These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Removing all spawn timers from TCRCs & propperly randomising the spawns.

Author
Nicole Tobakam
Doomheim
#1 - 2012-07-02 13:32:18 UTC
After running numerous HQs and TCRCs specifically, the TVP community has basically timed the entirety of a TCRC to make it insanely clinical, it esentually makes the hardest incursion site very easy to predict.

I'd personally like to see the timers in TCRCs as they currently are changed so they the site can pick from random timers for the spawns in the site, essentually making the TCRC a propper challenge to the incursion community and not the predictable site it currently is.
Kranyoldlady
Women's cave
#2 - 2012-07-02 17:14:08 UTC
+1
xPredat0rz
Project.Nova
The Initiative.
#3 - 2012-07-02 17:21:10 UTC
Are mission spawns not predictable?

Are Sanctums not predictable?

Hell for that matter any sites predictable?


Should CCP go through and make all of them random because people figured out the best ways to run them?

My point is if someone takes the time, effort and work to do something why should it be changed?

Kranyoldlady
Women's cave
#4 - 2012-07-02 17:33:23 UTC
I do appreciate the effort don't get me wrong, but there is repetitive and then there is this, this is boring without any challenge these days, actually it goes pretty much for incursions as a whole( except for vanguards, i never ran those, so i dont know). Incursions is a great, fun way to interact socially with allot of different people, until the boredom hits.

Just my opinion.
jay thenoob
School of Applied Knowledge
Caldari State
#5 - 2012-07-02 17:34:02 UTC
i would like the op to drink a large glass of stfu ...

hqs are hard if you ever flew a logi you would know that

regardless of how random spwn times and spwn quantities become everything when run more than 10 times becomes predictable. it is the nature of randomness . incursons were built to please everyone to bring in the entire eve ocmnunity give them somthign PVE bsed they can do together rather than just solo untill pvp time ..
what you and many others suggest be it harder spawn be it random spwn times be it more or less types of incrusions . Everthing that people suggest because they re bored or fed up of incurison damages incursions in general
you are essentialy making it harder and harder for new pleyers to get into incursions as it stand now you must have a large skill pool to be able to survive inincursions ...
you are making incursions become more and more elitist and narrowing down the pilots that may fly with you .. your becoming a goon.

what you could of course propose somthign more intelligent like make more diverse incursions
ie have diffrent teirs as it stands scouts are pointless vgs are not profitable time wise / nobody liks assaults because they would prefer to see 3m jump into their walet than 18m ..and hqs have reatehr high standards to get into ..

what i would propose to get rid of this elitist attitude that seems to be desending among all incursion communities is bring out
ship limitations on sites
make scouts doable in small gang of frigs/cruisers but make it worth theyr while more profitable than lvl 1's and more exciting to do in a group ie specific roles needed within the fleet like npcs that spawn and run and must be killed so you would need fast tacklers. npcs that hit hard so youd need tanky ships etc

do this ^^ with diffrent teirs of incursions ie frig/cruis > cruise/bc > bc/bs> null sec would have specials for carrier acess but me incredibly hard and take skill to praticipate in

^^ all of the above could be stratched out with diffrent versions of each site ie some needing 10 piltos some needing 20 some needing 3 or 4 ... the end result if done correctly would be that the larger fleets would of course bring in the most income and need the more diverse fleet composition but the smaller fleets would still bring in a decent income which would of course make it more appealing to fly in a sociable enviroment ratehr than solo blitzing 4's or getign max skills before being able to join a fleet

next time before posting any ***** moan complaint about flying an incursions that is now boring/predictable/easy try condiring the view of said incursions form all walks of lifes ie logis dps t3's newbs vetrans and everythign inbetween everyones views on this forum is narrowminded and one sided behind every opinoin is a goal to further increase their own wallet

TDIL no matter what happens in eve the someone always complains