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Two serious questions for the "Highsec Carebear"

Author
Andoria Thara
Fallen Avatars
#481 - 2012-07-02 18:53:05 UTC
Thor Kerrigan wrote:

What, in your opinion, is a proper counter to your "safer PVE" if not suicide ganking or wardeccing.


Increased difficulty on missions, improved AI on mission NPCs. Give them sleeper AI at least, so they switch targets.

Highsec dwellers need to have some sort of risk, and take losses now and then, otherwise they just end up sitting on a mountain of ISK, from the steady income with no loss.
Ruareve
Caldari Provisions
Caldari State
#482 - 2012-07-02 18:53:28 UTC
Thor Kerrigan wrote:
I believe the hulk vs suicide ganker topic has been hammered out. Let's keep it to the OP topic please. What I am essentially asking highsec dwellers is :

What, in your opinion, is a proper counter to your "safer PVE" if not suicide ganking or wardeccing.

It easy to call something overpowered or not fair, but what is your idea of fair then? There are many activities in EVE and "getting your killmails" is not the only way to counter something.

I think 100% safety in highsec is not fair while you can still keep supplying isk and items into the economy. It would make highsec income grossly overpowered in regards to other sec regions.



Even if the threat of PVP was removed highsec wouldn't be 100% safe. NPC's do kill ships every day.

I had a response back on page 15 or 16 that talked about an alternative to the theory of no PVP in highsec. Basically my thought was to have PVE require PVP fittings thus reducing the one sided favoritism towards PVP gankers.

One of your problems though is you are breaking the game down into income areas and not considering the other options that could be used to encourage people to try low and null. Right now there is no good reason to go to low sec unless you want to PVP because of the way low is designed. Make low easier for small groups to access, setup areas, defend, and be productive. Low should be like the training ground for null, not a place where only pirates can make a living by preying on others.

Saying a "safe" highsec provides too much income is silly though because you don't know how people use their income. So what if someone can make 500mil isk over two weeks running lvl 4's without the threat of someone ganking him. He'll take that 500 and save some of it, maybe spend some on a plex, or use it to buy more ships. How is allowing that player to enjoy the game the way he prefers detrimental to anyone else?

I saw the argument that someone mining lowers the value of someone else's ore but the truth is you don't need to blow up the miner to increase the value of your ore. You just need to out mine him and find a good market for your ore. Both players can mine in peace and the only conflict occurs at the market table. How does allowing someone to enjoy mining hurt the game?

The thing getting overlooked is the likelihood of someone who PVE's to one day try out PVP. A percentage of the people trying out PVP will enjoy it and make it a regular part of their play. Some of those people will move into low or null and become part of the more hardcore aspect of the game. However if you try to force the PVE player into conforming to an all or nothing PVP style there is a good chunk of players that will just leave thus reducing the overall PVP population.

Why is it so important to think of EVE as a PVP only game? It's not. WoT is a PVP only game. EVE has far too many other activities besides PVP to categorize as some kind of hardcore frag fest. The truth is the most hardcore aspect of EVE is the fact you don't get your ship back once it's exploded. Everything else is the same basic things you see in pretty much every other MMO out there that has both PVE and PVP areas. The sooner the PVP only community and the dev's realize they aren't all that special the sooner the game can be made more appealing to the masses bringing more life to all aspects of the game.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Andoria Thara
Fallen Avatars
#483 - 2012-07-02 18:58:48 UTC
Ruareve wrote:
I saw the argument that someone mining lowers the value of someone else's ore but the truth is you don't need to blow up the miner to increase the value of your ore. You just need to out mine him and find a good market for your ore. Both players can mine in peace and the only conflict occurs at the market table. How does allowing someone to enjoy mining hurt the game?


Off topic, but:

I'm pretty sure you can see the effect of less highsec mineral's being dumped into the market by looking at the recent prices.

Scordite is now more valuable than Crokite or Bistot.
Pipa Porto
#484 - 2012-07-02 18:59:34 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Andoria Thara wrote:
If they are pre-aligned, they can insta-warp the second anyone enters the belt. Staying aligned means moving towards a safe spot at 3/4 speed. So unless they aren't paying attention (which happens since mining is boring as @$!*), you won't have a chance to get in range to bump them before they warp off.


