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10 trillion isk to ally?

First post
Author
Danfen Fenix
#81 - 2012-07-04 08:10:52 UTC
Nicolo da'Vicenza wrote:
arcca jeth wrote:
and what part of this is not catering to those Major Alliances? Let me guess who was asking / promoting these changes Roll

as far as I'm concerned those majors need MORE people advertising fee war decs. If those people can declare war on high-sec "carebears" and "pubbies" then players should be allowed to play in the manner it which it used to be played so that way, we can gank their haulers into the trade hubs. (at a reasonable price) Hypocrites, all of yous. all you've done is add more protection to the majors and added more isk sink into the minors. This ISNT BALANCED GAMEPLAY!

Nothing's stopping all the trade hub campers from congregating into one big alliance and being the top pick for free war offers or wardeccing large alliances themselves with their newfound collective capital. I mean, other then laziness and sloth of course.


This, pretty much. The 10 trillion applies to cases where you are bringing a large amount of alliances in to a war. There is nothing stopping all of those alliances from combining in to one, a. Lowering the cost dramatically ,and b. Bringing more money in to one collective money pot, which will help fund the war much easier as well.

Or are you all so scared about 'sharing' and actually working together ? P Because if thats the case, then no amount of allies will help you in any war anyway.
TheGunslinger42
All Web Investigations
#82 - 2012-07-04 08:37:54 UTC  |  Edited by: TheGunslinger42
Danfen Fenix wrote:
Nicolo da'Vicenza wrote:
arcca jeth wrote:
and what part of this is not catering to those Major Alliances? Let me guess who was asking / promoting these changes Roll

as far as I'm concerned those majors need MORE people advertising fee war decs. If those people can declare war on high-sec "carebears" and "pubbies" then players should be allowed to play in the manner it which it used to be played so that way, we can gank their haulers into the trade hubs. (at a reasonable price) Hypocrites, all of yous. all you've done is add more protection to the majors and added more isk sink into the minors. This ISNT BALANCED GAMEPLAY!

Nothing's stopping all the trade hub campers from congregating into one big alliance and being the top pick for free war offers or wardeccing large alliances themselves with their newfound collective capital. I mean, other then laziness and sloth of course.


This, pretty much. The 10 trillion applies to cases where you are bringing a large amount of alliances in to a war. There is nothing stopping all of those alliances from combining in to one, a. Lowering the cost dramatically ,and b. Bringing more money in to one collective money pot, which will help fund the war much easier as well.

Or are you all so scared about 'sharing' and actually working together ? P Because if thats the case, then no amount of allies will help you in any war anyway.


That obviously solves the problem of having to pay ten trillion for allies, but at the same time it has a bunch of negatives too:

Firstly, it kind of undermines the ally system if people instead just form mega-alliances instead of using the ally mechanic.

Secondly, it promotes mega-alliances and discourages smaller, individual entities with relatively loose relationships to one another who occasionally do something together (which I personally think is a bit of a shame, others may not I guess...)

And thirdly, it ramps up the price of war deccing anyone if they've all joined blob alliances because it's the only viable option, which is going to result in less wars, less of a mercenary market, less everything fun

1 and 3 go against what CCP have stated they're trying for.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#83 - 2012-07-04 08:44:18 UTC
implying that haulers from large nullsec alliances have ever been safe in empire lmao

npc alts have no opinions worth consideration

Lord Zim
Gallente Federation
#84 - 2012-07-04 09:17:43 UTC
TheGunslinger42 wrote:
Firstly, it kind of undermines the ally system if people instead just form mega-alliances instead of using the ally mechanic.

I've yet to see a single hisec alliance break the 1k users mark, and that's still less than 177m/month to wardec. It's not going to break anyone's bank if they want to grief you. I'd be surprised if all that many people actually went down this route, given that it does cost 1b just to increase the other guy's costs from 50m to 177m/week, and he gets a lot of extra wartargets which are hopeless at PVP to boot.

TheGunslinger42 wrote:
Secondly, it promotes mega-alliances and discourages smaller, individual entities with relatively loose relationships to one another who occasionally do something together (which I personally think is a bit of a shame, others may not I guess...)

I think your definition of "mega" is a bit off.

TheGunslinger42 wrote:
And thirdly, it ramps up the price of war deccing anyone if they've all joined blob alliances because it's the only viable option, which is going to result in less wars, less of a mercenary market, less everything fun

The "price of war" isn't going to "ramp up", it's going to increase slightly, and they'll get more squishy targets in return. I'm pretty certain most corps/alliances which do this for a living will look at this equation and go "squee".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sentamon
Imperial Academy
Amarr Empire
#85 - 2012-07-04 09:30:10 UTC  |  Edited by: Sentamon
Make being in a large alliance (and large corporation) less rewarding ... actually make it so painful that people only make one in an act of desperation.

