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Basic Skills for Carrier

First post
Author
Mr Hekard
Brutor Tribe
Minmatar Republic
#1 - 2012-06-24 23:27:12 UTC
So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.

I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2012-06-24 23:55:17 UTC  |  Edited by: Surfin's PlunderBunny
Mr Hekard wrote:
So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.

I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.


Remote armor reps so you're not totally useless

*Edit: Get those jumpdrive skills maxed too, making trips is enough of a pain without having to add more jumps

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-06-25 00:44:49 UTC
Mr Hekard wrote:
So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.

I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.


In all honosty, with these kind of questions, I'd say you aren't ready. Try to read up what roles a carrier fill and what you need. Ask around in your alliance for tips, tricks and fits.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Petrus Blackshell
Rifterlings
#4 - 2012-06-25 02:41:20 UTC
The common feeling regarding flying capital ships is that if you don't know how they work and what they require, you shouldn't be thinking about flying them. Just as asking "I want to get a Dramiel but I don't know whether I should train autocannons or artillery for it" will get people to tell you that you should stick to a Rifter instead, here I am telling you to stick to subcapital support until you know what capitals are and what they do.

I am not qualified to give an actual answer about caps despite having played for quite a long time and having encountered them a ton.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mr Hekard
Brutor Tribe
Minmatar Republic
#5 - 2012-06-25 03:09:44 UTC
J'Poll wrote:
In all honosty, with these kind of questions, I'd say you aren't ready. Try to read up what roles a carrier fill and what you need. Ask around in your alliance for tips, tricks and fits.


I have over a hundred days of training for the carrier, I plan to read up ask questions and get information during that time. The whole point of this thread was to get a basic question asked so I can start making a skill plan which will probably be 250+ days once I factor in all the skills needed. No at this point I'm not even near ready, but instead of passing judgment so quickly you could at least try to answer my question so maybe in that 250 days I will be ready.....but then again this is EVE, I should be used to people like you by now.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#6 - 2012-06-25 03:20:29 UTC
Mr Hekard wrote:
J'Poll wrote:
In all honosty, with these kind of questions, I'd say you aren't ready. Try to read up what roles a carrier fill and what you need. Ask around in your alliance for tips, tricks and fits.


I have over a hundred days of training for the carrier, I plan to read up ask questions and get information during that time. The whole point of this thread was to get a basic question asked so I can start making a skill plan which will probably be 250+ days once I factor in all the skills needed. No at this point I'm not even near ready, but instead of passing judgment so quickly you could at least try to answer my question so maybe in that 250 days I will be ready.....but then again this is EVE, I should be used to people like you by now.


Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Mr Hekard
Brutor Tribe
Minmatar Republic
#7 - 2012-06-25 03:42:48 UTC
Surfin's PlunderBunny wrote:
Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want


If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2012-06-25 03:54:37 UTC  |  Edited by: Tau Cabalander
Mr Hekard wrote:
So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.

I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.

First off, carriers are not for DPS. They are logistics platforms.

Sure you can use them for doing some DPS, but that is a secondary role.

* Core Competency Elite
* Tactical Logistics Reconfiguration at least 4 (5 highly recommended).
* All the capital module skills to at least 4.
* Jump Drive Calibration at least 4, though level 5 should be a prerequisite for jump drives in my opinion.
Mr Hekard
Brutor Tribe
Minmatar Republic
#9 - 2012-06-25 04:00:51 UTC
Tau Cabalander wrote:
Mr Hekard wrote:
So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.

I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.

First off, carriers are not for DPS. They are logistics platforms.

Sure you can use them for doing some DPS, but that is a secondary role.

* Core Competency Elite
* Logistics Reconfiguration at least 4 (5 highly recommended).
* All the capital module skills to at least 4.
* Jump Drive Calibration at least 4, though level 5 should be a prerequisite for jump drives in my opinion.


Yeah I knew that they weren't DPS boats from the Rooks and Kings videos I've seen. As far as I know its the supercaps that are the DPS carriers.

I was thinking something like

{Highs}
Remote armor repper
Remote armor repper
Energy neutralizer
Energy neutralizer/smartbomb
Triage Module

{Mids}
Cap rechargers
Sensor Booster with resolution script

{Lows}
Hardeners
DCU
Local Armor repper

Its a little rough at this point but then again I just started looking up cap ships.
Petrus Blackshell
Rifterlings
#10 - 2012-06-25 04:07:19 UTC
Mr Hekard wrote:
Surfin's PlunderBunny wrote:
Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want


If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list.

You'll find that reveling in ignorance and refusing to accept well-meaning advice from people with more experience does not get you a friendly welcome here in the Q&A. You have to understand that the advice you get (and the best advice) may not be the one you thought you were looking for.

