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Corp hopping. Is it going to be addressed? It's reaching ridiculous levels.

Author
Price Check Aisle3
#121 - 2012-06-28 16:18:35 UTC  |  Edited by: Price Check Aisle3
Jade Constantine wrote:
Call it a penalty fee for deserting. (If CCP want their filthy isk sink have 10% of the total end up in concord taxes)

If the cost for war was reduced (let's face it, it's ******* stupid right now), I could see the deserter paying, say, half of the price of a war dec. I also agree with the ISK sink, but maybe just treat it like a normal market transaction.

Jade Constantine wrote:
More practical purpose is that when wardecing a Goonswarm hauler alt corp (seeing as how their haulers are no longer allowed in npc corps) you'd at least get 50m isk back from the wardec evading goons skipping corp again to cover the 50m isk you needed to pay in the first place.

A hauler alt corp isn't going to be part of their alliance. You'd be stupid to do so, amirite?

Theorycrafting aside, there should be some penalty for dropping corp during a war considering the current scheme is to pay for targets. Even right now a 10mil penalty buyout (with market tax?) would go a long way, I think.
  • Karl Hobb IATS
Boober Fraggle
#122 - 2012-06-28 16:28:16 UTC  |  Edited by: Boober Fraggle
Alavaria Fera wrote:
Tyberius Franklin wrote:
Ris Dnalor wrote:

As far as fixing exploitable mechanics, see above, as we now watch CCP spend manpower on an "investigation" into manipulation of PVE isk faucets.

Because massive isk/resource floods that affect the market don't matter to anyone, PvP'er or PvE'er right?

You mean the LP thing? That was an LP faucet and an ISK sink. A very interesting LP faucet, eh.

Also yeah, a mineral sink for a good bit. Miners rejoice, your ores are worth more.


More than in 2010. Worth much less post Inferno than pre.

Back OT;

Quote:
CCP makes sure you get a character if you pay for it. You get an item if you pay for it. But you are FORCED TO PAY for wars on a per member basis, only to have those targets YOU PAID FOR ONE BY ONE leave the corp sometimes. And money is not refunded, nor you get the targets you paid for.


You cannot wage war against a person (via mechanics). If you war dec a corp, and a person leaves that corp, that's a win for your side. The other corp now has less resources. The point of War is to defeat your enemy.

So that brings us to the real problem, the heart of the matter;

The goal of real wars is not to grief people, it is redistribution of wealth. In a real war, when you shut off the supply lines and make the enemy resign sovereignty, you have won. You may take the spoils.

If you are declaring wars for "targets", your strategy is silly. There is an inexhaustible supply of targets in this game .4 and lower. If you war has no strategy and no spoils to take other than tears, then don't be surprised when you are the one crying.
Jade Constantine
Jericho Fraction
The Star Fraction
#123 - 2012-06-28 16:34:03 UTC
Price Check Aisle3 wrote:
Jade Constantine wrote:
Call it a penalty fee for deserting. (If CCP want their filthy isk sink have 10% of the total end up in concord taxes)

If the cost for war was reduced (let's face it, it's ******* stupid right now), I could see the deserter paying, say, half of the price of a war dec. I also agree with the ISK sink, but maybe just treat it like a normal market transaction.

Jade Constantine wrote:
More practical purpose is that when wardecing a Goonswarm hauler alt corp (seeing as how their haulers are no longer allowed in npc corps) you'd at least get 50m isk back from the wardec evading goons skipping corp again to cover the 50m isk you needed to pay in the first place.

A hauler alt corp isn't going to be part of their alliance. You'd be stupid to do so, amirite?



Yeah I wasn't clear enough with what I'd typed there. I meant that if a change came in that meant hauler alts couldn't be in npc corps - then Goonswarm hauler alts would have to be in their own (wardeccable corps) cost to dec those corps would be 50m isk and charging the goonswarm hauler alts 50m to leave their own corp would at least keep things equitable.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Price Check Aisle3
#124 - 2012-06-28 16:38:04 UTC  |  Edited by: Price Check Aisle3
None ofthe Above wrote:
This pay to leave is just crazy. Would this affect people booted? If not then people could just request to be booted to avoid. If so then a corp can't boot a spai unless the spai pays? Not to mention the space-broke being stuck in corp cause they can't pay to leave. Kick em while they are down. Way to make sure people leave the game.

