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Two serious questions for the "Highsec Carebear"

Author
Pipa Porto
#761 - 2012-07-07 19:06:39 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Risk vs. reward is unbalanced in hisec.

Suicide gankers should get huge rewards from suicide ganking. For example currently ganking tanked exhumers require gankers to take way too big risk to gank tanked exhumer. Should help gankers who like to gank exhumers.
Something like:
100 mil / exhumer.
25 mil / untanked T1 industrial.
1 bil / freighter.
etc.


Sure. Start paying those bounties. Nothing's stopping you.

But I'm not sure what your point is.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#762 - 2012-07-07 19:13:41 UTC
Pipa Porto wrote:
Sure. Start paying those bounties. Nothing's stopping you.

But I'm not sure what your point is.


No, CCP should implement that system.

It's to help gankers gank more ships. This is pure PvP game after all.
Pipa Porto
#763 - 2012-07-07 19:15:43 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
Sure. Start paying those bounties. Nothing's stopping you.

But I'm not sure what your point is.


No, CCP should implement that system.

It's to help gankers gank more ships. This is pure PvP game after all.


So, you're saying that you like putting strawmen up in front of the windmills you tilt at. Gotcha.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#764 - 2012-07-07 19:17:45 UTC
Pipa Porto wrote:
So, you're saying that you like putting strawmen up in front of the windmills you tilt at. Gotcha.


Are you saying that system would be bad for gankers?
Pipa Porto
#765 - 2012-07-07 19:31:29 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Pipa Porto wrote:
So, you're saying that you like putting strawmen up in front of the windmills you tilt at. Gotcha.


Are you saying that system would be bad for gankers?


Nope. But it would be a silly system, and I'm curious what trap you're trying to set with it.

(Oh, and if you want that system, join FW)

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#766 - 2012-07-07 19:34:15 UTC
Pipa Porto wrote:
Nope. But it would be a silly system, and I'm curious what trap you're trying to set with it.


Especially for gankers it would be great system.

No trap. You're forgeting this is PvP game.
Pipa Porto
#767 - 2012-07-07 20:12:49 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Pipa Porto wrote:
Nope. But it would be a silly system, and I'm curious what trap you're trying to set with it.


Especially for gankers it would be great system.

No trap. You're forgeting this is PvP game.


It would be a terrible system for the game. A massive new isk faucet causing rampant inflation would be stupid.

It would't be worse for gankers than anyone else, sure.

I still don't get why you're proposing NPCs wade chest deep into the market again.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#768 - 2012-07-07 20:27:24 UTC
Pipa Porto wrote:
It would be a terrible system for the game. A massive new isk faucet causing rampant inflation would be stupid.

It would't be worse for gankers than anyone else, sure.

I still don't get why you're proposing NPCs wade chest deep into the market again.


More rewards for PvPers = good for economy.
Pipa Porto
#769 - 2012-07-07 20:29:32 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
It would be a terrible system for the game. A massive new isk faucet causing rampant inflation would be stupid.

It would't be worse for gankers than anyone else, sure.

I still don't get why you're proposing NPCs wade chest deep into the market again.


More rewards for PvPers = good for economy.



Not always, and if you want to continue discussion on this new idea, you should make an F&I thread, or quickly make this discussion relevant to the topic at hand.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#770 - 2012-07-07 20:31:24 UTC
Pipa Porto wrote:
or quickly make this discussion relevant to the topic at hand.


Risk vs reward in hisec is unbalanced. Especially for gankers.
Pipa Porto
#771 - 2012-07-07 20:46:12 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
or quickly make this discussion relevant to the topic at hand.


Risk vs reward in hisec is unbalanced. Especially for gankers.


Ok, why do you think that?

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#772 - 2012-07-07 20:48:49 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
Ok, why do you think that?


You have been preaching about it in this thread already.

Reward is too small for some gankers to take out tanked ships.
Soundwave Plays Diablo
Doomheim
#773 - 2012-07-07 20:52:51 UTC
Quote:
You don't need to be intentionally doing so to end up doing so.

You are going after the easy ones because the smart ones (that are hard to gank) are likely to be gone by the time you're ready to shoot them, since you give advanced warning by drawing CONCORD.


Who said I call concord before I passive scan? Who said I stay in the system with GCC?

The smart ones are in covetors.
Pipa Porto
#774 - 2012-07-07 20:55:54 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
Ok, why do you think that?


