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Bring back L5 missions to high-sec, please!

Author
Simi Kusoni
HelloKittyFanclub
#81 - 2012-07-09 08:42:31 UTC
Ruareve wrote:
Simi Kusoni wrote:
Ruareve wrote:

Drivel whining about how you want more ISK.

No.



Creating another straw-man without providing anything to the argument.

Yes

That is not a straw man argument.

You want level fives, and you want them to pay more than level fours. As much as you may try to detract from the issue, this is a high sec buff. And when the payouts between high, low and null are minimal as it is buffing high security space is simply not a good idea.

Even now the nominal pay increase between high and low means low security space is simply not worth the additional time required for logistics, introducing yet another high income ISK source into high sec simply compounds the issue.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ruareve
Caldari Provisions
Caldari State
#82 - 2012-07-09 09:22:25 UTC
Simi Kusoni wrote:
Ruareve wrote:
Simi Kusoni wrote:
Ruareve wrote:

Drivel whining about how you want more ISK.

No.



Creating another straw-man without providing anything to the argument.

Yes

That is not a straw man argument.

You want level fives, and you want them to pay more than level fours. As much as you may try to detract from the issue, this is a high sec buff. And when the payouts between high, low and null are minimal as it is buffing high security space is simply not a good idea.

Even now the nominal pay increase between high and low means low security space is simply not worth the additional time required for logistics, introducing yet another high income ISK source into high sec simply compounds the issue.



At least this time you brought something pertinent to discuss instead of just trying to build an argument I wasn't making.

I find it interesting you say the pay increase between high and low is nominal. I think it's the first time I've seen someone try to argue that low sec payouts are only slightly better than high sec payouts. Usually people say low is better but not better enough for the high likely-hood of running into PVP.

I also find it interesting you would call hi 5's a high income source when no one else was even hinting at the payouts being high, simply that the payouts should be better than 4's but less than what low offers.

Oh wait, I found yet another of your scarecrows... shame, shame.



I'll play along this time though and solve your problem for you. Buff low sec payouts. Make them worth the "additional time required for logistics" and your whole point is solved.

There's still plenty of reasons to put 5's into high sec, the best argument being providing group missions that require only a few hours of commitment instead of the several hours that incursions typically require for a group to accomplish anything.

My point, just so you don't get confused and try to quote me saying something I'm not even arguing, is that hi 5's would provide additional content for people that enjoy PVE missions, want more of a challenge than 4's, but are only have a limited amount of time to play. Please note, not once did I say anything about making high sec safer, having a higher income than low 5's, or wanting a way to make missions pay out a high amount of income.


Providing content for people that like to PVE in high sec in no way detracts from the people that go to low/null. The people that only PVE aren't going to go to low/null no matter how many benefits you toss that way. The people that might go to low/null if the design was more appealing can be lured there with better design, but trying to drive them away from something they enjoy will only result in driving them away permanently.

Make high fun for those that like it, make low/null fun for those who like that. In the end some of the high sec folks will cross over and both areas will see expansion.


I know it's tough, but this time please try to make sure you respond against the ideas I'm actually saying and not the ones you like to make up so you can "prove" your point.

Although I'm fairly sure your point will be "high sec is bad, mmmkay... everyone should be in low/null or they should GTFO."

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Simi Kusoni
HelloKittyFanclub
#83 - 2012-07-09 09:40:03 UTC  |  Edited by: Simi Kusoni
Ruareve wrote:
I'll play along this time though and solve your problem for you. Buff low sec payouts. Make them worth the "additional time required for logistics" and your whole point is solved.

I think I might be a little bit ahead of you, please try to keep up:

Simi Kusoni wrote:
and you can't buff low/null even more to keep it balanced because it would just total the economy.

Pulled from my very first response to this thread.

Your responses are predictable, your solutions are predictable, and more importantly they are short sighted. Your only defence is that "sure, it'll boost high sec income but at least high sec won't be safer.". As if high sec could genuinely be made any safer for mission runners.

