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Reviving Solo Pvp - An alternative to probing

Author
FireT
Venom Pointe Industries
#21 - 2012-06-26 20:23:32 UTC
Sigh, you really just think your idea is a giant gold nugget of brilliance sprinkled with rainbows.
Fine here are the problems with your idea:

1) What range would that module have to be useful? How would it be more likely to be used then all other EWAR methods?

2) With targeting scripts you could effectively tag anything since your locking time would be nearly instantaneous. So gate campers would love this (or so I presume).

3) You seem to want to have a global tracker. Idiotic since you never put forth a limitation. Your only limitation seems to be 15 minutes and directionally scanning?
Fine, all you would end up doing is a Bucks Bunny cartoon chase where you and your target keep warping around for 15 minutes. Nothing really done then.
Your only target audience are afk pilots and careless people. Which usually tend to be easy pickings already.

So how would this not be exploitable if you go into different systems?

4) A second chance does exist, by your own admission, you just do not like probing and want an easier skill.

5) You yourself pointed out its uselessness that you could simply switch ships.


There, hope this helped.
FireT
Venom Pointe Industries
#22 - 2012-06-26 20:35:15 UTC
I know I know, no double posting, BUT the OP did not think of the actual situation of this module: it should only be applicable / actively allow tracking if the target uses a cloaking device. Since most ships that are not cloaked can be found through patience and work, I would suggest the original idea of 'tracking' the target for 15 minutes only be applicable to cloaked ships.

As it stands right now, cloaked ships are rather save once they manage to disappear. So why not have a ship that is specifically designed to 'interfere' with their cloaking for a set duration, giving the cloaker a must to pay attention afterward and those that are chasing him time to try and catch him.

That would eb the only situation it would be worth having in the game, for me at least.
Pboyt
Caldari Provisions
Caldari State
#23 - 2012-06-26 20:52:07 UTC
Thanks for the post. But again - lets see if you suggested any REAL exploits. Exploits being the only reason I would consider this module unconceivable.

FireT wrote:

1) What range would that module have to be useful? How would it be more likely to be used then all other EWAR methods?


Theres no exploits here.

What range? Thats upto Eve pilots to decide what is fair. Personally I'd say <40km.
How would it be more likely to be used then all other EWAR methods? What other EWAR methods let you track a target after they've warped, apart from probes? None.

FireT wrote:

2) With targeting scripts you could effectively tag anything since your locking time would be nearly instantaneous. So gate campers would love this (or so I presume).


Theres no exploits here for this module.

See my previous explanation on how this will not benefit gamecampers much. Its pretty much as you've described. Any gate-campers who insta-lock and pointed their target are not likely to let the target get away. The target will die soon anyway, a module to find the target after it warps will not be needed.

Forget gatecamps, this has next to no use for a good gatecamp.

FireT wrote:

3) You seem to want to have a global tracker. Idiotic since you never put forth a limitation. Your only limitation seems to be 15 minutes and directionally scanning?


"Idiotic since you never put forth a limitation. Your only limitation seems to be 15 minutes" ... hang on, arent you calling me idiotic because I never put forth a limitation? Then in the next half of the sentence say I did put one? Please. You continue to be rude and what your rude about doesnt even make sense. You scream troll to me in more ways than one.

FireT wrote:

Fine, all you would end up doing is a Bucks Bunny cartoon chase where you and your target keep warping around for 15 minutes. Nothing really done then.
Your only target audience are afk pilots and careless people. Which usually tend to be easy pickings already.


There are again no exploits. Just reasons why you cannot see it working well.

How are afk pilots in safespots easy picking for people with no probing alts?
I invented this module to give the solopvper a chance to finish a kill he started, no matter what reason he was unable to finish (whether he had to run or his prey escaped)

FireT wrote:

So how would this not be exploitable if you go into different systems?


Whats the exploit exactly? So you can tell the ship has jumped to the next system? Big deal.



....Continued....

Pboyt
Caldari Provisions
Caldari State
#24 - 2012-06-26 20:52:27 UTC  |  Edited by: Pboyt
... continued

FireT wrote:

4) A second chance does exist, by your own admission, you just do not like probing and want an easier skill.


What admission is that? So your saying a solo pvper without a probe launcher is being lazy because he cannot locate a guy in a safespot? Thats ridiculous.

I've explained that this module is designed for the solopvper that cannot be expected to fit tank, DPS, point AND probe launcher on his ship.

FireT wrote:

5) You yourself pointed out its uselessness that you could simply switch ships.


Another great example of what I keep saying. Your giving examples of reasons why you think this module wont work well.

