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Ancillary Shield Booster: WTF?

Author
Liang Nuren
No Salvation
Divine Damnation
#161 - 2012-07-15 22:22:06 UTC
Major Killz wrote:
Just saying...


You keep saying that, but unfortunately I have no idea what you're saying. Are you trying to say that ASBs are OP? Are they ok? I'm kinda undecided. On the one hand, they seem really limited because most engagements are so short. OTOH, I really don't like the ability to run "sustain" a tank now that you've never before been able to run effectively - neuts or no.

-Liang

I'm an idiot, don't mind me.

Major Killz
inglorious bastards.
#162 - 2012-07-15 22:43:15 UTC
Liang Nuren wrote:
Major Killz wrote:
Just saying...


You keep saying that, but unfortunately I have no idea what you're saying. Are you trying to say that ASBs are OP? Are they ok? I'm kinda undecided. On the one hand, they seem really limited because most engagements are so short. OTOH, I really don't like the ability to run "sustain" a tank now that you've never before been able to run effectively - neuts or no.

-Liang


Just saying...

- proxyyyy

[u]Ich bin ein Pirat ![/u]

Liang Nuren
No Salvation
Divine Damnation
#163 - 2012-07-15 22:53:52 UTC
Major Killz wrote:
Liang Nuren wrote:
Major Killz wrote:
Just saying...


You keep saying that, but unfortunately I have no idea what you're saying. Are you trying to say that ASBs are OP? Are they ok? I'm kinda undecided. On the one hand, they seem really limited because most engagements are so short. OTOH, I really don't like the ability to run "sustain" a tank now that you've never before been able to run effectively - neuts or no.

-Liang


Just saying...

- proxyyyy


joo bee killin me hear...

I'm an idiot, don't mind me.

Iam Widdershins
Project Nemesis
#164 - 2012-07-15 23:37:52 UTC
Major Kills, you can 'just say' as much as you want, but all I see you doing is posting mediocre Cyclone fit after mediocre Cyclone fit with no explanation or even any indication whether you think they are better or worse than the ones that have come before.

Lobbying for your right to delete your signature

Major Killz
inglorious bastards.
#165 - 2012-07-15 23:47:41 UTC  |  Edited by: Major Killz
Liang Nuren wrote:
Major Killz wrote:
Liang Nuren wrote:
Major Killz wrote:
Just saying...


You keep saying that, but unfortunately I have no idea what you're saying. Are you trying to say that ASBs are OP? Are they ok? I'm kinda undecided. On the one hand, they seem really limited because most engagements are so short. OTOH, I really don't like the ability to run "sustain" a tank now that you've never before been able to run effectively - neuts or no.

-Liang


Just saying...

- proxyyyy


joo bee killin me hear...



@ Iam Widdershins guess what? Just saying... Also, I've decided i'm going to start ignoring you because you're clearly r3t@rd3d. Good luck with your illness 0/



Whelp! I haven't been saying much in a bunch of threads. You know! Other than 'just saying'.

Liang the issue has already been identified.

Is Ancillary Shield Booster a serious issue? No! I believe ships that are difficult to probe off grid with warfare links is a problem. The sad thing is I've been in plently of systems where 2 pilots will not engage each other unless the other turns off those links. That happens atleast 3 times a month and they start talking sh!t to each other in local about being lame = / Mind you, sometimes I use an off grid booster. Infact I have 2 characters who are capable of doing so. Not to mention my new main (major killz) is also able to do the same. I've also solo'ed with maelstroms and Rokhs over 5 different characters so far. Only once have I done so without a off grid booster or crystal implants. Combining these new modules with crystals and OGRIDB is p silly crazy. Without the aforementioned is just silly.

I've already identified the issue. XL and Medium Ancillary Shield Booster. One of these modules are very effective already but, 2 or more is a problem. Large and Small Ancillary Shield Booster are also effective and I can tank another battlecruiser on 1 large Ancillary Shield Booster. Enabling my ship to circumvent waiting 60 seconds and effectively combining EXTREME BURST with Wherewithal.

