These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

The potential of EVE

First post
Author
Tobias Sjodin
Caldari Provisions
Caldari State
#1 - 2011-09-20 15:56:33 UTC
I'm still, what I would call: new to this game. I've only been playing it since February 2006 - but there's just something about this game. I think we as players underestimate and take for granted, the amazing work of game design that is this game.

Visually there is nothing that comes close to it in the MMO-world. There is no game that is so vast, so complex and intricate, nor as challenging when it comes to sheer player and social skill. It seems that this community keeps focusing too much on the latest change, the bone most recently held in front of you.

When I listen to something like this it's like a sledgehammer to the head with nostalgia. The old friendships, the plans, the fights, the late nights, the moments of success and failure.

I think that playing a game like this makes you irreversibly spoilt - I try to play another MMO and it seems limited, linear, lacking in atmosphere, size and ability to make a change. I too get caught up in the negativity that sometimes is directed toward the game, whether it is game balance, or sheer boredom.

Sometimes I think people forget that EVE in a sense is like real life, it is what you make of it. That if you sit and do nothing, nothing will happen. Yet somehow people expect others (ie. devs) to give you incentive, when you have so much opportunity to accomplish things by just doing something yourself. Whether it is starting a corporation, starting a fleet, attacking a gatecamp, or hot dropping some lone dude in a drake with your motherships.

It still baffles me that the negativity that comes from inaction creeps out as judgment on the game. That there somehow is the game's fault. I'm in some sense blaming myself too here (because I've been pretty "bored with EVE") as of late. But the reality is, if you undock and fight alongside some friends, there is no game that beats EVE today, and it has potential to be so much more.

So what is the point of this post? Well, it is in a way a sort of plead to people to put things in perspective and accept your own faults in what is this game. We all create it, we're all a part of it.

I of course realize, as always when you post anything on the EVE-forums, people will pick at it and call you a dev-alt, idiot, mewl about the alliance I'm a part of now and whatnot. But it wouldn't be the EVE-forums without it.

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

Tethys Atreides
The Audacity of Huge
#2 - 2011-09-20 16:01:27 UTC
I think it is precisely because of the things that you listed that people are so passionate about it.
Kunming
Viziam
Amarr Empire
#3 - 2011-09-20 16:05:41 UTC
If you would have been around since the start you would be in flames as well.

CCP had a good concept, they still do, but for sometime they have been going off course and so ppl are worried.

These can be growing pains, greed, or simply being misdirected by the current market trends.
Slade Trillgon
Brutor Force Federated
#4 - 2011-09-20 16:17:33 UTC
I can not really disagree with anything you posted. The player base has to take some responsibility for the environment they play in. I believe the biggest problem is that so many veterans have played the serious alt game to the detriment of their enjoyment of said game. If everyone brings their dog into the sandbox and do not police their actions the sand box will deteriorate into a **** pile sooner or later.

Slade
Martyr Theos
The NecroMonger Faith
#5 - 2011-09-20 16:18:54 UTC
Your post says alot about how the player community's lack of action is creating the negative experience in Eve...

What action can an individual player take to counter the metagming effect of the out-of-game online clubs that "game" Eve?
What? Organize another 5000 man club? Right.. No prob..

What action can an individual player take to counter the metagaming effect of botting/RMT/Plex=ISk Syndrome?
What ?



Maybe it isn't a problem of player inaction... maybe it is a problem of CCP programmer inaction to rebalance the game by changing the game mechanics to make it possible for the players to counter these metagame imbalances.


Barring CCP doing this, the only solution left is the old addage...
"if you can't beat them, join them.."

Too bad, because Eve has so much potential to be a game. It isn't now, but it could be with some creative game design.




Tobias Sjodin
Caldari Provisions
Caldari State
#6 - 2011-09-20 16:33:02 UTC
Martyr Theos wrote:

What action can an individual player take to counter the metagming effect of the out-of-game online clubs that "game" Eve?
What? Organize another 5000 man club? Right.. No prob..


It seems to me that you've dug the hole you created yourself. If you only see your "endgame" as defeating powerblocks, then you have to deal with the "problems" you and those who play the game like you do have created. The solution isn't more people, and it's a solution that has been put to practice by several players.

