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Combat Interface and How We Improve New Player Retention

Author
Taurich Vorsel
#61 - 2012-07-19 09:05:57 UTC
baltec1 wrote:
Garresh wrote:
baltec1 wrote:
Garresh wrote:
[quote=baltec1]
Except I see players with long combat histories who still can't fly for ****. Besides which, this would just be convenient. The UI doesn't help with the nuances of combat.

Anyways, try to keep from turning into a "shoot players it's good for them" thread. lol.


Everyone else has managed with the UI.


I'm not saying you can't be perfectly functional with the current UI. I do just fine for myself, but I've also been playing for 3 years. This isn't trying to help older players. It's just to help newer players learn faster. Ultimately you'll still kick the crap out of them because you know how to fly better. lol.


New players dont need a new UI, they need a good corp. Its no coincidence that most of the nubs who get taken into the goon training programme stay in the game while a lot who join and stay in the NPC corps end up leaving.

So basically you're saying that players will stay if they're taught to play the game properly.

That should be something integrated into the game itself, not the metagame of corporations...

Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE!