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What about Hybrids now?

Author
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#21 - 2012-06-27 03:54:10 UTC
We're comparing T2 vs pirate atm. Pirate ships are supposed to be balanced above T2. Compare the vindi vs the mach in popular mission formats (rail vs AC), and you'll see that the vindi has much better damage projection. Past 30km or so, it's no contest.

thhief ghabmoef

Miriiah
Republic Military School
Minmatar Republic
#22 - 2012-06-27 04:19:48 UTC
Rail Kronos hits 1007.4 dps from guns alone with a decent fit(faction magstabs and t2 burst aerator)

add another 135 to 157.5 (Wardens - Bouncers) from sentry drones

And elite cruisers at 3-4 km? you shouldn't allow them to get that close if you fly it right
Lady Darkmoon
Republic University
Minmatar Republic
#23 - 2012-06-27 04:23:18 UTC
People are too afraid to fully committ to battles anymore and attempt to sit at long or medium ranges to be able to GTFO if they have to.

With a hybrid blasterboat you have to committ at 5km and go balls deep to win. Otherwise you can just sell you blasterboats cause they don't work well with "gotta be able to escape too" fits. It all or nothing at knifefight distance. Get close fast and force enemy to stay committed in battle with you.

Unfortunately, since the range is short, it means you take a few punches in the face while still getting close enough to apply your damage.

Are blasters ****? No, just a different tactic which alot of people are afraid to use anymore.
Lost Greybeard
Drunken Yordles
#24 - 2012-06-27 05:25:22 UTC
Properly fit blasterboats will win much more than they lose, however due to how blaster range works you're pretty much always going to either win or lose, whereas with other weapon types you can go "oh ****" and have a chance of running away.

Rails in PvP are pretty specific to sniping, which is a pretty limited PvP subset. You can use them for kiting on small boats, but other weapon types tend to be a bit better for it.

In PvE, pick what seems cool and don't worry about it, every weapon system is fine for L4 missions, incursions and basic w-space stuff. NPCs aren't what you'd call a major challenge.
Tikera Tissant
#25 - 2012-06-27 09:51:45 UTC
For missions I have been flying both a T2 blaster proteus and a rails vindicator, and sometimes a blaster mega when I was bored.

The shield vindicator for example can do about 750 dps using meta 4 weapons faction antimatter. You can also do almost 1000 dps with T2 weapons if you are fully skills. And add drones for close range ships and frigates.

The proteus can really eat up everything at close range with blasters. And its fast enough to avoid almost every damage put against it.

So hybrids are mostly fine from my own experience.
Roime
Mea Culpa.
Shadow Cartel
#26 - 2012-06-27 10:22:23 UTC
Blaster boats + dishonour drones = commit as much as kiting ships

It's just a different flavor of faggotry. You either act like a little kid, throwing stones from distance and running away scared the moment your victim notices you, or you wrestle with your opponent and throw sand in his eyes and run if it turns out to be too much for you. Or pull his sweater over his head and run.

.

Noisrevbus
#27 - 2012-06-27 14:08:44 UTC  |  Edited by: Noisrevbus
Lost Greybeard wrote:

Rails in PvP are pretty specific to sniping, which is a pretty limited PvP subset. You can use them for kiting on small boats, but other weapon types tend to be a bit better for it.


I'd like to add to this, since it sort of chime in with what i spoke about on the last page but didn't explain properly.

It's not really just small boats, i'd rather turn the argument and say that the problem today is largely isolated to medium turrets. Large rails are not super-awesome, but neither are small rails. They do however have a fair balance now between advantages and adaption. You can slap rails on most bonused frigate or battleship hulls now with some desired effect, while those with specificly trendy bonuses have adapted extra well.

That's why the Rokh make a good example. It has always been alright at sniping but the damage nudge, fitting and upkeep improvements made it useful at midrange between it's weapons system and tank bonus. The Rokh can still push well into sniping ranges, but now also meddle in the 50-100km range and offer alternatives to HML, Pulse and Artillery platforms. It's not outstanding, but so were none of the other before so it offer up yet another player in that specific setting; a player that can adapt it's range-game as well (push the Drakes, outflank the Baddons and reach-type the Alpha), while at the same time also be beaten by the same contenders (Drakes are still cheap, Baddons are still em-th heavy have more buffer and better DPS within it's range, and Alpha still scale up better against the BS sig). That make them viable and balanced in theory at least, and provide a good example of how "hybrids" as a collective term have improved toward gameplay trends.

On top of that you have rising trends fuelled by recent changes that create additional appeal (more snipers introduce a larger target pool in your specific niche; dreads, dread-support, blapping etc), while other aspects of hybrids are dually punished in the same sense, or buffed and then nerfed at once Big smile. That's why you see less medium hybrids.