And again, pay out difference is minimal. You can make all the ISK you need in high sec, rendering low sec PvE unnecessary. But even for those who "need" the extra ISK the payouts in null and low sec are for the most part meaningless, once you take into account the extra time wasted for logistics, moving around to avoid someone hunting you and lost ships.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ruareve
Caldari Provisions
Caldari State
#84 - 2012-07-09 09:58:58 UTC
Simi Kusoni wrote:
Ruareve wrote:
I'll play along this time though and solve your problem for you. Buff low sec payouts. Make them worth the "additional time required for logistics" and your whole point is solved.

I think I might be a little bit ahead of you, please try to keep up:

Simi Kusoni wrote:
and you can't buff low/null even more to keep it balanced because it would just total the economy.

Pulled from my very first response to this thread.

Your responses are predictable, your solutions are predictable, and more importantly they are short sighted. Your only defence is that "sure, it'll boost high sec income but at least high sec won't be safer.". As if high sec could genuinely be made any safer for mission runners.

And again, pay out difference is minimal. You can make all the ISK you need in high sec, rendering low sec PvE unnecessary. But even for those who "need" the extra ISK the payouts in null and low sec are for the most part meaningless, once you take into account the extra time wasted for logistics, moving around to avoid someone hunting you and lost ships.


You can buff low without "totaling" the economy and null is already buffed just needs some mechanic work.

I'm looking long term with where I'd like to see the game go, and I think your answers are short sighted. We've gone round and round in this discussion and in the end we will never agree. You think high sec is ruining the game, I think the game will be ruined without better high sec. You have your reasons and beliefs. I have mine. I won't continue to argue this though as only time will tell who's plan is better.


As for the payout difference being minimal you summed up the biggest problem with PVE in low by saying you have to waste time trying to deal with the people hunting you. I'd think changing the way missions work to require more of a PVP build instead of PVE would go a long way to solving the problem.

Heck I'd like to see missions in both hi and low changed to use PVP builds instead of PVE. Better training for moving into low/null later and makes the game more competitive instead of giving the overwhelming advantage to gankers.

However that discussion is not what this thread is about.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Lord Zim
Gallente Federation
#85 - 2012-07-09 10:41:26 UTC
Ruareve wrote:
You can buff low without "totaling" the economy and null is already buffed just needs some mechanic work.

Nope. The problem with both null and low is that they aren't profitable enough in comparison to hisec, which means that a large portion of people aren't going to nullsec to make money, since L4s etc are as profitable as they are.

If you just wanted to make isk to be able to support your PVP habit, would you go to nullsec to make 70-90m/h and expend a fair bit of effort to stay safe and still risk losing your ship, or would you keep a char in hisec to do 50m/h for little risk and effort?

We've seen what happens when nullsec anoms is buffed enough to make people pull their L4 chars into nullsec: CCP panics because they see there's way too much ISK flowing into the economy and hard nerfs anoms, which in turn means people move their chars back to hisec to farm L4s again.

Ruareve wrote:
I'm looking long term with where I'd like to see the game go, and I think your answers are short sighted. We've gone round and round in this discussion and in the end we will never agree. You think high sec is ruining the game, I think the game will be ruined without better high sec. You have your reasons and beliefs. I have mine. I won't continue to argue this though as only time will tell who's plan is better.

And you're wrong. We've seen what sort of reward ratio needs to be in nullsec to make a majority of people living in null actually pull their L4 chars into nullsec to make isk; it's not sustainable as long as L4s keep being such a high floor for rewards as they are right now.

Ruareve wrote:
As for the payout difference being minimal you summed up the biggest problem with PVE in low by saying you have to waste time trying to deal with the people hunting you. I'd think changing the way missions work to require more of a PVP build instead of PVE would go a long way to solving the problem.

I would literally not mind it if every mission past L2 or L3 turned into incursions lite, and required to group up to run them, and make the AI work in a fashion which made PVE fits suboptimal.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Signal11th
#86 - 2012-07-09 10:55:11 UTC  |  Edited by: Signal11th
Lord Zim wrote:
Ruareve wrote:
You can buff low without "totaling" the economy and null is already buffed just needs some mechanic work.

Nope. The problem with both null and low is that they aren't profitable enough in comparison to hisec, which means that a large portion of people aren't going to nullsec to make money, since L4s etc are as profitable as they are.

