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Missions & Complexes

 
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Eve noob

Author
Shaggz Campbello
State Protectorate
Caldari State
#1 - 2012-06-25 11:01:43 UTC
So I just started Eve last week and now on L2 missions with a Caracal cruiser...

I am finding that I dont have the DPS to take down other cruisers before there shields recharge or before I have taken alot of damage.

Can anyone recomend a fitting or any tips for a new comer, am I too early for L2 missions. I only know that im doing it wrong but not sure.
Daniel Plain
Doomheim
#2 - 2012-06-25 11:28:00 UTC  |  Edited by: Daniel Plain
edit: you asked for a fitting, here is the standard one:

[Caracal, Caracal: My Lvl2 Mission Runner]
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Afterburner I
Large Azeotropic Ward Salubrity I
Large Azeotropic Ward Salubrity I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

3x Hobgoblin II


this should get you through lvl2s easily. if it doesn'T you should work on your missile skills. if you cannot fit the Tech2 items, you should use metalevel ones but in the long run, tech2 is mandatory.

I should buy an Ishtar.

Caleidascope
Republic Military School
Minmatar Republic
#3 - 2012-06-25 11:53:05 UTC
Move instead of sitting in one place.

Don't use rockets.

Use rapid launchers or heavy launchers or heavy assault launchers.

Fit tank.

Life is short and dinner time is chancy

Eat dessert first!

Jelizza Arlath
Darkfall Helix
#4 - 2012-06-25 12:01:24 UTC
The main thing with the Caracal is staying at range.

You should be able to sit at 30km+ and still hit the enemy targets comfortably without taking much damage, if any damage at all.

On your overview, right-click on the "Keep at range" icon, and set the Default to 30km. Then whenever you target something, just click on Keep at range and it will automatically make you fly away from a target to keep it at 30km, and also stop if you are getting too far... this way you always keep them in range of your missiles while staying out of range from their weapons.

Also, in some missions such as "The Blockade" the rats will spawn in new waves if you kill the "trigger". The trigger (meaning the rat that will make the next waves spawn) is usually the ship that has either 1) The highest bounty of them all or 2) Has a unique name that differs from all the rest.

For good details on the missions use this link: http://eve-survival.org/wikka.php?wakka=MissionReports

The link also works with the ingame browser so you can bookmark it there and have it easily accessible without needing to hop out of the game.

Reading up about the missions on that link will become more important when you start on Level 3 and Levle 4 missions where you want to be more specific about which resists you fit depending on what damage type the rats in the mission shoot you with, and you want to kill the rats faster so you want to bring the missiles with the damage types the rats are weak against. All of that is information available at the MissionReports website. Furthermore it also details which rats are commonly the "triggers" for spawning additional waves.

Simple rule of thumb for the Caldari missile boats (Kestrel, Caracal, Drake and Raven) is to bombard the rats from a safe distance.

Also, don't forget to train up droneskills. While they have a limited use in L2's, they become alot more useful in L3 and L4 when small frigate-size rats will close up on your ship and be hard to kill with your missiles or cruise missiles due to their signature radius and velocity. In those cases you want to pop out a set of drones to eat the little frigates while you keep bombarding larger ships with your main launchers.

If you for some reason decide to go guns instead of missiles, then stick with Railguns for missions (again, because you can shoot far and kill the rats from a safe distance).
Shaggz Campbello
State Protectorate
Caldari State
#5 - 2012-06-25 13:18:59 UTC  |  Edited by: Shaggz Campbello
Thanks for the replies and the fitting advice

My current fitting is
High
5x Heavy assault missile launchers

Medium
2x Medium suplemental barrier emitters
1x 10MN Afterburner

low
2x Type D power core modification : Power diagnostics

with the 5x HEavy assaults power seems to be a problem and I dont have the ISK to splash out on expensive launchers ;\, I figured the heavys were better for L2s rather than the light launchers.

Also the mission I am having trouble with is : Mission of Mercy

you have to kill cruisers and when im firing at them they just boost there shields back up before the next volley and im already going down.
Jelizza Arlath
Darkfall Helix
#6 - 2012-06-25 13:37:32 UTC  |  Edited by: Jelizza Arlath
Drop the HAM's (Heavy Assault Missiles).

HAM's are basically the cruiser size Rockets. Short range, nice DPS, but for missions it requires you to get up close, which in turn means you need to beef the tank (in most cases).

Use Rapid Light launchers. They are cheap on ammuition (considering they use Light missiles), they are fairly easy to fit (low requirements, leaving more room for tank and other mods), and they have good range due to Caracal bonuses.

Optionally use the Heavy Missile Launchers (HML's) to have even greater range and more damage against the cruiser+ size ships (though in most L2's there is still a heavy amount of frigates, which is why Rapid Lights are still good). Heavy missiles do less damage to small and fast ships (unless you use a target painter and/or train up Guided Missile Precision).

Also, the Rapid Light launchers, considering they are using Light Missiles, will still apply the bonus to damage you get from the Light Missiles skill you trained up. Which means you get good damage while still skilling up your Heavy Missile skills.

