edited by: Alara IonStorm
Danny John-Peter wrote:
Gonna come out and say that, although I cannot speak for the Moa/Merlin fits, that Drake is terrible.


Yeah OP good starter tip don't listen to this guy. My Drake fit is perfectly fine for small gang work at low skill.

HAM's are pretty terrible at max skill and are worse at low skill and you won't want to fly a nano Drake with the EHP of a Cruiser till you get the hang of things.
Danny John-Peter
Blue Canary
Watch This
#10 - 2012-07-06 13:40:12 UTC  |  Edited by: Danny John-Peter
Alara IonStorm wrote:
Danny John-Peter wrote:
Gonna come out and say that, although I cannot speak for the Moa/Merlin fits, that Drake is terrible.


Yeah OP good starter tip don't listen to this guy. My Drake fit is perfectly fine for small gang work at low skill.

HAM's are pretty terrible at max skill and are worse at low skill and you won't want to fly a nano Drake with the EHP of a Cruiser till you get the hang of things.


Point me at a cruiser with 50K EHP

Issues with your fit;

You are at 20k Max, therefore not taking advantage of the projection of HMLs.

You have a Point, thats it, most ships this thing could kill, it cant hold down anyways. Therefore they can disengage at their leisure.

It does horrible DPS.

It is waaaaaaaaaaaaaaay over tanked.

You have 3 active hardeners, with that Anemic DPS, you will kill the target very slowly, so you cant stay in a fight with any neuting ship.

Its a horrible fitting.
Alara IonStorm
#11 - 2012-07-06 13:50:51 UTC
Danny John-Peter wrote:

Point me at a cruiser with 50K EHP

It doesn't have 50k EHP it has less because OP is not max skill it has closer to 40k with is about the EHP of an Armor Cruiser except slower now because it isn't fast, OP doesn't have the Navigation skills to support nano fits in an already slow ship like the Drake.

Danny John-Peter wrote:

Issues with your fit;

You are at 20k Max, therefore not taking advantage of the long range advantages of HMLs.

You have a Point, thats it, most ships this thing could kill, it cant hold down anyways. Therefore they can disengage at their leisure.

Gang fit for starters so no you are not at 20km max you are as far as you can shoot. Yes Nano Boats can disengage if that point is all you have on them but most small gangs want you to carry a point anyway because it takes time to disengage mid fight and the more people holding a target the less chance of loosing tackle.

Danny John-Peter wrote:

It does horrible DPS.

It is waaaaaaaaaaaaaaay over tanked.

You have 3 active hardeners, with that Anemic DPS, you will kill the target very slowly, so you cant stay in a fight with any neuting ship.

Its a horrible fitting.

2 Active Hardeners like your HAM Drake and it gets better DPS then your Nano Drake using the Launchers. As for overtanked he is new and has low skill so that tank will help him more then a low speed nano boat and a rangeless inaccurate HAM Drake.

There is a reason I posted that fit instead of Nano Drake and that is because he is new.
Danny John-Peter
Blue Canary
Watch This
#12 - 2012-07-06 13:58:33 UTC
Well, your post proves one thing, the Drake is quite hard to fly well.

Basically OP, since the buff, the Merlin owns, it lays blaster Violence upon all those who look down on it.

Fly it a lot, then decide what you want to do next, but I would not PVP in a BC until you have good core skills (Nav/Tank/DPS/Fitting) to be honest, and that doesnt take long if you decide thats what you want to do.

Alara, the fittings I linked are both very standard and excellent fittings, they should be used with the appropriate core skills to back them up, they are however very effective fittings.