These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Ancillary Shield Booster: WTF?

Author
Munchmi Coochi
Roulette.
#1 - 2012-07-01 20:03:21 UTC
Maybe pilots should be limited to fitting only one Ancillary Shield Booster. The modules do seem overpowered and have messed with the solo and small gang dynamics of the game.

If CCP does limit these modules in the way I described above. Reducing the modules Cycle time - 30 or 45 seconds seems optimum.
Lin-Young Borovskova
Doomheim
#2 - 2012-07-01 20:07:47 UTC
I'd say those modules bought to the field in solo/small gang pvp ships that were almost never used before, so it's a good module.

However I agree those rep a little bit too much.

brb

Major Killz
inglorious bastards.
#3 - 2012-07-01 20:13:36 UTC  |  Edited by: Major Killz
I suppose I should support my ALT. I like how I decided to complain about a module with another character. Complaining about things goes against my principles. I tend not to do it seriously, but in this case I've surprised myself. I guess this module must be really overpowered... Deal with it, move on and adapt or die (this sounds like me).

- end of transmission.

[u]Ich bin ein Pirat ![/u]

Lin-Young Borovskova
Doomheim
#4 - 2012-07-01 20:17:15 UTC
Major Killz wrote:
I suppose I should support my ALT. I like how I decided to complain about a module with another character. Complaining about things goes against my principles. I tend not to do it seriously, but in this case I've surprised myself. I guess this module must be really overpowered then... Deal with it, move on and adapt or die (this sounds like me).

- end of transmission.



Lol

Dude, your pills.

brb

Drew Solaert
Aliastra
Gallente Federation
#5 - 2012-07-01 22:48:24 UTC
I love the module, I think its opened up a lot of solo options, and interesting fits. Some better than others (I saw a killmail from a XLASB Rupture the other day)

I lied :o

Mfume Apocal
Brutor Tribe
Minmatar Republic
#6 - 2012-07-02 00:08:35 UTC
100MN LASB Curse. Yeah, it's bad.
Eternal Error
Doomheim
#7 - 2012-07-02 01:24:15 UTC
Given that fitting more than one of them is banned for ATX, I would say there is an incoming nerf.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#8 - 2012-07-02 01:47:04 UTC
A dual LSAB Phantasm can almost outbrawl an Ishtar.

That is ******* amazing. These modules are game changers that is for sure, the only ships i hate them on are frigs..

A hawk tanking 200 dps easily makes me and my vengeance sad..

They do Exactly what they were intended to do, they give a massive burst tank and after that is over you die. Can you completely loltank with them.. Yes.. But due to the burst nature of the module that is a bit gimped.

Maybe they are overpowered, but not by much. I'd say they work as intended.

BYDI recruitment closed-ish

Mfume Apocal
Brutor Tribe
Minmatar Republic
#9 - 2012-07-02 01:59:44 UTC
Eternal Error wrote:
Given that fitting more than one of them is banned for ATX, I would say there is an incoming nerf.


Yeah, gonna ban the ability to have 2x logis in fleet and faction fit your Cynabal too!

(You are unintelligent)
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#10 - 2012-07-02 02:04:50 UTC
I think dual ASB fits are OP for 1 v 1 scenarios, but.... they make:

A) Active tanking for solo more viable than it was before and making it so many ships which were strictly buffer tanked before able to active tank.

B) Make active tanking with shields no longer require crystals to have success with.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Maeltstome
Ten Thousand Days
#11 - 2012-07-02 07:56:22 UTC
My sleipnir can fly again \o/

Also fitting 2 of them is nowhere near as powerful as fitting a larger 1 with another resist module/SBA

So yea, ban 2 on one ship if you like: It only effects the maelstrom.
Zarnak Wulf
Task Force 641
Empyrean Edict
#12 - 2012-07-02 09:22:31 UTC
Maeltstome wrote:
My sleipnir can fly again \o/

Also fitting 2 of them is nowhere near as powerful as fitting a larger 1 with another resist module/SBA

So yea, ban 2 on one ship if you like: It only effects the maelstrom.


The Rokh as well.
Lin-Young Borovskova
Doomheim
#13 - 2012-07-02 09:27:02 UTC
Mfume Apocal wrote:
Eternal Error wrote:
Given that fitting more than one of them is banned for ATX, I would say there is an incoming nerf.


Yeah, gonna ban the ability to have 2x logis in fleet and faction fit your Cynabal too!

(You are unintelligent)



Very much this, the problem someone can find about this is not how much you can fit but probably the huge boost amount that requires some adjustment and also fix the the rep amount depending on the size of cap boost charges used.

This module helped a lot of ships never or rarely used to become viable and strong options, how can this be bad for the game?