If Hulk moves at 3/4 of max speed Orca can't keep up with it. Hulk also runs out of strip miner range in around 5 minutes (max range bonus form Orca's range link).


Oh for christsake. We have been over this so many times.

The Orca can fit a tractor beam and you can fly in a quasi orbit around the asteroids using bookmarks.
The Orca can fit a bunch of webs (same with the Hulk) and you can mine with both aligned with a Safe spot or POS.
And finally, the Orca, with its 66.8m/s max speed can keep up with 75% of the Hulk's base 87.5m/s or 65.6m/s.

Stop lying about things that have been explained to you in great detail.

And where are the 35 fits of different Cruiser Hulls with 80k EHP. I let you include all normal Cruiser Hulls, like you asked, when are you going to deliver?

EvE: Everyone vs Everyone

-RubyPorto

Thor Kerrigan
Guardians of Asceticism
#485 - 2012-07-02 19:04:30 UTC  |  Edited by: Thor Kerrigan
When people say "EVE is a PVP" game they do not means ship versus ship only. As I said previously, you can affect other players in other ways. In fact, pretty much anything you do has the potential of a *butterfly* effect.

If you claim challenge in highsec needs to be shifted away from enemy players and towards AI... let me ask you this:

When the AI becomes so good your survivability becomes equivalent to the previous model, the only difference is who collects tears. Is the real issue at hand that people feel better when there is not an actual player behind your loss? Worse, you can't even fight the AI back because essentially, the game does not care.
Pipa Porto
#486 - 2012-07-02 19:06:48 UTC
Volar Kang wrote:
In reference to the OPs original post,

You ask what is an acceptable risk. Undocking a hulk that costs 200 million and having it blown up by a destroyer in less than 8 seconds by a ship that cost 20 million is not what I would call acceptable. A person can not tell when he will be attacked since he is not at war with any corp. He can not fight back at the time since a hulk has no weapons and it would cost him many millions to war dec the offender and pay for mercs who may or may not do a good job. It is honestly much safer to join a 0.0 alliance and mine now than it is to do it in empire space.

You also ask what affect this will have on the game. Ganking is going to attract a certain type of person. Honestly, who decides to join a game simply because he can get easy kills? Is that the type of person you want more of in Eve? On the other hand, if mining is made safer, would more people be willing to play knowing the industrial side had less risks than it does today? Would you want more of those types of people playing Eve?

Regardless of your other questions, think about it from the CCP CEO’s perspective. Do you think the games vision was for empire mining to be as risky as it is currently? Why are there police in empire space but not in low-sec or 0.0? Was empire space meant to be at least a bit safer than low and 0.0? Are there better ores to mine in low/null sec to make up for the risk of mining there? Does CCP really want the game to be so brutal that new players could lose their ships in empire at the drop of a hat?


When EvE shipped there was no Suicide ganking because CONCORD was tankable, and killable. Mining has been made safer dozens of times. The only way to make it safer would be to remove the ability to shoot them in the first place. There are two easy examples of what happens then; look how many people are mining on SiSi and in SW:G....

Mining in HS is exactly as risky as the Miner makes it, since there are plenty of ways to make your Hulk either hard or impossible to kill.

And who decides to join a game that explicitly allows violence anywhere then complains that he found violence somewhere?

EvE: Everyone vs Everyone

-RubyPorto

Andoria Thara
Fallen Avatars
#487 - 2012-07-02 19:06:52 UTC
Ruareve wrote:

Even if the threat of PVP was removed highsec wouldn't be 100% safe. NPC's do kill ships every day.


Kidding right? Aside from incursions, the NPCs in highsec are a joke. If they removed PvP combat from highsec, players would get so rich that they would get bored and quit playing. Either that or they would bankroll a PvP corp in low/null with all of their risk free ISK.
Ruareve
Caldari Provisions
Caldari State
#488 - 2012-07-02 19:09:17 UTC
Andoria Thara wrote:

Off topic, but:

I'm pretty sure you can see the effect of less highsec mineral's being dumped into the market by looking at the recent prices.

