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Player Features and Ideas Discussion

 
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Bring back L5 missions to high-sec, please!

Author
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#41 - 2012-07-07 23:41:58 UTC
Ishtanchuk Fazmarai wrote:
Emperor Salazar wrote:
Or you can stop worrying about losing internet spaceship pixels.


Have you ever played (and paid!) a game for 2 months to get a bunch of spaceship pixels?

Talk about what you know.


Waaaaaaaaaaaaaaaaaah my spaceship went sploded and I wasted all that moneyyyyyyyyyyyyyyyyyyyy

Get out bro.
Simi Kusoni
HelloKittyFanclub
#42 - 2012-07-08 00:08:05 UTC
Ishtanchuk Fazmarai wrote:
Emperor Salazar wrote:
Or you can stop worrying about losing internet spaceship pixels.


Have you ever played (and paid!) a game for 2 months to get a bunch of spaceship pixels?

Talk about what you know.

Sure, it took me 6 months to buy my super cap, super toon and holding toon.

What about it? Oh, you thought you were the only one that has to pay for ships?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#43 - 2012-07-08 00:10:02 UTC
Baron Deathicon wrote:
All of you complaining about my original post don't get what I am saying...

  • I am not worried about losing ships.
  • I don't care if the reward is equivalent to Level 4 missions.
  • I don't always want to PvP when I run missions.
  • I have nothing against PvP.
  • I do not believe Level 5 missions where broken when they were available to high-sec.


All I want is the ability to be able to run them where I want, ffs. Stop arguing about risk versus reward, or losing ships, and all that stuff. All I am interested in, is the subject of my original post. kthxbye

If you read our posts we are well aware of what you want, the point being that introducing level fives into high sec at the same isk/hour as level fours simply wouldn't work. And nerfing level fours and then replacing them with level 5s also wouldn't work.

Why? Because all the high sec care bears would cry and whine either way, either about how they deserve more for running level 5s or about how they can only bot run level fours and don't want them nerfed.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Corina Jarr
en Welle Shipping Inc.
#44 - 2012-07-08 00:22:14 UTC
Simi Kusoni wrote:
Baron Deathicon wrote:
All of you complaining about my original post don't get what I am saying...

  • I am not worried about losing ships.
  • I don't care if the reward is equivalent to Level 4 missions.
  • I don't always want to PvP when I run missions.
  • I have nothing against PvP.
  • I do not believe Level 5 missions where broken when they were available to high-sec.


All I want is the ability to be able to run them where I want, ffs. Stop arguing about risk versus reward, or losing ships, and all that stuff. All I am interested in, is the subject of my original post. kthxbye

If you read our posts we are well aware of what you want, the point being that introducing level fives into high sec at the same isk/hour as level fours simply wouldn't work. And nerfing level fours and then replacing them with level 5s also wouldn't work.

Why? Because all the high sec care bears would cry and whine either way, either about how they deserve more for running level 5s or about how they can only bot run level fours and don't want them nerfed.

Who cares about stupid whiny high sec bears. Lvl 5 style missions with 4 income would be awesome, at least for a while, for those of us who aren't morons and like missions (conceptually).
Simi Kusoni
HelloKittyFanclub
#45 - 2012-07-08 00:48:35 UTC
Corina Jarr wrote:
Who cares about stupid whiny high sec bears. Lvl 5 style missions with 4 income would be awesome, at least for a while, for those of us who aren't morons and like missions (conceptually).

If you aren't morons run level 5s in low sec.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

sabre906
The Scope
Gallente Federation
#46 - 2012-07-08 01:11:50 UTC
Simi Kusoni wrote:
Corina Jarr wrote:
Who cares about stupid whiny high sec bears. Lvl 5 style missions with 4 income would be awesome, at least for a while, for those of us who aren't morons and like missions (conceptually).

If you aren't morons run level 5s in low sec.


