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Two serious questions for the "Highsec Carebear"

Author
Jorma Morkkis
State War Academy
Caldari State
#201 - 2012-07-01 22:43:03 UTC
Tippia wrote:
Jorma Morkkis wrote:
Try using more thermal based ammo like Void. 35k against Void.
Void L — 50/50 split: 38.7k EHP.
Again, the only way to get it to 35k is to have 100% Thermal… i.e. not blaster ammo (and especially not high-damage blaster ammo).


Only way to get over 37k EHP is to use faction thermic hardener and overheat all. That's not properly fit Hulk.
Tippia
Sunshine and Lollipops
#202 - 2012-07-01 22:44:38 UTC  |  Edited by: Tippia
Jorma Morkkis wrote:
Only way to get over 37k EHP is to use faction thermic hardener and overheat all.
The fit I posted (2 T2 Invulns, 1 named, 1 suitcase, named MSE, CDFEs) does it just fine… and we haven't even introduced the variable of fleet bonuses yet.

Quote:
That's not properly fit Hulk.
Hulk — the EVE version of a Scotsman. Lol
Jorma Morkkis
State War Academy
Caldari State
#203 - 2012-07-01 22:47:08 UTC
Tippia wrote:
Jorma Morkkis wrote:
Only way to get over 37k EHP is to use faction thermic hardener and overheat all.
The fit I posted (2 T2 Invulns, 1 named, 1 suitcase, name MSE, CDFEs) does it just fine… and we haven't even introduced the variable of fleet bonuses yet.

Quote:
That's not properly fit Hulk.
Hulk — the EVE version of a Scotsman. Lol


34k/40.9k against void. Your fit only has 35k vs Void (50/50 Kin/Therm)

[Hulk, FailTank]

Damage Control II
Micro Auxiliary Power Core II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium F-S9 Regolith Shield Induction
Dread Guristas Thermic Dissipation Field

Modulated Strip Miner II
Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender I
Medium Ancillary Current Router I
Tippia
Sunshine and Lollipops
#204 - 2012-07-01 22:50:37 UTC
Jorma Morkkis wrote:
34k/40.9k against void. Your fit only has 35k vs Void (50/50 Kin/Therm)
Then you didn't enter it properly. Try again.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#205 - 2012-07-01 22:54:01 UTC
Private Pineapple wrote:
1. Undocking is too risky.

2. I should be able to make billions per hour without undocking. EVE is unfair because I can't do that.


Confirming no market alts in Jita do this daily.


1 - Any risk that give you at lease more then, o **** red boxed, O god damn it. Is enough for high sec.

2 - Semi AFK'ing my way to 80-100m an hour for the WIN. Plus buying and selling stuff in jita makes a fella a couple space bucks. I could buy sugar for my coffee. First time since 2010.

Don't ask about Italics, just tilt your head.

Jorma Morkkis
State War Academy
Caldari State
#206 - 2012-07-01 22:54:31 UTC
Tippia wrote:
Jorma Morkkis wrote:
34k/40.9k against void. Your fit only has 35k vs Void (50/50 Kin/Therm)
Then you didn't enter it properly. Try again.


Only way to get that 38.7k EHP against Void is to use two CDFEs and 5% PG implant.
Tippia
Sunshine and Lollipops
#207 - 2012-07-01 22:55:46 UTC
Jorma Morkkis wrote:
Only way to get that 38.7k EHP against Void is to use two CDFEs and 5% PG implant.
You mean the fit I listed? Roll
Jorma Morkkis
State War Academy
Caldari State
#208 - 2012-07-01 22:58:49 UTC
Tippia wrote:
You mean the fit I listed? Roll


Yes. It's 3.83% over.

Too bad slot 6 is already used in all of my jump clones.
Soundwave Plays Diablo
Doomheim
#209 - 2012-07-01 23:01:21 UTC  |  Edited by: Soundwave Plays Diablo
Quote:
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.


I have done missions, incursions, wormholes, mining, & industry. The biggest loss I ever took was losing a ship in an incursion. Almost every loss I have had was in a wormhole. The last loss that I had that I felt I truly deserved was helping a friend. He got decloaked in a SB vs a faction frig. I should have watched him burn but i tried to save him. Last one before that i really deserved was a fleet issue typhoon. I was running sites in a WR WH and I saw people come in with my deep space probes. I warped the whole fleet out (quadboxing) then came back to get SB's. I didn't complete the ship swap on the typhoon and warped my fleet into a world of hurt.

ISK per hour is off the freaking chain in wormholes, and wormhole space is safest space. Its just the legwork is a pain.

In incursions I was getting 120M an hour in shiny fleets and 80 mil an hour in meh fleets cash, pre nerf. Now 60 mil an hour in HQ's + LP. Its really a pain in the ass because the real problem of incursions was and is getting into them. There used to be overkill, making grouping a PITA, and then competition for sites. Now, its under kill, 1 HQ fleet and a couple assaults going on at any given time, so still a PITA. I can see how people who never had a lot of experience getting lots of money for nothing in wormholes would think the old VG's were OP in cash payout. Short story long, you can make a comparable amount of money running missions (to the current incursion income), so s lot of people do that instead now/again. If they would have nerfed the money you get from VG's to match what current incursion fleets are making, it would have been perfect. But its completely ruined now, with only the most loyal sticking around.

