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new idea. No more missions or the likes.

Author
Ai Shun
#21 - 2012-07-01 21:41:02 UTC
Emperor Maurice wrote:
I support the ideas proposed in this post. In fact, let us transform EVE into a truly player-driven MMO, instead of the current semi-sandbox state it is sitting in at the moment. Incursions, missions and concord - should all be gone! It would be ground-breaking, an MMO without NPCs - an MMO, where the players are NPCs!


^^ I pretty much believe that is the answer - to a point. You still need a certain level of seed in the game to drive activity; which could be created by the NPC corporations. But if CCP were to take a stronger hand in the game and manage the NPC corporations a bit more it could create a whole new dynamic.
Rats
Federal Navy Academy
Gallente Federation
#22 - 2012-07-01 22:39:08 UTC
Ai Shun wrote:
Emperor Maurice wrote:
I support the ideas proposed in this post. In fact, let us transform EVE into a truly player-driven MMO, instead of the current semi-sandbox state it is sitting in at the moment. Incursions, missions and concord - should all be gone! It would be ground-breaking, an MMO without NPCs - an MMO, where the players are NPCs!


^^ I pretty much believe that is the answer - to a point. You still need a certain level of seed in the game to drive activity; which could be created by the NPC corporations. But if CCP were to take a stronger hand in the game and manage the NPC corporations a bit more it could create a whole new dynamic.



Really and say goodbye to a good portion of the player base and those that have no interest in the ship combat pvp portion of the game would leave rather than stick around to become targets for the amusement of others. If you want those conditions they exist its called null and low sec.


Eve is a ground breaking MMO stop trying to fix it by breaking it.

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Abel Merkabah
Caldari Provisions
Caldari State
#23 - 2012-07-01 22:53:51 UTC
Corina Jarr wrote:
Mer88 wrote:
Alexej Haak wrote:
Mining doesn't generate ISK, it generates ORE



well unlike missions , incursions or whatever, mining does not inflate the economy. i would say mining generates healthy isk if you know what i mean.

You would be wrong... on both counts.

Mining, when there isn't enough done, leads to inflation. When done too much it leads to deflation (or the opposite if referring tot he amount of minerals).

However, mining does not generate ISK*. Healthy or otherwise.

*Not including the rats that die during mining ops or the insurance payouts for ganks.


This is wrong. Mining is a Money creator. It is introducing a commodity (the mined ore) that did not exist in the universe before the act of mining. That is an injection of commodities into the economy. Since money is simply a commodity that is used to value other commodities, when a new commodity is created in the universe from thin air, it is safe to say the equivant value of the commodity gathered has been injected into the economy, we describe this value in ISK, so mining is an ISK generator.

I apologize if I missed something in this post, typing on my phone, and had to start over in certain spots, so it may be jumbled.

James315 for CSM 8!

Misanth
RABBLE RABBLE RABBLE
#24 - 2012-07-01 22:56:18 UTC
1/10

Wasn't really worth a 0/10, but since people obviously fall for this.. a sad +1

AFK-cloaking in a system near you.

Ai Shun
#25 - 2012-07-01 23:16:26 UTC
Rats wrote:
Really and say goodbye to a good portion of the player base and those that have no interest in the ship combat pvp portion of the game would leave rather than stick around to become targets for the amusement of others. If you want those conditions they exist its called null and low sec.


You are pretty much ignoring the activity of traders, haulers and industrialists in that statement. They play EVE too and their goals can be used to drive a large percentage of what is the alternative mission structures. The current system is too static - it needs more dynamic elements that would take it closer to being a proper simulator.
Mer88
Royal Amarr Institute
Amarr Empire
#26 - 2012-07-01 23:16:33 UTC
Josef Djugashvilis wrote:
Mer88 wrote:
hi i think the problem with eve is that if you dont pvp. its quite boring. I am a high sec carebear running l4s. the isk is very good compare to other methods. I did enjoy mining a bit but after i can do l4 missions effectively, i never goneback to mining since the isk/hr is very poor compare to l4.

what if there is no more l4 missions? the only means of getting isk is via mining. i think it would make the game alot more interesting, since the risk is unpredictable because the threat is always real players and not npcs where you know how they will behave.


Don't like missions?

Don't do 'em

Simple really

That's the beauty Eve.


I dont like it, but i do it for the isk. That is the problem . Why can we only have fun pvp and make isk only in pve? why cant ccp combine the two so you can have fun(ganking/pirates) and pve(mining) at the same time? like i said before i would love to mine, but if there is option to do l4, i will never ever mine since the income is so bad compare to missioning.
Rats
Federal Navy Academy
Gallente Federation
#27 - 2012-07-01 23:27:29 UTC
Ai Shun wrote:
Rats wrote:
Really and say goodbye to a good portion of the player base and those that have no interest in the ship combat pvp portion of the game would leave rather than stick around to become targets for the amusement of others. If you want those conditions they exist its called null and low sec.


You are pretty much ignoring the activity of traders, haulers and industrialists in that statement. They play EVE too and their goals can be used to drive a large percentage of what is the alternative mission structures. The current system is too static - it needs more dynamic elements that would take it closer to being a proper simulator.



No not ignoring them. Allot of peeps want to fly space ships (one of my main reason for playing EVE personally) , and not just mining barges, than play spreadsheets (which is fine if that's your bag).

You don't, improve something by removing stuff.

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Ai Shun
#28 - 2012-07-01 23:58:23 UTC
Rats wrote:
Ai Shun wrote:
Rats wrote:
Really and say goodbye to a good portion of the player base and those that have no interest in the ship combat pvp portion of the game would leave rather than stick around to become targets for the amusement of others. If you want those conditions they exist its called null and low sec.


You are pretty much ignoring the activity of traders, haulers and industrialists in that statement. They play EVE too and their goals can be used to drive a large percentage of what is the alternative mission structures. The current system is too static - it needs more dynamic elements that would take it closer to being a proper simulator.



No not ignoring them. Allot of peeps want to fly space ships (one of my main reason for playing EVE personally) , and not just mining barges, than play spreadsheets (which is fine if that's your bag).

You don't, improve something by removing stuff.

Tal


You don't remove missions; you seed and put the focus of them on more dynamic CCP driven content and putting the tools in place for the residents of New Eden to set up their own missions to achieve the same goals.
Gun Gal
School of Applied Knowledge
Caldari State
#29 - 2012-07-02 00:04:48 UTC
ohh look mah! another post on how some armchair warrior wants everyone to play his way.

/sarcasm

fire. you. jump into it .now.
Mer88
Royal Amarr Institute
Amarr Empire
#30 - 2012-07-02 00:16:26 UTC
Gun Gal wrote:
ohh look mah! another post on how some armchair warrior wants everyone to play his way.

/sarcasm

fire. you. jump into it .now.


your post is very funny and insightful. the eve community would like to say thanks.

/sarcasm
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