These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Self destructing and you.

First post
Author
Nakashyro
Isk Aversion
#121 - 2012-07-14 23:35:56 UTC  |  Edited by: Nakashyro
I think self-destruct should be a fixed HP/s so the stronger the tank, the longer it takes. Also, that way, it becomes just another DPS source, which wouldn't reduce the ability to get on the mail for real attackers.

A Heron might sd in like 10 seconds, and an Avatar in 5 mins (math completely ignored for that example).

It always seemed a little weird to me that each ship had a little bomb inside that was capable of destructing the ship, but that the timer was the same for all of them. Why not make it more like a gradual dissolution of the ship's integrity?

Wormhole exploration, sales, and location services. Mail me.

Kalel Nimrott
Caldari Provisions
#122 - 2012-07-16 02:38:39 UTC
I like it

Bob Artis, you will be missed.

O7

WhaleCommander
Caucasian Culture Club
#123 - 2012-07-16 08:55:40 UTC  |  Edited by: WhaleCommander
Mr Bigwinky
The Scope
Gallente Federation
#124 - 2012-07-16 09:05:56 UTC
Xen Solarus wrote:
Obviously you'd need WAAAAAY more firepower. Then your issue wouldn't apply.

Holding down a solo capital is way to easy. If your not bringing enough guns to kill it fast, then its well within the capital ship pilots right to self-destruct. He's still losing a massive wad of isk, just with the added satisfaction of denying you of you precious killmail. Should have brought more guns!

This is assuming they haven't changed it. Sure seems like a easy way to get the killmail if they have, assuming you can afford to self-destruct one just for that. Roll
Sigh, another one of these.

Read thread before posting. If you read the entire thread and still posted that, please refrain from posting again... or reproducing for that matter.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Myz Toyou
Nekkid Inc.
#125 - 2012-07-16 12:10:41 UTC  |  Edited by: Myz Toyou


Sadly now a confirmed bug Sad

We had 3 Dreads SDing on us after these Supers died and they dont generated a KM Sad
Moonlit Raid
Doomheim
#126 - 2012-07-16 17:21:46 UTC
WhaleCommander wrote:
I hear self-destructing ships now yield killmails.

Shown in this nyx kill: http://eve-kill.net/?a=kill_detail&kll_id=13995922

http://www.youtube.com/watch?v=LPu5wUugyvc&feature=youtu.be

Wait a minute. A guy named suicide r us blew himself up? And you STILL consider this a kill?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Cryostassiss
Viziam
Amarr Empire
#127 - 2012-07-16 17:24:52 UTC
Moonlit Raid wrote:

Wait a minute. A guy named suicide r us blew himself up? And you STILL consider this a kill?


Dear god I hope you don't breed.

You can't even distinguish a name from a corporation, his name doesn't even contain "Self" or "destruct"

Please uninstall.


When a ship blows up, it is killed. Did it blow up? Yes. End of story.
Moonlit Raid
Doomheim
#128 - 2012-07-16 22:58:32 UTC
Cryostassiss wrote:
Moonlit Raid wrote:

Wait a minute. A guy named suicide r us blew himself up? And you STILL consider this a kill?


Dear god I hope you don't breed.

Bit personal for a discussion about a game don't you think? You don't even know me, I could be a molecular biologist on the verge of curing cancer for all you know.
Cryostassiss wrote:

You can't even distinguish a name from a corporation, his name doesn't even contain "Self" or "destruct"

He has associated himself with a name in-game of an entity he chose to join, that particular entity is called "Suicides-R-Us." Similarly a part representing the whole, you as a player will likely often be referred to as part of Transmission lost.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Apolyon I
Shadow of ISW
#129 - 2012-07-16 23:51:50 UTC
Moonlit Raid wrote:
Cryostassiss wrote:
Moonlit Raid wrote:

Wait a minute. A guy named suicide r us blew himself up? And you STILL consider this a kill?


Dear god I hope you don't breed.

Bit personal for a discussion about a game don't you think? You don't even know me, I could be a molecular biologist on the verge of curing cancer for all you know.
Cryostassiss wrote:

You can't even distinguish a name from a corporation, his name doesn't even contain "Self" or "destruct"

He has associated himself with a name in-game of an entity he chose to join, that particular entity is called "Suicides-R-Us." Similarly a part representing the whole, you as a player will likely often be referred to as part of Transmission lost.

so because his corp names suicide, it means he'd suicide

how about a corp names prostitute, what would it indicate???

or a corp names chicks-r-us, does it mean only chicks there??
Mikeyeve
Bio Derp
#130 - 2012-07-16 23:56:05 UTC
I have to agree it is a shame SDing doesn't report KM or loss. It's good that you can stop the winner of the fights getting loot in a 'screw you' kind of way but it would be nice to still have it registered that it's destruction was caused by another player/s actions.

Just had this in Pilgram vs Scorp navy iss, soon as his drones were gone and he knew he was dead he SD'd.