Quote:

What action can an individual player take to counter the metagaming effect of botting/RMT/Plex=ISk Syndrome?
What ?


Do you even know the effect of which you speak? What impact does it have, measurably? Is there botting/RMT/PLEX-**** going on, most definitely. But your argument lacks substance since it is built like a card tower of speculation. In what way is your day to day activities ruined by some dude running a bot somewhere? Only as much as the energy you spend on being upset about it. If you seriously think there is ever going to be an end to these things, or that it CAN be accomplished, you are no different than the people who want a government to put a stop to burglary, but can't see that it impossible to completely end it for good. Any system created by man can be broken by man.

Quote:

Maybe it isn't a problem of player inaction... maybe it is a problem of CCP programmer inaction to rebalance the game by changing the game mechanics to make it possible for the players to counter these metagame imbalances.


Maybe it's neither or both? Regardless, passing on the blame to someone else is so much easier than owning up to it.


Quote:

Too bad, because Eve has so much potential to be a game. It isn't now, but it could be with some creative game design.


I would love to hear your creative game design ideas to "solve the problem", no really. Instead of describing the problem, I'd love for people like you to come up with creative solutions. Because honestly, normally it's just a whole heap of whining.

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#7 - 2011-09-20 16:36:39 UTC  |  Edited by: Abdiel Kavash
Martyr Theos wrote:
What action can an individual player take to counter the metagming effect of the out-of-game online clubs that "game" Eve?
What? Organize another 5000 man club? Right.. No prob..

The entire point of EVE is that YOU CAN. Yes, it will take a shitton of time and :effort: and who cares, but the possibility is THERE. Keep in mind that at the beginning of every 5000 man club was one person and their ideas.

If in, say, WoW, I wanted to create a new faction and wipe out both horde and alliance, it wouldn't be an effort taking years and thousands of people. It would be very simply impossible.
Martyr Theos
The NecroMonger Faith
#8 - 2011-09-20 17:09:52 UTC  |  Edited by: Martyr Theos
Tobias...

The whole point of Eve is Sovereignty in Zero.

All else is fluff.

CCP has so centered the game upon eliminating solo action that nothing can be accomplished with out the coordinated action of several hundreds of players to do it.

The simple solution is to bring back solo action to the point that it is a threat to large groups and acts as a counter to them.

This means countering masssive isk and massive pilot numbers with massive solo weapons.

Some will now answer that this would merely devolve Eve into a storm of solo pilot madness...

To them I would respond that chaos and destruction should be what Eve is about.... but the difference then would be that the PvP would be equally accessible to all players and not just the hordes and botting crowd.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#9 - 2011-09-20 17:51:17 UTC
Tobias Sjodin wrote:

I of course realize, as always when you post anything on the EVE-forums, people will pick at it and call you a dev-alt, idiot, mewl about the alliance I'm a part of now and whatnot. But it wouldn't be the EVE-forums without it.


If people didn't love EVE, didn't care about it, there wouldn't be ANY posts on the forums.
Calfis
Imperial Academy
Amarr Empire
#10 - 2011-09-20 17:54:37 UTC
Martyr Theos wrote:
Tobias...

The simple solution is to bring back solo action to the point that it is a threat to large groups and acts as a counter to them.




I never understood why solo players play Massively Multiplayer Online games and whine that there isn't enough solo. Straight
Martyr Theos
The NecroMonger Faith
#11 - 2011-09-20 19:28:21 UTC  |  Edited by: Martyr Theos
Calfis wrote:
Martyr Theos wrote:
Tobias...

The simple solution is to bring back solo action to the point that it is a threat to large groups and acts as a counter to them.




I never understood why solo players play Massively Multiplayer Online games and whine that there isn't enough solo. Straight


and I never understood where ignorant fools like you got the idea that MMO meant players necessarily cooperated...

They could all be stabbing each other in the back, ignoring, or just watching each other... and often are.

Again (for the slow) ... there is nothing in the term MMO that requires or implies any cooperation among the players of an MMO. That characteristic of any MMO is completely voluntary and optional.
Mehrdad Kor-Azor
Doomheim
#12 - 2011-09-20 21:15:15 UTC
Martyr Theos wrote:
Tobias...