That's a very good point. I think you could make a case for booting someone being free; this would also be a nod to purely carebear corps. However, if we continue with the "pay for targets" paradigm any future war payments should be retroactively reduced (kick ten dudes, get next week's war costs at 10 dudes + 10 dudes cheaper, then any subsequent weeks are 10 dudes cheaper).

Also, anyone booted during a war should have a mark on their corp history as well.

The point being, there should always be some sort of penalty for leaving a war.
  • Karl Hobb IATS
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#125 - 2012-06-28 16:52:15 UTC
Price Check Aisle3 wrote:
Also, anyone booted during a war should have a mark on their corp history as well.

The point being, there should always be some sort of penalty for leaving a war.

When I declare war on people a common question from the defenders is "why are you doing this to us?", in the event that we can't reveal the actual reason what we normally do is pick a random person from the corp/alliance and blame them for the war in some way. It's also pretty difficult to distinguish that kind of lie from reality because a huge number of highsec war declarations are the result of a single individual doing or saying something questionable in sight or hearing of the wrong people.

I don't think that screwing that guy over with game mechanics for being kicked because I told lies to his CEO, or because he was doing something that he thought was completely okay that I, as a griefing asshat, took offense to is particularly fair.
Boober Fraggle
#126 - 2012-06-28 17:05:33 UTC
Vimsy Vortis wrote:
Price Check Aisle3 wrote:
Also, anyone booted during a war should have a mark on their corp history as well.

The point being, there should always be some sort of penalty for leaving a war.

When I declare war on people a common question from the defenders is "why are you doing this to us?", in the event that we can't reveal the actual reason what we normally do is pick a random person from the corp/alliance and blame them for the war in some way. It's also pretty difficult to distinguish that kind of lie from reality because a huge number of highsec war declarations are the result of a single individual doing or saying something questionable in sight or hearing of the wrong people.

I don't think that screwing that guy over with game mechanics for being kicked because I told lies to his CEO, or because he was doing something that he thought was completely okay that I, as a griefing asshat, took offense to is particularly fair.


The caveat of course being that you can only pull that trick on C.E.O.'s not smart enough to use EveWho or a killboard, which pretty much puts you in the situation where your "targets" are going to leave corp first, then the game.

I have read over and over how this makes eve better than other games by thinning the herd and all those bullshit excuses. And the same people who claim "darwinism" are the same ones who say MMO's with 10x as many players are "garbage".

The proof is in the puddin'.
Price Check Aisle3
#127 - 2012-06-28 17:40:08 UTC
Vimsy Vortis wrote:
I don't think that screwing that guy over with game mechanics for being kicked because I told lies to his CEO, or because he was doing something that he thought was completely okay that I, as a griefing asshat, took offense to is particularly fair.

Fair enough, I hadn't thought of that angle (thankfully I'm not designing this game).
  • Karl Hobb IATS
MadMuppet
Critical Mass Inc
#128 - 2012-06-28 18:31:53 UTC
Darius Brinn wrote:
MadMuppet wrote:
Wardecs are against the corp. If the players leave, you are impacting the corp (if that doesn't hurt the corp then the player was worthless). Truth be told, it still boils down to the whiners wanting a CONCORD-backed ganking permit, not a war with a corp.


You are not impacting the corp.

Getting to shoot down a target impacts the corp. Forcing them to quit and rejoin (albeit a week later) does not.

And wars are precisely that: Concord-backed ganking permits. But you are forgetting one thing: I bought a permit to gank them...and at the same time, I gave them a free permit to gank ME.

That's what this is supposed to be. That's what EvE wars are.



Eve wars are corp against corp the system is there for that to happen. The wardec system allows you to shoot anybody in that corp, that is the mechanic (and yes they can shoot you back if they want). What you want is more than that, you want a mandatory gank rights on people in high-sec regardless of their corp just because you paid a fee.

