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Two serious questions for the "Highsec Carebear"

Author
Delen Ormand
Center for Advanced Studies
Gallente Federation
#21 - 2012-06-30 21:16:11 UTC
Pipa Porto wrote:
Infinitio Krystallos wrote:
Thor Kerrigan wrote:
I
Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.


Your argument is flawed on the get-go by the ASSUMPTION that is has to with risk/reward.

Can it not enter your tiny brains that it is just what the particular person LIKES DOING ?

Stop this idiotic argument and close this ump-teen hundreth Thread about this stupid supposition.


I like ganking the occasional miner. Why should I be stopped from doing what I like?


What are you replying to? I don't see anything in the quote about stopping people from ganking miners..
Denidil
Cascades Mountain Operatives
#22 - 2012-06-30 21:19:18 UTC
Pipa Porto wrote:


First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)

.


i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Lipbite
Express Hauler
#23 - 2012-06-30 21:19:57 UTC  |  Edited by: Lipbite
Most people play games to relax. So any amount of risk above 0% is way too much. Profit doesn't matter if there is 100% risk to lose ship right at the moment when you relax.
Thor Kerrigan
Guardians of Asceticism
#24 - 2012-06-30 21:20:09 UTC
Delen Ormand wrote:
Pipa Porto wrote:
Infinitio Krystallos wrote:
Thor Kerrigan wrote:
I
Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.


Your argument is flawed on the get-go by the ASSUMPTION that is has to with risk/reward.

Can it not enter your tiny brains that it is just what the particular person LIKES DOING ?

Stop this idiotic argument and close this ump-teen hundreth Thread about this stupid supposition.


I like ganking the occasional miner. Why should I be stopped from doing what I like?


What are you replying to? I don't see anything in the quote about stopping people from ganking miners..


I believe his point is that when someone likes doing something, it has no price. It is a common misconception that everyone plays with risk/reward in mind.

HOWEVER, all rewards affect the economy and the discussion tackles that issue.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#25 - 2012-06-30 21:21:25 UTC
Posting in a thread where "Isk per hour" is the only reason people play this game.

I don't.

Nice to make ISK, yes, but if you're making it your bible, your only motive to play this game, then you fail at Eve.
Thor Kerrigan
Guardians of Asceticism
#26 - 2012-06-30 21:22:14 UTC
Denidil wrote:
Pipa Porto wrote:


First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)

.


i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still.


But where would the profit be in that? And if not for profit, then both players lose isk. You can't prevent 10 marauders killing a t1 frigate in highsec either but it can still be done if one trully wants to.
Kimmi Chan
Tastes Like Purple
#27 - 2012-06-30 21:24:01 UTC  |  Edited by: Kimmi Chan
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.

In any situation there are events and outcomes that I control and events and outcomes that I can not control. My philosophy is to manage the things I can control and not sweat the other **** because I can not control it anyways.

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.

This is a great question and one that I have asked recently. At what point does an individual player have enough ISK? I mean if you are not spending the ISK because you already have your Hulk or CNR and the skills to fly them to perfection, why do you need anymore ISK? What purpose does the ISK have if it is just sitting in your wallet? For me. once I have enough to replace the ship I am in I really can't think of any other reason to gain ISK. For the PvE/Mining Enthusiast, you're likely not replacing ships all too often unless you are not in control of something that you can control (see above). For the PvP enthusiast, on the other hand, they may have to buy a new ship daily or more frequently. So a constant stream of ISK makes sense for them.

I think this might be where there is a HUGE disparity. Don't get me wrong. My primary activity in EvE is grinding L4 missions in High Sec. I do, in fact, drink at the faucet of ISK. But occasionally, not often but occasionally, I do like to mix it up. I have said before that mission runners like to shoot the red + but if there is another human being behind that + they get skiddish about it. I think this type of aversion is strange. No one likes to be shot at. But we let the AI do it all the time. Maybe PvE/Mining enthusiasts dislike the derision that sometimes follows getting blown up or they see it as a challenge that their ego can not deal with.

I do know that during the short time I spent in a PvP corp I found myself wondering, "How do I make money to continue doing this activity?" I guess I never found the answer.

I am a PvE enthusiast but do not think of myself as a carebear. If someone can blow my ship to bits it is because they were better than me and NOT because they are an *******. You will NEVER see me complaining about gankers needing to be nerfed or rewards in High Sec being buffed. All of those mechanics are fine the way they are. I have a disdain for the carebears that spooge on the forums to nerf ganking and buff their Risk-Free environment. Some even threaten to quit. To those people I say, "**** off with you. You don't belong here anyway."

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Denidil
Cascades Mountain Operatives
#28 - 2012-06-30 21:24:54 UTC
Thorn Galen wrote:
Posting in a thread where "Isk per hour" is the only reason people play this game.

I don't.

Nice to make ISK, yes, but if you're making it your bible, your only motive to play this game, then you fail at Eve.


qft

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Romar Agent
Science and Trade Institute
Caldari State
#29 - 2012-06-30 21:25:55 UTC
Thorn Galen wrote:
Posting in a thread where "Isk per hour" is the only reason people play this game.

I don't.

Nice to make ISK, yes, but if you're making it your bible, your only motive to play this game, then you fail at Eve.

+1
Denidil
Cascades Mountain Operatives
#30 - 2012-06-30 21:28:28 UTC
Thor Kerrigan wrote:
Denidil wrote:
Pipa Porto wrote:


First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)

.


i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still.


But where would the profit be in that? And if not for profit, then both players lose isk. You can't prevent 10 marauders killing a t1 frigate in highsec either but it can still be done if one trully wants to.


it is still profitable to burn brutixes on hulks. adding lossmails for concordokken would go a long way to discourage the gankbears. the upcoming exhumer revamp will go the rest of the way by making the market manipulation a lot less profitable.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Thor Kerrigan
Guardians of Asceticism
#31 - 2012-06-30 21:31:23 UTC
Thorn Galen wrote:
Posting in a thread where "Isk per hour" is the only reason people play this game.

I don't.

Nice to make ISK, yes, but if you're making it your bible, your only motive to play this game, then you fail at Eve.


False. I concede it is not the only reason.

Yet you must agree with me that all activities can be looked at from a isk/hour perspective and a balanced game is possible only if the isk/hour - risk/reward scales accordingly.
Mallak Azaria
Caldari Provisions
Caldari State
#32 - 2012-06-30 21:33:16 UTC
Denidil wrote:
I don't consider myself a highsec carebear as I do a little of everything, but I know some actual carebears and i'll answer what i think they'd say (not the hyperbole BS that some people expect)

1) suicide ganks should cost enough compared to the value of the target to deter casual ganks, ganks should be generally reserved for high value loot pinatas. "Free KMs" is another issue - loss mails should be issued for Concordokken

2) that is harder to answer. low sec and 0.0 activities should pay more, collaborative activities should pay more.

Ship hull prices should has some connection to how long it takes to mine the resources to make them, and outside of market manipulation situations they do.

However when have an overly bottle necked resource in the resource list for the hull then you have a situation where market manipulation can arise. Unfortunately the most important ship in providing the resources to build all hulls has a bottlenecked resource in its resource requirements, leading to a situation in which market manipulation has inflated the price so a campaign of suicide attacks can take place at a large alliance level profit. This market manipulation would be harder, and there would be much less financial incentive, if the target hulls had EHP more in line with a more realistic amount for a "Deep space 0.0 corp designed vessel".


I don't know any carebear who thinks that Eve should be 100% safe anywhere, the carebears I know are just sick and tired of having bullshit made up about them and constantly worrying about loosing a 200m isk hull to a 1 mil isk hull



Losing an expensive ship to a cheap one isn't something that should be changed. The people losing expensive ships either need to change their habits, move to more quiet areas of space or fit a decent tank that can potentially survive long enough for the CONCORD response.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Pipa Porto
#33 - 2012-06-30 21:34:41 UTC
Denidil wrote:
Pipa Porto wrote:


First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)

.


i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still.


No you can't. (At least not without Faction or Officer mods on your Suicide Talos, in which case ShockedLol)

EvE: Everyone vs Everyone

-RubyPorto

Cutter Isaacson
DEDSEC SAN FRANCISCO
#34 - 2012-06-30 21:35:31 UTC
Thor Kerrigan wrote:
Thorn Galen wrote:
Posting in a thread where "Isk per hour" is the only reason people play this game.

I don't.

Nice to make ISK, yes, but if you're making it your bible, your only motive to play this game, then you fail at Eve.


False. I concede it is not the only reason.

Yet you must agree with me that all activities can be looked at from a isk/hour perspective and a balanced game is possible only if the isk/hour - risk/reward scales accordingly.



Your thread is built upon a lie and false premises.

