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Ships & Modules

 
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Idea for Making Jove Ships Playable

First post
Author
Alara IonStorm
#21 - 2012-06-30 21:09:50 UTC
Boomhaur wrote:
If I remember correctly I've seen a Jove ship in game, so it is playable. Just not by us, I believe it was a Jove Frigate piloted by a GM.

You can actually view there stats importing the there code directly into your fitting window. I used to have it written down how to do it and had all the Jove Ships saved and even some unreleased HAC's like the Caldari Obsidian.

Wraith
Specter
http://eve.wikia.com/wiki/Phantom
Eidolon
Visitant

So many interesting things in this game like the 5th Titan class.
Katja Faith
Doomheim
#22 - 2012-06-30 21:38:55 UTC  |  Edited by: Katja Faith
I think CCP should only give them to the Disgraced Lawyer to dispose of how he sees fit.

*calling the tin foil hat brigate*

Oh, and give them also to the tools that want BPOs removed from the game. It's only fitting.
Anya Ohaya
School of Applied Knowledge
Caldari State
#23 - 2012-07-01 06:14:22 UTC  |  Edited by: Anya Ohaya
Miles Parabellum wrote:
Cool suggestion, StoneCold.
Also, I would have expected better stats from Jovian ships...


Everyone just repeats the "Jove is awesome" mantra.

No one every checks the stats and realizes that Jove ships are not IWIN buttons. The stats are from way-back EVE, and many ships have been buffed since then. Some of the Jove ships would have to be buffed just to compete with pirate faction ships. CCP could easily release these ships as "obsolete" or "surplus" Jove ships without them being unbalanced.

If they did introduce them half the player base would whine about their lack of super-awesomeness, and the other half would complain that they're still better than any other T1 ship.
Zae'dra Xanthe
Republic Military School
Minmatar Republic
#24 - 2012-07-03 13:47:55 UTC
Yep. They aren't that powerful at all if you look at the base stats. And the videos on youtube where you those piloted by GMs on sisi could be just fitted with the GM-only ultra mega "IWIN" modules.

What gets me is that yeah, Jove is supersecret and all, but ships are there, agents are there, systems are there... and yet, none of this is even hinted at being introduced into the actual game. Don't want to give them to players? Fine. But hell, at least make threads such as this one disappear by adding interesting stuff involving the jovians. Like missions that lead you to discover a WH into their space with a subsequent epic arc, where you can explore their space and society and learn a bit more about them. With the last mission being a wormhole back to New Eden or something.

No need to rebalance stuff. Just make em all NPC! :D That sure will get people interested in mission running on a whole new level :)
Alara IonStorm
#25 - 2012-07-03 13:59:10 UTC
Another thing about adding Jove Ships is that they don't have to make them better then player ships.

America and the Soviet Union have been arming unstable dictatorships for years and they always give them export models. Fighter Jets that don't have Afterburners, BVR Missiles and look down shoot down capability. Tanks that don't have DU Ammo, Reactive Armor and NBC resistant hulls. All of it made on the cheap.

Jove export model ships would be cool.
Zhilia Mann
Tide Way Out Productions
#26 - 2012-07-03 14:35:27 UTC
Alara IonStorm wrote:
Another thing about adding Jove Ships is that they don't have to make them better then player ships.

America and the Soviet Union have been arming unstable dictatorships for years and they always give them export models. Fighter Jets that don't have Afterburners, BVR Missiles and look down shoot down capability. Tanks that don't have DU Ammo, Reactive Armor and NBC resistant hulls. All of it made on the cheap.

Jove export model ships would be cool.


This is the first thing in this thread that has made any damn sense. Proxy war-grade Jove ships. Just whip up a little dissension within the Jove themselves and suddenly both sides give out new magic crap to their puppets.
Viscount Hood
Deep Core Mining Inc.
Caldari State
#27 - 2012-07-03 15:17:03 UTC
ISD Dorrim Barstorlode wrote:
I'm fairly certain that the Jove are so xenophobic that the only way to get a Jove ship is to steal one. And good luck getting into their systems.


Why not open up some of those hidden back doors heh?
Tarak Addaney
Doomheim
#28 - 2012-07-03 22:00:23 UTC
You could easily put them in game, not giving their ships an advantage and make them a playable race that you can do like the others.

