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The greatest gift to new players

Author
Xhaiden Ora
Doomheim
#21 - 2012-06-29 10:12:41 UTC  |  Edited by: Xhaiden Ora
Tippia wrote:
If all you have to argue your point is ill-informed fallacies, then the OP's point stands.


The ops point is as logical as saying you should punch your friend in the balls in real life because there's a chance someone else will punch him in the balls at some point in his life. So he should know what being punched in the **** feels like for future reference. The proper course of action is to go "Hey, some people might try and punch you in the balls. So keep an eye out for ball punchers and let me know if you want some tips on avoiding being punched in the balls"

You people act like EVE is a game full to the brim of raging psychopaths patrolling every corner of the game 24/7 for murder victims from which there is no escape. It seriously isn't. No matter how much you all may seemingly want it to be.

The only thing you need in EVE is common sense. Much like in real life. You want to help a new player? Teach him common sense and how he's responsible for his own personal safety. Teach him how to avoid flying gank bait and how to pay attention to possible threats. Educate him on the rules of the sandbox so he knows whats possible and when to expect it. So he can prepare himself for all the possibilities EVE enables.

Would help him a fark of a lot more than dickishly hazing him.
Tippia
Sunshine and Lollipops
#22 - 2012-06-29 10:33:52 UTC
Hestia Mar wrote:
You need to re-read my post in detail.
You are confusing me with you.

Quote:
The approach of the OP, and which you support, says everything about your world view.
So you're really going to go on with the ignorant fallacies? Ok then.

Quote:
you clearly haven't picked out the key word in the OP, which is 'friend'; after that point the post isn't about the EVE sandbox, it's about a person's attitude to said friend.
…and you obviously haven't read what I've written and just go for the prejudiced knee-jerk reaction. Good on you. Roll

Now re-read what I've written. Also, while you're at it, re-read the OP. In particular, study in what contexts the word that offends you appear. Hint: there are three distinct sections to that OP, each with its own referent to the word “friend”.

Xhaiden Ora wrote:
The ops point is as logical as saying you should punch your friend in the balls in real life because there's a chance someone else will punch him in the balls at some point in his life.
No. The OP's point is as logical as saying that you should take your friend's king in chess when you introduce him to the game, because that's what the game entails. You should not trick your friend into silly RL-analogous thinking, because the ability to keep the two separate is rather important.

Quote:
You people act like EVE is a game full to the brim of raging psychopaths patrolling every corner of the game 24/7 for murder victims from which there is no escape. It seriously isn't.
Who are “you people”?

Anyway, no, I act as if there is a constant risk of loss at the most surprising moment, and that knowing that this moment can (and will) happen, and preparing for it, is a very good thing to learn from an early stage. As it happens, losing stuff and taking the edge off of exploding in a fire ball is something that needs to happen rather early on — it's so important, in fact, that CCP even created a mission that requires this to happen in order to complete the mission. Being “afraid” of losing stuff is incredibly hampering to the ability to pursue many of the common long-term goals of the game. There are ways to work around this, and the more help people have with taking that edge off, the better.
Xhaiden Ora
Doomheim
#23 - 2012-06-29 10:48:39 UTC
Tippia wrote:
Anyway, no, I act as if there is a constant risk of loss at the most surprising moment, and that knowing that this moment can (and will) happen, and preparing for it, is a very good thing to learn from an early stage.


Agreed, but you won't learn it by having your buddies suddenly blow you up to "teach you a lesson". All that teaches you is that your buddies are a bunch of dickheads.

EVE is basically a matter of street smarts if that makes any sense.

Risk aversion on new players is a big problem sure and one that I think Incarna actually helped mitigate. By seperating a player's self from their ship so they were no longer seeing their ship AS themselves. However, there's still many things that lump too much risk on a player too early like Learning Implants for example. Which people can argue for keeping till their blue in the face but it won't change the basic fact that they cause increase risk aversion on newbs by placing said newb at a potential loss level much higher than they have the earning power to compensate for. While also placing threat on the newbie's sense of self rather than their ship.