The number of frigates and destroyers that can make the most of small Ancillary Shield Booster can be counted on one hand.

To some this all up:
- XL and medium are an issue
- muliple Ancillary Shield Booster are a problem.

I have and the community have issues with alot of things. Serious sh!t are a problem.


- end of transmission

[u]Ich bin ein Pirat ![/u]

Liang Nuren
No Salvation
Divine Damnation
#166 - 2012-07-16 01:18:50 UTC  |  Edited by: Liang Nuren
Hummmm, I hadn't really looked to hard at the M-ASB. Or, the times when I did look at it I was slightly underwhelmed because I didn't really have any trouble running a MSB for quite a lot longer than the M-ASB would last. Maybe it's a problem on T1 frigs? The XL I tend to agree with - certainly on ships that either can't "normally" run an XL SB so effectively or are mounting multiple ASBs.

Also, anyone that says you can't solo PVP or active tanking was dead in PVP (even before ASBs) was just flat wrong. Oh, oh so wrong.

-Liang

Ed: FWIW, you at least PVP so I respect that you have a viewpoint most certainly worth considering. Thanks for spelling out your opinion for me. <3

I'm an idiot, don't mind me.

Straahl
House of Dying Laggers
#167 - 2012-07-16 01:33:35 UTC
Just going to throw in my two cents on this topic.

I think ASBs are fine with how they have been implemented except that cap booster size doesn't make a difference; also potentially that blue pills effect them, but I'm not sure about this yet.

Like others have pointed out, ASBs are intended for solo/small gang engagements. They lose their effectiveness the moment you start talking about larger fleet fights because they are susceptible to alpha.

In my opinion ASBs should rep for more than standard active tank boosters. The concept is simple, you have a big active tank until you run out of charges and need to reload. For that 60 secs while you reload you're vulnerable.

Most people forget that ASBs are still pretty hard to fit on most ships and you usually must trade damage for a larger tank.

What's important to keep in mind with the state of EVE is that there is MUCH more DPS being fielded now with the introduction of tier 3 battlecruisers, so it only makes sense that you can now fit ships with a bigger tank. Dual XL-ASB fit Maelstroms with Crystals + off-grid boosting and blue pills isn't something that will become common practice in EVE and isn't an IWIN button either. I'm more worried about those 1000+dps 1600+m/s Talos' ruining my day and even those can be countered.

It's true, CCP broke active tanking for most ships and now that these ships along with active tanking have become viable again, people call OP and ask for the nerf bat. That's not to say standard active tanking was dead or has ever been dead, just not as viable as most passive fits.

Overall, I feel like CCP did a great job with giving us ASBs, they just need some adjustments but nothing major. Active shield tanking is actually justifiable again vs. just fitting a buffer tank in most cases. It makes EVE a much more interesting place and game to play.
Lexa Hellfury
Perkone
Caldari State
#168 - 2012-07-17 07:52:11 UTC  |  Edited by: Lexa Hellfury
Drew Solaert wrote:
I love the module, I think its opened up a lot of solo options


I disagree. I think rather than open up solo options it limits them. If you are not in an ASB fit ship you are completely unable to engage any ship that might have an ASB. And if you do, you basically just lose instantly regardless of piloting skill. I'm not sure what would incline CCP to add more tank to the game, it seems pretty silly.
Fon Revedhort
Monks of War
#169 - 2012-07-17 12:02:01 UTC
Lexa Hellfury wrote:
Drew Solaert wrote:
I love the module, I think its opened up a lot of solo options


I disagree. I think rather than open up solo options it limits them. If you are not in an ASB fit ship you are completely unable to engage any ship that might have an ASB. And if you do, you basically just lose instantly regardless of piloting skill. I'm not sure what would incline CCP to add more tank to the game, it seems pretty silly.

Right, but...

... some people think that only THEY can utilize this magical ASB. The rest can not or should not. This might explain things a bit.