Now, if you dig back through the dev blogs you will find a bit about how they are looking to implement a tracking system to follow people that run from a war. I'm not really sure what good that will do as non-combat types are going to drop no matter what.

Now I will admit that if I were in your shoes it would suck to have to keep kicking over rocks only to have all the bugs run away before I could squash them with my boot, but this is the way the game mechanics work. I wonder why all the folks that complain about this endlessly in the forums don't go to war with each other? Why don't they travel the 85% (79% if you don't count WH space) of the systems that are not under direct CONCORD protection for their kills and save the 50million isk+ wardec/rock kicking fee? Are the rocks too big or do the bugs bite back?

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Mrr Woodcock
Republic Military School
Minmatar Republic
#129 - 2012-06-28 18:37:55 UTC
Darius Brinn wrote:
After the changes to war mechanics, small corps have it harder to wage war on large alliances, an activity that could prove very lucrative if done right.

However, today I'm here to cry and whine about good ole' corp hopping. Yes. Again.

We're currently in the middle of a tiny and friendly war with AAA pilots, and we're finding it quite frustrating to see how fond of corp hopping they are.

AAA pilots LOG OFF, get kicked out of corp on demand, relog, and bypass fleets and camps in NPC corps.

How come this hasn't still been addressed as an EXPLOIT?

It was suggested, some time ago, that whoever wanted to quit a corp before a war should do it before hostilities have started.

It was suggested that something similar to an aggro timer should be implemented, so that corp hoppers find themselves to be fair game for a certain period after quitting a corp/alliance in the middle of a war. Make it 48 or even 24 hours, but make it happen.

Is there any reason to explain why this hasn't been dealt with? I don't think corp-hopping was what they had in mind when they set up the corp recruitment/quitting rules.

Yes, I know. High Sec wars are for useless fools who fail at life and EvE, and yes, we should all come to deep 0.0 where your Titans and Drake/AHAC/Alpha BS fleets will pwn the everloving crap out of us, and we should all quit the game and send our stuff to the nearest AAA office...but, could we please discuss about the topic at hand?

Corp hopping is essentially WRONG, and AAA pilots keep doing this, when there are perfectly feasible, quick and fussless solutions suggested by the playerbase.


Wow, a weak knead, Hi sec PVP'er is whining. Why don't ya raise your level of play, and go to Null? Scared Huh.

Heck, as weird as this may sound I actually agree with this guy. It needs to be fixed, or in my opinion the existing exploit rule needs to be enforced. Simple as that. I remember some time back, this sort of thing was warned against in the log in splash screen.

I think the CCP GM"S might be a little busy right now, one more thing for them to do. Cry Relax, I have a funny feeling the warnings and bans, are about to ensue regarding this.
Kyle Ward
Doomheim
#130 - 2012-06-28 18:56:06 UTC
...And we're back! Tonight's top story, "Trouble In New Eden?"

Yes, it would appear that after CCP's recent patch remove NPC corps, thousands of highsec "PVP'rs" took it upon themselves to war-dec every freighter pilot in the game. Know for their incredibly slow align times as well as terribly boring game play , these poor citizens have seemed to replace miners as the lowest members on New Eden's food chain. And while proponents of the change agree that their newest "Tear Faucet" is unarguably the best in the universe, market analysts everywhere are urging for restraint so that the resulting economic failscade doesn't destroy the game.

In fact, renown economic advisers "****, Fiddle and Sons" published their report just hours ago - revealing the startling truth...

"All trade volume throughout the systems has decreased 99.7% percent, with Jita remaining the sole system with any profit to be made"

Dire news indeed, isn't it Jack?

It sure sounds like it Susie, but before we all biomass ourselves for letting this idiotic change through, it's time for your Space Channel 5 Weather on the Nine's...