If you just wanted to make isk to be able to support your PVP habit, would you go to nullsec to make 70-90m/h and expend a fair bit of effort to stay safe and still risk losing your ship, or would you keep a char in hisec to do 50m/h for little risk and effort?

We've seen what happens when nullsec anoms is buffed enough to make people pull their L4 chars into nullsec: CCP panics because they see there's way too much ISK flowing into the economy and hard nerfs anoms, which in turn means people move their chars back to hisec to farm L4s again.

Ruareve wrote:
I'm looking long term with where I'd like to see the game go, and I think your answers are short sighted. We've gone round and round in this discussion and in the end we will never agree. You think high sec is ruining the game, I think the game will be ruined without better high sec. You have your reasons and beliefs. I have mine. I won't continue to argue this though as only time will tell who's plan is better.

And you're wrong. We've seen what sort of reward ratio needs to be in nullsec to make a majority of people living in null actually pull their L4 chars into nullsec to make isk; it's not sustainable as long as L4s keep being such a high floor for rewards as they are right now.

Ruareve wrote:
As for the payout difference being minimal you summed up the biggest problem with PVE in low by saying you have to waste time trying to deal with the people hunting you. I'd think changing the way missions work to require more of a PVP build instead of PVE would go a long way to solving the problem.

I would literally not mind it if every mission past L2 or L3 turned into incursions lite, and required to group up to run them, and make the AI work in a fashion which made PVE fits suboptimal.



Just to add to what Zim has said:

I have lived pretty much the last 18months solid in 0.0 and due to my RL commitments can't log in that often. I can make far more isk quickly and with no stress when being called by the wife/child/dog (take you pick) in high-sec than I can in 0.0.

In fact apart from one lucky site I got I haven't made any isk in 0.0 for the last 6 months. If anything 0.0 needs reverting back to what it used to be before the anom nerf.

Not trying to get into the high-sec bias argument but what High-sec needs is more content within what framework it already has not LVL 5 missions.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Lord Zim
Gallente Federation
#87 - 2012-07-09 11:17:02 UTC
I'm not sure what we need is to revert 0.0 back to what it was before the anom nerf, not strictly speaking. The ratio of risk/reward is probably what needs to change back, however, but that'll make hisec people whine like mad because they're now used to L4s spewing forth isk risk-free.

In fact, it would be hilarious if L4s were below incursions in rewards (to entice people to run incursions instead of solo L4), while keeping incursions from being the relative isk faucet it was.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Simi Kusoni
HelloKittyFanclub
#88 - 2012-07-09 11:28:34 UTC
Lord Zim wrote:
I'm not sure what we need is to revert 0.0 back to what it was before the anom nerf, not strictly speaking. The ratio of risk/reward is probably what needs to change back, however, but that'll make hisec people whine like mad because they're now used to L4s spewing forth isk risk-free.

In fact, it would be hilarious if L4s were below incursions in rewards (to entice people to run incursions instead of solo L4), while keeping incursions from being the relative isk faucet it was.

What I cannot understand is that so many players are fine with the concept of buffing low sec and null sec, but balk when it is suggested to simply nerf high sec instead.

It is essentially the same thing, buffing low and null results in the situation we had previously where the economy goes insane and rapid inflation occurs. As long as high sec players are earning the same amount, it equates to a high sec nerf. Albeit one that creates an unsustainable economy.

IMHO CCP need to sit down and look at the payouts of incursions, missions and low/null sec activities and begin rebalancing them so they are consistent and in line with one another.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lord Zim
Gallente Federation
#89 - 2012-07-09 11:38:22 UTC
Simi Kusoni wrote:
What I cannot understand is that so many players are fine with the concept of buffing low sec and null sec, but balk when it is suggested to simply nerf high sec instead.

It is essentially the same thing, buffing low and null results in the situation we had previously where the economy goes insane and rapid inflation occurs. As long as high sec players are earning the same amount, it equates to a high sec nerf. Albeit one that creates an unsustainable economy.

IMHO CCP need to sit down and look at the payouts of incursions, missions and low/null sec activities and begin rebalancing them so they are consistent and in line with one another.

