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Incarna/WiS Disappointment

First post First post First post
Author
Pipa Porto
#221 - 2012-06-30 10:13:02 UTC
oldbutfeelingyoung wrote:
Pipa Porto wrote:
oldbutfeelingyoung wrote:


lol have to reread more often before i response in such a idiotic way


Guess I was convincing Lol

But enough threads get off the rails with incarna that it's an understandable reaction when you see such a debate.

(It's funny that we already have Incarnagate deniers)





Incarnagate happend ,but a lot still want ambulation.
Incarnagate was a stackup of a lot of problems not only WIS
For me personally the Nexfail and the leaked documents made me angry (didn,t shoot the statue)
CQ was a bit of a dissapointment ,but even it has 1 tiny room ,it is showing some promise




Sorry, I didn't mean to imply you were a denier, I was talking about what was going on above your post.

EvE: Everyone vs Everyone

-RubyPorto

oldbutfeelingyoung
Perkone
Caldari State
#222 - 2012-06-30 11:29:26 UTC
Pipa Porto wrote:
oldbutfeelingyoung wrote:
Pipa Porto wrote:
oldbutfeelingyoung wrote:


lol have to reread more often before i response in such a idiotic way


Guess I was convincing Lol

But enough threads get off the rails with incarna that it's an understandable reaction when you see such a debate.

(It's funny that we already have Incarnagate deniers)





Incarnagate happend ,but a lot still want ambulation.
Incarnagate was a stackup of a lot of problems not only WIS
For me personally the Nexfail and the leaked documents made me angry (didn,t shoot the statue)
CQ was a bit of a dissapointment ,but even it has 1 tiny room ,it is showing some promise




Sorry, I didn't mean to imply you were a denier, I was talking about what was going on above your post.


its oke sometimes i overreact a little ,when i see the word Incarna
the release of Incarna made it almost impossible for CCP to talk about ambulation in a normal manner
Every time WIS is mentioned by a dev,a few people immediately refer to Incarna,its getting annoying
Even blogs made by that little Team Avatar can,t be posted ,bc off that

WIS alone could add a lot to this game ,new gameplay and yes for those who hates to /dance ,it will could add an extra social aspect to this game.(i agree that emoting isn,t necessary )

R.S.I2014

Pipa Porto
#223 - 2012-06-30 11:40:48 UTC
oldbutfeelingyoung wrote:

its oke sometimes i overreact a little ,when i see the word Incarna
the release of Incarna made it almost impossible for CCP to talk about ambulation in a normal manner
Every time WIS is mentioned by a dev,a few people immediately refer to Incarna,its getting annoying
Even blogs made by that little Team Avatar can,t be posted ,bc off that

WIS alone could add a lot to this game ,new gameplay and yes for those who hates to /dance ,it will could add an extra social aspect to this game.(i agree that emoting isn,t necessary )


Agreed. But it's a reasonable sentiment. Most of the people I know (including me) won't care about WIS until there's meaningful PvP content, especially including non-consensual PvP (don't AFK in the marketplace). The stuff CCP Baysian mentioned sounds really cool for that exact reason.

The problem is that most of the people pushing for WIS seem to be HS types who are bored with their mission running(etc) and (for some reason) can't quit. So they want new content as if this were a theme park in need of a new ride.

If WIS is to be successful, it has to be an expansion of the sandbox, which means that it needs to let you build sandcastles in it AND knock other people's sandcastles into their face. If it's adding a roller-coaster next to the sandbox, it'll attract people for a little while, then people will ignore it after they're sick of meeting the trash can upon exit.

EvE: Everyone vs Everyone

-RubyPorto

oldbutfeelingyoung
Perkone
Caldari State
#224 - 2012-06-30 11:54:58 UTC
Pipa Porto wrote:
oldbutfeelingyoung wrote:

its oke sometimes i overreact a little ,when i see the word Incarna
the release of Incarna made it almost impossible for CCP to talk about ambulation in a normal manner
Every time WIS is mentioned by a dev,a few people immediately refer to Incarna,its getting annoying
Even blogs made by that little Team Avatar can,t be posted ,bc off that

WIS alone could add a lot to this game ,new gameplay and yes for those who hates to /dance ,it will could add an extra social aspect to this game.(i agree that emoting isn,t necessary )


Agreed. But it's a reasonable sentiment. Most of the people I know (including me) won't care about WIS until there's meaningful PvP content, especially including non-consensual PvP (don't AFK in the marketplace). The stuff CCP Baysian mentioned sounds really cool for that exact reason.