The whole point of Eve is Sovereignty in Zero.

All else is fluff.



So anyone who isn't participating in nullsec sov warfare isn't participating in EVE at all? Anyone in lowsec, wormholes, NPC 0.0, or hisec is just dabbling in the fluff?

If what you say is true, the fluff is far deeper than the 'point' of the game.

Martyr Theos wrote:


CCP has so centered the game upon eliminating solo action that nothing can be accomplished with out the coordinated action of several hundreds of players to do it.

The simple solution is to bring back solo action to the point that it is a threat to large groups and acts as a counter to them.



Sure, if you think that the point of EVE is nullsec sov warfare, then yes, EVE is nothing more than blob warfare on a massive scale where the little guy can't do anything.

However, the smaller corps can do big things in EVE, even though they may not be sovereignty-altering things. Take a look at these articles from TTH: Part 1 and Part 2.

EVE is the game you make it. Just because you don't end up on a map doesn't mean you don't do anything well or of importance.


non judgement
Without Fear
Flying Burning Ships Alliance
#13 - 2011-09-20 21:20:39 UTC  |  Edited by: non judgement
There is no end in Eve.

Nothing is "fluff".

You can do whatever you like in the game. That is the game. Stop complaining about the game. Just play it.
Cearain
Plus 10 NV
#14 - 2011-09-20 22:03:31 UTC
Players have done there part to try to tell CCP what to work on. There are what over 100 problems in "the backlog." Many of them sat there for years. There are lots of people posting ideas to improve faction war and low sec, whcih ccp agrees has been neglected. It's up to ccp to assign devs to work on it.

Eve is the best mmo, but mmos aren't the only thing Eve is competing with. There are lots of other activities people can spend their free time on.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

non judgement
Without Fear
Flying Burning Ships Alliance
#15 - 2011-09-20 22:08:09 UTC
I like to play games that haven't had an upgrade for a really long time.
Chess?
I mean, you can be ungrateful if you want, I guess.
Cearain
Plus 10 NV
#16 - 2011-09-20 22:15:05 UTC
non judgement wrote:
I like to play games that haven't had an upgrade for a really long time.
Chess?
I mean, you can be ungrateful if you want, I guess.


Chess was "upgraded" several times in the first few centuries of its development. It took time to get it right.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

non judgement
Without Fear
Flying Burning Ships Alliance
#17 - 2011-09-20 22:37:12 UTC
Cearain wrote:
non judgement wrote:
I like to play games that haven't had an upgrade for a really long time.
Chess?
I mean, you can be ungrateful if you want, I guess.


Chess was "upgraded" several times in the first few centuries of its development. It took time to get it right.


The point is that it hasn't been updated for a long time, not that it hasn't been updated.
Maybe I should have said Pong instead. But I don't play Pong.
Cearain
Plus 10 NV
#18 - 2011-09-21 02:45:31 UTC
non judgement wrote:
Cearain wrote:
non judgement wrote:
I like to play games that haven't had an upgrade for a really long time.
Chess?
I mean, you can be ungrateful if you want, I guess.


Chess was "upgraded" several times in the first few centuries of its development. It took time to get it right.


The point is that it hasn't been updated for a long time, not that it hasn't been updated.
Maybe I should have said Pong instead. But I don't play Pong.


I guess my point is EVE still needs some fine tuning before it can be compared to a game that will last centuries like chess.

But I agree that CCP should look to a truly great game like chess for inspiration. Eve could be great like chess so long as they continue to work on it and resist the urge to dumb it down.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

CCP Manifest
CCP Retirement Home
#19 - 2011-09-21 03:09:05 UTC
Cearain wrote:

I guess my point is EVE still needs some fine tuning before it can be compared to a game that will last centuries like chess.

But I agree that CCP should look to a truly great game like chess for inspiration. Eve could be great like chess so long as they continue to work on it and resist the urge to dumb it down.


In no less than 2 meetings today did I bring up the EVE-as-chess-evolved analogy, I think one particular way of looking at EVE in the history of games. This thread I will have to read again tomorrow!

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

CCP Manifest
CCP Retirement Home
#20 - 2011-09-21 03:09:48 UTC
Also in no more than 2 meetings. So, exactly 2 meetings.

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

123Next page