It's simple: buffing someone else, while causing someone else to get more, relatively speaking, than them, still doesn't mean that they feel it. However, reducing their payout or reward, means that they receive less, which is much more painful because they notice it.

Psychology is a funny business.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ruareve
Caldari Provisions
Caldari State
#90 - 2012-07-09 12:02:59 UTC
Simi Kusoni wrote:
Lord Zim wrote:
I'm not sure what we need is to revert 0.0 back to what it was before the anom nerf, not strictly speaking. The ratio of risk/reward is probably what needs to change back, however, but that'll make hisec people whine like mad because they're now used to L4s spewing forth isk risk-free.

In fact, it would be hilarious if L4s were below incursions in rewards (to entice people to run incursions instead of solo L4), while keeping incursions from being the relative isk faucet it was.

What I cannot understand is that so many players are fine with the concept of buffing low sec and null sec, but balk when it is suggested to simply nerf high sec instead.

It is essentially the same thing, buffing low and null results in the situation we had previously where the economy goes insane and rapid inflation occurs. As long as high sec players are earning the same amount, it equates to a high sec nerf. Albeit one that creates an unsustainable economy.

IMHO CCP need to sit down and look at the payouts of incursions, missions and low/null sec activities and begin rebalancing them so they are consistent and in line with one another.



Lets say they reduce lvl 4's from 50m to 25m on average. I'll use my personal expenditures of ISK to show the result. I used to average about three hours per game session so I would now make approximately 50m for the three hours I'm online. That's considering an hour for travel, to chat, bio, and what not since I almost never just sit and run missions the entire time.

50m is about 1/5 what I'll need to buy a new Scimitar which is the next item on my list of things to get. Your adjustments mean it would take me at least a week of playing to get enough ISK to buy and fit a new Scimi. A week of work to get something that I intend to use in low sec and will probably die relatively soon. Something that has almost no insurance return on so when it's lost I have to start from scratch.

Honestly, if I have to spend five days to earn enough ISK to go PVP (possibly just one time) I can't really see any appeal to going out to PVP. 15hours to get something that will probably never live past 4 hours. Sure, you could say I have no skills and I need to learn to fly but the fact is the only way to gain experience is to get out there and do it but if I have to spend the majority of my play time grinding ISK so I can do other activities I'll just find another game. Which is what I basically did by playing WoT about 8x more often than I did EVE.


Lets look at the other side of the coin though and just buff low sec PVE. Not getting into null because I constantly hear how null has lots of money but SOV mechanics, tech, and supers are the big problems, not ISK faucets.

So anyway what would buffing low sec do? Recently there was a buff to FW payouts and mechanics and that hasn't ruined the economy... well except for some exploitation that supposedly got fixed. Buffing FW hasn't ruined the economy so far. Double the payouts for low PVE though. The economy won't even notice the change since so few people go to low no matter what the payout. Low sec's problem is not risk vs. reward, low sec's problem is there are PVP averse people that just don't want to go out and shoot at other people. The mechanics of low sec are what keeps the population out, not the rewards.

I realize though you want better rewards for the PVE people that operate in low, so buff low rewards, it's a pittance of the income in the game and won't break anything.

However, nerfing high sec will cause people like me that like both PVE and PVP to look for something else because grinding lvl 4's isn't fun in and of itself. Fun is getting a new ship, going on a roam, mining with my friends, or keeping someone alive in an incursion. I used to fly lvl 4's because they were a challenge but once they became easy I went looking for other challenges. I've tried exploration (high and low) , incursions, WH's, and trading as ways to have fun and generate income. Incursions were the most fun but I didn't always have the time to move to the site then wait for a fleet. Missions at that point were a distant second even though they were easier to complete. When my choice was log in and grind missions or do something else I typically did something else because there was no challenge to missions and I just didn't have time for incursions.

I like having a challenging PVE experience that tests my skills and abilities. I enjoyed figuring out how to three box missions and as my ship's got better I'd change my tactics to push myself to complete the missions faster. Finally it got to the point I could agro pretty much anything in the pocket and kill it before I had problems. The reason I want lvl 5's is to try a new challenge without fooling with low sec in my PVE ships. I don't expect to get rich from the lvl 5's but I do expect to make at least slightly more than I would in a lvl 4. The added difficulty increases the risk of losing a ship which means I'll need something to save up to get a replacement. Plus I want to make enough to fund my PVP ships as well. If you nerf high sec income then I want be able to afford to PVP and at that point I'm done with the game as there is nothing else to challenge me currently. Buffing high sec will give me more ISK to spend on stuff to get blown up.