NONE of your examples explain how it is abuseable/exploitable. Only that you think it wont work well

Please comeback with a post that you've thought about thoroughly so I dont keep having to repeat my points over and over again.
Pboyt
Caldari Provisions
Caldari State
#25 - 2012-06-26 20:59:28 UTC
FireT wrote:

As it stands right now, cloaked ships are rather save once they manage to disappear. So why not have a ship that is specifically designed to 'interfere' with their cloaking for a set duration, giving the cloaker a must to pay attention afterward and those that are chasing him time to try and catch him.


Please take your 'well-thought out' cloaking-interferer module and create a new thread. This thread is for the consideration of the ship tracker.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#26 - 2012-06-26 21:10:49 UTC
FireT wrote:
Gizznitt Malikite wrote:

The ONLY real potential I see: AWOXing.... You tag your spy in the enemy fleet, and punt your fleet on top of them... The enemy fleet won't see probes, and wont have any real notice that the incoming fleet will land on top of them, leading to interesting fleet combat scenarios....



How would that work. OP already mentioned it would notify you that you had been tagged (hard to miss). So the rational strategy would be to have that player not be in the fleet and stay away till it is over.
Hell, the only good idea would be to then have him as bait essentially.


To clarify: Imagine I'm a DRF player. But not just a DRF player, I'm really a goon alt that joined DRF to provide intel and partake in lots of clandestine activities. Hostilities happen, fast forward to battle day... Before fleets meet on grid, I warp to planet one, and let my goon spymaster tag my ship. This was what I tried to imply with: "You tag your spy in the enemy fleet".

I know I've been tagged, but no one else does. I then rejoin my DRF brothers, and then when the DRF fleet is in a vulnerable spot.... I tell my spymaster and the goon fleet can warp right on top of the DRF fleet, and nuke'em... This is the real benefit this module brings to the game....

I don't see much use in it otherwise...

Pboyt
Caldari Provisions
Caldari State
#27 - 2012-06-26 21:32:17 UTC
Fantastic example of the possible use of this module that I did not consider. Very interesting concept - and one that could be potentially devastating.

I dispute your statement saying it is the only real application of it. There are others such as the scenario I described earlier. I'm hoping people can come up with more.
FireT
Venom Pointe Industries
#28 - 2012-06-26 21:44:46 UTC
Pboyt wrote:
Fantastic example of the possible use of this module that I did not consider. Very interesting concept - and one that could be potentially devastating.

I dispute your statement saying it is the only real application of it. There are others such as the scenario I described earlier. I'm hoping people can come up with more.


No, your application was a giant I WANT A SECOND GANK CHANCE. Which I contest already exists in the form of probes.... which you seem to ignore / refuse because it takes SP investment and actual patience.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#29 - 2012-06-26 22:15:09 UTC
Pboyt wrote:
Fantastic example of the possible use of this module that I did not consider. Very interesting concept - and one that could be potentially devastating.

I dispute your statement saying it is the only real application of it. There are others such as the scenario I described earlier. I'm hoping people can come up with more.


While my example might also come across as contrived, I consider it the most likely use of your module...

With your example, I'd be very shocked if the Sliepnir pilot gave up a neut to add this module.... Perhaps some would, as people utilize all sorts of idiotic fittings (cloaks on vagas, salvagers and tractor beams on PvP canes Shocked).

I don't see a lot of legit uses of this module.... Ideally, you'd want to be able to fit it to a fast tackle frigate/inty where it can tag a target that it can't point yet, thereby allowing it to give chase when the target warps of. Truthfully though, the frigate is much better off manually chasing the target by taking an educated guess as to which celestial they warped to and immediately following... If they wait for their target to arrive at their destination before starting their warp... they'll never be able to catch them!!! Also, it is highly unlikely a tagged ship will stop and wait in any type of vulnerable location, so I'm just not convinced this module has the utility you're describing.
Pboyt
Caldari Provisions
Caldari State
#30 - 2012-06-26 23:10:39 UTC  |  Edited by: Pboyt
FireT, before you speak anymore you should go back to my post where I responded to every single point of yours and called it out as being not relevant, and not exploitative.

Do that now.

FireT wrote:

No, your application was a giant I WANT A SECOND GANK CHANCE. Which I contest already exists in the form of probes.... which you seem to ignore / refuse because it takes SP investment and actual patience.


I'm sorry FireT. But now I have to start getting quite blunt, since you are clearly ignoring every point I am making.

