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Fix Ancillary boosters

Author
Sabine Demsky
Devils Tribe
#1 - 2012-07-05 07:37:10 UTC  |  Edited by: Sabine Demsky
Please allow only ONE to a ship and change the boost ammount according to cap. booster charge SIZE. or only allow one size.
Thx, feedback welcome. blah.
Admiral Lazaraus
Failed Diplomacy
#2 - 2012-07-05 07:41:39 UTC  |  Edited by: Admiral Lazaraus
yes Limiting 1 ASB per ship would be a way to stop the madness. I also agree that being able to get the same result with smaller cap charges is also a bit silly. ex. X-Large gets the same boost whether you use an 800 or 400. That makes no sense considering you can carry way more 400's and also the booster holds more of the smaller chargs. If they want the ability to use different size charges then the boost amounts should be different or the smaller charges dont fully charge the boost and it drains some of your cap.
Limvala Adur
Aliastra
Gallente Federation
#3 - 2012-07-05 07:53:03 UTC
Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?

Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.

Also ships that fit 2 make enough sacrifices already.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#4 - 2012-07-05 07:57:57 UTC
Limvala Adur wrote:
Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?

Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.

Also ships that fit 2 make enough sacrifices already.


This.

But also the cap charge size thing

No Worries

Admiral Lazaraus
Failed Diplomacy
#5 - 2012-07-05 08:01:15 UTC
Limvala Adur wrote:
Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?

Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.

Also ships that fit 2 make enough sacrifices already.



A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps.
If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#6 - 2012-07-05 08:03:59 UTC
Admiral Lazaraus wrote:
Limvala Adur wrote:
Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?

Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.

Also ships that fit 2 make enough sacrifices already.



A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps.
If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.


My Cyclone NEEDS 2 Shocked dont take that away from me!!

No Worries

Colonel Xaven
Perkone
Caldari State
#7 - 2012-07-05 08:24:59 UTC
Thread about demands of restrictions and limitations in a sandbox game.

-1

www.facebook.com/RazorAlliance

Trinkets friend
Sudden Buggery
Sending Thots And Players
#8 - 2012-07-05 08:33:09 UTC
Admiral Lazaraus wrote:



A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps.
If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.


Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE.
Sabine Demsky
Devils Tribe
#9 - 2012-07-05 08:51:08 UTC
Trinkets friend wrote:
Admiral Lazaraus wrote:



A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps.
If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.


Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE.


lol no its not a rattlesnake, ive seen the fit and its easy to fit and not anywhere near expensive. Try any shield ship...
Armeggeda iscariah
Ganja Labs
Exodus.
#10 - 2012-07-05 09:02:16 UTC  |  Edited by: Armeggeda iscariah
Limvala Adur wrote:
Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?

Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.

Also ships that fit 2 make enough sacrifices already.


^ This. Any reasonable solo ship with 2 xlarge ACSB's has absolutly no buffer and ****** dps so they just diaf to ships that can keep range and do good alpha/dps (Talos's anyone) and ships with 1 acsb cant tank forever so if you have a brain to keep range and plink at him you Will kill him.

Sabine Demsky wrote:
Trinkets friend wrote:
Admiral Lazaraus wrote:



A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps.
If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.


Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE.


lol no its not a rattlesnake, ive seen the fit and its easy to fit and not anywhere near expensive. Try any shield ship...


Link a fit or shut your face troll.

the only ships that can get super crazy tank and dps (With the exception of the maelstrom) are marauders or unreasonably stupid to solo in battleships. , and not like 90% of eve gankbears dont cary dishonor ecm drones, so just jam it and plink at his tank till he runs out of cap boosters then you get a free overpriced BS kill. GF Idiots. Roll


TLDR get a brain and learn how to fight and win against something instead of crying that its overpowered.

Hail Satan.

Halete
Sebiestor Tribe
Minmatar Republic
#11 - 2012-07-05 09:19:59 UTC
Colonel Xaven wrote:
Thread about demands of restrictions and limitations in a sandbox game.

-1


I'm not agreeing with OP, but...

