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Inferno 1.1 feedback thread

First post
Author
Dex Tera
XER'S LONE SOLOS CLUB
#61 - 2012-06-25 17:07:39 UTC  |  Edited by: Dex Tera
Rommiee wrote:
No real improvements on the crappy inventory.

I have mentioned this before, but posting again in the vain hope that you take a bit of notice:

The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.


YESSSSSSSSSSSSSSSSSSSSShockedBig smileCool great post my friend +1 indeed
Krystal Flores
Deliverance.
#62 - 2012-06-25 17:07:52 UTC  |  Edited by: Krystal Flores
It seems to me that Khanid Innovation of pre v3 has started building ships for Core Complexion for some reason, and some of the new graphics look iffy or bad for me.
The unified inventory is still lacking functionality.

I don't fly minmatar, but why did you nerf the fins on the vaga and the square sails on the tempest fleet. Do i have to worry about all ships ending up looking the same?

Edit: Knew i should of bought shares of Oxy clean last month.
Bloodpetal
Tir Capital Management Group
#63 - 2012-06-25 17:08:03 UTC  |  Edited by: Bloodpetal
CCP Soundwave wrote:

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp



I like the changes, the new icons, etc. I love the green background for active ship. Digging it a lot.

>>

The main thing that bothers me at the moment is pretty simple.

When I open my corporation hangar there is a delay (Ok, that happens and may not go away easily).

But what BOTHERS ME is that it doesn't OPEN the corporation hangar AFTER the delay. It just takes the downward pointing arrow that says it's going to open it... and then closes the window after loading. So i have to CLICK IT AGAIN.

That, my friend, is ANNOYING. Please fix. Bear


Can I recommend that you dont load the Corporation Hangar contents until I choose WHICH hangar to open? This would minimize the delay on all of the hangars being PRE-Loaded, and then just give me a short delay (which I'm used to from the old system) when loading that specific corp hangar.

Where I am.

Lumi Leena
Deep Core Mining Inc.
Caldari State
#64 - 2012-06-25 17:11:23 UTC  |  Edited by: Lumi Leena
Shoog wrote:
Get rid of the unified inventory... STUPID STUPID STUPID IDEA!!!!!!!!
Want it back the way it was!!!!
Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.

That option was *never* removed.

Smoke Adian wrote:

+1 - that's pretty nice. Too bad we have to use workarounds to access the usability of the previous system.

That wasn't considered a workaround before, why is it a workaround now if it still does exactly the same thing?
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#65 - 2012-06-25 17:14:03 UTC
Grady Eltoren wrote:
FEEDBACK


CCP ARTISTS:

EvilXUghQuestion

So it was so bad I literally had to log on to post this in the forum for Inferno 1.1 -----


The Minmatar Ship Colors are bad guys. I mean like really bad.

They look like Amarr yellow.

Whatever happened to the beautiful RED HUES that we are accustomed too.

I can see the blue ones on Pirate ships since they are blend ... but I LITERALLY LOOKED AT EVERY NEW MINMATAR MODEL and they were ALL YELLOW! (and not in the good Coldplay way)

I can't even begin to tell you my dismay without being rude. It is THAT BAD. You need to go back and fix these ships. The blue solar panels are fine...but the rest of the ship needs that rust red hue that has come to distinguish these ships.

If i had to guess you did the yellow hue for visibility but it was a bad call.

I am not sure I want to fly Minmatar now because of it.

Grady - EVE player for 4+ years


PLEASE LIKE THIS POST FORUM/MINMATAR FANS if you agree.


P.S. On a positive note, the Geometrics and shapes of he new ships look nice! (Except for the SCYTHE and variations- How uninspiring! BLEH) I particularly like the Prowler (just not the hue as mentioned earlier...WHY ARE T2 SHIPS SO DARK too?!)


Liked. This sentiment still goes for the older skins too. I've seen several people comment that they looked at "old and new" side-by-side pictures of the V3 skins and thought the "new" and the "old" were mixed up, because the V3 skins look distinctly worse than the old color choices.

The added detail is very nice and I appreciate the effort, I really do, but the color choices are just out-of-this-world bad, and the removal of unique ship features is downright silly. This doesn't just go for the current round of changes either. The Kaalakiota ships went from having really nice, bold red stripes to some kind of vomit-inducing salmon-colored monstrosity. The Khanid ships have way too much grey, and the Carthum ships are just an atrocity of muddy colors compared to their previous glory.

Oh, and speaking of the prowler, where'd the force-field-warp-whatever thing go? It's just a rotating cylinder now? That's really lame.

I just really, really hope they go back and have a final V3 pass at the ships to polish them up. We don't need them to be shinier and more washed out, we need more color saturation, and better color choices!
zeek Boma
Imperial Shipment
Amarr Empire
#66 - 2012-06-25 17:15:14 UTC
Virgil Travis wrote:
Evilynthea wrote:
rekina wrote:
Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.

There is clearly a serious problem with the patch.


Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ...


I've just salvaged/looted 2 missions and it was as bad as when the Inventory was first released. Looting has been fine since they applied the fix but today it's back to being laggy as hell and using a lot of CPU. Feels like a step backward in this regard.


WOW the fps went to **** in a hand bag maby they will fix it soon i hope. Fps went from 50 with 2 accounts open to 12 with 2 open
Dealth Striker
Perkone
Caldari State
#67 - 2012-06-25 17:20:09 UTC
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp


"tons of unified inventory changes" - I think that says it all with that statement
Striker Out!!
Andy DelGardo
#68 - 2012-06-25 17:24:19 UTC  |  Edited by: Andy DelGardo
Feedback:

1) Is it really this hard to fix the "Corp Delivery" shortcut, if i use the shortcut nothing happens/opens?