Rapid Lights means,
Frigs die alot faster (and you'll still face a majority of those).
Ammunition cost is lower.
You can fit more damage/tank on your ship.
Still have good range (thanks to Cara bonus)
Your already trained skills in Light missiles from when you flew a frigate will still be effective for you.

The fit Daniel linked in his post is a good Caracal fit. Just downgrade the T2 modules according to what you can afford / what you can use (have skill for). It should serve you well for doing L2's.

*edit* Feel I have to specify this... you should buy RAPID Light missile launchers.

The Rapid variant is a module made for cruisers (it has a much higher fitting requirement than regular Light launchers, however it has a much higher rate of fire and it can hold 72 missiles in one clip, which is nearly twice as much as regular light launchers).
Klymer
Hedion University
Amarr Empire
#7 - 2012-06-25 14:29:13 UTC
Being new, read the reports at EVE Survival so you know what to expect in the missions and get used to identifying trigger ships and any that use ewar, web and scram. Getting in the habit now will save you a costly mistake later.

Here's what I've been using lately on a new caldari alt. I pull range using the AB as soon as I land in the missions. I run this in Gurista space and while an occasional jammer can be an annoyance, I've not had any serious issues with it.

[Caracal, Malkuth Heavy Launchers]

Ballistic Control System I
Ballistic Control System I

Medium Shield Booster II
Limited Kinetic Deflection Field I
Limited Kinetic Deflection Field I
Limited Thermic Dissipation Field I
Experimental 10MN Afterburner I

'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile


Hobgoblin I x2


Save the purger rigs and shield extenders for a Drake, they're wasted on the crapacal. The ship has a lousy tank and will fold quickly under heavy fire no matter how you stack it. Your AB is your best defense, get range and keep it.


Shaggz Campbello
State Protectorate
Caldari State
#8 - 2012-06-25 14:41:26 UTC
So in the process of darting about getting drones skills and cheap ballistic controll units from all over the place, should have top build up by tomorrow... let my skills level.. >.<

Thanks for the advice chaps.
Daniel Plain
Doomheim
#9 - 2012-06-25 14:48:37 UTC  |  Edited by: Daniel Plain
You do not want heavy missiles or heavy assault missiles for lvl2 missions. run rapid light missile launchers instead.

I should buy an Ishtar.

Jelizza Arlath
Darkfall Helix
#10 - 2012-06-25 14:53:44 UTC
The good part is knowing that a Caracal with decent HML skills can also be used in some of the L3's, in case you find yourself able to take L3 missions before you can buy, fly and outfit a Drake.

It's less efficient, of course, and you need to keep that range... but it's doable for grabbing some better missions and ISK while you are saving up for that Drake :)
Flakey Foont
#11 - 2012-06-25 16:00:59 UTC
All new missioners should use long range weapons to start. This applies to all racial ships.
Shaggz Campbello
State Protectorate
Caldari State
#12 - 2012-06-25 17:20:48 UTC
It seems that I can only hit them at 20km and even then I am doing little to no damage with 5x Rapid light launchers and 2x ballistic etc
Zhilia Mann
Tide Way Out Productions
#13 - 2012-06-25 17:38:17 UTC
Shaggz Campbello wrote:
It seems that I can only hit them at 20km and even then I am doing little to no damage with 5x Rapid light launchers and 2x ballistic etc


Huh. Did some quick digging. The only real way you wouldn't be hitting further than that is with Caldari Cruiser at 2 and both missile range skills (Missile Bombardment and Missile Projection) untrained. I'd highly suggest you train those up as soon as possible (at least to 3) and strongly consider getting Caldari Cruiser up to 4 (both for range and damage).

Also, consider which missiles you're firing. Different NPCs are weak to different damage types, but the Caracal (along with many other Caldari ships) gets a bonus to kinetic missiles. With (still guessing here) Caldari Cruiser 2 this doesn't make a huge difference and you should match damage types (Mjolnir missiles against Blood Raiders, Drones, and Sansha; Nova missiles against Angels, and Scourge against everything else). With better skills Scourge works better for more and more NPCs.
Daniel Plain
Doomheim
#14 - 2012-06-25 17:38:54 UTC
what kind of missiles are you shooting and what faction are the mission rats?

I should buy an Ishtar.

Shaggz Campbello
State Protectorate
Caldari State
#15 - 2012-06-25 17:48:39 UTC
Using scourge missiles and I have Missile bombardment at level 1 and caldari cruiser 3 to be done tomorrow,

currently jumping for missile projection.

mercenaries, http://eve-survival.org/wikka.php?wakka=MissionOfMercy2&show_comments=1#comments

Says to use Thermal/kinetic damage dealing/
Zhilia Mann
Tide Way Out Productions
#16 - 2012-06-25 17:50:56 UTC
With cruiser 2 I'd definitely use inferno missiles (thermal) against mercenaries.
Daniel Plain
Doomheim
#17 - 2012-06-25 17:57:35 UTC
wait a few days, train missile support skills and cruiser skill and you will be fine.

I should buy an Ishtar.