And the state of mind will stay the same until saturation rate goes up and everyone starts using those. In that case current ASB apologists will be the first to come here and whine that they can not kill anything due to increased tanking values.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Bouh Revetoile
In Wreck we thrust
#170 - 2012-07-17 12:24:36 UTC
Fon Revedhort wrote:
Lexa Hellfury wrote:
Drew Solaert wrote:
I love the module, I think its opened up a lot of solo options


I disagree. I think rather than open up solo options it limits them. If you are not in an ASB fit ship you are completely unable to engage any ship that might have an ASB. And if you do, you basically just lose instantly regardless of piloting skill. I'm not sure what would incline CCP to add more tank to the game, it seems pretty silly.

Right, but...

... some people think that only THEY can utilize this magical ASB. The rest can not or should not. This might explain things a bit.

And the state of mind will stay the same until saturation rate goes up and everyone starts using those. In that case current ASB apologists will be the first to come here and whine that they can not kill anything due to increased tanking values.

That's silly and I explained why already ; the problem will only exists for 1v1 to 2v2 engagements. And if this problem exists, it's because ASB don't have any counter *in this range of engagement*. IMO, capacitor active tanking should be put on line with ASB, and then this would be a counter for it ; capacitor active tanking already having a counter (neut), things would then be ok.
Fon Revedhort
Monks of War
#171 - 2012-07-17 12:34:11 UTC  |  Edited by: Fon Revedhort
Your PvP experience is extremely limited and I've pointed that already.

This problem arises at any level where ABS is applicable, up to 1 vs 10 engagements at the very least. ABS pretty much guarantees you no longer can separate a ship and kill it while the gank squad approaches (or warps in or w/e). Or at the very least makes it even more difficult than it was before.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Bouh Revetoile
In Wreck we thrust
#172 - 2012-07-17 13:21:34 UTC  |  Edited by: Bouh Revetoile
Fon Revedhort wrote:
Your PvP experience is extremely limited and I've pointed that already.

Yes, but that was not an argument, so I ignored it.

Fon Revedhort wrote:

This problem arises at any level where ABS is applicable, up to 1 vs 10 engagements at the very least. ABS pretty much guarantees you no longer can separate a ship and kill it while the gank squad approaches (or warps in or w/e). Or at the very least makes it even more difficult than it was before.

And as you can see in the tournament, when number rise above 6, ASB are a lot less effective. In this range of engagements, you see logistic ships, and they are plain better than ASB.

If you are fighting a not so small gang, it should have logi, and then should be buffer tanked.

BTW, how an active tank should be effective outside of pve ?
Fon Revedhort
Monks of War
#173 - 2012-07-17 14:30:36 UTC
Bouh Revetoile wrote:
Fon Revedhort wrote:
Your PvP experience is extremely limited and I've pointed that already.

Yes, but that was not an argument, so I ignored it.

It's a matter of being able to talk with the same language. You don't expect a green footman to fully comprehend ideas of his fieldmarshal, do you? Footman's job is taking orders as granted. He lacks experience and corresponding knowledge of how things work, unlike the older man of a higher rank.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Bouh Revetoile
In Wreck we thrust
#174 - 2012-07-17 14:41:16 UTC  |  Edited by: Bouh Revetoile
Fon Revedhort wrote:
[quote=Bouh Revetoile]
It's a matter of being able to talk with the same language. You don't expect a green footman to fully comprehend ideas of his fieldmarshal, do you? Footman's job is taking orders as granted. He lacks experience and corresponding knowledge of how things work, unlike the older man of a higher rank.

Though there is fieldmarshal schools, where you learn to fieldmarshal, but that's for smart people though, those who can understand things with words or explain things with words. But I guess it's easier to say that someone is a noob instead of arguying why he is a noob isn't it ?

Engineer don't fly the plane they make, and pilots don't make the plane they fly. Though engineer understand what pilots tell to them, and then they make better planes. You're the pilot and I'm the engineer, if that's wasn't obvious.

Now, stop telling me I'm a stupid noob, because if I may be a noob, but I'm not stupid, and I expect you to be smart enough to argue what you are saying, so we can speak as civilized people.
Fon Revedhort
Monks of War
#175 - 2012-07-17 14:48:48 UTC
Bouh Revetoile wrote:

Now, stop telling me I'm a stupid noob, because if I may be a noob, but I'm not stupid, and I expect you to be smart enough to argue what you are saying, so we can speak as civilized people.