Scordite is now more valuable than Crokite or Bistot.



I'm not denying the impact of reduced supplies on an economy, I'm referring to the effect on an individual level.

Remove Hulkageddon from the last month and prices of ships are reduced significantly, which means ISK has more buying power since the rate of ISK generation doesn't really change that much. When ISK has more buying power people find it easier to take on more risk since the costs of replacing a ship are easier to manage. In the end more ships get destroyed but they are relatively easy to replace.

The worst thing that can happen to EVE is have high market prices as it increases the risk thus reducing the overall number of people out trying new stuff. The entire economy could eventually slow down and the process would just feed on itself causing more and more people to play safe instead of risking increasingly more expensive ships that can't be replaced without a lot of hassle.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Andoria Thara
Fallen Avatars
#489 - 2012-07-02 19:15:35 UTC  |  Edited by: Andoria Thara
Thor Kerrigan wrote:
When the AI becomes so good your survivability becomes equivalent to the previous model, the only difference is who collects tears. Is the real issue at hand that people feel better when there is not an actual players behind your loss? Worse, you can't even fight the AI back because essentially, the game does not care.


I hadn't thought of it that way. If the missions had random spawns that did more damage, it could increase ship losses in highsec, and bring in some oh **** moments to missions. Currently they are pretty boring, and barely have any risk other than ninja looters.

It doesn't matter who does the killing to me, as long as there is some risk involved, otherwise it just turns in to another boring grind.

PS: I started doing level 4s right after I was able to fly a battleship, and was able to solo 90% of the missions with no problems at all. Either I'm really good at flying space ships, or the missions are just too **** easy.
Thor Kerrigan
Guardians of Asceticism
#490 - 2012-07-02 19:19:55 UTC
Ruareve wrote:
Andoria Thara wrote:

Off topic, but:

I'm pretty sure you can see the effect of less highsec mineral's being dumped into the market by looking at the recent prices.

Scordite is now more valuable than Crokite or Bistot.



I'm not denying the impact of reduced supplies on an economy, I'm referring to the effect on an individual level.

Remove Hulkageddon from the last month and prices of ships are reduced significantly, which means ISK has more buying power since the rate of ISK generation doesn't really change that much. When ISK has more buying power people find it easier to take on more risk since the costs of replacing a ship are easier to manage. In the end more ships get destroyed but they are relatively easy to replace.

The worst thing that can happen to EVE is have high market prices as it increases the risk thus reducing the overall number of people out trying new stuff. The entire economy could eventually slow down and the process would just feed on itself causing more and more people to play safe instead of risking increasingly more expensive ships that can't be replaced without a lot of hassle.


Of course you need a balance because neither extreme would result in a long-lasting game.

Right now, suicide ganking and wardecs are part of the things keeping that balance in highsec. If you nerf any of these, you need to buff something else unless your goal is to increase the average highsec income.

If you don't like other people shooting you, what tools would you suggest to replace the risk potentially removed?

As I said, increasing NPC AI only shifts the tear buckets from place.
Jorma Morkkis
State War Academy
Caldari State
#491 - 2012-07-02 19:26:22 UTC
Pipa Porto wrote:
The Orca can fit a tractor beam and you can fly in a quasi orbit around the asteroids using bookmarks.
The Orca can fit a bunch of webs (same with the Hulk) and you can mine with both aligned with a Safe spot or POS.
And finally, the Orca, with its 66.8m/s max speed can keep up with 75% of the Hulk's base 87.5m/s or 65.6m/s.


Not tanking a Hulk, you say? That's a very bad plan you have there.
Andoria Thara
Fallen Avatars
#492 - 2012-07-02 19:45:27 UTC  |  Edited by: Andoria Thara
Ruareve wrote:
Remove Hulkageddon from the last month and prices of ships are reduced significantly, which means ISK has more buying power since the rate of ISK generation doesn't really change that much. When ISK has more buying power people find it easier to take on more risk since the costs of replacing a ship are easier to manage. In the end more ships get destroyed but they are relatively easy to replace.

