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Method for Getting Warp Ins on Targets that are Out of Range

Author
Dradius Calvantia
Lip Shords
#21 - 2012-07-06 02:09:32 UTC
Gabriel Z wrote:
Othran wrote:
You don't need to approach directly, in fact if you do you're going to die. Your method isn't going to work for single targets - its too slow. Its inventive but its way too slow. Edit - for gangs then the method I described to you works as they're unlikely to warp off at the first approach of an intie.

Yes, spiral in, I remember my EUNI class. I get that its not the ultimate solution to everything.

Apparently every method is too slow, unless the targets are willing to sit there. See combat probes? Warp. See someone approach? Warp. However, you can't see cloaky scouts who don't deploy probes. Time is obviously an issue. If you had preset bookmarks at the ends of the axes and you wrote yourself a little math app, it's possible it could be done relatively quickly. Just a thought. Like I said. Just one more tool. For me this was more like a puzzle someone gave me. How do you get a warp in manually.


You are essentially correct. Thanks to the mechanics in the game, if someone who you do not already have tackled does not want to get tackled and knows what he is doing, he can prevent being tackled indefinitely. Even if you do get your warp in and land a cloaked tackler right next to him, he will warp off before he gets targeted when your tackler decloaks. Every method for trying to get tackle on him is too slow.

This is counter balanced by the fact that gate mechanics are terribly imbalanced in favor of the group trying to get tackle.
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