Which is ultimately the problem that needs to be tackled for EVE to increase its retention rate. As long as there exists things with a lose potential that a newb can get his paws on which vastly exceed said newbs current earning potential than risk aversion will continue to remain a problem. Plain and simple.







Delen Ormand
Center for Advanced Studies
Gallente Federation
#24 - 2012-06-29 10:57:05 UTC
Let's face it, if we were all about helping noobs, the obvious way to go about it would be to help create an environment and atmosphere that noobs find enjoyable to play in. There are a number of posts in this thread that speak in the language of "helping noobs", while seeming to be more about perpetuating certain attitudes and playstyles that the writers prefer. Let's at least be honest about what we're really writing about.
Hestia Mar
Calmaretto
#25 - 2012-06-29 10:57:27 UTC  |  Edited by: Hestia Mar
If I was showing a friend how to play chess, I'd start by showing them how to take my King, and defend theirs, not simply use my x-years worth of experience to get rid of their main piece (and I think you mean take their Queen actually).

If a friend was in a different corp, and there's a wardec in place, well, that's different. But that's not what the OP was talking about.


Let me make it clear though - I don't want any changes to the EVE sandbox approach.
Virgil Travis
Non Constructive Self Management
#26 - 2012-06-29 11:03:45 UTC
One of the first things I tell new players that I'm helping out is that it's just pixels and is just a game. We all get that moment of feeling stupid when we lose a ship, even after several years, but that's natural. If they lose a ship and complain about it in chat I have one simple response.

Welcome to EVE.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Lin-Young Borovskova
Doomheim
#27 - 2012-06-29 11:04:21 UTC
Xhaiden Ora wrote:
The only thing you need in EVE is common sense. Much like in real life. You want to help a new player? Teach him common sense and how he's responsible for his own personal safety. Teach him how to avoid flying gank bait and how to pay attention to possible threats. Educate him on the rules of the sandbox so he knows whats possible and when to expect it. So he can prepare himself for all the possibilities EVE enables.


This is the part I like and the reasoning behind, however majority of Eve players don't even know what means common sense, and for those the older they get, embittered and arrogant they are.

Then the old rabble comes in: "Eve is harsh" "noobs need to learn the lesson the hard way" and usual blahblah

brb

Russell Casey
Doomheim
#28 - 2012-06-29 12:33:40 UTC  |  Edited by: Russell Casey
Much as I hate to, I agree with this. I have a RL friend who played EVE for a while and ragequit because he lost a Battleship that he took to a belt in lowsec to "get the feel of." That, and he also went three months getting only one kill. I feel all that could have been avodied if he discovered the joys of frig roaming.
Simi Kusoni
HelloKittyFanclub
#29 - 2012-06-29 12:34:08 UTC
Delen Ormand wrote:
Let's face it, if we were all about helping noobs, the obvious way to go about it would be to help create an environment and atmosphere that noobs find enjoyable to play in. There are a number of posts in this thread that speak in the language of "helping noobs", while seeming to be more about perpetuating certain attitudes and playstyles that the writers prefer. Let's at least be honest about what we're really writing about.

Correction: We are all about helping noobs without messing up Eve's central design philosophy.

The central design philosophy being "HTFU".

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Pipa Porto
#30 - 2012-06-29 12:35:54 UTC
Delen Ormand wrote:
Let's face it, if we were all about helping noobs, the obvious way to go about it would be to help create an environment and atmosphere that noobs find enjoyable to play in. There are a number of posts in this thread that speak in the language of "helping noobs", while seeming to be more about perpetuating certain attitudes and playstyles that the writers prefer. Let's at least be honest about what we're really writing about.


Oh, you mean the attitude that the Devs share?

CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.


Kristoffer Touborg/CCP Soundwave wrote:
I was about to say “Here’s a Rubik’s cube, go f%$^ yourself,” because that’s what we do with EVE Online.

http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

EvE: Everyone vs Everyone

-RubyPorto

Gun Gal
Dark Club
#31 - 2012-06-29 13:33:36 UTC
Simi Kusoni wrote:
Xhaiden Ora wrote:
Alternative, you could accept that EVE is a sandbox with a variety of possible playstyles instead of insisting on shitting in your friend's corner of it to prove a point you've derived from your own sociopathic tendencies.