High prices + low income = less spending = harder to lose ships = fewer fights = less PVP

My ideal is
moderate -high income + moderate -low prices = more spending = easier to lose ships = more fights = more PVP

I'm not going to low or null to make my ISKies so either it's high sec or I leave the game. Nerf high sec enough and the annoyance/frustration of earning ISK outweighs the fun of the game and then I have to ask what's the point of continuing to pay my subscription if it's not fun.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Baron Deathicon
Outerspace Vanguard
#91 - 2012-07-09 12:54:24 UTC
+1 to Ruareve for his insightful comments.
Lord Zim
Gallente Federation
#92 - 2012-07-09 13:14:35 UTC
Ruareve wrote:
High prices + low income = less spending = harder to lose ships = fewer fights = less PVP

Losses should matter. Deal with it.

Ruareve wrote:
My ideal is
moderate -high income + moderate -low prices = more spending = easier to lose ships = more fights = more PVP

And this'll create inflation, leading to the problem UO has where something costs a bajillion golds. CCP are trying to stop this from happening, and this is exactly the scenario which caused CCP to freak out and nerf the **** out of the anoms, because they were profitable enough that nullsec residents moved their L4 chars back into nullsec to run anoms.

Ruareve wrote:
I'm not going to low or null to make my ISKies so either it's high sec or I leave the game. Nerf high sec enough and the annoyance/frustration of earning ISK outweighs the fun of the game and then I have to ask what's the point of continuing to pay my subscription if it's not fun.

Then I'd say leave it, because the thing you want (L4s with high rewards for no risk whatsoever) is having a detrimental impact on other areas of the game, and experience shows that "fixing" that problem means the monetary inflation runs rampant, which is the very last thing you want in this game. The only other alternative I can think of is if CCP were to increase some of the ISK sinks to match the inlux of ISK into the economy which rebuffing the anoms would bring, which means that you pubbies'll whine even harder about "THE GUBMINT IS TURKING OUR ISKIES" (I wish you would stop using "iskies" :negative:).

Baron Deathicon wrote:
+1 to Ruareve for his insightful comments.

If only they'd been insightful, instead of just a longwinded way of saying "don't take my L4s away or I'll quit".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Simi Kusoni
HelloKittyFanclub
#93 - 2012-07-09 13:15:18 UTC  |  Edited by: Simi Kusoni
Ruareve wrote:
Lets say they reduce lvl 4's from 50m to 25m on average. I'll use my personal expenditures of ISK to show the result. I used to average about three hours per game session so I would now make approximately 50m for the three hours I'm online. That's considering an hour for travel, to chat, bio, and what not since I almost never just sit and run missions the entire time.

50m is about 1/5 what I'll need to buy a new Scimitar which is the next item on my list of things to get. Your adjustments mean it would take me at least a week of playing to get enough ISK to buy and fit a new Scimi. A week of work to get something that I intend to use in low sec and will probably die relatively soon. Something that has almost no insurance return on so when it's lost I have to start from scratch.

What are you PvPing for, you live in high sec and don't need to fight over anything. If you want to PvP, move to low sec or null sec and fight for a reason. And while you're there make enough ISK that you can fight in better ships.

Oh sorry, you want to opt out of involuntary PvP, but still be able to come and ~virtual PvP~ in low sec for no reason without the fear of meaningful loss to yourself? No.

Also, who said anything about reducing level fours? My responses were based around your response to the OP, in which you actually proposed increasing high sec rewards.

Ruareve wrote:
Lets look at the other side of the coin though and just buff low sec PVE. Not getting into null because I constantly hear how null has lots of money but SOV mechanics, tech, and supers are the big problems, not ISK faucets.