Closing with the usual broad perspective critique:
At the same time it's a continued profileration toward these things, streamlining them, as the environment they are set to play in become more and more staple alternative ways of playing the game is becomming more and more scarce. It's similar to how the Tier 3 BC can be well balanced ship-ship within it's class while at the same time being completely imbalanced class-class. It's different environments or 'scales' and also completely inline with the ongoing trend of dividing the sandbox rather than attempting to balance the entire sandbox as one. The thing i keep sperging about from thread to thread since i don't want instanced gameplay with cliques that hardly ever interact. The notion that someone is a typical "empire", "lowsec" or "nullsec" player assigned sweeping attributes is like poison to a true sandbox MMO, especially when you begin to cater to the people who wish to polarize that divide. They don't want a sandbox, and not an MMO. Redesigning ships for a specific setting or scale is apart of that so i will keep pointing that out here in ships & modules.

I dislike the fact that this game is beginning to tell me more and more how i should play and where i should be depending on what i enjoy to do.

You shouldn't design the game around trend or social construct, that's a house of cards.
Predator989
Kurupt.
Sedition.
#28 - 2012-06-27 17:49:43 UTC
Alticus C Bear wrote:
Mach is a great mission ship, but dont discount the Kronos so fast.

If anything the Mach lacks good kinetic ammo type and a well fit Kronos can do more DPS than most standard Mach fits past the 40km mark.

Different ships for different targets.



Mach does more dps up to the 45km mark, AND it goes 1.5km/s easily. So even if the target is outside of that 45km range you will still be able to get into range within seconds. Also, those annoying missions with gates at range....as well as a few with a lot of frigates within them that a kronos might have a hard time tracking if you just wanna blitz.
McRoll
Extraction and Exploration Ltd.
#29 - 2012-06-27 18:36:22 UTC
Hybrids are very viable after the buff. Railguns have their niche on small ships for extreme long range kiting (Corm and Harpy reach 100 km), blasters are as good as they were for solo work or small gangs- Talos anyone?

I am finding myself flying mostly hybrid ships actually, even though I use all weapon systems equally well.
Alticus C Bear
University of Caille
Gallente Federation
#30 - 2012-06-27 19:06:10 UTC
Predator989 wrote:
Alticus C Bear wrote:
Mach is a great mission ship, but dont discount the Kronos so fast.

If anything the Mach lacks good kinetic ammo type and a well fit Kronos can do more DPS than most standard Mach fits past the 40km mark.

Different ships for different targets.



Mach does more dps up to the 45km mark, AND it goes 1.5km/s easily. So even if the target is outside of that 45km range you will still be able to get into range within seconds. Also, those annoying missions with gates at range....as well as a few with a lot of frigates within them that a kronos might have a hard time tracking if you just wanna blitz.


I did not state that the Kronos was better, just that it has a few key advantages against certain enemy types and and very respectable dps at range.

Fit the ship for the mission I always do it is the most efficient way regardless of the ship. Expect close range frig and cruisers then use the 90% web, fit blasters and put out 1600dps with great tracking and rate of fire.

Also I suspect your Kronos fit is not fit in an as extreme a manner as that Mach fit and that while I know some people prefer extreme missioning with borderline cap and fantastic speeds most standard Machs are not fit as such.
Bouh Revetoile
In Wreck we thrust
#31 - 2012-06-28 07:55:26 UTC
I think railguns are still lacking a bit of punch. Their dps is only marginaly better than arty and worst than beams until you reach 80km where they start to become not worst than the others.

I think a 3 or 5% rof boost would do wonders : they would then have a place outside of super long range sniping. Arty would have the alpha ; beam would be the best up to 60-70km, but cap intensive ; railgun would have rate of fire and have the best dps at 70km and beyond but would still have a poor alpha.
Lin-Young Borovskova
Doomheim
#32 - 2012-06-28 19:07:48 UTC
Roime wrote:
Blaster boats + dishonour drones = commit as much as kiting ships

It's just a different flavor of faggotry. You either act like a little kid, throwing stones from distance and running away scared the moment your victim notices you, or you wrestle with your opponent and throw sand in his eyes and run if it turns out to be too much for you. Or pull his sweater over his head and run.




That's why I like blaster ships "concept"

brb

Mfume Apocal
Brutor Tribe
Minmatar Republic
#33 - 2012-06-29 03:21:23 UTC
Roime wrote:
Blaster boats + dishonour drones = commit as much as kiting ships

It's just a different flavor of faggotry. You either act like a little kid, throwing stones from distance and running away scared the moment your victim notices you, or you wrestle with your opponent and throw sand in his eyes and run if it turns out to be too much for you. Or pull his sweater over his head and run.



The difference is that kiting ships can generally escape the local-spiking dogpile whereas dishonor drones only really work well when only one dude is pointing you.
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