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Two serious questions for the "Highsec Carebear"

Author
Jorma Morkkis
State War Academy
Caldari State
#261 - 2012-07-02 01:12:10 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
Still your problem. The fact remains: it can be done and your choosing not to do it for whatever reason doesn't make it impossible.


So, you're suggesting that I should remap one of my characters from int/mem to per/will just because of this?
Pipa Porto
#262 - 2012-07-02 01:13:06 UTC
Jorma Morkkis wrote:
Tippia wrote:
Still your problem. The fact remains: it can be done and your choosing not to do it for whatever reason doesn't make it impossible.


So, you're suggesting that I should remap one of my characters from int/mem to per/will just becaus of this?


That's your choice. It is also possible to train off map.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#263 - 2012-07-02 01:15:11 UTC
Jorma Morkkis wrote:
So, you're suggesting that I should remap one of my characters from int/mem to per/will just because of this?
I'm suggesting that the flaws you insist exist in the Hulk are results of your own decisions. The problem is you, not the ship.
Jorma Morkkis
State War Academy
Caldari State
#264 - 2012-07-02 01:21:32 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
I'm suggesting that the flaws you insist exist in the Hulk are results of your own decisions. The problem is you, not the ship.


There must be something wrong in my Hulk because gankers usually leave belt after scanning(?) and I don't see them for very long time. If same ganker warps later to belt I'm on they warp away fast if I'm the only one on that belt.
Pipa Porto
#265 - 2012-07-02 01:22:22 UTC
Jorma Morkkis wrote:
Tippia wrote:
I'm suggesting that the flaws you insist exist in the Hulk are results of your own decisions. The problem is you, not the ship.


There must be something wrong in my Hulk because gankers usually leave belt after scanning(?) and I don't see them for very long time. If they warp later to belt I'm on they warp away fast if I'm the only one on that belt.


Hey look, tanking your Hulk works.

Just like we've been telling you for weeks.

Christ

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#266 - 2012-07-02 01:25:05 UTC
Jorma Morkkis wrote:
There must be something wrong in my Hulk because gankers usually leave belt after scanning(?) and I don't see them for very long time. If same ganker warps later to belt I'm on they warp away fast if I'm the only one on that belt.
Then I'm suggesting that you are a liar and that the flaws you insist exists in the Hulk don't insist at all and that you know this full well from your own experience, so you can stop it with the blatant idiocy and wilful ignorance.
Jorma Morkkis
State War Academy
Caldari State
#267 - 2012-07-02 01:33:03 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
Then I'm suggesting that you are a liar and that the flaws you insist exists in the Hulk don't insist at all and that you know this full well from your own experience, so you can stop it with the blatant idiocy and wilful ignorance.


No, I'm just a stupid miner who is a bit paranoid and got obsessed with tanking exhumers after losing one mining barge in w-space.
Chainsaw Plankton
FaDoyToy
#268 - 2012-07-02 01:53:10 UTC
1. ship value <= EHP/10,000*100,000,00
so assuming tornado + fittings is 100mil, and I have 40,0000 ehp I wouldn't dare fit more than 400mil worth of stuff on said ship. maybe there should be a *2 in there somewhere to assume they plan on making a decent profit but 1. paranoia and 2. I'm used to that number being about 300,000,000 due to the whole insurance thingy.

2. hugely variable number depending on what I do. a pretty big chunk of income theoretically comes from LP, and the LP market is an isk sink. so I don't have a problem with players earning say 100m/hour mostly buying and selling stuff from/to other players. but at the same time if income is too low most players won't bother

@ChainsawPlankto on twitter

Pipa Porto
#269 - 2012-07-02 02:34:18 UTC
Jorma Morkkis wrote:
Tippia wrote:
Then I'm suggesting that you are a liar and that the flaws you insist exists in the Hulk don't insist at all and that you know this full well from your own experience, so you can stop it with the blatant idiocy and wilful ignorance.


No, I'm just a stupid miner who is a bit paranoid and got obsessed with tanking exhumers after losing one mining barge in w-space.


If that were true, you wouldn't continually and willfully bring up assertions that have been previously shown to be false.