Sure they are supposed to be technology superior, yet you can write in a story how a faction of joves split or how some horrible tragedy happened and they lost technology.

Figure something like Vulcans and Romulans.. Roms split from the vulcs
Bumblefck
Kerensky Initiatives
#29 - 2012-07-04 13:02:27 UTC
I will support this when the OP adds an extra vowel to his surname.











In other words, never!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#30 - 2012-07-04 23:07:41 UTC  |  Edited by: Fronkfurter McSheebleton
Zhilia Mann wrote:
Alara IonStorm wrote:
Another thing about adding Jove Ships is that they don't have to make them better then player ships.

America and the Soviet Union have been arming unstable dictatorships for years and they always give them export models. Fighter Jets that don't have Afterburners, BVR Missiles and look down shoot down capability. Tanks that don't have DU Ammo, Reactive Armor and NBC resistant hulls. All of it made on the cheap.

Jove export model ships would be cool.


This is the first thing in this thread that has made any damn sense. Proxy war-grade Jove ships. Just whip up a little dissension within the Jove themselves and suddenly both sides give out new magic crap to their puppets.

Agreed, was about to post something similar.

Given that the jove are partial to both caldari and minmatar, it'd be a good way to add in a "pirate" faction to fill that gap, and also a good way to make an excuse for jove ships to use conventional weapons. No idea what their ships' attributes would be though...maybe something in the vein of the rokh/moa/merlin? A battleship with a shield resist bonus, hybrid optimal, AND hybrid damage bonus would be all kinds of epic.

thhief ghabmoef

Alara IonStorm
#31 - 2012-07-05 00:02:07 UTC  |  Edited by: Alara IonStorm
Fronkfurter McSheebleton wrote:

Given that the jove are partial to both caldari and minmatar, it'd be a good way to add in a "pirate" faction to fill that gap, and also a good way to make an excuse for jove ships to use conventional weapons. No idea what their ships' attributes would be though...maybe something in the vein of the rokh/moa/merlin? A battleship with a shield resist bonus, hybrid optimal, AND hybrid damage bonus would be all kinds of epic.

Jove use laser weapons in lore. Mordus Legion would be a better choice for Cal / Min Ships.

I like the idea of Jove Ships requiring all racial ships to V and having no bonuses and equal launcher / turrets. Just great ship stats and a slot layout that could work for shield or armor. Not as a super expensive super strong pirate faction thing but as a pretty good Ship that takes T2 materials to maintain a good price or standard that takes a good amount of training.

A reward ship for training that is common enough instead of a super rare thing.
Huttan Funaila
Caldari Provisions
Caldari State
#32 - 2012-07-05 00:12:04 UTC
Bugsy VanHalen wrote:
Like way back in Everquest when a GM would spawn into the game to investigate a situation or griefer. they would would spawn with some tricked out gear that made them invulnerable and could one shot anyone in game.
The "one shot" was a keyboard command: /kill, which immediately despawned any NPC you had targetted. Or it would make the entire zone aggro any PC that you targeted. The "tricked out gear" was guide/GM stuff such as a ring of escape, which was obtained from "Quartermaster" when you were made a guide/GM.
Crellion wrote:
Back in the day I remember a screenie of a dev in his Jove frig and it has 8 highs 8 mids 8 lows... I call that a good start on the road to pverpowerdness for a frig hull...
That is probably a Cockroach. Judging by the cargo capacity and resists, definately an AFK miner.
Ruah Piskonit
PIE Inc.
Khimi Harar
#33 - 2012-07-05 02:05:12 UTC
oh yah, throw another race in there with storyline advanced tech to balance. . .
Ethan Corpseller
#34 - 2012-07-05 02:14:44 UTC
Someone's been watching clear skies 3 :3
Shereza
Center for Advanced Studies
Gallente Federation
#35 - 2012-07-06 02:35:46 UTC
Zhilia Mann wrote:
Alara IonStorm wrote:
Another thing about adding Jove Ships is that they don't have to make them better then player ships.

America and the Soviet Union have been arming unstable dictatorships for years and they always give them export models. Fighter Jets that don't have Afterburners, BVR Missiles and look down shoot down capability. Tanks that don't have DU Ammo, Reactive Armor and NBC resistant hulls. All of it made on the cheap.

Jove export model ships would be cool.


This is the first thing in this thread that has made any damn sense. Proxy war-grade Jove ships. Just whip up a little dissension within the Jove themselves and suddenly both sides give out new magic crap to their puppets.


Well, I had an interesting response to this, but the game deleted it and then saved a "draft" of my post that was nothing but the quoted text. Needless to say I'm not particularly thrilled about that given that I'd hit Post with the reasonable expectation that it would, you know, post. Roll

That particular gripe out of the way.

That's definitely one potential source of Jovian ships in the current EVE environment. Two others are to either make them weaponized modern Jovian civilian ships, depending on the disparity in combat effectiveness between Jovian civilian ships and combat ships from the empires/factions we currently deal with, and finding older, outdated Jovian combat ships. These could be found in a mothballed/powered-down state in quicly abandonned facilities. Whether abandoned due to things like bio/nano-plagues caused by radical experimentation in solving the medical issues (genetic degradation?) faced by the Jovian empire or, for example, rampant assaults by sleeper drones let loose into Jovian space by experiments they conducted on/in wormholes and wormhole technology can be debated.

Another aspect of the "making them on par with current EVE ships" discussion is that if CCP doesn't want to let players find them whole hog they could be found in damaged/irreparable states, reverse engineered, and rebuilt to an imperfect but comparable to current ships fashion.

There are several fairly plausible ways to introduce Jovian ships into the modern EVE universe without making them grossly overpowered or even superior to a significant enough degree that the benefits to flying other ships are few and far between despite only a marginal degree of superiority on the part of Jovian ships.
Aeryn Banks
Republic University
Minmatar Republic
#36 - 2012-07-06 02:52:49 UTC
Shereza wrote:
Another aspect of the "making them on par with current EVE ships" discussion is that if CCP doesn't want to let players find them whole hog they could be found in damaged/irreparable states, reverse engineered, and rebuilt to an imperfect but comparable to current ships fashion.


This suggestion I whole-heartedly support.
killjoy raim smasher
Long-Limb Roe Acquisition Specialists
#37 - 2012-09-02 00:54:22 UTC
of we had a jove ship it could kill 100 concord before the ship goes down and its posable to get to jove space by worm hole
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#38 - 2012-09-02 08:17:19 UTC  |  Edited by: Gabrielle Lamb
Alara IonStorm wrote:
Another thing about adding Jove Ships is that they don't have to make them better then player ships.

America and the Soviet Union have been arming unstable dictatorships for years and they always give them export models. Fighter Jets that don't have Afterburners, BVR Missiles and look down shoot down capability. Tanks that don't have DU Ammo, Reactive Armor and NBC resistant hulls. All of it made on the cheap.

Jove export model ships would be cool.



Oooh, big Like!

This would actually make a lot of sense, Jovian ship designs using our currently available technology to avoid the rest of new eden stealing their most powerfull pieces of technology. This way Jove space would even have some meaning, you could add superpowerful home-territory ships which upon destruction would self-destruct, leaving no salvage only some rabble (aka canister w/ damaged parts of Jovian Design).

Say you opened up Wormholes only to Jove space. And added a "Home Defense Front" with timers so you could only stay in Jove Home Space for say one hour every twenty hours before they hotdrop an undefeatable supercap fleet on your ass. This would open up Jove Local space for all but make it uninhabitable. Like if you log off in Jove-Space their defensive systems would send you back in to a WH or anywhere else in the Galaxy. You would have to take a small fleet (has to be a small fleet to get through wormholes) and you would be operating on a timer to get everything done. Aka enter random Jove system, probe down all exits and kill the sites, look for enemies and so on. And all has to be done within a single hour with your entire fleet at risk.

No alliances, no nothing, just pure fleet on fleet gameplay.
terzslave
Caldari Provisions
Caldari State
#39 - 2012-09-02 08:18:49 UTC
nerf the jove
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#40 - 2012-09-02 10:17:57 UTC
Do people whine that the Freki is over powered? the Adrestia?
No
Jove ships could easily be introduced in very limited numbers.
No BPOs, no BPC drops, no BPCs from LP stores.
GM driven events where payers complete like tournaments with a splash of lore.
Every 6 months-1 year, new Jove ships are seeded to replace those that were lost.

They could do it such that in all of EVE, you have perhaps 5 Eidolons, 15 Jove cruisers, and 45 Jove frigates.
They'd be just a bit better than the equivalent tournament issue ships like the Freki/Adrestia, etc