The problem is that most of the people pushing for WIS seem to be HS types who are bored with their mission running(etc) and (for some reason) can't quit. So they want new content as if this were a theme park in need of a new ride.

If WIS is to be successful, it has to be an expansion of the sandbox, which means that it needs to let you build sandcastles in it AND knock other people's sandcastles into their face. If it's adding a roller-coaster next to the sandbox, it'll attract people for a little while, then people will ignore it after they're sick of meeting the trash can upon exit.


That WIS has to be meaningful in the future stands,but what we want is too much too implement at once.

Imagine a fully WIS environment added , dungeonlike gameplay and station environment in one go.
the list of complains you get after such expansion ,bc of bugs

We all know that smaller patches work best for CCP
So WIS has to be implemented in parts,the question is ,what comes first?
Dungeons in space or the door gets his key?

R.S.I2014

Jonah Gravenstein
Machiavellian Space Bastards
#225 - 2012-06-30 11:56:44 UTC  |  Edited by: Jonah Gravenstein
Pipa Porto wrote:

Agreed. But it's a reasonable sentiment. Most of the people I know (including me) won't care about WIS until there's meaningful PvP content, especially including non-consensual PvP (don't AFK in the marketplace). The stuff CCP Baysian mentioned sounds really cool for that exact reason.

The problem is that most of the people pushing for WIS seem to be HS types who are bored with their mission running(etc) and (for some reason) can't quit. So they want new content as if this were a theme park in need of a new ride.

If WIS is to be successful, it has to be an expansion of the sandbox, which means that it needs to let you build sandcastles in it AND knock other people's sandcastles into their face. If it's adding a roller-coaster next to the sandbox, it'll attract people for a little while, then people will ignore it after they're sick of meeting the trash can upon exit.


I'm one of the HS types, but I totally agree with you that WiS, when fully implemented, should include PVP and the ability to knock down other players sandcastles with extreme violence. It would certainly give corporate infiltration a whole new meaning when you can actually destroy non space based assets and avatars.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

oldbutfeelingyoung
Perkone
Caldari State
#226 - 2012-06-30 12:03:40 UTC  |  Edited by: oldbutfeelingyoung
Jonah Gravenstein wrote:
Pipa Porto wrote:

Agreed. But it's a reasonable sentiment. Most of the people I know (including me) won't care about WIS until there's meaningful PvP content, especially including non-consensual PvP (don't AFK in the marketplace). The stuff CCP Baysian mentioned sounds really cool for that exact reason.

The problem is that most of the people pushing for WIS seem to be HS types who are bored with their mission running(etc) and (for some reason) can't quit. So they want new content as if this were a theme park in need of a new ride.

If WIS is to be successful, it has to be an expansion of the sandbox, which means that it needs to let you build sandcastles in it AND knock other people's sandcastles into their face. If it's adding a roller-coaster next to the sandbox, it'll attract people for a little while, then people will ignore it after they're sick of meeting the trash can upon exit.


I'm one of the HS types, but I totally agree with you that WiS, when fully implemented, should include PVP and the ability to knock down other players sandcastles with extreme violence. It would certainly give corporate infiltration a whole new meaning when you can actually destroy non space based assets and avatars.



It could give the skill Hacking some extra means,when trying not to be detected and hack some corps asset hangars .
a new role for the spy's in EvE

should be something like this:

A spy gets the ability to hack after a certain period being in a corp.
Hacking can,t be done constantly ,you try once and when you fail without being detected ,the next possibility for a hack is days ahead.
The only one that can detect a hack ,is the one with security role in a corp
Assets that are stolen by hack ,are not logged for the the corp
When detected the Hacker is red in station and anyone on the corp can put a knife between the shoulder blades of the spy
When detected the spy is red in space for 2 days for the corp

R.S.I2014

Irya Boone
The Scope
#227 - 2012-06-30 14:41:27 UTC
agree that the new Wis should be an extension of the sandbox but sandbox doesn't mean PvP only ...