All kinds of problems solved, more wars, more fun. Profit. Blink

~ Professional Forum Alt  ~

Malcanis
Vanishing Point.
The Initiative.
#86 - 2012-07-04 09:36:43 UTC
Sentamon wrote:
Make being in hi-sec (and NPC corporations) less rewarding ... actually make it so painful that people only stay in one in an act of desperation.

All kinds of problems solved, more wars, more fun. Profit. Blink


Does this still sound enticing to you?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Richard Desturned
Royal Amarr Institute
Amarr Empire
#87 - 2012-07-04 09:42:55 UTC
Sentamon wrote:
Make being in a large alliance (and large corporation) less rewarding ... actually make it so painful that people only make one in an act of desperation.

All kinds of problems solved, more wars, more fun. Profit. Blink


"Hurr the game should be entirely designed to discourage cooperation between players"

have you ever been in a large alliance? oh, what is that, you haven't? why, I'm surprised that you'd pretend to know about these things

npc alts have no opinions worth consideration

TheGunslinger42
All Web Investigations
#88 - 2012-07-04 09:54:25 UTC
Lord Zim wrote:
I've yet to see a single hisec alliance break the 1k users mark, and that's still less than 177m/month to wardec. It's not going to break anyone's bank if they want to grief you. I'd be surprised if all that many people actually went down this route, given that it does cost 1b just to increase the other guy's costs from 50m to 177m/week, and he gets a lot of extra wartargets which are hopeless at PVP to boot.


Currently no there aren't any with huge numbers like that, but it was in response to the suggestion that people all form bigger alliances rather than using the costly ally system. Which defeats the point imo. Your point about the cost of forming the alliance is a good point though, it's another reason why simply saying "well make a big alliance yourself!" isn't reasonable.

Lord Zim wrote:
I think your definition of "mega" is a bit off.


Well the suggestion was all those dogpiled allies should instead join a single alliance, fair enough it'd probably still not end up unreasonably huge - but it does mean it's a big singular entity rather than smaller mostly individual entities. Some allies may simply be a case of "the enemy of my enemy...", i.e. corps that aren't friendly in general, which puts the form-an-alliance thing out of the question.

Lord Zim wrote:
The "price of war" isn't going to "ramp up", it's going to increase slightly, and they'll get more squishy targets in return. I'm pretty certain most corps/alliances which do this for a living will look at this equation and go "squee".


I disagree. Not all wars are "i want as many people to kill as possible, and I dont care if it costs 500m". Plenty of wars are fought for specific reasons or grudges. Suggesting smaller corps to join an alliance solely to avoid the ally cost mechanic is detrimental towards that.

Overall, if the best people can come up with is "well avoid the ally mechanic by forming an alliance" then that clearly suggests the ally mechanic needs reconsidering, as I doubt CCPs intent was to make a mechanic that people wouldn't want to use.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#89 - 2012-07-04 09:56:49 UTC
hahaha we wardecced En Garde and the first ally they graciously accepted into their defense was, well, a 1 man tax dodging corp

npc alts have no opinions worth consideration

arcca jeth
Dark Alliance
#90 - 2012-07-09 17:42:47 UTC
Simi Kusoni wrote:
arcca jeth wrote:
CCP Paradox wrote:
As per our dev blog...
Ally #1 – Free!
Ally #2 – 10 million
Ally #3 – 20 million
Ally #4 – 40 million
Ally #5 – 80 million
and so on…I believe Tuxford actually capped the total cost (the cost you are seeing).

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances. This way, the allies you choose to hire will have a meaningful contribution to the war, as you've strategically selected one above the other.


and what part of this is not catering to those Major Alliances? Let me guess who was asking / promoting these changes Roll

as far as I'm concerned those majors need MORE people advertising fee war decs. If those people can declare war on high-sec "carebears" and "pubbies" then players should be allowed to play in the manner it which it used to be played so that way, we can gank their haulers into the trade hubs. (at a reasonable price) Hypocrites, all of yous. all you've done is add more protection to the majors and added more isk sink into the minors. This ISNT BALANCED GAMEPLAY!

Eve: not exactly balanced.

Besides, be gone with your silly no-reason wars.


well let's see, if someone is war-deccing large alliances to shoot at them in trade hubs, I would argue that right there is reason enough. And it does have it's impacts. If you cannot see that then maybe it is just you who is silly.
Lord Zim
Gallente Federation
#91 - 2012-07-09 17:54:57 UTC
arcca jeth wrote:
well let's see, if someone is war-deccing large alliances to shoot at them in trade hubs, I would argue that right there is reason enough. And it does have it's impacts. If you cannot see that then maybe it is just you who is silly.