Dude, i easily gave you a generalized sample of how increased tanking value affects solo pvp. Istead of giving it a proper thought you went for artificial tournament realm and now try telling me what ships should be used in fights above of 6. Stop being a smartass and just admit the fact that things may be different of what you personally have always expected. In practice there are craploads of gangs of 6-15 pilots without any logies.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Bouh Revetoile
In Wreck we thrust
#176 - 2012-07-17 15:00:01 UTC
And because you are the incarnation of truth, what you say is obviously right, and who am I, me, the noob, to ask you some arguments ?

Dude, how many seconds does it take to kill an ASB ship with 10 people ? I'm not even sure it will have time to finish it's load of cap charge...
Fon Revedhort
Monks of War
#177 - 2012-07-17 15:06:02 UTC
Bouh Revetoile wrote:

Dude, how many seconds does it take to kill an ASB ship with 10 people ? I'm not even sure it will have time to finish it's load of cap charge...

Obviously you have no idea on what you're talking about and should re-read the previous posts carefully.

Lexa Hellfury wrote:
Drew Solaert wrote:
I love the module, I think its opened up a lot of solo options


I disagree. I think rather than open up solo options it limits them. If you are not in an ASB fit ship you are completely unable to engage any ship that might have an ASB. And if you do, you basically just lose instantly regardless of piloting skill. I'm not sure what would incline CCP to add more tank to the game, it seems pretty silly.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Bouh Revetoile
In Wreck we thrust
#178 - 2012-07-17 15:13:52 UTC
*You* should reread, particularly what *you* wrote and how the conversation followed ; because picking a sentence of me and a sentence of you ten post before is a bit dishonest.

BTW, you didn't answered : when should active tanking be useful for ?

Before ASB, active tanking was used for : pve, bonused ships and frigates.

Now, ASB is the obvious choice for very small scale combat.

I think this work as intended, the price being some problems in the 1v1 to 2v2 range of engagements.
Cpt Branko
The Scope
Gallente Federation
#179 - 2012-07-17 15:20:12 UTC  |  Edited by: Cpt Branko
Bouh Revetoile wrote:

Dude, how many seconds does it take to kill an ASB ship with 10 people ? I'm not even sure it will have time to finish it's load of cap charge...


Why would we even talk about active tank in realm of 10 ships?

But what we do not want to see is small scale PVP nerfed, because we enjoy small scale PVP. And at that scale, it is very very important that it is possible to kill a ship quickly. If this is not possible, then it becomes more of a numbers game then it is now, and this is bad.

TQ isn't alliance tournament. It's a sport, and a high-stakes sport at that, inside EVE.

On TQ, it is possible to do a whole lot of things, and it is very possible to catch a straggler or someone who is not in position or split people on gates and so on, and then quickly kill one or two and gtfo. And so on. Boost amount tanked (and then make it neut-immune so the only solution to killing it is more dps) and it's no longer possible, what sucks; it becomes, even more then it is, a numbers game, with mistakes not being paid dearly as they should.

If you had ever melted someone with a Falcon alt before it landed on grid and looted the wreck as it was landing, you'd know why people who actually play on TQ dislike the idea of ships taking any longer to kill.

The thing is, boost active tanks and people will just do the obvious, which is: bring more people. In the end, a nerf to truly small scale combat, to get what?
Bouh Revetoile
In Wreck we thrust
#180 - 2012-07-17 15:33:33 UTC
And again, as I said, it's indeed a problem for 1v1 to 2v2 engagements, maybe 3v3. Otherwise, you stragglers or people not in position will be part of a fleet, and most probably with buffer tank, and you will not take any second longer than before to kill him.

Though, you now can take two or three stragglers alone, kill one of them and flee before cavalry arrives.

What I'm saying is that you assume *every one* will use this module whereas I think no one in a gang of a tenth of people should fit one.

So maybe the module is a bit too powerful, but I think it's not that much.