The Sandbox, you're playing it wrong!

testy ickles
Pator Tech School
Minmatar Republic
#131 - 2012-06-28 19:00:08 UTC
corp hopping is implemnted as a way for thos ewho do not want to join in the festivities of war do not have to ..

havign a sandbox then forcing someone to build a castle totheir design ruins the game
its the same with giving us tools in eve liek the ability to now stay in 1 corp our entire eve life ... forcing someone to fight against their will is anti sandbox thats more a wow thing to do

sometimes corp hopping happens . e you join a corp they go inactive or they are not the corp you want to be a aprt of so you leave ..nothign wrong with corp hoping
Mrr Woodcock
Republic Military School
Minmatar Republic
#132 - 2012-06-28 19:13:56 UTC  |  Edited by: Mrr Woodcock
testy ickles wrote:
corp hopping is implemnted as a way for thos ewho do not want to join in the festivities of war do not have to ..

havign a sandbox then forcing someone to build a castle totheir design ruins the game
its the same with giving us tools in eve liek the ability to now stay in 1 corp our entire eve life ... forcing someone to fight against their will is anti sandbox thats more a wow thing to do

sometimes corp hopping happens . e you join a corp they go inactive or they are not the corp you want to be a aprt of so you leave ..nothign wrong with corp hoping


The thing stated above is fine. Corp Hopping to avoid War Decks, IE Being in -A- as you approach high sec, then dropping corp, traveling thru high sec, then rejoining -A- as you re-enter Null, is I believe already an official exploit.

If you see someone do it, report it via petition. The culprit should get a warning
See him do it again, report it again. I'm almost certain the culprit will enjoy a little involuntary time away from the game.
See him do it again, report it again, who knows, but it ain't gonna be good for the culprit, for sure.

You can't expect the GM's to support it if you don't report it. They have no basis to move on.
Nicolo da'Vicenza
Viziam
Amarr Empire
#133 - 2012-06-28 19:35:39 UTC  |  Edited by: Nicolo da'Vicenza
Kyle Ward wrote:
...And we're back! Tonight's top story, "Trouble In New Eden?"

Yes, it would appear that after CCP's recent patch remove NPC corps, thousands of highsec "PVP'rs" took it upon themselves to war-dec every freighter pilot in the game. Know for their incredibly slow align times as well as terribly boring game play , these poor citizens have seemed to replace miners as the lowest members on New Eden's food chain. And while proponents of the change agree that their newest "Tear Faucet" is unarguably the best in the universe, market analysts everywhere are urging for restraint so that the resulting economic failscade doesn't destroy the game..

Regional diversity and localized as opposed to centralized economy doesn't threaten the actual game in any conceivable way. Rather the opposite, it expands the universe in scope and encourages enterprise in faroff regions. To think that potential scarcity means there's no more profit in trade is the exact opposite of how it works in both EVE and reality.
Lady Ayeipsia
BlueWaffe
#134 - 2012-06-28 19:55:26 UTC
Remember, whatever option you suggest must take into account mutual wars or groups like red vs blue. People often drop corp in RvB to earn money without worrying about 3rd party wartargets. If you force such players to pay some cost, it greatly impacts them. If you also base the cost on the war Dec costs, people would grief RvB by.declaring war in the hopes of driving people bankrupt by leaving.

In other words, try to create a system that is balanced for all, not that just deals with your specific war.
Gillia Winddancer
Aliastra
Gallente Federation
#135 - 2012-06-28 20:09:41 UTC
Leaving a corp during a war should indeed cost isk. Quite a lot of it.

Keeps the hopping still as legit as it is now but the cowardice will instead come at a nice cost.

Throw in some extra nice stats in the corp bio on top: a nice counter that states the number of times you've left the corp during times of war would be a good start. Just to really smear it in how big of a chickenpoo you are.

I thought that consequences was a large cornerstone of EVE. Joining a corp should mean that you accept all the consequences that comes with it: including wars. Yet it is encouraged to specifically escape this particular consequence: hardly EVE-like if you ask me.

Thus, add consequences of running away from consequences. Don't like wars? Don't join corps. In a corp and still don't like wars? Well, pay the fee if you want out.





