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Armor tank modules

Author
PavlikX
Scan Stakan
HOLD MY PROBS
#21 - 2012-06-25 20:21:06 UTC
Yes, i am talking about PvE mainly and can't agree about this game created for PvP players, meantime others must stay aside. Sorry, dut there are no such postulates in the rules :) I am glad that you are agree with me about this part of the game. It was my mistake that i have not indecated more clearly that i am speaking about PvE mainly and have no big PvP experience.

Still i hope that CCP will make few (i repeat, noone needs revolutions, CCP allready done one really big mistake in the past) improovements and changes to the tank system.
Lin-Young Borovskova
Doomheim
#22 - 2012-06-25 20:21:46 UTC
RubyPorto wrote:
Armor is just fine.


When it comes to use ships with bonus to armor resists? yes, significantly increases reps efficiency but that you already know it.

Armor is just not that fine, riggs and plates penalty are far more penalising than signature bloom in ships mostly using MWD's for pvp (sign radius is not a problem apparently ^^).
Permanent MWD Drake 1200m/s and capital sign radius is the first example but cookie cutter shield cane is another and on the other side of the rope you've got stand still Abbadon and Rokh ducks with a hell of a buffer resist/profile and shortest range weapon spewing stuff "over there"
Take away that +resist on Abbadons and lets see how many we will see around.

PVP is about get the best tool for "x" job, ST ships are generally better on subcap fleets (cap we can debate about slaves or Chimaera no tank cap stable or with tank and no cap after a few reps), caps and supers should just be removed from the game anyway or get bigger ship hangars to just move ships around Lol

If really armor tanking would be that awesome why does not fleet doctrines use 1K dps Brutix instead of 400'ish dps Drakes?
Armagedons, Apocs (Pulse apoc is deadly) Hyperions and Megathrons (/toss)

My male part are already giggling about 2KVindicators raping everything in the system including planets with lost bullets.

brb

Ayeshah Volfield
Republic Military School
Minmatar Republic
#23 - 2012-06-25 20:31:59 UTC  |  Edited by: Ayeshah Volfield
Lin-Young Borovskova wrote:


If really armor tanking would be that awesome why does not fleet doctrines use 1K dps Brutix instead of 400'ish dps Drakes?
Armagedons, Apocs (Pulse apoc is deadly) Hyperions and Megathrons (/toss)




I'm not too familiar with drake fleets but aren't these used over ships like the brutix due to superior dmg projection ?

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

RubyPorto
RubysRhymes
#24 - 2012-06-25 20:32:46 UTC
Lin-Young Borovskova wrote:
RubyPorto wrote:
Armor is just fine.


When it comes to use ships with bonus to armor resists? yes, significantly increases reps efficiency but that you already know it.

Armor is just not that fine, riggs and plates penalty are far more penalising than signature bloom in ships mostly using MWD's for pvp (sign radius is not a problem apparently ^^).
Permanent MWD Drake 1200m/s and capital sign radius is the first example but cookie cutter shield cane is another and on the other side of the rope you've got stand still Abbadon and Rokh ducks with a hell of a buffer resist/profile and shortest range weapon spewing stuff "over there"
Take away that +resist on Abbadons and lets see how many we will see around.

PVP is about get the best tool for "x" job, ST ships are generally better on subcap fleets (cap we can debate about slaves or Chimaera no tank cap stable or with tank and no cap after a few reps), caps and supers should just be removed from the game anyway or get bigger ship hangars to just move ships around Lol

If really armor tanking would be that awesome why does not fleet doctrines use 1K dps Brutix instead of 400'ish dps Drakes?
Armagedons, Apocs (Pulse apoc is deadly) Hyperions and Megathrons (/toss)

My male part are already giggling about 2KVindicators raping everything in the system including planets with lost bullets.



Alphabaddons, Hellcats, AHACs, and IshtarCats are all armor. That's a good chunk of the common fleet doctrines. Then we have the more esoteric AT3s.

Sig tanking is great when you want to hit above your weight class. See many sig-tanking Shieldboats?

PvP is about Rock Paper Scissors ships/fleetcomps. There is not meant to be a best tool for the job or you get Rock Rock Rock, which is pretty boring.