Posters who throw the buzz-word 'sandbox' around when someone says something they don't like, whilst not truly understanding what it means for the game to be a sandbox.

-1

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Nikolai-Dante
Doomheim
#12 - 2012-07-05 09:24:16 UTC
Whats the matter .........cant your blob kill a solo BS anymore??

Its the best module to hit Eve for years !!!!

Colonel Xaven
Perkone
Caldari State
#13 - 2012-07-05 09:28:28 UTC
Halete wrote:
Colonel Xaven wrote:
Thread about demands of restrictions and limitations in a sandbox game.

-1


I'm not agreeing with OP, but...

Posters who throw the buzz-word 'sandbox' around when someone says something they don't like, whilst not truly understanding what it means for the game to be a sandbox.

-1


Yeah, stating that someone playing since 2007 doesn't know anything about sandbox and all makes you a great addition to that topic Cool

also this:


Nikolai-Dante wrote:
Whats the matter .........cant your blob kill a solo BS anymore??

Its the best module to hit Eve for years !!!!



+1

www.facebook.com/RazorAlliance

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#14 - 2012-07-05 09:40:11 UTC
Basically, dual ASB ships make huge sacrifices, however for there trouble they gain a HUGE tank.

They are an excellent module and have totally reworked small gang warfare, and given some of the Tier 1 BCs (Ferox/Cyclone) a new lease of life.

To be honest, there a damn fine module, and have given the "Standard" buffer fit ships (Drakes/Canes etc) a run for their money.

Basically, Lrn 2 Eve.
Bouh Revetoile
In Wreck we thrust
#15 - 2012-07-05 09:43:57 UTC
Fitting on these module largely compensate for their power. They are what active tank should be.
chris elliot
Lazerhawks
L A Z E R H A W K S
#16 - 2012-07-05 10:10:14 UTC
+1 to CCP for making a module that makes theory crafters drool at all the possibilities and makes lazy people cry at the exact same time.

Imho the ASB is working as intended.


Halete
Sebiestor Tribe
Minmatar Republic
#17 - 2012-07-05 10:14:33 UTC  |  Edited by: Halete
Colonel Xaven wrote:

Yeah, stating that someone playing since 2007 doesn't know anything about sandbox and all makes you a great addition to that topic Cool


That's adorable.

You get +1 for making me smile.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#18 - 2012-07-05 10:24:28 UTC  |  Edited by: ChromeStriker
WTB T2 , Faction... Dead space ASB's Twisted

Sleipnir's would have heart attacks!!

No Worries

Maeltstome
Ten Thousand Days
#19 - 2012-07-05 10:33:26 UTC
Bored of but hurt HG slave owners
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#20 - 2012-07-05 10:48:42 UTC
The modules are fine if you ask me. If a ship has a 4100 dps tank running thanks to them, then all you have to do is survive for 30-45 seconds and he's completely paper-thin because he won't even have a buffer as he reloads. And like others have said, I'd like to see the fit that can do that while also doing everything else expected of it, you know, moving, tackling, shooting, doing more than being bait for a short while then dying horribly.

As for the charges, the only reason they seem weird to you people is because you're thinking about them backwards. You're thinking "this module is designed for 800s, but accepts 400s at no penalty". If we assume they actually did some amount of testing or planning (I know, it's a bit of a leap, but hear me out Blink ) we can look at it the other way around, the x-large ASB is designed to run off of 400s/navy 400s, but it also accepts 800s just for a slight bit more added flexibility. Besides, the people I've seen asking for the cap boosters to be "fixed' have been invariably suggesting the smaller charge giving less boost and the larger giving the current boost, you know, massively nerfing the module by making it run way less per reload cycle and less overall and likely rendering it completely obsolete in the face of buffers.

Something I would like to see is a direct counter to ASBs, my initial idea is a script for neuts that replaces capacitor drain with a decrease in boosting strength of the ASBs. It could even be designed such that larger cap charges receive less of a decrease than smaller ones, so you have more reason to run an x-large with 800s, or a medium with 200s, or whatever.
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