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Issues, Workarounds & Localization

 
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Mayor slowdown with multiple clients. [Fix'd on SiSi]

First post
Author
Reaver Benitz
Deep Core Mining Inc.
Caldari State
#101 - 2012-06-28 16:33:08 UTC
Patch today made the problem a little better for me... fps drop from 60 to 20 with single client when undocking or jumping or docking.. So something is helping but still cannot run two clients without major issues.
malalepa
TheDarkLegion Inc
#102 - 2012-06-28 17:02:03 UTC
CCP Habakuk wrote:
Hi!

Our test-server Singularity was just updated with a patch for these performance problems. We found some issues in our rendering code, which caused the GPU being flooded with very small requests. This has been fixed now on Singularity and we assume that this will solve the performance problems or at least reduce them a lot.

It would be awesome if you could help us by testing this on Singularity, as we have still trouble with reproducing the issue reliably in-house. Please report back here, if it worked for you, or if you client is still totally slow.


Hi there,

Got on Sisi, downloaded patch, started 2 clients and went to do usually things i do on TQ server. And everthing is fine, 2 clients running smooth, 60fps, just like before this Inferno 1.1 patch


My vote for putting this on TQ ASAP!!!
Sir Porkins
The Scope
Gallente Federation
#103 - 2012-06-28 17:09:59 UTC
Looks good on SiSI for me.
Veng3ance
Imperial Academy
Amarr Empire
#104 - 2012-06-28 17:25:42 UTC
Looks good on SISI.

Todays patch June 28th, did not do anything! I don't know what people are talking about. Test server looks good though.
Spar Jamlamin
Stay Frosty.
A Band Apart.
#105 - 2012-06-28 17:38:33 UTC
CCP Habakuk wrote:
Hi!

Our test-server Singularity was just updated with a patch for these performance problems. We found some issues in our rendering code, which caused the GPU being flooded with very small requests. This has been fixed now on Singularity and we assume that this will solve the performance problems or at least reduce them a lot.

It would be awesome if you could help us by testing this on Singularity, as we have still trouble with reproducing the issue reliably in-house. Please report back here, if it worked for you, or if you client is still totally slow.


Do you guys mind posting here if these fixes make it out to TQ? Otherwise I'll test Singularity when I get home from work.
Pollychrest
Phantom Space
Space Madness.
#106 - 2012-06-28 18:02:54 UTC
Since the latest patch everything has been running smoothly with two clients at 60FPS for me. Hopefully this surprise downtime doesn't mess it up again =P
Ninjas InTheNight
Doomheim
#107 - 2012-06-28 18:47:17 UTC
If the patch this unscheduled downtime was supposed to fix it, it didn't.
CCP Habakuk
C C P
C C P Alliance
#108 - 2012-06-28 18:51:46 UTC
Ninjas InTheNight wrote:
If the patch this unscheduled downtime was supposed to fix it, it didn't.


The fix is currently only on SIngularity, the unscheduled downtime on TQ did not include it. We hope to be able to bring the fix to TQ with the next patch, assuming that we find no problems with it.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

ColonelSplendido
Dreddit
Test Alliance Please Ignore
#109 - 2012-06-28 19:32:43 UTC
The patch on sisi didnt fix it for me, my problem is i get major slowdowns with a single client after a few session changes or alt tabbing for some reason. i already put a bug report out about it on tq.
Bibosikus
Air
#110 - 2012-06-28 19:38:59 UTC
SISI fixed it for me, although framerate is slightly below par. It's playable again though:)

Eagles may soar, but weasels don't get sucked into jet engines.

Graifazig
Extraordinary Douchebags
#111 - 2012-06-28 20:10:54 UTC
The current Singularity patch fixed these issues for me as well. No more framrate dropping connected with the UI, no more random anti aliasing on session changes.

Looking forward to the implementation on TQ.
Beccy Tokila
Magical - Trevors
#112 - 2012-06-28 20:38:11 UTC
CCP Habakuk wrote:
Hi!

Our test-server Singularity was just updated with a patch for these performance problems. We found some issues in our rendering code, which caused the GPU being flooded with very small requests. This has been fixed now on Singularity and we assume that this will solve the performance problems or at least reduce them a lot.

It would be awesome if you could help us by testing this on Singularity, as we have still trouble with reproducing the issue reliably in-house. Please report back here, if it worked for you, or if you client is still totally slow.



Spent about an hour on Sisi tonight testing, and the issue appears to be resolved there for me, lets hope this can get rolled out on to TQ soon. And just to balance the earlier flames of some people i for one find the attention this issue received from CCP to be very good, and am impressed with the efforts of the staff members at CCP for their effort in rectifying.
Spar Jamlamin
Stay Frosty.
A Band Apart.
#113 - 2012-06-28 22:50:28 UTC  |  Edited by: Spar Jamlamin
On Singularity now and I believe the problem is solved.

But then again, there's no one else flying ships and nothing to create enough lag (no POS where I landed). So hopefully I can test more and find something to fill up my brackets and overview.

Edit: I'm getting an average of 30FPS which is below normal pre-1.1 but it's plenty to play with. Better than the 4-5 FPS I was getting the other day at my POS.
GreenSeed
#114 - 2012-06-28 22:56:13 UTC
if 30fps is the average we can expect, then its not fixed. im getting that on one client. it is better than 4fps, but in no way acceptable performance.
nardaq
Orion Expeditions
#115 - 2012-06-28 23:01:19 UTC  |  Edited by: nardaq
fps seems to be back (60fps) on each clients i bring to front @ sisi, so thats a relieve! patch asap!! Big smile

(however the fps is gaining again in the background witch was dropping(=less load) before Inferno 1.1, can u have a look at that to? )

win XP 64
24GB
I7 975 (3.3Ghz)
nardaq
Orion Expeditions
#116 - 2012-06-28 23:05:27 UTC  |  Edited by: nardaq
geezz some 1 kill the yellow quote button Shocked
Graifazig
Extraordinary Douchebags
#117 - 2012-06-28 23:21:47 UTC
Spar Jamlamin wrote:

But then again, there's no one else flying ships and nothing to create enough lag (no POS where I landed). So hopefully I can test more and find something to fill up my brackets and overview.


Try to run some missions. That's how I compared between TQ and Singularity.
James Amril-Kesh
Viziam
Amarr Empire
#118 - 2012-06-28 23:30:58 UTC
It's better, but not quite fixed. Hiding the UI still causes a substantial rise in framerate.

Enjoying the rain today? ;)

Konferge
Royal Amarr Institute
Amarr Empire
#119 - 2012-06-28 23:59:35 UTC
Current build on Sisi made absolutely no progress for me. I am still seeing very horrible lag after 5-10 minutes in-game and out. But the lag when logged onto Sisi still disappears as soon as I minimize the client.
Adrenalinemax
Lap Dancers
Brothers of Tangra
#120 - 2012-06-29 01:32:10 UTC
Where I was 30-40fps on TQ, I am 80-120 on SiSi

Even at the fight area with brackets on, I stayed about 40 the whole time.