You got that backwards. Only morons would fly big fat passive carebear boat to get stuck to mission site for hours at a time in lowsec.Lol

Lvl5s are inherently unsuitable for lowsec. FW missions are the ones designed with lowsec in mind.
Baron Deathicon
Outerspace Vanguard
#47 - 2012-07-08 01:22:36 UTC
sabre906 wrote:

You got that backwards. Only morons would fly big fat passive carebear boat to get stuck to mission site for hours at a time in lowsec.Lol

Lvl5s are inherently unsuitable for lowsec. FW missions are the ones designed with lowsec in mind.


Yup, that's what I thought too.
Baron Deathicon
Outerspace Vanguard
#48 - 2012-07-08 01:24:15 UTC
Corina Jarr wrote:

Who cares about stupid whiny high sec bears. Lvl 5 style missions with 4 income would be awesome, at least for a while, for those of us who aren't morons and like missions (conceptually).


You got it bro, at last someone that understand my thoughts. +1
Simi Kusoni
HelloKittyFanclub
#49 - 2012-07-08 01:29:00 UTC
sabre906 wrote:
Simi Kusoni wrote:
Corina Jarr wrote:
Who cares about stupid whiny high sec bears. Lvl 5 style missions with 4 income would be awesome, at least for a while, for those of us who aren't morons and like missions (conceptually).

If you aren't morons run level 5s in low sec.


You got that backwards. Only morons would fly big fat passive carebear boat to get stuck to mission site for hours at a time in lowsec.Lol

Lvl5s are inherently unsuitable for lowsec. FW missions are the ones designed with lowsec in mind.

Odd, because I can run level 5s just fine. In fact I haven't lost a PvE ship since ~2008, despite never PvEing in high sec.

Especially odd given that I see other people running level 5s. Crazy that.

Maybe, just maybe, my point is valid and that anyone who isn't a moron is capable of operating safely in low sec? Probably worth considering.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Corina Jarr
en Welle Shipping Inc.
#50 - 2012-07-08 03:27:44 UTC
Simi Kusoni wrote:
Corina Jarr wrote:
Who cares about stupid whiny high sec bears. Lvl 5 style missions with 4 income would be awesome, at least for a while, for those of us who aren't morons and like missions (conceptually).

If you aren't morons run level 5s in low sec.

I do, though its hard because not all of my corp are willing to risk their more expensive boats in low. But thats life.

I'm personally all for the increase in mission difficulty overall. Well, for some at least. A little more variance would be nice. And less cannon fodder, more tough ships.
Baron Deathicon
Outerspace Vanguard
#51 - 2012-07-08 03:47:28 UTC
Let's face it, no one has anything to lose with this, while some of us could have a bit more fun.
Nexus Day
Lustrevik Trade and Travel Bureau
#52 - 2012-07-08 05:34:13 UTC
Some questions.

Why do people tell other people to leave the game? Are they against population growth?

What do you think the ratio of hi-sec solo players paying subs is to lo-sec alliance players paying subs? If I am correct paying subscriptions keep this game growing.

Are 5 people running around in an alliance gang podding solo players taking on anymore risk than some PvE solo running an L2 in a Machariel? Hell, are 5 people in a gang in lo-sec running missions taking on anymore risk than a solo PvE mission runner in hi-sec?

If you live and play in lo-sec and no-sec why do you care so much about what goes on in hi-sec?

If this is truly a sandbox game can you really cheat the game? I mean if anything goes doesn't botting fall under that umbrella?

If you have a hard-on for PvP then why do you care what goes on in PvE? Is it the economy? If so doesn't the economy rely on PvE activities? And what does that say about EVE's viability if it was really a PvP game?

I'm just thinking that there is plenty of space for everyone to do what they want without worrying about what other people are doing. L5's in hi-sec? Who cares as long as people keep churning out resources for me to turn into shinies to fly around. And if they pay a sub while doing it that's a bonus as it means I will continue to have a game to play.
Ruareve
Caldari Provisions
Caldari State
#53 - 2012-07-08 07:10:54 UTC
I'd like to see 5's in high sec as well, I'd like the challenge, but I also can't see running them for long if they pay the same as lvl 4's. Take on more risk with tougher mission then there should be a higher reward. Before people go crazy though (too late I bet someone already hit reply) let me also clarify the reward should be less than low sec 5's.

