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Inferno 1.1 feedback thread

First post
Author
Yatta Vyatta Usoko
ORE Propaganda Society
#21 - 2012-06-25 13:48:40 UTC
Shoog wrote:
Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.


You still have it, you can turn it on in Options / General Settings tab / Merge "Items" and "Ships" into station panel
Smoke Adian
#22 - 2012-06-25 13:53:07 UTC
Yatta Vyatta Usoko wrote:
Shoog wrote:
Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.


You still have it, you can turn it on in Options / General Settings tab / Merge "Items" and "Ships" into station panel


+1 - that's pretty nice. Too bad we have to use workarounds to access the usability of the previous system.
Rommiee
Mercury Inc.
#23 - 2012-06-25 13:53:55 UTC
No real improvements on the crappy inventory.

I have mentioned this before, but posting again in the vain hope that you take a bit of notice:

The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#24 - 2012-06-25 13:54:04 UTC
Minmatar finally look good, thanks ccp

http://dl.eve-files.com/media/1206/scimi.jpg

Davina Sienar
The Misinterpretation of Silence
#25 - 2012-06-25 14:00:25 UTC
MotherMoon wrote:
Minmatar finally look good, thanks ccp




especially the fleet tempy ^^

no time left to do the wingtips ? lazyness ?


well ehh just do the usual wings on.... ^^

LOL²

this shipmodel was in game for ... years , then a simple patch of boredom poof gone

stop downgrading eve and your own performance as gaming company

its just LOL now
DazedOne
Sebiestor Tribe
Minmatar Republic
#26 - 2012-06-25 14:25:36 UTC
Yatta Vyatta Usoko wrote:
Shoog wrote:
Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.


You still have it, you can turn it on in Options / General Settings tab / Merge "Items" and "Ships" into station panel


Merging it sucks. It slaps it in a crappy spot and if you are a mission runner every time you dock up it shows the window for your ships there and you have to guess what, yes click the agent tab again so you can turn in.
Bendy Profane
Caldari Provisions
Caldari State
#27 - 2012-06-25 14:34:07 UTC
Core Complexion ships looking really good now, Boundless and t1 Minmatar not so much. Some t1 ships (Thrasher, Hurricane!) look as if they were taken from a comic book - very clean and more like toy spaceships than "realistic" ones.
Franz7657
DreddNaut
#28 - 2012-06-25 14:36:06 UTC
i noted a big fps degradation when i go in space only,

my fps is divided by 2 compared to the precedent client

cpu usage 50% and gpu at 55% max

but no fps drop with missiles trail now
Lost True
Perkone
Caldari State
#29 - 2012-06-25 14:40:18 UTC
Except for this fail with double prices for an old items...

Thanks for mew clothes!!! Big smile Finally got my glorious set Big smile

But why there is no Women's 'Mystrioso' Boots (black/white)? It's in LP store?

I've so hoped to buy them, they're perfect for my current setup Cry
CryCryCryCryCryCryCryCryCryCryCryCryCryCry

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

rekina
Maladapted Tribe
Warlords of the Deep
#30 - 2012-06-25 14:41:17 UTC
Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.

There is clearly a serious problem with the patch.
DazedOne
Sebiestor Tribe
Minmatar Republic
#31 - 2012-06-25 14:42:09 UTC  |  Edited by: DazedOne
My main question is do you Devs have any plans what so ever to lower the amount of clicks we have to do to complete simple tasks like we used to be able to do?

Now that I'm typing I have another one, do you plan on speeding up this UI since we are forced to use it? The horrible item calculator which isn't accurate greatly slows it down. For instance, In an attempt to have what I used to have I did that god awful shift clicking to set up a corp hanger like i used to have with the tabs and also a seperate window with a ships tab and an items tab. Now docking up is a chore considering your oh so precious UI wants to add up all my items in every tab. There is no need for this so get rid of it considering it isn't accurate anyway or at the very least make that part optional.
Pak Narhoo
Splinter Foundation
#32 - 2012-06-25 14:53:25 UTC  |  Edited by: Pak Narhoo
Mac client here.

- Warping is much smoother now, had some 'jerkiness' in the past, now near smooth as butter.

- Inventory from hell is faster but it still baffles me that opening a new can closes the one I just had open. Get rid of the shift button to open a new window and you get rid of much but not al, of the hate against the new inventory.

- Disappointed the catsuit (you know which one) isn't in the wardrobe section. Boo on you.
Merling Erquilenne
The Scope
Gallente Federation
#33 - 2012-06-25 14:57:19 UTC
Patch broke my client as always, as soon as i can play i tell my opinion. Hope new shader doesn't kill my framerate. Have big faith in you!!CoolCool
Crosi Wesdo
War and Order
#34 - 2012-06-25 15:24:39 UTC
Even if i ignore all the bugs, the inventory is still not as good as it was before the unified nonsense. /feedback
Burzrujat
XieDu Fleet
No Visual.
#35 - 2012-06-25 15:34:57 UTC  |  Edited by: Burzrujat
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.

Patching flawlessly so far... I like most of the Minmatar v3 models, especially Core Complexion ships! The Broadsword is simply beautiful Pirate

All in all, good patch from what I see so far.

Edit: Patched without issues. How do so many of you manage to screw up your client EVERY time there is a patch?
DazedOne
Sebiestor Tribe
Minmatar Republic
#36 - 2012-06-25 15:42:47 UTC  |  Edited by: DazedOne
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.

Patching flawlessly so far... I like most of the Minmatar v3 models, especially Core Complexion ships! The Broadsword is simply beautiful Pirate

All in all, good patch from what I see so far.



Well it may be the one we got used to but it is was more efficient and you can not claim it wasn't. How can you when anything you want to do now requires more actions to accomplish? Shift click to open this window, shift click to open this one. More actions to do the same tasks you used to be able to do is less efficient. At least in the world I live in it is.

This new one may be better for the pos guys, but I can't truly say it is or isn't but for everyday use in stations it sucks.
Evilynthea
The Scope
Gallente Federation
#37 - 2012-06-25 15:43:13 UTC
rekina wrote:
Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.

There is clearly a serious problem with the patch.


Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ...
Lipbite
Express Hauler
#38 - 2012-06-25 15:45:16 UTC  |  Edited by: Lipbite
1) missiles with fire trails are nice - thanks!

2) new clothing items in NeX allowed me to make 10-digit profit in couple minutes on devalued red/gold coats - thanks! Also thanks for those sexy internetpixelpants.

Not nice:

1) FPS drop from 60 to barely playable 10-20 in fleet, from stable 30 to 25-35 in CQ (single client, two clients are trying to kill my computer).

2) devalued boots, pants, coats.
Xiode
Viziam
Amarr Empire
#39 - 2012-06-25 15:53:26 UTC
MotherMoon wrote:
Minmatar finally look good, thanks ccp


As long as you can actually see them: http://images.eve-syndicate.net/sabre.jpg
Ribikoka
Royal Amarr Institute
Amarr Empire
#40 - 2012-06-25 15:57:12 UTC  |  Edited by: Ribikoka
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


And dont forget "UI still does not change to the active ship cargo hold when someone change ship" What was reported at least 2 months ago.