YOU CANNOT JUST FIT A PROBE LAUNCHER ONTO A SOLO PVP SHIP

It has NOTHING TO DO WITH SKILL POINTS. IT HAS NOTHING TO DO WITH PATIENCE. You just cannot do both.



As an interesting side note I found this thread about 'warp trials'. It suggests the ability to follow a target into warp.

https://forums.eveonline.com/default.aspx?g=posts&t=13226&find=unread
FireT
Venom Pointe Industries
#31 - 2012-06-27 14:07:35 UTC  |  Edited by: FireT
Pboyt wrote:
FireT, before you speak anymore you should go back to my post where I responded to every single point of yours and called it out as being not relevant, and not exploitative.

Do that now.

FireT wrote:

No, your application was a giant I WANT A SECOND GANK CHANCE. Which I contest already exists in the form of probes.... which you seem to ignore / refuse because it takes SP investment and actual patience.


I'm sorry FireT. But now I have to start getting quite blunt, since you are clearly ignoring every point I am making.

YOU CANNOT JUST FIT A PROBE LAUNCHER ONTO A SOLO PVP SHIP

It has NOTHING TO DO WITH SKILL POINTS. IT HAS NOTHING TO DO WITH PATIENCE. You just cannot do both.



As an interesting side note I found this thread about 'warp trials'. It suggests the ability to follow a target into warp.

https://forums.eveonline.com/default.aspx?g=posts&t=13226&find=unread


Let me explain: YES YOU CAN YOU JUST CHOOSE NOT TO.

Let me explain even further: You are what gamers tend to call min - maxers. You want the biggest loudest and pew pewest ship there is. You ignore anything that is outside your cookie cutter design since it would force you to think outside the box and make actual choices.

This is Eve, a beautiful sandbox game that actually allows for almost any ship design. Obviously some are hilariously garbage while others are nightmares to fight. you prefer to use the biggest ship damage output and ignore everything else. I.E. you want high slots for guns / missiles and anyone challenging your 'intelligence' by suggesting to use existing probe launchers is automatically (and in caps and bold caps at that) laughed at.

Sorry, but your idea has no real merit since there is already enough EWAR you can toy with. You just do not like it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#32 - 2012-06-27 14:55:49 UTC  |  Edited by: FloppieTheBanjoClown
Pboyt wrote:
This is about giving solo pvper's and small gangs a chance to find an enemy without the need for a dedicated prober.


But...it won't *work*.

If you can lock someone long enough to cycle a module, you can point them. if you can point them, why put a tracker on them?

Also, if you're dumb enough to warp blind to wherever a guy who KNOWS he's being pursued goes, you're an idiot. If I get a tracker on me, where do you think I'll go: a safe spot to wait to die or a shoot-on-sight POS and cloak up? What if I have a friendly fleet that I warp to?

No competent gang would rely on such a module.

Pboyt wrote:
YOU CANNOT JUST FIT A PROBE LAUNCHER ONTO A SOLO PVP SHIP


Actually, you can. I've done it.

But still, the point remains: you're asking to be able to lock someone and cycle a module on them so they can't get away from you and hide. That exists: it's called a warp disruptor.

Founding member of the Belligerent Undesirables movement.

Pboyt
Caldari Provisions
Caldari State
#33 - 2012-06-27 18:00:21 UTC  |  Edited by: Pboyt
FireT wrote:

Let me explain: YES YOU CAN YOU JUST CHOOSE NOT TO.

Let me explain even further: You are what gamers tend to call min - maxers. You want the biggest loudest and pew pewest ship there is. You ignore anything that is outside your cookie cutter design since it would force you to think outside the box and make actual choices.


I'm sorry. But you dont actually know anything about me. You dont know what I can fly. You dont know what my skills are. You have never seen my fits. So less talk about ME and more talk about the suggested module please.

I make no effort to degrade you as a person in this thread, because I know nothing about the way you play. You should give me the same respect or dont post.

For your information I fly all HACS, RECONS, COMMAND SHIPS with Level V. I love solo pvp. Yes, there are examples of some fits that can fit probe launchers AND DPS but its usually very vulnerable in that it lacks one of the following: tank, speed, longevitiy.

So far all of your posts have been to bring the module down as useless. None of your posts actually offer solutions to the big thing in question which is - the solo pvper. So what is your solution? Do you not think that we should make things easier for the solo pvper? To give them a chance to find someone they've already engaged?
Pboyt
Caldari Provisions
Caldari State
#34 - 2012-06-27 18:09:17 UTC  |  Edited by: Pboyt
FloppieTheBanjoClown wrote:

If you can lock someone long enough to cycle a module, you can point them. if you can point them, why put a tracker on them?