So if lvl 4's average 30mil per mission and lo 5's average 60mil per mission then have hi 5's give 45mil per mission. Sometimes you could run a string of 4's and get a better payout, other times you just run the 5's for a change of pace. Lo is still better but the change would provide more options.

Oh, hi 5's payouts should primarily be from bounties, not large LP rewards.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Ishtanchuk Fazmarai
#54 - 2012-07-08 09:46:37 UTC
Ruareve wrote:
I'd like to see 5's in high sec as well, I'd like the challenge, but I also can't see running them for long if they pay the same as lvl 4's. Take on more risk with tougher mission then there should be a higher reward. Before people go crazy though (too late I bet someone already hit reply) let me also clarify the reward should be less than low sec 5's.

So if lvl 4's average 30mil per mission and lo 5's average 60mil per mission then have hi 5's give 45mil per mission. Sometimes you could run a string of 4's and get a better payout, other times you just run the 5's for a change of pace. Lo is still better but the change would provide more options.

Oh, hi 5's payouts should primarily be from bounties, not large LP rewards.


Buying that, the payout differential should come from NPC toughness aka bounties, people wanitng juicy LP or better status should still go lowsec. That would make sense for people running missions to pay for their other activities, less grinding, more monies.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Viceran Phaedra
Instar Heavy Industries
#55 - 2012-07-08 10:05:54 UTC  |  Edited by: Viceran Phaedra
OP is asking for more variety in his NPC-bashing mission fun. This thread only started being about 'risk vs reward' and ISK when butthurt forum heroes took it upon themselves to make it an issue.

Personally, I enjoy pushing my ship to the limits of efficiency and seeing how effective I can be at mission-running, and I enjoy the scenarios (destroy/rescue etc) and fighting against different factions. The ISK I make is a byproduct of this, that, over time, allows me to further enhance my ship's mission-running capabilities. This, I enjoy, and forms a large part of my sandbox time.

I also don't want to have to start all over again if I can avoid it, by losing said ship (and mods I've worked hard for) to some gypsy f*ckwit l33t low sec pilot who thinks that a pretend killmail for a pretend pixelship actually makes him special. Some of us would very much like to enjoy variety in our challenge (against more than just Sansha's, thanks Incursions) without having to deal with the scum of the world. Cry all you want, but the sandbox helps us to do this via the threat of CONCORD. We're just asking for more of a challenge in missions. More WORK, not REWARD.

TL; DR - More variety and challenge in missions, who cares about the reward (some people can't see past the words 'level 5')...

+1 OP

[edit: spell-os]

Chief Executive Officer

Instar Heavy Industries

M Blanc
The Scope
Gallente Federation
#56 - 2012-07-08 10:43:40 UTC
Viceran Phaedra wrote:
OP is asking for more variety in his NPC-bashing mission fun. This thread only started being about 'risk vs reward' and ISK when butthurt forum heroes took it upon themselves to make it an issue.

Personally, I enjoy pushing my ship to the limits of efficiency and seeing how effective I can be at mission-running, and I enjoy the scenarios (destroy/rescue etc) and fighting against different factions. The ISK I make is a byproduct of this, that, over time, allows me to further enhance my ship's mission-running capabilities. This, I enjoy, and forms a large part of my sandbox time.

I also don't want to have to start all over again if I can avoid it, by losing said ship (and mods I've worked hard for) to some gypsy f*ckwit l33t low sec pilot who thinks that a pretend killmail for a pretend pixelship actually makes him special. Some of us would very much like to enjoy variety in our challenge (against more than just Sansha's, thanks Incursions) without having to deal with the scum of the world. Cry all you want, but the sandbox helps us to do this via the threat of CONCORD. We're just asking for more of a challenge in missions. More WORK, not REWARD.

TL; DR - More variety and challenge in missions, who cares about the reward (some people can't see past the words 'level 5')...

