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EVE Alliance Tournament Discussion

 
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Games for next weekend.

First post
Author
CCP Veritas
C C P
C C P Alliance
#21 - 2012-07-02 20:21:11 UTC
A simple random number broke ties that we did not have a rule to call.

We're most certainly not going to revamp the entire ranking rules once the tournament is underway.

CCP Veritas - Technical Director - EVE Online

Maliatida
University of Caille
Gallente Federation
#22 - 2012-07-02 20:41:14 UTC
CCP Veritas wrote:
A simple random number broke ties that we did not have a rule to call.

We're most certainly not going to revamp the entire ranking rules once the tournament is underway.


Why bother having a tournament at all then? Just randomly generate a winner.

ATX, Alliance Raffle Tournament.
Singulis Pacifica
Pator Tech School
Minmatar Republic
#23 - 2012-07-02 20:43:46 UTC
CCP Veritas wrote:
A simple random number broke ties that we did not have a rule to call.


I see.

CCP Veritas wrote:
We're most certainly not going to revamp the entire ranking rules once the tournament is underway


That, I can understand. It would be strange indeed to suddenly change the rule-set. Technically, it could still be applied before the second qualifying round, but I too would favor the current system, how debatable and non-logical it may be.

But please Veritas. What I drew up here isn't rocket-science. Almost all tournaments are drawn up this way. Look at the recent playoffs in the United States and Canada for their Ice Hockey and Basketball leagues. Or more recent: the Euro Cup Soccer. It all comes down to how well you performed in the game and how many goals you scored more than other teams.

So I really hope that for next year, you'd create a set-up like the one I mentioned to really have a clear and logical system in which everyone knows how good or bad the situation is for the participants.

Don't take this feedback as a message that I don't like the tournament though. I love watching the games between these teams. I doubt I'll ever participate given the fact that I'm a high-sec courier and my ship can't even equip a weapon. But it's fun to see others going against each other. May the best team win!
CCP Veritas
C C P
C C P Alliance
#24 - 2012-07-02 20:44:16 UTC
Maliatida wrote:
CCP Veritas wrote:
A simple random number broke ties that we did not have a rule to call.

We're most certainly not going to revamp the entire ranking rules once the tournament is underway.


Why bother having a tournament at all then? Just randomly generate a winner.

ATX, Alliance Raffle Tournament.

The initial schedule was determined by random as well, are you upset about that?

CCP Veritas - Technical Director - EVE Online

Ishihiro tanaka
Viziam
Amarr Empire
#25 - 2012-07-02 20:44:39 UTC  |  Edited by: Ishihiro tanaka
Something to keep in mind for the next tournament.

Totally redundant, here are the teams with 62.5 points according to time, give or take a second..

1. Suddenly Spaceships 2m28s
2. Red vs Blue 2m48s
3. The Gorgan Empire 4m50s
4. Northern Coalition. 4m53s
5. Darkside 5m29s
6. Ev0ke 5m32s
7. Team Liquid 5m54s
8. G0dfathers 5m56s
9. Goonswarm Federation 6m10s
10. Verge of Collapse 6m14s
11. Dead terrorists 9m42s
12. R0nin 9m52s

After that there's:
Pandemic Legion 4m28s
Against All Authorities 5m34s

Initial setups are mostly randomly drawn, you have no basis to use as criteria when selecting teams to fight each other.

Proud recruiter for the Goonswarm Federation. We have space for rent, contact me ingame! Supers for sale via the trusted third-party service of TheMittani. Dozens of satisfied customers bought or sold their super, join their ranks. Convo me!

CCP Veritas
C C P
C C P Alliance
#26 - 2012-07-02 20:47:08 UTC
I agree with many of your criticisms and some of your solutions, Singulis.

CCP Veritas - Technical Director - EVE Online

Singulis Pacifica
Pator Tech School
Minmatar Republic
#27 - 2012-07-02 20:47:24 UTC
Maliatida wrote:


Why bother having a tournament at all then? Just randomly generate a winner.

ATX, Alliance Raffle Tournament.


Not to be the devil's advocate, but there are cases just after this first weekend in which several teams are tied. I would have preferred the time as a determining factor, but again, this was the set of rules created before this year's tournament and the luck of the draw is, although not perfect, acceptable and fair as a used method to finalize the ranks.
Gnaw LF
Viziam
Amarr Empire
#28 - 2012-07-02 20:59:09 UTC
Maliatida wrote:
CCP Veritas wrote:
A simple random number broke ties that we did not have a rule to call.

We're most certainly not going to revamp the entire ranking rules once the tournament is underway.


Why bother having a tournament at all then? Just randomly generate a winner.

ATX, Alliance Raffle Tournament.



WINNAR
Maliatida
University of Caille
Gallente Federation
#29 - 2012-07-02 21:10:34 UTC
CCP Veritas wrote:
Maliatida wrote:
CCP Veritas wrote:
A simple random number broke ties that we did not have a rule to call.

We're most certainly not going to revamp the entire ranking rules once the tournament is underway.


Why bother having a tournament at all then? Just randomly generate a winner.

ATX, Alliance Raffle Tournament.

The initial schedule was determined by random as well, are you upset about that?