FloppieTheBanjoClown wrote:

But still, the point remains: you're asking to be able to lock someone and cycle a module on them so they can't get away from you and hide. That exists: it's called a warp disruptor.


Both of these can be answered by the scenario I described earlier about the solo sleipnir hunting targets. Sometimes the sleipnir gets outnumbered as enemies come to defend the target hes trying to kill, and so he needs to run. He can tag a target before he runs, to warp back to it later.

FloppieTheBanjoClown wrote:

Also, if you're dumb enough to warp blind to wherever a guy who KNOWS he's being pursued goes, you're an idiot. If I get a tracker on me, where do you think I'll go: a safe spot to wait to die or a shoot-on-sight POS and cloak up? What if I have a friendly fleet that I warp to?


Good point, never thought about it. Thats a risk. But thats where a good solopvper with a ship tracker would need to use his brain as well. He would have to find the target of his on directional scan first - no towers or station - THEN choose to warp to his target. See? You still need to think things through, this module isnt a win all module.

FloppieTheBanjoClown wrote:

No competent gang would rely on such a module.


How many times will I have to repeat myself? This module is designed for the solo pvper.
FireT
Venom Pointe Industries
#35 - 2012-06-27 18:16:30 UTC  |  Edited by: FireT
Pboyt wrote:

How many times will I have to repeat myself? This module is designed for the solo pvper.


I think right there is your problem with us. You want something for yourself disguised as your idea for small group of solo players. DESPITE us pointing out you have the choices already available.

The only thing you do is bring up is ONE SINGLE ship ship that could not fit our recommendations. You literally are too narcissistic to fly anything beyond your beloved Slepnir to actually do what Eve already offers.
In which case, you are a stubborn troll that is willingly ignorant.

Your idea won't be (ever) implemented since it is a very selfish demand and CCP has a massive list of other things to worry about. Just go find their constantly updating 'to do list'.

I am done with this discussion. Tried to point out the flaws in this but the original poster is to trolltarded. Sorry but its true.

Ninja edit: your idea was poorly designed.
Yours only requires a 15 minute timer. But what about range and such of the actual module. Why should it be applicable if the player warps? Shouldn't warp speed effectively throw it off?

Though it is funny that you use it for solo PvP when so many discussions are about solo PvP being dead are on the forums. So you offer a module for a dead horse?
Pboyt
Caldari Provisions
Caldari State
#36 - 2012-06-27 18:24:25 UTC  |  Edited by: Pboyt
FireT wrote:
Pboyt wrote:

How many times will I have to repeat myself? This module is designed for the solo pvper.


I think right there is your problem with us. You want something for yourself disguised as your idea for small group of solo players. DESPITE us pointing out you have the choices already available.

The only thing you do is bring up is ONE SINGLE ship ship that could not fit our recommendations. You literally are too narcissistic to fly anything beyond your beloved Slepnir to actually do what Eve already offers.
In which case, you are a stubborn troll that is willingly ignorant.

Your idea won't be (ever) implemented since it is a very selfish demand and CCP has a massive list of other things to worry about. Just go find their constantly updating 'to do list'.

I am done with this discussion. Tried to point out the flaws in this but the original poster is to trolltarded. Sorry but its true.


Haha FireT you really are a great laugh. Scenario's are used in everyday life to help people understand points people are trying to make. All of a sudden my scenario is MY ONE SHIP THAT I CAN ONLY FLY AND NOTHING ELSE. HAHAHAH

Notice how I specifically quote every single point you make in every post and then provide a counter argument? Its because im looking at getting to the bottom of the technical application of the module.

You on the otherhand never go back and continue to explain your point. You just forget your last posts and the counter-posts I have suggested and instead you reel off a pathetic insult at me about being stupid and then continue to make more different and random points. If no points at all.

You, are the biggest troll. And your posts continue to insult me. 'Narcissitic', 'selfish', 'your beloved sleipnir', 'stubborn troll', 'ignorant'.

All of these words just in your last post alone. Thanks for being mature. Now I would appreciate you make no more contributions to this thread or I will contact mods. Your last post was pure insulting and offered no development to the module in question.

Goodbye FireT.

EDIT to respond to FireT's 'ninja edit'
FireT wrote:

Ninja edit: your idea was poorly designed.
Yours only requires a 15 minute timer. But what about range and such of the actual module. Why should it be applicable if the player warps? Shouldn't warp speed effectively throw it off?

Though it is funny that you use it for solo PvP when so many discussions are about solo PvP being dead are on the forums. So you offer a module for a dead horse?