Me i see the New Wis like a possibility to explore more things , anadonned POS ( maybe take control of it ) or mostly this one
You go on your mission ( damsel in distress) you kill all the pirates and if you want you can do it like now = blow up the pleasure Hub and retrieve the damsel from the cargo OR

you can Dock in the Hub and go for her trough the corridors , rooms , traps , fighting against pirates in the HUB and maybe i say maybe you can have some extra reward from the damsel ........ Oops

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Price Check Aisle3
#228 - 2012-06-30 14:47:55 UTC
WIS should allow you to find out where the Jita local spammer is in-station, hack open their room door, toss in a glue bomb and set the ******* place on fire. Dragging their charred corpse through the promenade back to your own hanger for display would be icing on the cake.
  • Karl Hobb IATS
MeBiatch
GRR GOONS
#229 - 2012-06-30 14:47:56 UTC
a station should have high sec low sec and the eq of null... with simular rules...

though tbh ccp needs to get over this whole non running thing...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gevlin
Sebiestor Tribe
Minmatar Republic
#230 - 2012-06-30 16:18:33 UTC
CCP Bayesian wrote:
The guys behind DayZ actually work for Bohemia Interactive though although they did do the mod in their own time.

In the spirit of idea generation, would anyone care to start a thread in Features & Ideas Discussion about the sorts of tools the community might like to see in order that they have more control over content? It's probably a little off topic here.



I did start a Thread on this topic

https://forums.eveonline.com/default.aspx?g=posts&t=127231


Though I am having a tough time nailing what you are actually trying to ask.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Ishtanchuk Fazmarai
#231 - 2012-06-30 16:36:31 UTC
Gevlin wrote:
CCP Bayesian wrote:
The guys behind DayZ actually work for Bohemia Interactive though although they did do the mod in their own time.

In the spirit of idea generation, would anyone care to start a thread in Features & Ideas Discussion about the sorts of tools the community might like to see in order that they have more control over content? It's probably a little off topic here.



I did start a Thread on this topic

https://forums.eveonline.com/default.aspx?g=posts&t=127231


Though I am having a tough time nailing what you are actually trying to ask.


You, and others... Question

Roses are red / Violets are blue / I am an Alpha / And so it's you

Bagrat Skalski
Koinuun Kotei
#232 - 2012-06-30 20:15:34 UTC  |  Edited by: Bagrat Skalski
My look at future of WiS.

Just give us holodeck, station room renting and plastic surgery. Also give people right to make all items for themselves, model and texture provided by author on GNU license, community voting and then you veryfiying actual work and then adding those items, cloths to EVE, then people could use them for free or for ISK, and author provided with game currency. Than EVE could take some sand loving people from second life, also graphics will do better that way, than in second life.
Pipa Porto
#233 - 2012-06-30 20:41:27 UTC
I'm of the opinion that the best place to start is a room with a knife. I get that not everyone likes PvP, but it's the heart of the game. It's the reason why there's demand for things. It's the reason why EvE gets headlines on occasion. It's the difference between a sandbox and a rollercoaster.

Besides, CCP has not really shown that they're able to make compelling PvE gameplay. And I think that's why the push for WIS seems to be coming from HS types. They're finally noticing that saving the Damsel for the 10,000th time is kind of boring.

Anyway, the core of the sandbox is being able to build and knock down sandcastles. If CCP want's to build a roller coaster in WIS, it should come after that.

EvE: Everyone vs Everyone

-RubyPorto

Ranger 1
Ranger Corp
Vae. Victis.
#234 - 2012-06-30 21:43:09 UTC
MeBiatch wrote:
a station should have high sec low sec and the eq of null... with simular rules...

though tbh ccp needs to get over this whole non running thing...


As far as normal stations go, they should follow the same general guidelines as the security level of space they are in I think.

High Sec: No weapons allowed. A hand to hand combat system would be interesting though.
Low Sec: Small, concealable weapons only.
Null Sec: Anything goes, heavy weapons preferred for station assaults once the defenses are down.

And all security levels should allow you to be able to drop your fork and ask your pretty corp mate to bend over and pick it up for you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alaya Carrier
Republic Military School
Minmatar Republic
#235 - 2012-06-30 21:55:28 UTC
Pipa Porto wrote:
I'm of the opinion that the best place to start is a room with a knife. I get that not everyone likes PvP, but it's the heart of the game. It's the reason why there's demand for things. It's the reason why EvE gets headlines on occasion. It's the difference between a sandbox and a rollercoaster.


So boring and single dimensional.

