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EVE Alliance Tournament Discussion

 
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Remove allowing Ancillary

Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#1 - 2012-07-01 17:30:19 UTC
For tourney, the ancillary pretty much makes it all minmatar with the minmi bc shield booster bonus. and with the short tourney lengths, the ancillary's weakness of cap usage won't really have a point. Merlin of course since it has the ancillary usage combined with shield resist as well.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Zastrow
Caldari Provisions
Caldari State
#2 - 2012-07-01 17:31:50 UTC
I don't anticipate it to be as much of a problem in the 12v12 rounds. There will be a lot more dps on the field that can burn right through any kind of active tanking at that point
Tiberius Patterson
The IXth Legion
#3 - 2012-07-01 18:12:24 UTC
Zastrow wrote:
I don't anticipate it to be as much of a problem in the 12v12 rounds. There will be a lot more dps on the field that can burn right through any kind of active tanking at that point

Agree with Zastrow. I think in the 6v6 matches, it gives much needed support and stability to any fleet and augments the logi on the field.
Misanth
RABBLE RABBLE RABBLE
#4 - 2012-07-01 18:20:16 UTC
Couple of years ago, when stealthbombers were changed from Cruises to Torps, and revamped bombs, everyone spammed them. Some year earlier everyone copied the PL setup with damping-sentry-Ishtars. Pirate ships had a big influx one year after they were looked at, etc.

TL;DR it's the FotM atm, and it already has obvious easy counters. It's "worse" in this limited format (emphasis on limited) that logistics and ewar is allowed, but that's a separate subject for discussion.

AFK-cloaking in a system near you.

Faffywaffy
Fremen Sietch
Evasive Maneuvering.
#5 - 2012-07-01 18:22:57 UTC  |  Edited by: Faffywaffy
It may not be as big of a problem in 12v12 as in 6v6 (which I have warned about over a month ago), but it is still a significant advantage to shield setups, which are already slightly better for various reasons.

There may be not as many all-ASB-no-logi setups in 12v12, but there is almost no reason to not fit an ASB in addition to a logi. The amount of DPS you need to apply to, say, an ASB-Sleipnir repped by a scimi so that it tanks less EHP before exploding than a buffer fit Sleipnir is not in the realm of reasonable. You only need to get 5-6 ASB activations to top the EHP of a regular buffer sleipnir.

Also, in 12v12, it is possible to arrange cap-chains (like one we saw in AT8, I believe) so that the ASB can be run from cap, and no ships can be killed.

I implore CCP to ban the ASB from 12v12 matches (and strongly consider nerfing it on TQ).
Markus Reese
Deep Core Mining Inc.
Caldari State
#6 - 2012-07-01 19:04:30 UTC
Good points, also about the dps in the 12v12, but the main point I am refering to is that the ancillary is "free" repping and is a clear advantage over armor tank in both stronger defence for the logistics and the no cost for the first bit. The power of it and that it doesnt use any cap I just think relegates the tourney to be clearly a shield based fleets. Even in the 12v12, armor fleets will be a pretty big disadvantage unless ewar fit. Also with like faffy said, the cap changes.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Gobbins
Pandemic Horde Hld.
Pandemic Horde
#7 - 2012-07-01 19:13:08 UTC
Faffywaffy wrote:
It may not be as big of a problem in 12v12 as in 6v6 (which I have warned about over a month ago), but it is still a significant advantage to shield setups, which are already slightly better for various reasons.

There may be not as many all-ASB-no-logi setups in 12v12, but there is almost no reason to not fit an ASB in addition to a logi. The amount of DPS you need to apply to, say, an ASB-Sleipnir repped by a scimi so that it tanks less EHP before exploding than a buffer fit Sleipnir is not in the realm of reasonable. You only need to get 5-6 ASB activations to top the EHP of a regular buffer sleipnir.

Also, in 12v12, it is possible to arrange cap-chains (like one we saw in AT8, I believe) so that the ASB can be run from cap, and no ships can be killed.