If you don't, you may as well block most of the Q&A responders who know what they're talking about now.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Zoe Athame
Don't Lose Your Way
#11 - 2012-06-25 04:13:47 UTC
Mr Hekard wrote:
J'Poll wrote:
In all honosty, with these kind of questions, I'd say you aren't ready. Try to read up what roles a carrier fill and what you need. Ask around in your alliance for tips, tricks and fits.


I have over a hundred days of training for the carrier, I plan to read up ask questions and get information during that time. The whole point of this thread was to get a basic question asked so I can start making a skill plan which will probably be 250+ days once I factor in all the skills needed. No at this point I'm not even near ready, but instead of passing judgment so quickly you could at least try to answer my question so maybe in that 250 days I will be ready.....but then again this is EVE, I should be used to people like you by now.


I recommend taking those 250 days to train for a better attitude. You'll need a lot of good friends before you can fly a cap more than once without losing it.
SmilingVagrant
Doomheim
#12 - 2012-06-25 04:46:30 UTC
Mr Hekard wrote:
So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.

I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.


Logi 5 for triage, T2 drone and sentry skills all around.
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2012-06-25 04:46:49 UTC  |  Edited by: Tau Cabalander
Mr Hekard wrote:
I was thinking something like

{Highs}
{Mids}
{Lows}

Its a little rough at this point but then again I just started looking up cap ships.

If you are in a carrier, there hopefully is another carrier with you, so don't bring only one fit.

Bring extra modules for max resists, a cyno, etc. Capital modules are pretty big though, so you can only fit one in the corp hangar, and at the expense of stront.

Two carriers can also alternate siege. You might want to watch:
[VIDEO/DOCU] The Clarion Call - Triage Special
[VIDEO/DOCU] Clarion Call 2: Pantheon
[VIDEO] Clarion Call 3 (released)

And having a smartbomb battleship in the hangar is more handy than fitting a single smartbomb, though carrying a bunch of smartbombs for another battleship to refit is cheaper.

Extra modules: cap rechargers, cap power relays, DCU, hi-slot auto-targeter (give 3 more targets, even when not active), etc.

Oh, and you will want skills for boosters.
SmilingVagrant
Doomheim
#14 - 2012-06-25 04:48:10 UTC
Tau Cabalander wrote:
Mr Hekard wrote:
So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.

I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.

First off, carriers are not for DPS. They are logistics platforms.

Sure you can use them for doing some DPS, but that is a secondary role.

* Core Competency Elite
* Tactical Logistics Reconfiguration at least 4 (5 highly recommended).
* All the capital module skills to at least 4.
* Jump Drive Calibration at least 4, though level 5 should be a prerequisite for jump drives in my opinion.


Pfft Carriers aren't logistics platforms: They are space buses to move all of my ships around in one fel swoop.
Mr Hekard
Brutor Tribe
Minmatar Republic
#15 - 2012-06-25 05:35:44 UTC  |  Edited by: Mr Hekard
Tau Cabalander wrote:
Mr Hekard wrote:
I was thinking something like

{Highs}
{Mids}
{Lows}

Its a little rough at this point but then again I just started looking up cap ships.

If you are in a carrier, there hopefully is another carrier with you, so don't bring only one fit.

Bring extra modules for max resists, a cyno, etc. Capital modules are pretty big though, so you can only fit one in the corp hangar, and at the expense of stront.

Two carriers can also alternate siege. You might want to watch:
[VIDEO/DOCU] The Clarion Call - Triage Special
[VIDEO/DOCU] Clarion Call 2: Pantheon
[VIDEO] Clarion Call 3 (released)

And having a smartbomb battleship in the hangar is more handy than fitting a single smartbomb, though carring a bunch of smartbombs for another battleship to refit is cheaper.


Yeah multiple fits is a must I remember the clarion call 3 where they changed fits depending on which carrier is being primaried.

I also want to say thank you for being one of only 2 people to provide actual information on cap ships. My corp is mainly industrialists so we can get all the minerals to build our own carrier in about 2 days so we do plan to lose.....several in the 'practice' phase. Hopefully though your information should help us learn much faster.


Petrus Blackshell wrote:
Mr Hekard wrote:
Surfin's PlunderBunny wrote:
Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want


If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list.

You'll find that reveling in ignorance and refusing to accept well-meaning advice from people with more experience does not get you a friendly welcome here in the Q&A. You have to understand that the advice you get (and the best advice) may not be the one you thought you were looking for.

If you don't, you may as well block most of the Q&A responders who know what they're talking about now.


How is putting someone down 'well meaning advice?

Look at Tau he gave me info. links to great videos and actually took time to give me a better understanding. That is well meaning advice. Telling someone 'if you have to ask you aren't ready' is simply smug superiority. Surfin added nothing of value at all, how am I ever going to be ready if I don't ask the basic questions first?