Isn't that what we don't want? Fleets of big expensive ships blobbing each other with no worries because they are easily replaced?


Ruareve wrote:
The worst thing that can happen to EVE is have high market prices as it increases the risk thus reducing the overall number of people out trying new stuff. The entire economy could eventually slow down and the process would just feed on itself causing more and more people to play safe instead of risking increasingly more expensive ships that can't be replaced without a lot of hassle.

Or people would fight in smaller, cheaper ships. I don't see a problem with that.
Pipa Porto
#493 - 2012-07-02 19:49:55 UTC
Andoria Thara wrote:
Thor Kerrigan wrote:
When the AI becomes so good your survivability becomes equivalent to the previous model, the only difference is who collects tears. Is the real issue at hand that people feel better when there is not an actual players behind your loss? Worse, you can't even fight the AI back because essentially, the game does not care.


I hadn't thought of it that way. If the missions had random spawns that did more damage, it could increase ship losses in highsec, and bring in some oh **** moments to missions. Currently they are pretty boring, and barely have any risk other than ninja looters.

It doesn't matter who does the killing to me, as long as there is some risk involved, otherwise it just turns in to another boring grind.

PS: I started doing level 4s right after I was able to fly a battleship, and was able to solo 90% of the missions with no problems at all. Either I'm really good at flying space ships, or the missions are just too **** easy.


They tried that with Incursions and WHs. No matter what the difficulty of NPCs, people will farm them, and they will figure out how to do it with no risk from the NPCs.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#494 - 2012-07-02 19:50:38 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
The Orca can fit a tractor beam and you can fly in a quasi orbit around the asteroids using bookmarks.
The Orca can fit a bunch of webs (same with the Hulk) and you can mine with both aligned with a Safe spot or POS.
And finally, the Orca, with its 66.8m/s max speed can keep up with 75% of the Hulk's base 87.5m/s or 65.6m/s.


Not tanking a Hulk, you say? That's a very bad plan you have there.


Since you're aligned, a ganker can't get the first shot off. We've been over this.

EvE: Everyone vs Everyone

-RubyPorto

arcca jeth
Dark Alliance
#495 - 2012-07-02 20:06:40 UTC  |  Edited by: arcca jeth
fortunately for me, CCP defines the parameters in the game mechanics, so I don't have to waste 25 pages of server space mulling over the same ol' BullManure that has been discussed a million times over. These 25 pages aint gonna change nothing.

Gankers create the risk, even before Goons. Can flippers, pirates, random shenanigans and the likes have been around since before i was born (in game). Nothing's really changed here the risk is inevitably there, forever, the sooner everyone quits posting about it the better.

No amount of ISK is too much isk IMO but again, CCP works this out for us and makes adjustments as necessary. So let's go over another 25 pages of useless forum bashing and trolling please, it's entertaining.
Andoria Thara
Fallen Avatars
#496 - 2012-07-02 20:07:00 UTC
Pipa Porto wrote:

They tried that with Incursions and WHs. No matter what the difficulty of NPCs, people will farm them, and they will figure out how to do it with no risk from the NPCs.


I can see that happening.. every other MMO I've played always has impossible areas that get put on "farm status" after a little while.

Honestly, I think highsec is fine the way it is. You're not going to get AI that's as good as an actual player.

There are still some decent pirates out there that will convo and sometimes offer tips on things you could have done differently. Even had a ninja looter contract my wreckage and mission loot to me after talking for a bit.

Some people take a ship loss WAY too serious, and fly off the handle like a lunatic.


Pipa Porto
#497 - 2012-07-02 20:08:47 UTC
Andoria Thara wrote:
Pipa Porto wrote:

They tried that with Incursions and WHs. No matter what the difficulty of NPCs, people will farm them, and they will figure out how to do it with no risk from the NPCs.


I can see that happening.. every other MMO I've played always has impossible areas that get put on "farm status" after a little while.

Honestly, I think highsec is fine the way it is. You're not going to get AI that's as good as an actual player.