You have been preaching about it in this thread already.

Reward is too small for some gankers to take out tanked ships.


That is true. Where do I say that that is a problem or unbalanced?

Miners can tank their ships to avoid ganks. They can be active to avoid ganks. Or they can do neither and get ganked for profit.
That's all just fine.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#775 - 2012-07-07 21:00:51 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
That is true. Where do I say that that is a problem or unbalanced?

Miners can tank their ships to avoid ganks. They can be active to avoid ganks. Or they can do neither and get ganked for profit.
That's all just fine.


That means increased risk for ganker. As a ganker you should know that currently there's no way to decrease risk so that it matches rewards or increase rewards to match increased risk.

This will be bad after mining barges and exhumers get changed. Fewer easy targets for PvPers = bad for economy.
Pipa Porto
#776 - 2012-07-07 21:06:31 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
That is true. Where do I say that that is a problem or unbalanced?

Miners can tank their ships to avoid ganks. They can be active to avoid ganks. Or they can do neither and get ganked for profit.
That's all just fine.


That means increased risk for ganker. As a ganker you should know that currently there's no way decrease that risk so that it matches rewards or increase rewards to match increased risk.

This will be bad after mining barges and exhumers get changed. Fewer easy targets for PvPers = bad for economy.


Nope, the mining barge change won't change anything.

Miners who want high yield or large cargo bays will be able to be ganked profitably.
Miners who bother to tank their mining ships will not.


The only difference is that you'll now know which miners are which through D-Scan rather than having to ship scan them.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#777 - 2012-07-07 21:14:13 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
Nope, the mining barge change won't change anything.

Miners who want high yield or large cargo bays will be able to be ganked profitably.
Miners who bother to tank their mining ships will not.


The only difference is that you'll now know which miners are which through D-Scan rather than having to ship scan them.


Really? They plan to remove tank from Hulk? Guess that system won't be needed then if 400M ship can be alpha'd with one Tornado or destroyed with one Catalyst for profit.
Pipa Porto
#778 - 2012-07-07 21:23:27 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Pipa Porto wrote:
Nope, the mining barge change won't change anything.

Miners who want high yield or large cargo bays will be able to be ganked profitably.
Miners who bother to tank their mining ships will not.


The only difference is that you'll now know which miners are which through D-Scan rather than having to ship scan them.


Really? They plan to remove tank from Hulk? Guess that system won't be needed then if 400M ship can be alpha'd with one Tornado or destroyed with one Catalyst for profit.


Where did I say you wouldn't be able to tank the Hulk? Or that the Hulk would be changed at all? (it might be, but I certainly don't know)

Assuming the Hulk is unchanged, I would guess that the new Skiff (fit with however many MLUs it can fit) will mine better than a max tanked Hulk while being tankier, so mining in a Max Tanked Hulk would be silly because the Procurer will have a better yield and a better tank. (If that's not true, then the Procurer/Skiff won't really have a role)

The role of the Tanked Hulk can be usurped without any changes to the Hulk.

And yeah, untanked mining ships can be ganked for profit. Whoopdee doo. We'll just be saying "L84RN 2 Procurer" instead of "L84RN 2 Tank."

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#779 - 2012-07-07 21:30:18 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
Where did I say you wouldn't be able to tank the Hulk? Or that the Hulk would be changed at all? (it might be, but I certainly don't know)


No free slots for any modules?

Only for those modules that come with ship (and will be required to build that ship):
3x ORE Strip Miner
1x ORE Survey Scanner
3x ORE Mining Laser Upgrade
2x Large Drone Mining Augmentor II

And as always ORE modules can be only received from ORE's LP store.

And of course everything drops when ship is destroyed.
Pipa Porto
#780 - 2012-07-07 21:36:48 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
Where did I say you wouldn't be able to tank the Hulk? Or that the Hulk would be changed at all? (it might be, but I certainly don't know)


No free slots for any modules?

Only for those modules that come with ship (and will be required to build that ship):
3x ORE Strip Miner
1x ORE Survey Scanner
3x ORE Mining Laser Upgrade
2x Large Drone Mining Augmentor II

And as always ORE modules can be only received from ORE's LP store.

And of course everything drops when ship is destroyed.


What are you talking about?

EvE: Everyone vs Everyone

-RubyPorto