Just a thought. -.-


ITT: Some scrub who thinks "sandbox" means he is entitled to play without interference from other players.



Kind funny that in real life, you would never do this to your friends, lest they meet you after and kick the bejeesus out of you.

Brave anonymous internet warriors, hiding behind you computers, one day you
might actually run into someone who has a grudge, :)
Abel Merkabah
Caldari Provisions
Caldari State
#32 - 2012-06-29 13:42:40 UTC
Hestia Mar wrote:
If I was showing a friend how to play chess, I'd start by showing them how to take my King, and defend theirs, not simply use my x-years worth of experience to get rid of their main piece (and I think you mean take their Queen actually).

If a friend was in a different corp, and there's a wardec in place, well, that's different. But that's not what the OP was talking about.


Let me make it clear though - I don't want any changes to the EVE sandbox approach.


Most people really only get better by playing for real against people who are better then them in my experience. After a basic lesson on piece movement, I'd not want someone to hold my hand; let me learn through experience and observation, not hand holding.

To relate to Eve, the tutorial is you instruction on basic movements from above. After that, better start playing for real, and if I have a more skilled friend to go against me for real, all the better.

IMO its all this pussy protectionism in life these days that is going to make us weak; and is one of the causes of the common inflated sense of entitlement (from the peoe who are always sheltered).

/rant

James315 for CSM 8!

Quaaid
Phoenix Foundry
#33 - 2012-06-29 13:50:51 UTC
I am all for blowing them up, but also like to give them feedback and encouragement after I get my delicious killmail.



Good post.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#34 - 2012-06-29 13:53:10 UTC
Xhaiden Ora wrote:
Alternative, you could accept that EVE is a sandbox with a variety of possible playstyles instead of insisting on shitting in your friend's corner of it to prove a point you've derived from your own sociopathic tendencies.

Given your corp history, its apparently much safer to not have any friends and never join a player corp.

Also, if you cant **** in your friends corner, whos corner CAN you **** in eh?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Simetraz
State War Academy
Caldari State
#35 - 2012-06-29 13:57:19 UTC
Tippia wrote:
Rats wrote:
This isn't WoT and not everybody is the same. stop trying to force ppl into activities they may not want to take part in.
Yeah see… that's the entire problem: that some think they have any say in the matter, when it's not really up to them to decide. The OP is simply saying that it's a good idea to educate new players about this part of the whole “sandbox” gameplay.

His methods are a bit over the top, perhaps, but the fundamental lesson needs to be learned, and the earlier the better.


Which is all nice but that would mean the greatest gift would be to get a new player into a corporation where they can teach them.
The OP is not about helping new players but rather they are more interested in serving themselves.

And I am done with this one.




Twisted Xistance
Red Command
#36 - 2012-06-29 13:57:43 UTC
The greatest gift to a neigbour

Is to mug them.

Say you just convinced your friend to go outside, you showed them a few video's to get them excited, so they decided to give it a go. They start going outside, reading up on current affairs a little bit, enjoying meeting new freinds, dreaming that one day theyll move from their push bike into something "cool" like a sports car or superbike. But they have to take it slow, as they are forced to. They start building relationships and getting a job, thinking of how when they are more confident and rich, they may be apart of something bigger than themselves. The neigbour settles on an old ford and dreams of their first 10k in the bank or massive street fight with their new skills as they are eager to put them to good use. Possibly that person has been cautious up to this point, dreading what would happen if everything they have worked for up to this point was destroyed. This is where the problem begins.

For some people, having "progress" eliminated makes them feel as what they did to obtain that progress was a waste. They may get discouraged and try to avoid these possible future hazards that remove "progress". If they get away with it, it will continue. The person at this point must be reminded of what makes life beautiful.

What makes life beautiful? It is a cold, harsh, dark place. Nothing you have in life is permanet. Everyone from the bigest governments to a small timee local store WILL fall, will be set back, will eventually lose progress. A universe where you can destroy everything someone has, you can befriend people, scam them, use propoganda, use them, take a person to a breaking point where they might even consider not being apart of the universe anymore. Everything is vulnerable, friendship, trust, and your own dignity.