So anyway what would buffing low sec do? Recently there was a buff to FW payouts and mechanics and that hasn't ruined the economy... well except for some exploitation that supposedly got fixed. Buffing FW hasn't ruined the economy so far. Double the payouts for low PVE though. The economy won't even notice the change since so few people go to low no matter what the payout. Low sec's problem is not risk vs. reward, low sec's problem is there are PVP averse people that just don't want to go out and shoot at other people. The mechanics of low sec are what keeps the population out, not the rewards.

What keeps people out of low sec is the fact that it simply isn't worth it, plenty of people "live" there, they just do all their PvE in high sec. Whilst they sit in low sec and complain there aren't any targets.

Most players avoid low sec for PvE because it requires more effort, and once you factor in time spent scanning, fighting off other players etc. you actually make less per hour than you would in high sec. The sole exception to this is probably exploration, which can still be done relatively risk free. Although only the rated sites are worth running because the loot is exclusive to low sec.

What we don't need more of is you ~virtual PvP~ types, who fight for no reason and would prefer to see Eve turned into some kind of theme park MMO with segregated PvE and PvP.

Ruareve wrote:
I realize though you want better rewards for the PVE people that operate in low, so buff low rewards, it's a pittance of the income in the game and won't break anything.

Unless of course you buff it, and loads more people start moving out to the backwater low sec systems and begin farming. Then it becomes a problem and CCP have to step in again.

Do you not understand? CCP tried buffing a part of the game to compete with level fours in the past, they had to backtrack because of the damage it did to the economy. Level fours have simply set the bar too high, but for what it's worth I am not particularly bothered about nerfing them.

Whilst they should be nerfed, I understand it is hard for CCP to do. Once you have given players something it is nearly impossible to take it away without considerable backlash. But that isn't the issue, the issue is you proposing to give players even more risk free income. It's like taking the current state of the game and pouring petrol all over it.

CCP may as well rebrand to hellokitty online and be done with it.

Ruareve wrote:
High prices + low income = less spending = harder to lose ships = fewer fights = less PVP

My ideal is
moderate -high income + moderate -low prices = more spending = easier to lose ships = more fights = more PVP

I'm not going to low or null to make my ISKies so either it's high sec or I leave the game. Nerf high sec enough and the annoyance/frustration of earning ISK outweighs the fun of the game and then I have to ask what's the point of continuing to pay my subscription if it's not fun.

High prices + low income = cheaper ships used

Other than that oversight on your part, quite simply if you are unwilling risk your ship PvEing in low or null what gives you the right to earn ISK at a rate that makes you competitive in PvP with low or null sec players?

And if you don't PvE in low or null, what are you doing fighting in low or null anyway?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#94 - 2012-07-09 13:16:24 UTC
Lord Zim wrote:
Ruareve wrote:
High prices + low income = less spending = harder to lose ships = fewer fights = less PVP

Losses should matter. Deal with it.

Ruareve wrote:
My ideal is
moderate -high income + moderate -low prices = more spending = easier to lose ships = more fights = more PVP

And this'll create inflation, leading to the problem UO has where something costs a bajillion golds. CCP are trying to stop this from happening, and this is exactly the scenario which caused CCP to freak out and nerf the **** out of the anoms, because they were profitable enough that nullsec residents moved their L4 chars back into nullsec to run anoms.

Ruareve wrote:
I'm not going to low or null to make my ISKies so either it's high sec or I leave the game. Nerf high sec enough and the annoyance/frustration of earning ISK outweighs the fun of the game and then I have to ask what's the point of continuing to pay my subscription if it's not fun.

Then I'd say leave it, because the thing you want (L4s with high rewards for no risk whatsoever) is having a detrimental impact on other areas of the game, and experience shows that "fixing" that problem means the monetary inflation runs rampant, which is the very last thing you want in this game. The only other alternative I can think of is if CCP were to increase some of the ISK sinks to match the inlux of ISK into the economy which rebuffing the anoms would bring, which means that you pubbies'll whine even harder about "THE GUBMINT IS TURKING OUR ISKIES" (I wish you would stop using "iskies" :negative:).

Baron Deathicon wrote:
+1 to Ruareve for his insightful comments.

If only they'd been insightful, instead of just a longwinded way of saying "don't take my L4s away or I'll quit".

fuuuuuuuuuuu, beat me to it.