Answer: it isn't
Needs some tweaks but it's an awesome module, hope we get same thing with armor reps some day, that would be simply awesome.

brb

Malcanis
Vanishing Point.
The Initiative.
#14 - 2012-07-02 09:39:33 UTC
Munchmi Coochi wrote:
Maybe pilots should be limited to fitting only one Ancillary Shield Booster. The modules do seem overpowered and have messed with the solo and small gang dynamics of the game.


That was more or less the intention behind introducing them, I believe.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Paikis
Vapour Holdings
#15 - 2012-07-02 09:39:37 UTC
Lin-Young Borovskova wrote:
hope we get same thing with armor reps some day, that would be simply awesome.


That would be simply silly.

That would make armor better at buffer tanking, and as good at active tanking.

Shields are better at active tanking and got cap-free active tanks with some severe downsides. Armor tanks are better at buffer tanking, so tell you what, you can have Ancilliary Armor Plates. Put cap boosters into them and your plates wont use cap.

Deal?
Zan Shiro
Doomheim
#16 - 2012-07-02 09:59:31 UTC
Malcanis wrote:
Munchmi Coochi wrote:
Maybe pilots should be limited to fitting only one Ancillary Shield Booster. The modules do seem overpowered and have messed with the solo and small gang dynamics of the game.


That was more or less the intention behind introducing them, I believe.




this...

before release pvp shield tanking in 1 easy step... fit biggest SE you can fit, 1 cdfe.

Armour tank ans its options
AR + plates
DAR
DAR + PLates

plates varied. the "fast" 200mm frig or the chew on this 400 for example.

Shield tank frigates were about as random as a dice with all sides the same number. might get your rich peeps using ds boosters....but usually not outside of frigates.
Maeltstome
Ten Thousand Days
#17 - 2012-07-02 10:53:45 UTC
Zan Shiro wrote:
Malcanis wrote:
Munchmi Coochi wrote:
Maybe pilots should be limited to fitting only one Ancillary Shield Booster. The modules do seem overpowered and have messed with the solo and small gang dynamics of the game.


That was more or less the intention behind introducing them, I believe.




this...

before release pvp shield tanking in 1 easy step... fit biggest SE you can fit, 1 cdfe.

Armour tank ans its options
AR + plates
DAR
DAR + PLates

plates varied. the "fast" 200mm frig or the chew on this 400 for example.

Shield tank frigates were about as random as a dice with all sides the same number. might get your rich peeps using ds boosters....but usually not outside of frigates.


Both DAR and DAR with plates options don't exist in real PVP - outside of officer fit vindicators.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#18 - 2012-07-02 11:09:57 UTC
Maeltstome wrote:
Zan Shiro wrote:
Malcanis wrote:
Munchmi Coochi wrote:
Maybe pilots should be limited to fitting only one Ancillary Shield Booster. The modules do seem overpowered and have messed with the solo and small gang dynamics of the game.


That was more or less the intention behind introducing them, I believe.




this...

before release pvp shield tanking in 1 easy step... fit biggest SE you can fit, 1 cdfe.

Armour tank ans its options
AR + plates
DAR
DAR + PLates

plates varied. the "fast" 200mm frig or the chew on this 400 for example.

Shield tank frigates were about as random as a dice with all sides the same number. might get your rich peeps using ds boosters....but usually not outside of frigates.


Both DAR and DAR with plates options don't exist in real PVP - outside of officer fit vindicators.

Buy less officer
Buy moar exile

There should be a rather awesome pic here

Pinky Denmark
The Cursed Navy
#19 - 2012-07-02 11:30:29 UTC
I agree those shield boosters should be limited to one pr ship...
Luckily they are still test modules and they give small scale pvp a lot of flavour :-)

I still think CCP should focus on boosting regular shield boosters insetad of introducing a new module. Shield boosters could easily boost out an additional 25-50% hitpoints balanced with the removal of crystal sets...

People using crystal sets always had fun with shield boosters but people without rather wanted to do buffer tanks... This should clearly indicate what is necesary to save shield boosting in pvp
Veshta Yoshida
PIE Inc.
Khimi Harar
#20 - 2012-07-02 15:12:09 UTC
They are "ancillary", but come complete with their own built-in cap injector .. make charges used determine how much is boosted and draw half the cap from ship as indicated by the name.

Another way would be to give them a single cycle timer like that of cyno's and Burst ECM (think its single timer anyway) so that a second module cannot initiate its cycle if another similar module is currently active .. still benefit in using two as you can drain first, drain second, die horribly.

CCP appear a bit naff, but at least they are trying now which is a tremendous leap forward! Smile
123Next pageLast page