This thread was meant to be a discussion about how the module might work. It was meant to be a debate. A negotiation, of how such a module might exist. What properties it might have. This included all the points you just said about timers and range and such.

You, however, completely missed the point of this thread and instead used it as some sort of shooting ground to mock the idea and not provide any good feedback for it. Thanks for not adding any valuable input FireT.

Second of all solo pvp IS dead. And its for reasons such as 'you cant find a ship without a probing alt' - kinda the whole reason why I invented this module. If you are asking 'why you offer a module for a dead horse'? then you need to get the hell off this thread, because it aint for you. This module is trying to revive solo pvp. If you only just worked that out.. WOW.
FireT
Venom Pointe Industries
#37 - 2012-06-27 18:37:40 UTC  |  Edited by: FireT
I am insulting because you came up with a half baked idea at best: something else but probing (because I do not like a high slot probe launcher).

As a few people pointed out, probing already does what you want. So why add another semi probing? Do you really think CCP has nothing better to do than to make random modules of similar types in different slots?

Hell, by the look of their latest 'works in progress list' CCP will be busy simply implementing the current player wishlist within the next 5 years.

So yes, your idea is already there: probing. You just do not want to probe.

You do not like something, accept it and stop complaining. But no, you want a second chance at a gank. That is already there: local and probing. I would ask for your stuff, in case you quit because your idea won't be implemented, but it seems you might not have much.

Sorry, but CCP's current balancing act of ALL ships being balanced takes more priority than this silly idea.

My last question: why can you not fit a probe launcher? Seriously, so far you seem hell bent on not probing without an alt. Why is that? Patience issues? I am sincerely confused. yes it takes longer than your tracker, but your tracker idea is rather half baked since you ignore the mid slot, its range, duration, and limitations.
Pboyt
Caldari Provisions
Caldari State
#38 - 2012-06-27 18:48:18 UTC
FireT wrote:
I am insulting because you came up with a half baked idea at best: something else but probing (because I do not like a high slot probe launcher).

As a few people pointed out, probing already does what you want. So why add another semi probing? Do you really think CCP has nothing better to do than to make random modules of similar types in different slots?

Hell, by the look of their latest 'works in progress list' CCP will be busy simply implementing the current player wishlist within the next 5 years.

So yes, your idea is already there: probing. You just do not want to probe.

You do not like something, accept it and stop complaining. But no, you want a second chance at a gank. That is already there: local and probing. I would ask for your stuff, in case you quit because your idea won't be implemented, but it seems you might not have much.

Sorry, but CCP's current balancing act of ALL ships being balanced takes more priority than this silly idea.

My last question: why can you not fit a probe launcher? Seriously, so far you seem hell bent on not probing without an alt. Why is that? Patience issues? I am sincerely confused. yes it takes longer than your tracker, but your tracker idea is rather half baked since you ignore the mid slot, its range, duration, and limitations.


I will not entertain you any longer. I have answered all these already.

I think you have problems.

However, thank you for posting. Goodbye FireT.
Nikk Narrel
Moonlit Bonsai
#39 - 2012-06-27 18:49:44 UTC
If they should leave the system, and have been tagged within the past 15 minutes as your device specifies, how does your module handle this?

I am assuming they have some kind of active indicator to let them know they have been tagged, like an aggression cooldown or something.

My point is, if they leave the system, will your device warp you to the gate they used to leave?

This would be a great means of ambushing you, as they would anticipate you following.
They just fly circles around the system till their buddies show up next door, then they gate over with you following.
You would land in a gate camp you inspired.
FireT
Venom Pointe Industries
#40 - 2012-06-27 18:52:52 UTC  |  Edited by: FireT
Goodbye. Your idea should have been this:

New module: Tracker, a mid slot module that allows you to follow a marked target through a system for a set period of time. Due to the unique tracking frequency the target has an active timer counter showing the remaining time before it elapses.

Type: mid slot

Length of time: 15 minutes of having the chance to pursue and try to hunt down target.

Limitations: the target is ware of being marked. The tracker only functions within the same solar system. If the target leaves the system the tracker does not work (though finding the same target with the tracker in an adjacent system would allow for continued pursued. Similarly the tracker does not work if target is within a station (station hull density and internal communications prevent signals from leaving the station).

Counter: The current tracker does not have an active counter / module counter except the time limit.

Any suggestions ladies and gentlemen?

Actually another question: would this be limited to only yourself or your fleet too, if you have a fleet?

What about cloaked ships? How would they be affected?
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