There are still some decent pirates out there that will convo and sometimes offer tips on things you could have done differently. Even had a ninja looter contract my wreckage and mission loot to me after talking for a bit.

Some people take a ship loss WAY too serious, and fly off the handle like a lunatic.




100% agreed.

EvE: Everyone vs Everyone

-RubyPorto

Caitlyn Tufy
Perkone
Caldari State
#498 - 2012-07-02 20:09:40 UTC  |  Edited by: Caitlyn Tufy
I'm not certain if I count as a "highsec carebear" - I may spend most of my time in high sec (for now), but won't shy away from a combat if duty calls. Still, I'll answer your question for the sake of high sec completeness:

Thor Kerrigan wrote:
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.


An honest response is that I never fly a ship I can't afford to lose. My three day old alt was already sitting in a Noctis, salvaging the same room as my main was running. The ship went pop on a slight miscalculation - 5 minutes later, the alt already sat in a new Noctis. Likewise, my main missioning birdie is a semi-faction CNR. If that ship goes pop, I can replace it within minutes, no problem. So beyond your usual "oh crap" moment, there's no major grievances for me. That of course doesn't mean I will be pursuing stupid risks - do what you can to be safe, but if things go sideways - and occasionally they do - shrug it off, because that's really all you can do. I have my own personal "insurance fund" to ensure that I can always recover from a loss. Less painful that way :)

Quote:
2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.


This is a hard question. Imo, The higher the risk the higher the reward should be. However, you should consider that there is a significant portion of players who will not take a higher perceived risk than they're comfortable with, no matter how big a reward you offer. I still remember all those years ago, when I first entered low sec. I entered in a Merlin in a non-augmented jump clone (not kidding) and still went "oh god, oh god, we're all gonna die!" And then... nothing happened. Not that time, not the second, the third, the tenth, no boogieman at all. Then I lost my ship in Jita to a random gank (luckily empty, guess the guys forgot to scan :p).

In the end, you realize that it's all just a perceived safety. If you are a valuable target, you'll get popped, 0.0 or 10.0, it doesn't matter. And if you take the necessary precautions, low sec/null sec isn't some boogie-man that waits in a dark corner to blow you up as soon as you show yourself.

So, to answer your question, I don't think how hard an item is to obtain should be directly related to the rating of the space. Instead, it should be related to how hard it actually is to get. Let's take for instance exploration. If you're a member of, say, Goons, then you can run all over Deklein scanning for stuff and you'll have practically no competition. If, however, you run exploration right outside Jita, chances are all those radar and mag sites are going to be cleared out, because there's 1001 person doing exactly the same thing. In the end, that high sec explorer is going to have a hell of a harder task actually finding something that's worth more than the ammo spent. So what if there's no looming boogie-man hanging over you in high sec? So long as you take basic precautions, scanning in low or null sec is not much dangerous - if at all - and the overall rewards are great. So why don't more people move out? Because the perceived risk is too great.

One could almost say that the null sec corporations privatized the Boogie-man. And as long as they don't make more people welcome, more people won't come. Well, other than an occasional high sec dweller with delusions of grandeur and a daring plan ;)
Andoria Thara
Fallen Avatars
#499 - 2012-07-02 20:19:49 UTC  |  Edited by: Andoria Thara
Caitlyn Tufy wrote:
So long as you take basic precautions, scanning in low or null sec is not much dangerous - if at all - and the overall rewards are great. So why don't more people move out? Because the perceived risk is too great.

People think I'm lying when I tell them I solo sites in WHs. They say it's impossible without a group of people.

I've been farming C2/C3 WHs almost non-stop lately. Occasionally I'll run in to one that has a few other people in it. If I see combat probes I head out, but for the most part they are usually completely empty.

It really isn't as scary as people make it out to be, but the perceived threat freaks people out.

Besides, the amount I make from clearing a few radar sites pays for any ship losses.
Thor Kerrigan
Guardians of Asceticism
#500 - 2012-07-02 20:26:08 UTC
Caitlyn Tufy wrote:
snip


Good post. I especially like the mention of "perceived risk" as it truly reflects how I feel when I play EVE.