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Player Features and Ideas Discussion

 
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Local chat Distruption device

Author
Knight Nova
Bluewhale Inc
#1 - 2012-07-05 09:11:51 UTC
Just saw this video http://www.youtube.com/watch?v=pJL1GsyQ2nI
And I love the end of it where the Russians enter and the commander asks. Where you detected? Niet. And i was thinking hmm, that's not possible in the game. Cause of chat Intel and such. Communication can always be forwarded in the game, but in real life , or in those sci fi movies and such, communication can be disrupted or scrambled somehow.

Would it be cool to have something like that in game as well. Now I know that outside game communication would of course neglect this so maybe it wouldn't make much sense.
But I was thinking a bubble, or a jammer , or a module of some sort that will scramble either local chat or all your in game chat for the duration that you are being scrambled. Mails as well, all form of communication in game.

Of course you can maybe perhaps do something opposite as well and introduce a local scramble bubble that scrambles your ships signal, either a bubble or maybe a module that when activated you remain hidden from local.

Just putting it out there^^
Helion Dhamphir
Necromatic Inc.
#2 - 2012-07-05 14:38:27 UTC
I think this idea is a good one.

First i thought it should be an anchorable device.. but then again people would just grief by placing the sodding thing all over nullsec with decent pop..


Then i thought, what about a scripted cloaking device? like, if you use it without a script it behaves as it always have but, if you script it, it will shroud all signal from your ship, but not actually cloak the ship.

While shrouded, all outgoing (but not ingoing) energy signatures would be scrambled to look like galactic background radiation, making you invisible in local chat, on D-Scan and probe scans, while preventing you from sending outgoing communications eg. you won't be able to talk in chats or send mails.

Also, while shrouded your Signature radius would be greatly reduced, but any action that would increase your energy signature like activating modules would overload the device, turning it off.

just a thought.
Nikk Narrel
Moonlit Bonsai
#3 - 2012-07-05 19:53:47 UTC
Helion Dhamphir wrote:
I think this idea is a good one.

First i thought it should be an anchorable device.. but then again people would just grief by placing the sodding thing all over nullsec with decent pop..


Then i thought, what about a scripted cloaking device? like, if you use it without a script it behaves as it always have but, if you script it, it will shroud all signal from your ship, but not actually cloak the ship.

While shrouded, all outgoing (but not ingoing) energy signatures would be scrambled to look like galactic background radiation, making you invisible in local chat, on D-Scan and probe scans, while preventing you from sending outgoing communications eg. you won't be able to talk in chats or send mails.

Also, while shrouded your Signature radius would be greatly reduced, but any action that would increase your energy signature like activating modules would overload the device, turning it off.

just a thought.

So, put simply, it acts like a cloak for use restrictions.

In exchange for those limits, you vanish from local, and can't be scanned down.
I assume you would be visible if someone got on local with you, and visibly they could see you of course.

This has great potential, and by denying the invisibility on local grid, it effectively kills the number one objections I know of about cloaking tech. (That being, claims that they can surprise gank you)

+1
Knight Nova
Bluewhale Inc
#4 - 2012-07-06 14:45:53 UTC
anymore comments or ideas on this one?
Balthazar Weston
Ministry of War
Amarr Empire
#5 - 2012-07-09 06:47:18 UTC
I like the idea, but I think u should be scannable. Just to ensure you can't "afk cloak" with it.

E..g let's say you're in an Anathema, just came into a 0.0 system, quickly made a safe and hit up the scripted cloaking device to make u "dissapear" from local. You shouldn't be instantly safe for that ability, enemies could scan you down, but only if they're intelligent enough to think... "oh, he might still be here, let's check".

If the Anathema pilot is active and watching the scanner, he can see the probes that have popped out and warp from safe to safe. Keeping his... anonymity and major surprise factor of local. I think though, that if you activate such a cloaking script device, on the enemy scanners, no information about ship type or name should be given, just "Unknown". So if they're vigilant they'll know you're there, but don't know what ship... Black Ops, Cov Ops, recon etc.
Nikk Narrel
Moonlit Bonsai
#6 - 2012-07-09 17:47:51 UTC
Balthazar Weston wrote:
I like the idea, but I think u should be scannable. Just to ensure you can't "afk cloak" with it.

E..g let's say you're in an Anathema, just came into a 0.0 system, quickly made a safe and hit up the scripted cloaking device to make u "dissapear" from local. You shouldn't be instantly safe for that ability, enemies could scan you down, but only if they're intelligent enough to think... "oh, he might still be here, let's check".

If the Anathema pilot is active and watching the scanner, he can see the probes that have popped out and warp from safe to safe. Keeping his... anonymity and major surprise factor of local. I think though, that if you activate such a cloaking script device, on the enemy scanners, no information about ship type or name should be given, just "Unknown". So if they're vigilant they'll know you're there, but don't know what ship... Black Ops, Cov Ops, recon etc.

I could not let this one alone.

The whole concept of AFK cloaking is the threat implied. Without this threat, the tactic is meaningless. If you cannot see them in local, there is no threat being implied.

Now, if they are NOT afk, they clearly would represent a different kind of threat. They are looking to hunt targets who are in clear and present danger.

Good news. They will appear on the target's overview the moment they warp in. An alert target can warp out instantly, assuming they took proper precautions.
(DISCLAIMER: Player choice as to whether they take precautions, consequences may result)