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Issues, Workarounds & Localization

 
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Modules wont turn off

Author
Hi2Jack
The Forsakened Few
We Forsakened Few
#1 - 2012-06-24 19:50:55 UTC
Anyone else having this issue?

I noticed it the other day firing at some sleepers. I went to turn of my missiles and they wouldnt, the only way I got it to stop was by unloading all the ammo out of them and now today I cant seem to turn off my shield booster, Ive tried clicking it and use the the alt+f key and it just says its already active. Thank god i have a stable cap with it lol

but seriously, anyone else having this problem?
Suntzu88
Mr. Clean Corp..
#2 - 2012-06-30 09:49:12 UTC
Yes had this problem with sleepers ALSO with Multiple modules and recently my alt lost an orca because the MWD100mn wouldn't turn off to make a quick warp out I filed a petition with them hope they refund my damn orca and fix this problem
INA DEM
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-30 16:33:07 UTC
it happens:) but did your try the use the functions key's in stead of clicking on the module that would fix the problem normaly
Msia Boleh
School of Applied Knowledge
Caldari State
#4 - 2012-07-18 03:27:28 UTC
this problem happens with me as well. it's a major issue - having to offline a module to stop it from cycling is insane.
Matthew Viliana
Aliastra
Gallente Federation
#5 - 2012-07-18 03:46:25 UTC
Yeah I'm having same problem and I posted similar thread like your about this. This happens in NPC Nullsec and putting my Proteus at risk with MWD increasing signature and eating capacitors.
Tiger Armani
End-Game
#6 - 2012-07-18 09:25:42 UTC

Just drag that module to different slot in UI and it will start working again.

Still a really annoying bug which will easily make you lose a ship.