Really its no ones place or right to tell me when I'm ready, I didn't ask for advice I asked for information, anything besides that is off-topic and should be kept out of this thread. I want information so that I can form a better understanding of carriers and decide if its the patb I want to take. I don't care if someone doesn't think I'm 'ready' as I have started, take your 'well meaning advice to someone who asked for it.

And about the attitude, I can be perfectly civil with people who provide actual advice, not just a 'it took me 5 years to do it so obviously you can't do it sooner' without actually providing anything to the discussion.
Zoe Athame
Don't Lose Your Way
#16 - 2012-06-25 06:13:20 UTC
We're just trying to stop you from making a bad decision. Capital ships are always cool and enticing but does your corp of mainly industrialists really need a carrier pilot?
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2012-06-25 06:40:14 UTC  |  Edited by: Tau Cabalander
Zoe Athame wrote:
We're just trying to stop you from making a bad decision. Capital ships are always cool and enticing but does your corp of mainly industrialists really need a carrier pilot?

For what it is worth, I trained for a Chimera because my corp asked me to. The corp bought one for me (I later chose to buy it from the corp when the corp no longer needed it).

We needed a second Chimera to do Sleeper sites (C5). We had lots of Archon pilots, and even used an Archon with large shield transporters (not capital) with our Tengus until I trained for the Chimera.

We lost our first Chimera and Revelation (built in a C2) about 2 years earlier because we were overconfident, and didn't have a clue about using capitals. We learned a lot since then. It was an expensive lesson (I only lost a 2.5b Tengu, laf).

I recommend learning all you can about capitals before undocking in one. Then I recommend the first time you undock in a capital, you do so on the test server SiSi where you can buy them for 100 ISK, and practice stuff like using the jump drive and learning to place cynos so you don't bounce off stations.

Oh, reminds me. I have nearly all the default keyboard shortcuts removed. I mapped ALT J to the jump navigation window, which doesn't have a default shortcut. Also note that you must have the starmap unflattened to see a sphere of your jump drive range superimposed over the starmap.

Cyno alt training:
* Cyno on a Rooky ship?
* Cyno Alts (also see plan in post #10... heck, read the whole thread)
You can also get jumpclones for your neutral cyno alts from EACS.
Sin Pew
Ministry of War
Amarr Empire
#18 - 2012-06-25 07:28:15 UTC
Mr Hekard wrote:
How is putting someone down 'well meaning advice?

Look at Tau he gave me info. links to great videos and actually took time to give me a better understanding. That is well meaning advice. Telling someone 'if you have to ask you aren't ready' is simply smug superiority. Surfin added nothing of value at all, how am I ever going to be ready if I don't ask the basic questions first?

Really its no ones place or right to tell me when I'm ready, I didn't ask for advice I asked for information, anything besides that is off-topic and should be kept out of this thread. I want information so that I can form a better understanding of carriers and decide if its the patb I want to take. I don't care if someone doesn't think I'm 'ready' as I have started, take your 'well meaning advice to someone who asked for it.

And about the attitude, I can be perfectly civil with people who provide actual advice, not just a 'it took me 5 years to do it so obviously you can't do it sooner' without actually providing anything to the discussion.
What did you expect actually? it's a public forum, not a supermarket, people will give you their opinion both on your plan and your attitude, whether you like it or not.

You post about a capital skill plan in the New Player Q&A section, tad out of scope don't you think? also, if you put as much efforts in researching about your plan as you did to find the correct section for your post, the fears others rose earlier might be justified, because it's not that difficult to figure the "Skill Discussion" would be the most suited place for such a thread.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#19 - 2012-06-25 07:54:21 UTC
Mr Hekard wrote:

Yeah I knew that they weren't DPS boats from the Rooks and Kings videos I've seen. As far as I know its the supercaps that are the DPS carriers.

I was thinking something like

{Highs}
Remote armor repper
Remote armor repper
Energy neutralizer
Energy neutralizer/smartbomb
Triage Module

{Mids}
Cap rechargers
Sensor Booster with resolution script

{Lows}
Hardeners
DCU
Local Armor repper

Its a little rough at this point but then again I just started looking up cap ships.



That's what I mean. Capital pilots should know you never use 1 fit. You use multiple fits on your carrier so you can change your fit instantly.

And sure RnK are great example of how you should use your carrier, but that wasn't completed in 250 days.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#20 - 2012-06-25 07:56:18 UTC
Petrus Blackshell wrote:
Mr Hekard wrote:
Surfin's PlunderBunny wrote:
Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want


If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list.

You'll find that reveling in ignorance and refusing to accept well-meaning advice from people with more experience does not get you a friendly welcome here in the Q&A. You have to understand that the advice you get (and the best advice) may not be the one you thought you were looking for.

If you don't, you may as well block most of the Q&A responders who know what they're talking about now.


THIS.


You asked for advice. People with experience gave it.

You didn't like advice and started nagging about it.

Conclusion: Why do you ask advice, go train that archon. I will see the lossmail on EVE-kill pretty soon.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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