We need to start coordinating so only one of us has to reply to his long ass posts.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ruareve
Caldari Provisions
Caldari State
#95 - 2012-07-09 13:30:25 UTC  |  Edited by: Ruareve
This post will be short, I promise.

The reason I go "virtual" pvp is because it's fun. I don't want to live in low/null because it doesn't seem very fun. I guess I'm kinda weird for an EVE player in that I want the game to be fun.

I have a hard time believing the inflation argument because the game has infinite resources and the more ISK put into circulation the more people will buy and the more they will be willing to lose. I can't fathom how high prices in a game based on going out and losing the stuff you pay for is good.

As for flying smaller ships, it's tough to find a logistics ship much smaller than a Scimitar. I guess I could not fly logistics but why put the ships into the game in the first place if they are supposed to be too expensive to be used?

Finally, I like the part where I'm told to leave the game. You'd rather have the game to yourself with no one to fight than allow me to enjoy the game my way and come fight when I'm in the mood. On the one hand you complain there is no one in low sec to fight and on the other you want to get rid of someone who likes to fight in low every now and then, just not all the time.

Sounds like wanting to have your cake and eat it too.


Oh,
Quote:
If only they'd been insightful, instead of just a longwinded way of saying "don't take my L4s away or I'll quit".


I believe I stated I don't even fly lvl 4's anymore so take them away, it won't affect my desire to play the game one way or other.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Simi Kusoni
HelloKittyFanclub
#96 - 2012-07-09 13:40:20 UTC
Ruareve wrote:
This post will be short, I promise.

The reason I go "virtual" pvp is because it's fun. I don't want to live in low/null because it doesn't seem very fun. I guess I'm kinda weird for an EVE player in that I want the game to be fun.

I have a hard time believing the inflation argument because the game has infinite resources and the more ISK put into circulation the more people will buy and the more they will be willing to lose. I can't fathom how high prices in a game based on going out and losing the stuff you pay for is good.

It's bad because the idea of the game is that losses are meaningful, and it is a game about competition over limited resources. Infinite resources that are attained easily are not something that belong in Eve.

And inflation doesn't really have anything to do with people going out and losing ships, losing ships does not take that ISK out of circulation. If you want an explanation of concepts like inflation and mudflation a good one can be found here.

Ruareve wrote:
As for flying smaller ships, it's tough to find a logistics ship much smaller than a Scimitar. I guess I could not fly logistics but why put the ships into the game in the first place if they are supposed to be too expensive to be used?

Logistics ships are cheap and can be purchased easily with ISK earned in high security space, but even if they couldn't you could use spider tanking ships or T1 logistics.

Again though, this boils down to you wanting to remain competitive whilst not actually having to expend any effort to do so.

Ruareve wrote:
Finally, I like the part where I'm told to leave the game. You'd rather have the game to yourself with no one to fight than allow me to enjoy the game my way and come fight when I'm in the mood. On the one hand you complain there is no one in low sec to fight and on the other you want to get rid of someone who likes to fight in low every now and then, just not all the time.

Sounds like wanting to have your cake and eat it too.

That is because you fight for no reason, in a game about fighting for resources and empire building it simply makes no sense.

Quite simply if you want to come and mess with us for no reason, but don't want us to be able to mess with you, then you should be at a disadvantage.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lord Zim
Gallente Federation
#97 - 2012-07-09 14:08:46 UTC
Ruareve wrote:
I have a hard time believing the inflation argument because the game has infinite resources and the more ISK put into circulation the more people will buy and the more they will be willing to lose. I can't fathom how high prices in a game based on going out and losing the stuff you pay for is good.

If you don't understand the fact that there's both isk flowing INTO the game and OUT OF the game at the same time, and the effects it'll have when there's more ISK flowing into the game than out of it per capita, then I understand your confusion. In which case you should read up on it.

A good starting point is http://www.tentonhammer.com/eve-online/interviews/inferno-part-one, where he's talking about how ISK going into the economy from bounties are much higher than isk going out of the economy again. I'm sure others have lots of other links you can read, such as CCP Diagoras who has, I believe, tweeted tons of numbers.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

FireT
Venom Pointe Industries
#98 - 2012-07-09 14:33:01 UTC
As much as I would love to see them this entire discussion is mute because of one practical problem: we do not know the actual numbers here. And as long as CCP does not show them this discussion is the delusional dreams of the OP.
Sorry but its true. CCP already mentioned the level 5s in high sec were a bug. What you want is more ISK.