+1 OP

[edit: spell-os]

Well, if you want highsec L5s that pay out 1 ISK and 1 LP each, I guess that'd be fine.
Mole Guy
Bob's Bait and Tackle
#57 - 2012-07-08 11:22:29 UTC
not enough risk in high sec?

hmm, tell that to the mom we pop while running incursions. damn tough mission.

i never got to run lev 5 in high sec, or any to be honest. but incursions r tough and i lived in a class 5 worm hole..they were pretty tough.

i might look into these....

point of the reply is if we have super carriers in high sec, we have plenty of danger. and why can they bring their mom into high sec and we cant bring our?

new idea..sansha cyno generator-
allows cyno's in high sec.....
just kidden....
Ishtanchuk Fazmarai
#58 - 2012-07-08 11:23:05 UTC
Viceran Phaedra wrote:
(...)

Personally, I enjoy pushing my ship to the limits of efficiency and seeing how effective I can be at mission-running, and I enjoy the scenarios (destroy/rescue etc) and fighting against different factions. The ISK I make is a byproduct of this, that, over time, allows me to further enhance my ship's mission-running capabilities. This, I enjoy, and forms a large part of my sandbox time.

I also don't want to have to start all over again if I can avoid it, by losing said ship (and mods I've worked hard for) to some gypsy f*ckwit l33t low sec pilot who thinks that a pretend killmail for a pretend pixelship actually makes him special. (...)


You summarized what kept me going for some 2 years. But I can't convince myself to go for a multi-billion pimpmobile... I've written in fire into my mind the words of a guy who lost a 7 billion Paladin in 30 seconds. Ugh

Roses are red / Violets are blue / I am an Alpha / And so it's you

Viceran Phaedra
Instar Heavy Industries
#59 - 2012-07-08 12:54:21 UTC  |  Edited by: Viceran Phaedra
M Blanc wrote:
Well, if you want highsec L5s that pay out 1 ISK and 1 LP each, I guess that'd be fine.



EVE is a smart people game. Try not to say dumb things.

Chief Executive Officer

Instar Heavy Industries

Simi Kusoni
HelloKittyFanclub
#60 - 2012-07-08 14:22:58 UTC
Corina Jarr wrote:
I'm personally all for the increase in mission difficulty overall. Well, for some at least. A little more variance would be nice. And less cannon fodder, more tough ships.

Simply making NPCs tougher would be a better solution, currently NPCs are a bit of a joke. But then again, that is mainly because people are running level fours, which appear to be designed for relative newbies, in pimp fit T3s and marauders.

It is difficult to balance level fours around the idiots botting them in pimp ships without hurting every genuine new player's experience of the game.

Nexus Day wrote:
Some questions.

Why do people tell other people to leave the game? Are they against population growth?

What do you think the ratio of hi-sec solo players paying subs is to lo-sec alliance players paying subs? If I am correct paying subscriptions keep this game growing.

You know, I always find it interesting when I see people play the "us high sec players outnumber you" card.

Have you ever seen Eve's player distribution by character SP? Most of you guys in high sec don't even have 5m SP, so you aren't exactly long term customers. Either that or most of you are alts.

Nexus Day wrote:
Are 5 people running around in an alliance gang podding solo players taking on anymore risk than some PvE solo running an L2 in a Machariel? Hell, are 5 people in a gang in lo-sec running missions taking on anymore risk than a solo PvE mission runner in hi-sec?

That is exactly what we do in our spare time, run around podding solo players for lulz.

You do of course realise that some of us play this game for the challenge right? And that being able to earn large amounts of ISK in high security space completely nullifies that challenge, right?

Nexus Day wrote:
If you live and play in lo-sec and no-sec why do you care so much about what goes on in hi-sec?

If this is truly a sandbox game can you really cheat the game? I mean if anything goes doesn't botting fall under that umbrella?

If you have a hard-on for PvP then why do you care what goes on in PvE? Is it the economy? If so doesn't the economy rely on PvE activities? And what does that say about EVE's viability if it was really a PvP game?

I'm just thinking that there is plenty of space for everyone to do what they want without worrying about what other people are doing. L5's in hi-sec? Who cares as long as people keep churning out resources for me to turn into shinies to fly around. And if they pay a sub while doing it that's a bonus as it means I will continue to have a game to play.

Newsflash: The economy relies on PvP.

And your post seems to insinuate that mudlfation is good, it is not. Cheap and easily replaceable ships is not desirable in a computer game built around the concept of meaningful loss.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]