Not everybody have compulsory and baseless homicidal pulse running 24/7.

Like for ships, WiS PvP should happen IF it's the best course of action.
Pure knife stuff is for first person shooter types.
Natsett Amuinn
Caldari Provisions
Caldari State
#236 - 2012-06-30 22:03:18 UTC  |  Edited by: Natsett Amuinn
Ranger 1 wrote:
MeBiatch wrote:
a station should have high sec low sec and the eq of null... with simular rules...

though tbh ccp needs to get over this whole non running thing...


As far as normal stations go, they should follow the same general guidelines as the security level of space they are in I think.

High Sec: No weapons allowed. A hand to hand combat system would be interesting though.
Low Sec: Small, concealable weapons only.
Null Sec: Anything goes, heavy weapons preferred for station assaults once the defenses are down.

And all security levels should allow you to be able to drop your fork and ask your pretty corp mate to bend over and pick it up for you.

I agree with high sec.

Low and null sec should be corporation governed. Whether that be by the NPC or the player corp. If a player runs a station and they don't want people running around with weapons, they should have the ability to install security measures that prevent players from walking around with "conventional" weapons.

Skills should allow players to conceal things while on stations, so that that they could move about with "non conventional" weapons, and illegal goods.

Different levels of security would cost different amounts of ISK for upkeep. From stationary detectors upon exiting your quarters (possibly even hackable.), roaming security that could be players or NPC, to drones that can be made and then deployed on the statioin to sweep for items that shouldn't be present.


While they're at it. Characters can have a load out feature like ships, that represent head, arms, torso, legs. Then allow us to install cybernetic implants into those slots to give different bonuses to things like strength, speed; lungs that can compensate for different types of gasses or improve stamina, eyes that would allow you to see in the infrared, etc.

A 0g module on the station for recrational fun. Some type of ball game could be played in them with small teams.

The ability to move other people in my ship would be nice. I could have a few people board my ship, fly them to an old station, dock up, they enter, I undock and then cloak the ship. It would add a level of dynamic play if another ship come along. Do you tell the team inside to get back to the docking area, do you hail the ship, do you try and blow it up before it can dock?

CRU modules for ships so that if one of my party members gets hurt on the station he can reboard the ship and enter the CRU to get healed.

I'm pretty sure that I know exactly how they plan on doing the space suits, and I would like it very much.
Pipa Porto
#237 - 2012-06-30 23:34:23 UTC
Alaya Carrier wrote:
Pipa Porto wrote:
I'm of the opinion that the best place to start is a room with a knife. I get that not everyone likes PvP, but it's the heart of the game. It's the reason why there's demand for things. It's the reason why EvE gets headlines on occasion. It's the difference between a sandbox and a rollercoaster.


So boring and single dimensional.

Not everybody have compulsory and baseless homicidal pulse running 24/7.

Like for ships, WiS PvP should happen IF it's the best course of action.
Pure knife stuff is for first person shooter types.


Who said cutting someone with a knife in the room is always the best option?

The point is to avoid a situation where there isn't an option to cut someone with a knife. So that there isn't a situation where you can build sandcastles that can't be torn down.

EvE: Everyone vs Everyone

-RubyPorto

Ranger 1
Ranger Corp
Vae. Victis.
#238 - 2012-06-30 23:40:06 UTC  |  Edited by: Ranger 1
Natsett Amuinn wrote:
Ranger 1 wrote:
MeBiatch wrote:
a station should have high sec low sec and the eq of null... with simular rules...

though tbh ccp needs to get over this whole non running thing...


As far as normal stations go, they should follow the same general guidelines as the security level of space they are in I think.

High Sec: No weapons allowed. A hand to hand combat system would be interesting though.
Low Sec: Small, concealable weapons only.
Null Sec: Anything goes, heavy weapons preferred for station assaults once the defenses are down.

And all security levels should allow you to be able to drop your fork and ask your pretty corp mate to bend over and pick it up for you.

I agree with high sec.

Low and null sec should be corporation governed. Whether that be by the NPC or the player corp. If a player runs a station and they don't want people running around with weapons, they should have the ability to install security measures that prevent players from walking around with "conventional" weapons.

Skills should allow players to conceal things while on stations, so that that they could move about with "non conventional" weapons, and illegal goods.