2) U still did not address the POS madness, if used with the new inventory and no it is not faster to scroll down all the time, to find anything.

3) I'm getting tired if this but, add a "hide empty devision/container" option for the tree view.

4) Make the scroll-bar in the tree-view "hover" sensitive, even if the tree itself is not active. Thats how it works in most windows programs, this means allow scrolling up/down on "hover", without the need to activate the tree part.


Read the dozen of old feedback threads again and make a list of things u want to change, than post this sorted list. I myself getting tired to post the same things over and over again, only because i have no clue if my "feedback" makes any difference at all or are u already telling yourself "ha with 1.1 now all is fixed", since no u fixed like 60% of the problems.
Callidus Dux
School of Applied Knowledge
Caldari State
#69 - 2012-06-25 17:25:20 UTC
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.


Double Click -> Two Windows -> Drag&Drop -> Job done.

You do think, that this was not user-friendly or click-efficient? Roll
Lumi Leena
Deep Core Mining Inc.
Caldari State
#70 - 2012-06-25 17:28:43 UTC
Andy DelGardo wrote:
4) Make the scroll-bar in the tree-view "hover" sensitive, even if the tree itself is not active. Thats how it works in most windows programs, this means allow scrolling up/down on "hover", without the need to activate the tree part.

It doesn't, actually, and that's one of the main things I dislike about windows; some programs do have workarounds to behave by hover though (such as foobar2000). OSX and X-based systems always have it by hover though.
Callidus Dux
School of Applied Knowledge
Caldari State
#71 - 2012-06-25 17:28:45 UTC  |  Edited by: Callidus Dux
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp

Yeah tons of wrong things! Lol
Its because YOU dont listen carefully or listen to the wrong people who loves your crap anyway. Roll
It is still the unified UI. Listen.. we do not want the UNIFIED in connection with UI! Never! Why is that so hard to understand?
Why do you bother players with your more than daft idea of "just one for all window"? I, and many others, do NOT want the Drone Bay, Corp Deliveries, Cargo Bay, Station Assets, Available Ships or something other unified in only one window- connected with a sh!t tree view! It was possible to drag all windows together into one window with the old UI. No one was ever so dumb to have such a configuration of his UI. But now it is stylish and cool? What?
Crosi Wesdo
War and Order
#72 - 2012-06-25 17:31:39 UTC
Is it really that hard to make one part of a ship attach to another? http://clip2net.com/s/245vT
Lyell Wolf
Meta Zero
Deepwater Hooligans
#73 - 2012-06-25 17:33:34 UTC
Good job on the minny ships V3 shader. They look much better
Milo Caman
Anshar Incorporated
#74 - 2012-06-25 17:33:40 UTC  |  Edited by: Milo Caman
Krystal Flores wrote:

I don't fly minmatar, but why did you nerf the fins on the vaga and the square sails on the tempest fleet. Do i have to worry about all ships ending up looking the same?


Agreed, all the Matari T2, Especially Khanid Inno- Core Complexion look like arse. You've just reused the same junk over and over again, and stuck a tiny (incorrect) decal on the model.

Also the loss of 'unique' models for the Tempest Hulls and the Vagabond is very disappointing. Texture on the Stabber are still very low res, and the Hurricane looks... blobby.

Some of the T1 V3 looks good. Bellicose is far improved, as are the T1 frigate hulls (not a fan of the upscaling though), and the new, Vanilla tempest looks pretty good.
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#75 - 2012-06-25 17:36:57 UTC
Crosi Wesdo wrote:
Is it really that hard to make one part of a ship attach to another? http://clip2net.com/s/245vT

I want to laugh, but all I can do is sigh.
Pak Narhoo
Splinter Foundation
#76 - 2012-06-25 17:37:43 UTC
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.


On your computer, open a map or folder (call it 'A') then open another map/ folder (call it 'B'). Does your OS replace folder/ map 'A' for 'B'?

If no, can you agree that the above described situation is COUNTER INTUITIVE?
Pak Narhoo
Splinter Foundation
#77 - 2012-06-25 17:41:21 UTC
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp


Yes I read them, non address the nightmare your team put us in.
Back to the drawing board I guess?
Chokichi Ozuwara
Perkone
Caldari State
#78 - 2012-06-25 17:44:15 UTC
CCP Soundwave wrote:
What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp

Do you play this game bro?

Tears will be shed and pants will need to be changed all round.

Crosi Wesdo
War and Order
#79 - 2012-06-25 17:47:55 UTC  |  Edited by: Crosi Wesdo
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp


Everything still takes more time, clicks and attention. At what point did you think this was even close to acceptable? Oh, at the point you didnt give a ****, i get it.

Months of feedback telling you that the FUNDAMENTAL DESIGN CONCEPT of the new unified inventory was not fit for purpose or more accurately not better than the old system on any level and you guys just plough on in complete wilful ignorance/arrogance.
Konstantin Panfilov
Alpha Company
#80 - 2012-06-25 17:56:45 UTC
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp

Your joke make me sad.

Your tons changes is "candy papers" to worst (bad) functional.
Your UI work slow and incorectly.
Your UI contains tons of an unnecessary functional and grams of the necessary.

I not need "candy papers"!
I need UI, who working fast and correctly!!!