That is why, if you care for people, you must wait until that person reaches a certain point, a short term goal that they have been dreaming of, almost to completion, when you sense the eagerness in their voice, knowing that they will finally get something of value, you must hide around a dark corner at night, beat them up and take it from them , then ring up their work claiming to be them and swear profusely at their boss until they are fired. After your neigbour is fired and recovering from teh shock of being mugged, repeatedly telephone the local government and complain about partys, drug abuse and noise coming from their house until they get evicted.

The sooner someone learns that I want you dead, my friend wants you dead, the old lady down the street wants you dead, your dog wants you dead and there is nothing you can do to stop it, you will fight back. You will win and lose. Just hope that youll last long enough to have a good time.

Dont get caught up in trying to keep obtaining in what you deem as "progress" as nothing in this life is permanet and any progress you get will be destroyed. People need to learn this early on, as life is nothing like other games. If you have a goal, try your best to complete it, then go get brutally mugged and beaten . Understand that it is ok if you lose something in this life, whether item, friend or trust. Just have fun with it.


Disclaimer: The above post is intended as sattire, I neither approve of, or condone beating people up and mugging them, or anything else I put in the post lol
Hestia Mar
Calmaretto
#37 - 2012-06-29 13:59:13 UTC
Abel Merkabah wrote:
Hestia Mar wrote:
If I was showing a friend how to play chess, I'd start by showing them how to take my King, and defend theirs, not simply use my x-years worth of experience to get rid of their main piece (and I think you mean take their Queen actually).

If a friend was in a different corp, and there's a wardec in place, well, that's different. But that's not what the OP was talking about.


Let me make it clear though - I don't want any changes to the EVE sandbox approach.


Most people really only get better by playing for real against people who are better then them in my experience. After a basic lesson on piece movement, I'd not want someone to hold my hand; let me learn through experience and observation, not hand holding.

To relate to Eve, the tutorial is you instruction on basic movements from above. After that, better start playing for real, and if I have a more skilled friend to go against me for real, all the better.

IMO its all this ***** protectionism in life these days that is going to make us weak; and is one of the causes of the common inflated sense of entitlement (from the peoe who are always sheltered).

/rant


I get where you are coming from (to continue Tippia's chess analogy) about the tutorials being training in the basic moves, but your argument falls down because in EVE, after tutorials, you may find yourself up against Deep Blue or Kasparov (or Garmon in EVE's case)! How does that help exactly?
D3F4ULT
#38 - 2012-06-29 14:00:47 UTC
The best gift you could give a friend in eve is by dragging their ass down to null sec. Then they can really learn how to play.

"Bow down before the one you serve, you're going to get what you deserve"

Jenn aSide
Soul Machines
The Initiative.
#39 - 2012-06-29 14:08:54 UTC
Abel Merkabah wrote:
[quote=Hestia Mar]

IMO its all this ***** protectionism in life these days that is going to make us weak; and is one of the causes of the common inflated sense of entitlement (from the peoe who are always sheltered).

/rant


Going to make us weak. IMO we're already there, and not just "in game" lol

Look at the games market. Hell, MOST western MMOs and other types of games spoon feed players. So much so that even in a game that tells you from the get go that it's about non-consensual pvp in an unforgiving environment where the losses ("death penalty") are both real and permanent, you STILL get whining from people who want more and more protection.
Delen Ormand
Center for Advanced Studies
Gallente Federation
#40 - 2012-06-29 14:09:17 UTC
Pipa Porto wrote:
Delen Ormand wrote:
Let's face it, if we were all about helping noobs, the obvious way to go about it would be to help create an environment and atmosphere that noobs find enjoyable to play in. There are a number of posts in this thread that speak in the language of "helping noobs", while seeming to be more about perpetuating certain attitudes and playstyles that the writers prefer. Let's at least be honest about what we're really writing about.


Oh, you mean the attitude that the Devs share?

[quote=CCP Wrangler]EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.


No, what you posted isn't really related to what I was saying. I'm not talking about the atmosphere of the world the game is set in, which is what Wrangler is on about there. Sometimes people are a little too quick to pull out the "HTFU this isn't hello kitty online" card.