Different levels of security would cost different amounts of ISK for upkeep. From stationary detectors upon exiting your quarters (possibly even hackable.), roaming security that could be players or NPC, to drones that can be made and then deployed on the statioin to sweep for items that shouldn't be present.


While they're at it. Characters can have a load out feature like ships, that represent head, arms, torso, legs. Then allow us to install cybernetic implants into those slots to give different bonuses to things like strength, speed; lungs that can compensate for different types of gasses or improve stamina, eyes that would allow you to see in the infrared, etc.

A 0g module on the station for recrational fun. Some type of ball game could be played in them with small teams.

The ability to move other people in my ship would be nice. I could have a few people board my ship, fly them to an old station, dock up, they enter, I undock and then cloak the ship. It would add a level of dynamic play if another ship come along. Do you tell the team inside to get back to the docking area, do you hail the ship, do you try and blow it up before it can dock?

CRU modules for ships so that if one of my party members gets hurt on the station he can reboard the ship and enter the CRU to get healed.

I'm pretty sure that I know exactly how they plan on doing the space suits, and I would like it very much.


Agreed.

A far as Null, anything goes, I was speaking of NPC (aka pirate owned) stations.

Outposts should be set up however the owner desires.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

oldbutfeelingyoung
Perkone
Caldari State
#239 - 2012-07-01 06:41:40 UTC  |  Edited by: oldbutfeelingyoung
Ranger 1 wrote:
Natsett Amuinn wrote:
Ranger 1 wrote:
MeBiatch wrote:
a station should have high sec low sec and the eq of null... with simular rules...

though tbh ccp needs to get over this whole non running thing...


As far as normal stations go, they should follow the same general guidelines as the security level of space they are in I think.

High Sec: No weapons allowed. A hand to hand combat system would be interesting though.
Low Sec: Small, concealable weapons only.
Null Sec: Anything goes, heavy weapons preferred for station assaults once the defenses are down.

And all security levels should allow you to be able to drop your fork and ask your pretty corp mate to bend over and pick it up for you.

I agree with high sec.

Low and null sec should be corporation governed. Whether that be by the NPC or the player corp. If a player runs a station and they don't want people running around with weapons, they should have the ability to install security measures that prevent players from walking around with "conventional" weapons.

Skills should allow players to conceal things while on stations, so that that they could move about with "non conventional" weapons, and illegal goods.

Different levels of security would cost different amounts of ISK for upkeep. From stationary detectors upon exiting your quarters (possibly even hackable.), roaming security that could be players or NPC, to drones that can be made and then deployed on the statioin to sweep for items that shouldn't be present.


While they're at it. Characters can have a load out feature like ships, that represent head, arms, torso, legs. Then allow us to install cybernetic implants into those slots to give different bonuses to things like strength, speed; lungs that can compensate for different types of gasses or improve stamina, eyes that would allow you to see in the infrared, etc.

A 0g module on the station for recrational fun. Some type of ball game could be played in them with small teams.

The ability to move other people in my ship would be nice. I could have a few people board my ship, fly them to an old station, dock up, they enter, I undock and then cloak the ship. It would add a level of dynamic play if another ship come along. Do you tell the team inside to get back to the docking area, do you hail the ship, do you try and blow it up before it can dock?

CRU modules for ships so that if one of my party members gets hurt on the station he can reboard the ship and enter the CRU to get healed.

I'm pretty sure that I know exactly how they plan on doing the space suits, and I would like it very much.


Agreed.

A far as Null, anything goes, I was speaking of NPC (aka pirate owned) stations.

Outposts should be set up however the owner desires.



I am not against some sort of pvp in stations even in high with the right game mechanics,but allowing everything in a station is worthless.it will create some sort of chaos nobody wants ,even in 0,0
You always have those idiots running around (hoping that will be possible) and just shoot around with no reason.
that will be fun in the beginning ,but it will be annoying at the end
I know a lot of 0.0 stations will not have many people in it,but there are some stations that will have them.

Consider this you followed a person to a station to put a knife between his shoulder blades ,you leave CQ to search him
and when you leave you die instantly bc idiots shooting everything or the one that is in station is waiting behind your door ,just bc he was in station before you

R.S.I2014

CCP Bayesian
#240 - 2012-07-02 11:08:23 UTC
Vincent Athena wrote:
Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better?


We'd have nothing against people camping out in these structures.

That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both. Smile

EVE Software Engineer Team Space Glitter