EvE: Everyone vs Everyone

-RubyPorto

Thor Kerrigan
Guardians of Asceticism
#270 - 2012-07-02 02:47:12 UTC
Soundwave Plays Diablo wrote:

Anyway, there should not be a salary cap to answer your question, because there is a war dec system in place. You can die anywhere, anytime, so all the risk/reward stuff is a load of horse ****. When presented with that arguement, the most common reply is "Yeah, but you can minimize the risk so much that its almost zero". So thats really my answer, the guy who can minimize his rish the most is the one that deserves to make the most, because he is smarter than his predator.


Well people acquire isk in two ways:
- Get them from NPC's.
- Get them from other players.

I believe one of these should remain capped: "get them from NPC's".
Income from NPC's is what scales with sec status and also includes all isk faucets.
A proper balance of isk faucets should have people who remain in highsec say: "look, I KNOW rewards are clearly better outside of highsec but I still remain in highsec because the commitment in time is something I cannot work around."

When your activities involves getting isk from other players then sec status won't matter, nor should it be artificially capped.
Denidil
Cascades Mountain Operatives
#271 - 2012-07-02 03:05:59 UTC
Mallak Azaria wrote:
Denidil wrote:
Mallak Azaria wrote:


Losing an expensive ship to a cheap one isn't something that should be changed. The people losing expensive ships either need to change their habits, move to more quiet areas of space or fit a decent tank that can potentially survive long enough for the CONCORD response.


the ship must be capable of fielding a decent tank


A Hulk pilot that has realised that he needs to sacrifice his MLU's & cargo expander rigs often has said decent tank. They are however, the 1%. I ran in to one a couple of weeks ago that survived 2 shots from an Alpha tornado in 0.5 space. While I got him in to structure, he still survived. Why? Because he fielded a decent tank.


30k EHP with max skills is not a decent tank for a cruiser sized hull, what are you smoking?

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Pipa Porto
#272 - 2012-07-02 03:50:36 UTC
Denidil wrote:
Mallak Azaria wrote:
Denidil wrote:
Mallak Azaria wrote:


Losing an expensive ship to a cheap one isn't something that should be changed. The people losing expensive ships either need to change their habits, move to more quiet areas of space or fit a decent tank that can potentially survive long enough for the CONCORD response.


the ship must be capable of fielding a decent tank


A Hulk pilot that has realised that he needs to sacrifice his MLU's & cargo expander rigs often has said decent tank. They are however, the 1%. I ran in to one a couple of weeks ago that survived 2 shots from an Alpha tornado in 0.5 space. While I got him in to structure, he still survived. Why? Because he fielded a decent tank.


30k EHP with max skills is not a decent tank for a cruiser sized hull, what are you smoking?


1) Why?

2) As we've spent pages pouring over, a properly fitted and flown Hulk cannot be ganked without massive isk losses on the part of the gankers or an absurd number of participants (and still, significant isk losses)

3) Most cruisers with common fits are right in that 30k EHP area or less.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#273 - 2012-07-02 03:53:44 UTC
Denidil wrote:
30k EHP with max skills is not a decent tank for a cruiser sized hull, what are you smoking?
Yes. 30k is roughly where your tank will end up if you emphasise tanking over other considerations on a T1 cruiser and even quite on par with what you get from many standard-tanked T2 cruiser…

…and those are designed for combat, unlike the Hulk. So definitely decent enough for its size.
Ruareve
Caldari Provisions
Caldari State
#274 - 2012-07-02 04:24:08 UTC
Thor Kerrigan wrote:

1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.
2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.


I consider myself in the demographic for your questions and I'll be happy to provide an answer. I'm not going to accept your addendum below the questions though because that's your opinion and not one I agree with.

1. A reasonable amount of risk. When I make a mistake in PVE and lose a ship then I accept that it was my fault and the amount of risk was accepted as soon as I undocked. I wouldn't be happy that I screwed up but I try to fly by the rule "don't risk what you can't lose" and so far I've been ok. There were a few times starting out where I took on too much risk and ended up deflating my wallet, but I'd spend a few days mining and get back to a comfortable level. That's what I consider to be an acceptable amount of PVE risk, where the loss is my fault and I knew before undocking what was at stake.