I implore CCP to ban the ASB from 12v12 matches (and strongly consider nerfing it on TQ).


so the good pilots of darkside really did leave
Patrakele
Sebiestor Tribe
Minmatar Republic
#8 - 2012-07-01 20:09:12 UTC
I hope so. Currently it's not as entertaining to watch as I'd expected it to be....
Grath Telkin
Amok.
Goonswarm Federation
#9 - 2012-07-01 21:21:03 UTC
Faffywaffy wrote:


I implore CCP to ban the ASB from 12v12 matches (and strongly consider nerfing it on TQ).



BAAAAAAAAAAAAW we can't think around it so nerf it.


Man, weak sause faffy, very weak.


You're an idiot, anything that makes solo small gangs stronger should stay in the game, you're absolutely off the farm if you think its overpowered. It makes smaller gang engagements better and at the same time doesn't scale well to fleet warfare, its actually the perfect addition

Did you know Darkside has literally cried over just about everything in this tourney?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

B'reanna
Viziam
Amarr Empire
#10 - 2012-07-01 22:16:30 UTC
i have no qualms with the asb in 12 man or 6 man. atlest since dual asb were banned.
Faffywaffy
Fremen Sietch
Evasive Maneuvering.
#11 - 2012-07-01 22:19:55 UTC
The ASB does improve solo and small gang warfare, which is definitely a good thing. What isn't good is that armor ships have not received anything remotely as useful. I would definitely support some kind of armor-buff-for-small-gangs in lieu of nerfing the ASB. As this obviously can't be done in time for the 12v12 ATX matches, my recommendation is to ban the use of ASBs.

P.S. I'm not a veteran forum warrior; are PL always incapable of civil discussion, or is it just their reaction to me?
Grath Telkin
Amok.
Goonswarm Federation
#12 - 2012-07-01 22:34:04 UTC
Faffywaffy wrote:


P.S. I'm not a veteran forum warrior; are PL always incapable of civil discussion, or is it just their reaction to me?


No I'm actually just a jerk (no bullshit).

Seriously though, we knew weeks ahead of time these were coming, and going to be prominent, the actual goal of this years tournament should have been from jump, to figure out how to work around the ASB.

I LOVE that it made no logistics fits possible this year, its a nice balance between the year you couldnt have logis and all the other years when you could, it allows some set ups to shine harder than they might have before, while still having the glaring weaknesses that the fueld booster tanks have.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Markus Reese
Deep Core Mining Inc.
Caldari State
#13 - 2012-07-02 10:23:02 UTC  |  Edited by: Markus Reese
Hit the nail on the head there snig. The workaround. The real strategy to beat it I have trouble seeing. If you run shield, fit the ancillary. Here is how I break it down and how it really makes it a difficult fit into promoting diverse fits in ATX, at least for the 6 man

The main thing, is that being local, it cannot be jammed. You have about 10 cycles or 40 seconds (just guestimates since don't have the numbers handy) of powerful active rep. The disadvantage really is only the cpu and pg used for that bit since while charges, it does not use cap.

For the logi, an ancillary, at least in the short term does more than the old logi drone swarms, but cannot be smartbombed. need to overwhelm with dps. DPS that favors the shield ships. That bit of charging would do more than any passive tank would. Ergo any dps setup would run this. Sliep and minmatar the logical choice with their booster bonus. Might see caldari for resistance, but dps is king so probably will have to wait and see.

Anybody using armor, will not be able to slug it out, No damage mods. They will rely on ewar and just heavy buffer to try and hold out til they drain the cap charges and break whatever shield logistic. For the 6 man, pretty tough, but in the 12 man, large ewar fleets might do alot better. Hopefully more function from the Talos and it's damage output. Of course in the end, that is the ancillary's weakness is the lack of buffer. An armor fleet would be able to more easily mess up the logistics ships and bleed past the ASB.

Well, will have to see. The module is pretty effective early game, but to me it appears to be a matter of survival. In these 6 man fleets at the moment, the damage just is too low on non ASB fleets to cause damage before their team takes losses. In the 12 man, I am waiting to see how well the good bomber squads might fare. Without traditional buffer tank, that might end up being the big weakness, an initial alpha damage spread.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.