The problem is that we do not really know if moving level 5s into low sec did have the desired effect. And for that CCP would have to post some before and after statistics. (I did a search and could not find anything.)

So until we can prove that level 5s are still not used as much as level 4s in high sec this is pointless.

Would I personally love level 5s in high sec? Absolutely. I would drag all the new corp members through them to get them a quick and easy start to ISK, LP, standing, and corp fun.
BUT am I aware they would most likely become a solo ISK faucet for most other players: absolutely.
Nikk Narrel
Moonlit Bonsai
#99 - 2012-07-09 14:34:47 UTC
"The road to heck is paved with good intentions."
-Old Saying

First, a few points I saw coming close to being insightful:
Ruareve wrote:
Providing content for people that like to PVE in high sec in no way detracts from the people that go to low/null. The people that only PVE aren't going to go to low/null no matter how many benefits you toss that way. The people that might go to low/null if the design was more appealing can be lured there with better design, but trying to drive them away from something they enjoy will only result in driving them away permanently.

Make high fun for those that like it, make low/null fun for those who like that. In the end some of the high sec folks will cross over and both areas will see expansion.

At last, acceptance that people have different playstyles. Even the implied notion that no single playstyle is more valid than another.

I have played many games, and one detail I learned over time was that you cannot force people to adapt. Some will simply quit, and in many cases neither you nor the game is better off without them.
CCP certainly is not happy when they lose the income.

A considerable number of high sec players will never adapt or have genuine interest in PvP. To them, knowing that PvP is present is part of the back story. They have no interest in this part of the game.
Trying to lure them into low or null will always appear to them to be an attempt to ambush them.

Make high sec more dangerous? Yes, some will adapt to this and might even go elsewhere. Others will simply leave EVE.


And then, one I believe had good intentions:
Zan Shiro wrote:
the idea is to get people out of empire. High risk and/or high pita factor (dealing with unwanted cta's in the blob or safing up when roams are in the area, probing/d-scaning in wh's constantly) high payouts the reward.

This is why level 5 was moved. TAke one alt/friend/corpy in a tanky ship (the aggro tank basically....rattler a good choice) one damage dealer. Maybe a 3rd logi support. And......wipe the mission. Thats how empire lv 5's worked. The "hardest" part of level 5 was getting the mission. That required training inties and burning past low sec gate camps to get to agents. Or sb's to get off gates ninjya style.


The good intention quote I feel reflects Zan not stepping out of the box of his own personal experience.
He considers the problem with the tools he knows, and offers his solution.
I commend him for his opinion and trying to be helpful.
Sadly, I feel not everyone has the time or the friends available to do it his way. I would go so far as to say a great many do not.
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#100 - 2012-07-09 14:47:29 UTC
No, one-thousand times no! The last thing the EVE economy needs is more isk creating inflation. Ships are already expensive enough without destroying the value of the ISK by turning on a huge isk faucet. I don't want to see mudflation either because all these mission runners have stockpiles of what used to be expensive ships. Ships need to die to keep the EVE economy healthy, and high-sec mission runners don't lose those ships.
Furthermore OP, you can NOT play EVE Online and 'opt out of PvP'. Even if you have no desire to participate in ship vs ship combat with other players, you still participate in PvP every time you log on. Anytime you buy or sell something on the market that is PvP, any time you mine an asteroid that is PvP (limited amount of roids, competition among miners), etc.

If you want to run lvl 5's go run some lvl 5s, they are already in the game. Low sec has no bubbles, it's real easy to travel through low sec with warpcore stablizers. You can run lvl 5's without having to fight player controlled ships. You just need to learn how to watch out for hostile enemies, and have an escape plan. You complain missions are too easy, well that adds an extra element to it. Quit being so risk adverse, it's not a huge deal if you lose a ship. You can't pay rent with ISK, its a game go out and have fun. Worrying so much about losing a ship in a game that you refuse to play the game is just plain silly.