In regards to PVP I don't fly anything unless I already consider it a loss. Whenever I undock for player combat I go out in a 0 implant clone with a ship I can lose and not feel bad about.

The problem with your question is you combine PVE risk and PVP risk and the two are completely separate issues. When I undock my PVE Tengu I plan on not having to fight other players. The precautions I take are I don't pimp the modules to a high degree and I pick mission areas away from high population areas. Someone that wants to take me out though can do so rather easily since I'm PVE fit and they are setup for PVP. IMO that is an unacceptable level of risk because in order to play the PVE I prefer I have to make myself very vulnerable to PVP. PVE fits just won't hold up to PVP actions and it doesn't really matter how good of a pilot I am if someone decides they want to gank me there is not much I can truly do other than stay docked. So basically any PVP in my PVE ships is unacceptable no matter how much effort the other person puts forth.

2. A reasonable amount of profit? I don't use plex for my accounts so all of my in game profit goes to buying ships, modules and whatever peaks my interest. I consider having sufficient ISK when I can purchase PVP ships, upgrade implants, buy new skillbooks, and try out new areas. I'm not saying I should do all of those things at once, but I don't like having to grind for a day or two so I can buy a replacement Scimitar. The problem with that statement is how many hours to I play in that day or two. Typically I spend 2-3 hours playing EVE when I'm in the mood per day. I liked Incursions and used quite a bit of my profits on PVP ships. When I run missions I the income is ok but the tedium has caused me to go to other games and spend less time in EVE. I realize I still haven't answered your question but I wanted to provide some background for my response.

In the end I think a decent amount of profit should be somewhere in the 65-75mil per hour mark. I can afford (well I could before prices went crazy) a new scimitar with about a day played. Sadly I couldn't make that kind of income on lvl 4 missions and the nerf to Incursions has ruled them out as well. Which means that I will skip out on PVP and do other things so I don't have to spend several days making back a loss on a few hours or roaming. I also noticed that as my income reduces my desire to play is reduced and I go to other PVP games that are much easier to play for a few hours and not feel like I have to spend my weekend grinding to make up for any losses.

Hopefully that provides the feedback you were looking to receive. I realize it's not the answer you want to hear, but it's how I feel. As to your addendum I disagree that the more ISK I make the more it decreases the value of ISK for everyone else. The value of ISK is how much time or effort I'm willing to invest to get ISK. Someone that primarily uses market trading to make his ISK will invest less time than someone who spends his days running lvl 4's so the ISK value for each person is based on how easy it is for them to accumulate wealth. Additionally how I spend my ISK helps determine it's value. I could sit on several billion ISK and never use it for anything and it has no value. When I spend a hundred million ISK a day it has more value as it's going out to other people and being used in the economy. The value of an item isn't based on how hard it is to obtain but rather the value of an item in game is completely based on how useful the players feel that item is as well as what they are willing to invest to get the item.

Look at the Echelon ship that was given away and can not be made. The difficulty in obtaining a new one is impossible. They were a one time gift. A player can buy one that already exists but what is the price tag for this item? Almost nothing. Not because they are difficult to obtain but rather because they provide no value.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Alaya Carrier
Republic Military School
Minmatar Republic
#275 - 2012-07-02 04:29:28 UTC  |  Edited by: Alaya Carrier
Tippia wrote:
Alaya Carrier wrote:
The point is, this is not the 11000th shoddy "miners should die" thread.

Between you and Tippia you manage to go offtopic and turn every thread in the same drivel, the same tired setups, the same pointless theorycraft of stuff neither miners nor gankers do.
No, the point is that the whole “onoz, Hulk cannot be protected” line that miners always trot out as soon as risks in highsec are discussed is fundamentally ill-informed and that the risk is of the miner's own making more than anything.


No, the point is that you are NOT supposed to turn every thread in a Hulk debate.
Couldn't you please read the topic and stick to it?



Pipa Porto wrote:

Hey, being at the top of the mining game takes effort. OH SAY IT ISN'T SO!

Miners can choose how well protected they want to be. If you get into a ship before you're able to fit it to easily perform the duties you want it to do, that's your choice. You might want to fly it in such a way that you can compensate for your lack of fitting skills.