The only thing this does is prune dumb people who haven't learned the joys of using neutral alts yet. It has absolutely no impact otherwise.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Simi Kusoni
HelloKittyFanclub
#92 - 2012-07-09 18:04:49 UTC
Lord Zim wrote:
arcca jeth wrote:
well let's see, if someone is war-deccing large alliances to shoot at them in trade hubs, I would argue that right there is reason enough. And it does have it's impacts. If you cannot see that then maybe it is just you who is silly.

The only thing this does is prune dumb people who haven't learned the joys of using neutral alts yet. It has absolutely no impact otherwise.

What I find odd is that in all the threads I've read (a lot) the only people I've seen calling for changes to NPC corp hauling etc. are null sec players.

Then I see the high sec war dec crowd standing around complaining about ally costs, as though that's the reason no one cares about their silly wars.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

arcca jeth
Dark Alliance
#93 - 2012-07-09 18:05:09 UTC
you are right on that one Zim. But those nubs don't learn so easily sometimes, they have to experience huge loss before they listen to your advice. But, I still like the old war dec cost system better. They should go back to that and leave the new ally system and merc market in.

Pipa Porto
#94 - 2012-07-09 18:11:37 UTC
arcca jeth wrote:
you are right on that one Zim. But those nubs don't learn so easily sometimes, they have to experience huge loss before they listen to your advice. But, I still like the old war dec cost system better. They should go back to that and leave the new ally system and merc market in.



But then the carebears will whine.

The dec cost got raised because of terms like "Faildec" and "Griefdec" coming from the huddled masses in HS.

EvE: Everyone vs Everyone

-RubyPorto

Pak Narhoo
Splinter Foundation
#95 - 2012-07-09 19:10:16 UTC  |  Edited by: Pak Narhoo
CCP Paradox wrote:
As per our dev blog...
Ally #1 – Free!
Ally #2 – 10 million
Ally #3 – 20 million
Ally #4 – 40 million
Ally #5 – 80 million
and so on…I believe Tuxford actually capped the total cost (the cost you are seeing).

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances. This way, the allies you choose to hire will have a meaningful contribution to the war, as you've strategically selected one above the other.



Thank you for replying, apologies for my delay in responding, topic dropped of my radar. Oops


I'm sorry but I still don't get it.

You had before this change, I knew 2 corporations myself, that specialized into war decking large alliances or corporations, multiple at one time. These where small <10 members taking on >100 member corporations/ alliances. I don't see where the free part is. If any of these war decced big player groups had any organization they would confine these small war decking groups beyond easily to the station they where last reported in. If the big guys cannot deal with the small bugs in their hair, maybe they're not worth being big.

If anything if a large alliance wardec's a small entity, those have a free run now because they have the numbers not to need any Ally's.

This whole thing, in my eyes at least, is skewed towards those with the big numbers.
Where is the room for the small PvP enthusiast in the sandbox in this?

Edit: forgot to mention that those 2 tiny corporations ceased to be active after your change to the war declaration system. What?
Hudzen Ten
Doomheim
#96 - 2012-07-09 19:21:44 UTC
What i find funny is that even with a decimal point missed, 10-100 billion is working as intended.
Malphilos
State War Academy
Caldari State
#97 - 2012-07-09 19:26:30 UTC
Pak Narhoo wrote:

This whole thing, in my eyes at least, is skewed towards those with the big numbers.
Where is the room for the small PvP enthusiast in the sandbox in this?


You're obviously not participating in "more meaningful and engaging wars" as you are supposed to.

Get with the program.
Andrey Wartooth
Federal Navy Academy
Gallente Federation
#98 - 2012-07-09 19:33:53 UTC
Sounds like a trade off to me. You don't want the headaches of an actual alliance while still having the body count that an alliance gives you? Then you had better be prepared to pay through the nose for it. Don't have that kind of cash? Well then I guess you'll just have to put up with the headaches like all us *normies*.
Ben Youssef Noban
Doomheim
#99 - 2012-07-10 14:26:34 UTC
Lord Zim wrote:
arcca jeth wrote:
well let's see, if someone is war-deccing large alliances to shoot at them in trade hubs, I would argue that right there is reason enough. And it does have it's impacts. If you cannot see that then maybe it is just you who is silly.

The only thing this does is prune dumb people who haven't learned the joys of using neutral alts yet. It has absolutely no impact otherwise.


Is funny you say people are dumb for using their main character to play game. What if no alts were allowed game would be different and more dangerous for all.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#100 - 2012-07-10 16:39:16 UTC
using alts = easymode gameplay