There is a fairly clear difference between being incapable to develop a clear seeding system that fits within the timetable of a tournament (in most tournaments there is an understood element of chance, it is the nature of the beast with no initial group stages) and quite literally rolling the dice between ties in a point system to see who comes out on top.
Ophey Won
Inviolable
Omnivores
#30 - 2012-07-02 21:15:39 UTC
Jude Lloyd wrote:


Lol Ophey, we're tied. Big smile



Way to go "random number generator" to put us ahead of you.
Good luck with Raiden.
Hope to see you guys finales weekend.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#31 - 2012-07-02 21:21:16 UTC
Maliatida wrote:
CCP Veritas wrote:
Maliatida wrote:
CCP Veritas wrote:
A simple random number broke ties that we did not have a rule to call.

We're most certainly not going to revamp the entire ranking rules once the tournament is underway.


Why bother having a tournament at all then? Just randomly generate a winner.

ATX, Alliance Raffle Tournament.

The initial schedule was determined by random as well, are you upset about that?



There is a fairly clear difference between being incapable to develop a clear seeding system that fits within the timetable of a tournament (in most tournaments there is an understood element of chance, it is the nature of the beast with no initial group stages) and quite literally rolling the dice between ties in a point system to see who comes out on top.


At the current point in the tournament, using a roll-of-the-die method to determine if Ronin fights Darkside or any of the other 11 teams they are tied wtih makes little difference....

However, when it comes time to Move up or not to the group stages, using a rolling the die method that kicks a team out of the tourney when they are tied with another team moving forward would be fairly unacceptable IMO. I request a tie-breaker qualifier match between tied opponents if this specific case happens!!!!!
CCP Veritas
C C P
C C P Alliance
#32 - 2012-07-02 21:32:15 UTC
The chance of having two teams with an identical history with all of their opponents having identical histories gets astonishingly unlikely once we've had a few rounds of fights. It's just that with one round it's very, very likely.

CCP Veritas - Technical Director - EVE Online

Michael Harari
Genos Occidere
HYDRA RELOADED
#33 - 2012-07-02 21:44:59 UTC
CCP Veritas wrote:
The chance of having two teams with an identical history with all of their opponents having identical histories gets astonishingly unlikely once we've had a few rounds of fights. It's just that with one round it's very, very likely.


Its sort of strange that a team's history factors in at all. Just because a team was strong last year, doesnt mean it is strong this year. Additionally, in a game like eve, its entirely possible that despite having the same alliance name, a team has entirely different people running the team from one year to the next.



CCP Veritas
C C P
C C P Alliance
#34 - 2012-07-02 21:46:07 UTC
It's history within the same tourney sir.

CCP Veritas - Technical Director - EVE Online

Gnaw LF
Viziam
Amarr Empire
#35 - 2012-07-02 21:58:59 UTC
CCP Veritas wrote:
It's history within the same tourney sir.



So when you say history it does not mean win/lose, you also account for points scored conceded? Because if its just win lose I want to hear your selection process for teams that win one and lose one.
CCP Veritas
C C P
C C P Alliance
#36 - 2012-07-02 22:01:19 UTC
http://community.eveonline.com/en/tournament/format

Pre-Qualifying Rankings

If at any point, teams are level in Win/Loss and also level in points scored, the following will be used in order to determine ranking position.

If the teams disputing rank have fought each other at any point, the winner is higher.
The current ranking (W/L, then points) of the last team that you defeated. Higher is better.
The current ranking of the last team that defeated you. Again, higher is better.

CCP Veritas - Technical Director - EVE Online

roigon
TURN LEFT
#37 - 2012-07-02 22:03:07 UTC
CCP Veritas wrote:
The chance of having two teams with an identical history with all of their opponents having identical histories gets astonishingly unlikely once we've had a few rounds of fights. It's just that with one round it's very, very likely.


But good sir, you do know that a million to one chance happens 9 times out of 10.
Gnaw LF
Viziam
Amarr Empire
#38 - 2012-07-02 22:13:27 UTC  |  Edited by: Gnaw LF
CCP Veritas wrote:
http://community.eveonline.com/en/tournament/format

Pre-Qualifying Rankings

If at any point, teams are level in Win/Loss and also level in points scored, the following will be used in order to determine ranking position.

If the teams disputing rank have fought each other at any point, the winner is higher.
The current ranking (W/L, then points) of the last team that you defeated. Higher is better.
The current ranking of the last team that defeated you. Again, higher is better.



Oi vey. As you just admitted you used a random generator to determine tie breakers. So at the end of the day, some of the teams are already getting a short stick as the team that defeated them or is defeated by them is ranked lower then they would have if you based it on points conceded / match time. In addition you are also giving benefit to the practice of "throwing ships" where the winning team might sacrifice a ship or two to give points to their opponent so that they get a higher ranking in case they need to have a tie break.

Dammit, I should have read these ******** rules long time ago, could have been bitching about them for a while.

Whatever.
Swidgen
Republic University
Minmatar Republic
#39 - 2012-07-02 23:30:29 UTC
Just seed everyone into 2 brackets before the tournament starts. End of story. Increases wagering and fun for those who like to smack for the weeks leading up to the finals. This re-seeding after every round is bogus.
Weaselior
GoonWaffe
Goonswarm Federation
#40 - 2012-07-02 23:59:20 UTC
Singulis Pacifica wrote:
[


do his method so we can fight test

thanks!

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

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