Tippia and I are simply pointing out that a Hulk can be tanked against all reasonably likely ganks.


Hey! And who cares! Are you going to "simply point out that Hulk blah blah" even in the "What is the Avatar above you is thinking" and "Like and get likes" threads next?
Pipa Porto
#276 - 2012-07-02 04:32:19 UTC
Alaya Carrier wrote:
Tippia wrote:
Alaya Carrier wrote:
The point is, this is not the 11000th shoddy "miners should die" thread.

Between you and Tippia you manage to go offtopic and turn every thread in the same drivel, the same tired setups, the same pointless theorycraft of stuff neither miners nor gankers do.
No, the point is that the whole “onoz, Hulk cannot be protected” line that miners always trot out as soon as risks in highsec are discussed is fundamentally ill-informed and that the risk is of the miner's own making more than anything.


No, the point is that you are NOT supposed to turn every thread in a Hulk debate.
Couldn't you please read the topic and stick to it?



Pipa Porto wrote:

Hey, being at the top of the mining game takes effort. OH SAY IT ISN'T SO!

Miners can choose how well protected they want to be. If you get into a ship before you're able to fit it to easily perform the duties you want it to do, that's your choice. You might want to fly it in such a way that you can compensate for your lack of fitting skills.

Tippia and I are simply pointing out that a Hulk can be tanked against all reasonably likely ganks.


Hey! And who cares! Are you going to "simply point out that Hulk blah blah" even in the "What is the Avatar above you is thinking" and "Like and get likes" threads next?


Someone posts a lie about mining, might as well call them on it.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#277 - 2012-07-02 04:33:02 UTC
Alaya Carrier wrote:
No, the point is that you are NOT supposed to turn every thread in a Hulk debate.
Couldn't you please read the topic and stick to it?
That's a silly point. If people post nonsense (about Hulks or anything else), I'll respond to it.

The topic is risks and rewards. We're discussing how you can balance the two against each other, in spite of some people's absolute insistence that doing so is completely impossible.
Alaya Carrier
Republic Military School
Minmatar Republic
#278 - 2012-07-02 04:33:38 UTC
Pipa Porto wrote:


Sorting out your mining protection fleet is your job. And there are services who do exactly that.

And no, people in Nullsec don't do mining defense fleets because the miners in Null aren't brain dead and can protect themselves (by escaping).


That's why I absolutely LOVE cloakies in 0.0 and local should be removed.
Pipa Porto
#279 - 2012-07-02 04:36:02 UTC
Alaya Carrier wrote:
Pipa Porto wrote:


Sorting out your mining protection fleet is your job. And there are services who do exactly that.

And no, people in Nullsec don't do mining defense fleets because the miners in Null aren't brain dead and can protect themselves (by escaping).


That's why I absolutely LOVE cloakies in 0.0 and local should be removed.


Removing Local removes the cloakies power.

Have you ever seen me call for nerfing AFK cloakers? I make fun of the people whose pants are too tied up in knots to leave station with a cloaky in system.

If you want no local, go to WH space. Choose the mechanics that you prefer.

EvE: Everyone vs Everyone

-RubyPorto

Mallak Azaria
Caldari Provisions
Caldari State
#280 - 2012-07-02 04:41:04 UTC
Denidil wrote:
Mallak Azaria wrote:
Denidil wrote:
Mallak Azaria wrote:


Losing an expensive ship to a cheap one isn't something that should be changed. The people losing expensive ships either need to change their habits, move to more quiet areas of space or fit a decent tank that can potentially survive long enough for the CONCORD response.


the ship must be capable of fielding a decent tank


A Hulk pilot that has realised that he needs to sacrifice his MLU's & cargo expander rigs often has said decent tank. They are however, the 1%. I ran in to one a couple of weeks ago that survived 2 shots from an Alpha tornado in 0.5 space. While I got him in to structure, he still survived. Why? Because he fielded a decent tank.


30k EHP with max skills is not a decent tank for a cruiser sized hull, what are you smoking?


Taking in to account the ammount of mid & low slots a Hulk has, 30k EHP is quite decent.

I smoke tobacco.

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