Oh well, best take ransoms over KM's even on good faction kills Pirate.

Ashimat
Clandestine Services
#131 - 2012-07-17 00:15:11 UTC
Anyone knows why it is that the SD function is not modelled like a built in bomb with a delay? I know you can't argue that game mechanics should be true to real life and/or logical, but designing it that way would make a lot of sense I think.

SD's should just register as one gigantic hit among all the others, if any. If there are no other hits (the pilot SD's in a POS for instance) I don't see why a KM would not be generated as well.

I just can't see the reason things are as they are, anyone can point to a dev blog or something explaining the design?

Got blog: http://thecloakedones.blogspot.com

Kalel Nimrott
Caldari Provisions
#132 - 2012-07-17 04:08:46 UTC
Capital SD should destroy pods.

Bob Artis, you will be missed.

O7

Moonlit Raid
Doomheim
#133 - 2012-07-17 12:06:49 UTC
Kalel Nimrott wrote:
Capital SD should destroy pods.

Why?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Mr Bigwinky
The Scope
Gallente Federation
#134 - 2012-07-17 12:13:22 UTC
Moonlit Raid wrote:
Kalel Nimrott wrote:
Capital SD should destroy pods.

Why?
Because shut up. of reasons.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Marzuq
Scarlet Weather Rhapsody
#135 - 2012-07-25 02:07:25 UTC
A problem is the number of farmers around driving down the prices. Russian farming groups are a stain upon eve.

We must control the supply and force the smaller groups to comply to our demands.

The best way is to plant some spies in these corps and once the time is right, you stab them into the back and shove them out of the forcefields where they will meet their glorious death.
Kalel Nimrott
Caldari Provisions
#136 - 2012-07-25 03:36:53 UTC
Marzuq wrote:
A problem is the number of farmers around driving down the prices. Russian farming groups are a stain upon eve.

We must control the supply and force the smaller groups to comply to our demands.

The best way is to plant some spies in these corps and once the time is right, you stab them into the back and shove them out of the forcefields where they will meet their glorious death.


What the **** are you talking about?

Bob Artis, you will be missed.

O7

Parsee789
Immaterial and Missing Power
#137 - 2012-07-25 06:10:34 UTC
Self-destruction should negate insurance.

I should not receive money if I intentionally blew up my vehicle on purpose.

And self destruct timer should be relevant to ship class.

Its ******** how a Supercapital with 40+ million ehp can self destruct in the same time a puny >1000ehp shuttle.

Capitals should take 15 minutes to self destruct for starters.


Supercapitals should take 45 minutes to self destruct.


Self-destruction under aggression should give you a killmail of the ship. Loot will be destroyed, but a record should still remain.
Moonlit Raid
Doomheim
#138 - 2012-07-25 11:41:48 UTC
Parsee789 wrote:
Self-destruction should negate insurance.

I should not receive money if I intentionally blew up my vehicle on purpose.

And self destruct timer should be relevant to ship class.

Its ******** how a Supercapital with 40+ million ehp can self destruct in the same time a puny >1000ehp shuttle.

Capitals should take 15 minutes to self destruct for starters.


Supercapitals should take 45 minutes to self destruct.


Self-destruction under aggression should give you a killmail of the ship. Loot will be destroyed, but a record should still remain.

Why not, if you crash your own car you get a payout don't you?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Mr Bigwinky
The Scope
Gallente Federation
#139 - 2012-07-25 13:04:13 UTC
Moonlit Raid wrote:
Parsee789 wrote:
Self-destruction should negate insurance.

I should not receive money if I intentionally blew up my vehicle on purpose.

And self destruct timer should be relevant to ship class.

Its ******** how a Supercapital with 40+ million ehp can self destruct in the same time a puny >1000ehp shuttle.

Capitals should take 15 minutes to self destruct for starters.


Supercapitals should take 45 minutes to self destruct.


Self-destruction under aggression should give you a killmail of the ship. Loot will be destroyed, but a record should still remain.

Why not, if you crash your own car you get a payout don't you?

Not if you did it on purpose What?
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Moonlit Raid
Doomheim
#140 - 2012-07-25 16:30:28 UTC
Mr Bigwinky wrote:
Moonlit Raid wrote:
Parsee789 wrote:
Self-destruction should negate insurance.

I should not receive money if I intentionally blew up my vehicle on purpose.

And self destruct timer should be relevant to ship class.

Its ******** how a Supercapital with 40+ million ehp can self destruct in the same time a puny >1000ehp shuttle.

Capitals should take 15 minutes to self destruct for starters.


Supercapitals should take 45 minutes to self destruct.


Self-destruction under aggression should give you a killmail of the ship. Loot will be destroyed, but a record should still remain.

Why not, if you crash your own car you get a payout don't you?

Not if you did it on purpose What?

I don't think eve has a claims call centre.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.