But my industry toon has the highest potential for earning money over actual time played, and takes almost no risk, and never has to leave hisec if he doesn't wanna.

Anyway, there should not be a salary cap to answer your question, because there is a war dec system in place. You can die anywhere, anytime, so all the risk/reward stuff is a load of horse ****. When presented with that arguement, the most common reply is "Yeah, but you can minimize the risk so much that its almost zero". So thats really my answer, the guy who can minimize his rish the most is the one that deserves to make the most, because he is smarter than his predator.
Tippia
Sunshine and Lollipops
#210 - 2012-07-01 23:03:53 UTC
Jorma Morkkis wrote:
Too bad slot 6 is already used in all of my jump clones.
If you want to waste implant slots on stuff that isn't beneficial to your mining, then that's your problem.
Jorma Morkkis
State War Academy
Caldari State
#211 - 2012-07-01 23:07:59 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
If you want to waste implant slots on stuff that isn't beneficial to your mining, then that's your problem.


Why would I waste implant slot just for one ship? I don't need more PG for other ships I fly. I would rather use that slot for implant that will help me in 10 other ships I fly.
Tippia
Sunshine and Lollipops
#212 - 2012-07-01 23:10:32 UTC
Jorma Morkkis wrote:
Why would I waste implant slot just for one ship?
What other mining ships are you planning on flying?
Jorma Morkkis
State War Academy
Caldari State
#213 - 2012-07-01 23:25:18 UTC
Tippia wrote:
What other mining ships are you planning on flying?


http://www.facepalmbook.org/facepalm__.jpg
Tippia
Sunshine and Lollipops
#214 - 2012-07-01 23:29:08 UTC
Jorma Morkkis wrote:
Tippia wrote:
What other mining ships are you planning on flying?
http://www.facepalmbook.org/facepalm__.jpg
So… none.

Well, then it's a sensible thing to fit for the ship you're going to use the most with that clone, alongside those mining-related implants to get even more out of that ship, wouldn't you say?
Jorma Morkkis
State War Academy
Caldari State
#215 - 2012-07-01 23:30:14 UTC
Tippia wrote:
So… none.

Well, then it's a sensible thing to fit for the ship you're going to use the most with that clone, alongside those mining-related implants to get even more out of that ship, wouldn't you say?


Are you really stupid or are you trolling?
Tippia
Sunshine and Lollipops
#216 - 2012-07-01 23:33:23 UTC
Jorma Morkkis wrote:
Are you really stupid or are you trolling?
…or am I concluding from your lack of response to the question that, in your mining clone, you're mainly going to fly the primary mining ship — a ship, as it happens, that benefits from the implant in question.

At any rate, the point remains: two ships isn't nearly enough to kill a tanked hulk, even in 0.5, and no amount of red herrings from your end will change this.
Jorma Morkkis
State War Academy
Caldari State
#217 - 2012-07-01 23:35:00 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
…or am I concluding from your lack of response to the question that, in your mining clone, you're mainly going to fly the primary mining ship — a ship, as it happens, that benefits from the implant in question.


Why I should use that implant just to get your stupid tank to fit if I don't need that implant with any other ship I fly?

Tippia wrote:
At any rate, the point remains: two ships isn't nearly enough to kill a tanked hulk, even in 0.5, and no amount of red herrings from your end will change this.


Easily with 2x Talos with T2 guns and mods in 0.5.
Tippia
Sunshine and Lollipops
#218 - 2012-07-01 23:38:42 UTC
Jorma Morkkis wrote:
Why I should use that implant just to get your stupid tank to fit if I don't need that implant with any other ship I fly?
Because the implant lets you get a very handy 10% addition to the tank of the main (maybe even only) ship you're going to fly with that clone.

I'll grant you that it's not entirely needed — with a total effective buffer of over 120k EHP, those 3k almost only amounts to a rounding error… but again, it's not like there's anything more useful to put in that slot.
Jorma Morkkis
State War Academy
Caldari State
#219 - 2012-07-01 23:44:20 UTC
Tippia wrote:
but again, it's not like there's anything more useful to put in that slot.


http://wiki.eveonline.com/en/wiki/Hardwiring_-_Eifyr_and_Co._%27Rogue%27_CY-2

Try again, troll.

Hulk doesn't have 120k EHP buffer.
Tippia
Sunshine and Lollipops
#220 - 2012-07-01 23:47:23 UTC  |  Edited by: Tippia
Jorma Morkkis wrote:
http://wiki.eveonline.com/en/wiki/Hardwiring_-_Eifyr_and_Co._%27Rogue%27_CY-2
Why would you want a module that makes you go out of range of asteroids faster when you can have one that makes it live longer?

Quote:
Hulk doesn't have 120k EHP buffer.
Against those Taloi, they effectively do as previously shown.

And as mentioned, the actual point remains: two ships isn't nearly enough to kill a tanked hulk, even in 0.5, and no amount of red herrings from your end will change this.