Your questions are unlikely to have ever produced any usable statistics or data as it fails to take in to account those people who fall partly outside your narrow definitions of a high sec dweller. The reason I say it is based upon a lie is that judging from not only your reaction to certain posters, but your leading questions following on from their responses, that this thread is really a stealth "nerf high sec" whine thread.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Thor Kerrigan
Guardians of Asceticism
#35 - 2012-06-30 21:37:19 UTC
Denidil wrote:
Thor Kerrigan wrote:
Denidil wrote:
Pipa Porto wrote:


First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)

.


i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still.


But where would the profit be in that? And if not for profit, then both players lose isk. You can't prevent 10 marauders killing a t1 frigate in highsec either but it can still be done if one trully wants to.


it is still profitable to burn brutixes on hulks. adding lossmails for concordokken would go a long way to discourage the gankbears. the upcoming exhumer revamp will go the rest of the way by making the market manipulation a lot less profitable.


But then again, here is my question: why should it not be profitable to burn brutix's agaisnt hulks.

Hypothetical Ship A costs 500 mil. A regular fit usually drops on average 25 mil.

What is the minimum investment for a suicide ganker in your opinion?
Pipa Porto
#36 - 2012-06-30 21:38:47 UTC
Delen Ormand wrote:
Pipa Porto wrote:
Infinitio Krystallos wrote:
Thor Kerrigan wrote:
I
Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.


Your argument is flawed on the get-go by the ASSUMPTION that is has to with risk/reward.

Can it not enter your tiny brains that it is just what the particular person LIKES DOING ?

Stop this idiotic argument and close this ump-teen hundreth Thread about this stupid supposition.


I like ganking the occasional miner. Why should I be stopped from doing what I like?


What are you replying to? I don't see anything in the quote about stopping people from ganking miners..


Were you going to post next that you have no problem with suicide ganks? These threads come around daily. Sorry if experience lets me skip ahead a few posts.

EvE: Everyone vs Everyone

-RubyPorto

Mallak Azaria
Caldari Provisions
Caldari State
#37 - 2012-06-30 21:40:00 UTC
Kimmi Chan wrote:
I do know that during the short time I spent in a PvP corp I found myself wondering, "How do I make money to continue doing this activity?" I guess I never found the answer.


A 15 year old in my corp found the answer a couple of weeks ago. Sit at certain stargates with an alt, scanning haulers. If they're auto-piloting, use a cruiser & blow them up. If they're not auto-piloting, blow them up with a Tornado. He's made enough isk in 2 weeks to be able to lose 1-2 faction cruisers each day for the next 6 months.

Ganking for profit = PvP & profit to fund more exciting PvP.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Thor Kerrigan
Guardians of Asceticism
#38 - 2012-06-30 21:41:05 UTC
Cutter Isaacson wrote:
Thor Kerrigan wrote:
Thorn Galen wrote:
Posting in a thread where "Isk per hour" is the only reason people play this game.

I don't.

Nice to make ISK, yes, but if you're making it your bible, your only motive to play this game, then you fail at Eve.


False. I concede it is not the only reason.

Yet you must agree with me that all activities can be looked at from a isk/hour perspective and a balanced game is possible only if the isk/hour - risk/reward scales accordingly.



Your thread is built upon a lie and false premises.

Your questions are unlikely to have ever produced any usable statistics or data as it fails to take in to account those people who fall partly outside your narrow definitions of a high sec dweller. The reason I say it is based upon a lie is that judging from not only your reaction to certain posters, but your leading questions following on from their responses, that this thread is really a stealth "nerf high sec" whine thread.


You only nerf what is deemed overpowered. This does not only apply to highsec. Thanks for your contribution though.
Mallak Azaria
Caldari Provisions
Caldari State
#39 - 2012-06-30 21:43:15 UTC
Pipa Porto wrote:
Denidil wrote:
Pipa Porto wrote:


First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)

.


i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still.


No you can't. (At least not without Faction or Officer mods on your Suicide Talos, in which case ShockedLol)


When the miners tank properly it's not worth ganking it at all unless you do it for fun. The problem is most miners think they can throw on a couple of shield mods in the mid-slots & still keep their MLU's & cargo rigs.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Pipa Porto
#40 - 2012-06-30 21:46:05 UTC
Mallak Azaria wrote:
Pipa Porto wrote:
Denidil wrote:
Pipa Porto wrote:


First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)

.


i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still.


No you can't. (At least not without Faction or Officer mods on your Suicide Talos, in which case ShockedLol)


When the miners tank properly it's not worth ganking it at all unless you do it for fun. The problem is most miners think they can throw on a couple of shield mods in the mid-slots & still keep their MLU's & cargo rigs.


I don't think that's a problem. I think that's a choice they make.

EvE: Everyone vs Everyone

-RubyPorto