Darius Brinn
The Scope
Gallente Federation
#136 - 2012-06-29 07:40:28 UTC
Mrr Woodcock wrote:


Wow, a weak knead, Hi sec PVP'er is whining. Why don't ya raise your level of play, and go to Null? Scared Huh.

Heck, as weird as this may sound I actually agree with this guy. It needs to be fixed, or in my opinion the existing exploit rule needs to be enforced. Simple as that. I remember some time back, this sort of thing was warned against in the log in splash screen.

I think the CCP GM"S might be a little busy right now, one more thing for them to do. Cry Relax, I have a funny feeling the warnings and bans, are about to ensue regarding this.


You don't have to look down on people sporting an elitist smug, talking about how big and bad you are because you "live in null". I've lived in Catch. And in Vale of the Silent. And in Fountain, and in Syndicate. And to be honest, living there is safer than High and Low sec (with the possible exception of Syndicate :D).

Going to "null" is not precisely rising the level of my play. Lagfests with 300 other dudes where you point your mandatory fit Drake/AHAC/Hellcat/whatever to what you´re told, press F1 and wait to see if you happen to be alpha'd is not the pinnacle of PvPing, and after having lived as a pet for the now defunct Majesta Empire, I decided that there was little to none to be learned in there and moved to greener pastures.

I would truly SURPRISE you how little a newbie pilot benefits from large alliances playstyle when it comes to brawling. Small gang PvP and ganks is where the fun seems to be and where the best pilots are found, both in null and in High Sec.

Also, no, I am not scared to go to null. In fact, most of my pathetically low number of kills are null sec ganks and I would like it to continue this way.

Besides, I find it pretty stupid and contradictory that big alliances ask small PvP setups to "come to null". I don't HAVE to go to null, dammit: you are COMING to High sec and avoiding fights using exploits.

And, even more baffling: unless I go to "null" (meaning I have to go deep into their home regions where I won't be able to dock or do anything without extensive logistics support) I am a coward. But if I stay and fight where numbers are not a factor, then I am a seal baby clubber.

One just can't win these sort of arguments, as logic seems to be completely unrelated to the mental processes of some people.
Darius Brinn
The Scope
Gallente Federation
#137 - 2012-06-29 07:44:02 UTC
Lady Ayeipsia wrote:
Remember, whatever option you suggest must take into account mutual wars or groups like red vs blue. People often drop corp in RvB to earn money without worrying about 3rd party wartargets. If you force such players to pay some cost, it greatly impacts them. If you also base the cost on the war Dec costs, people would grief RvB by.declaring war in the hopes of driving people bankrupt by leaving.

In other words, try to create a system that is balanced for all, not that just deals with your specific war.


That's why the 24h timer would be SUCH A GOOD idea. One can drop a corp legitimally and go about their business the next day. Similar to clone jumping.

And it would solve the issue of corp hopping to avoid a fleet or a camp.

You know what? I would settle for what the pilot above suggested: some kind of publicly displayed counter or system that allows people to see how many times a person dropped corp during wartime.
Bumblefck
Kerensky Initiatives
#138 - 2012-06-29 07:50:18 UTC
Darius Brinn wrote:

How come this hasn't still been addressed as an EXPLOIT?




I didn't realise that leaving the corp you're in voluntarily was an exploit. Silly me!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Darius Brinn
The Scope
Gallente Federation
#139 - 2012-06-29 07:53:59 UTC
Bumblefck wrote:
Darius Brinn wrote:

How come this hasn't still been addressed as an EXPLOIT?




I didn't realise that leaving the corp you're in voluntarily was an exploit. Silly me!


Quiting a corp is not an exploit.

Leaving and rejoining corps without penalties to avoid war situations should be. It's using unintended game flaws to bypass the rules.

Silly you.

TheGunslinger42
All Web Investigations
#140 - 2012-06-29 09:29:58 UTC
The goons and goon alts flooding this topic with "well make your own 9000 man alliance" and "come to 0.0 to defend yourself against the war we declared against you" is a bit bloody tiring.

You got your three hundred thousand dollar protection from CCP, you can drop the spamming and PR.