Arguing that armor is weak because not every ship uses it amazingly well is equivalent to saying that shield tanking sucks because the Abaddon sucks when shield tanked.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#25 - 2012-06-25 20:34:39 UTC
PavlikX wrote:
Yes, i am talking about PvE mainly and can't agree about this game created for PvP players, meantime others must stay aside. Sorry, dut there are no such postulates in the rules :) I am glad that you are agree with me about this part of the game. It was my mistake that i have not indecated more clearly that i am speaking about PvE mainly and have no big PvP experience.

Still i hope that CCP will make few (i repeat, noone needs revolutions, CCP allready done one really big mistake in the past) improovements and changes to the tank system.


The game is balanced around PvP because relative differences between PvE boats don't actually matter because NPCs don't have a say in this.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Gitanmaxx
Viziam
Amarr Empire
#26 - 2012-06-25 20:35:08 UTC
in my opinion the two new modules are completely backwards. They both make so much more sense and seem like they'd be more logical if flipped. Armor rep is the one that needed the cap booster using repair and shields being the passive long drawn out defense should have the slowly adjusting Resistance mod.

I won't pretend to be an eve genius since I'm almost a noob being a returning player but shield tanking is definitely better than armor tanking currently. That's why the advice even on supposed armor focused ships is to fit shields on. It's suggested that it's better to squeeze a single LSE and one resist mod to an amarr or gallente ship rather than bother with armor tanking it with all those lows. Doesn't that show that something is wrong with armor tanking?

There are many more options and more skills for shield tanking. A passive shield tank can regen faster than an active armor tank in some cases without requiring any cap use.
Apolyon I
Shadow of ISW
#27 - 2012-06-25 21:08:41 UTC
Gitanmaxx wrote:
in my opinion the two new modules are completely backwards. They both make so much more sense and seem like they'd be more logical if flipped. Armor rep is the one that needed the cap booster using repair and shields being the passive long drawn out defense should have the slowly adjusting Resistance mod.

I won't pretend to be an eve genius since I'm almost a noob being a returning player but shield tanking is definitely better than armor tanking currently. That's why the advice even on supposed armor focused ships is to fit shields on. It's suggested that it's better to squeeze a single LSE and one resist mod to an amarr or gallente ship rather than bother with armor tanking it with all those lows. Doesn't that show that something is wrong with armor tanking?

There are many more options and more skills for shield tanking. A passive shield tank can regen faster than an active armor tank in some cases without requiring any cap use.

you're pretty wrong, sir.

shield is better in roamming because it has the option to disengage anytime.

generally speaking if 2 fleets commit in a fight, armor wins.

all good pvp ships are armor archon, bhaal, loki, proteus
Lin-Young Borovskova
Doomheim
#28 - 2012-06-25 21:09:48 UTC  |  Edited by: Lin-Young Borovskova
Ayeshah Volfield wrote:
Lin-Young Borovskova wrote:


If really armor tanking would be that awesome why does not fleet doctrines use 1K dps Brutix instead of 400'ish dps Drakes?
Armagedons, Apocs (Pulse apoc is deadly) Hyperions and Megathrons (/toss)




I'm not too familiar with drake fleets but aren't these used over ships like the brutix due to superior dmg projection ?


It's one of the points but not the most important, shield cookie cutter auto canes can't spew crap that far and those are still valid comp, Supers and Titans fear the sight of those. "ho noes not them"
Those can be fit MWD or AB fit a hell of a tank and...Cap stable. Hell even armor cane can push about 80k EHP and still push 400dps but they're soooooo slooooooow

First Drakes were used to be cheappo, 6months ago Drake hulls were about 32Mils, now more about 55. Secondly have enough dps in numbers to achieve "x" task and last but not least, battleship tank with a huge resist profile, can perma mwd cap stable and spew stuff over 80km. This makes your fleet value a cheappo throw away you don't mind loosing because it's cost effective.

Being able to project 400dps at 80km does not make it ubber, 720 T2 hotwizer can too and if you look the numbers Alpha is awfully bigger so it's not that much how far you can project missiles with a ship mwd'n and capital sign radius taking 115% dmg. It's a lot easier to keep drakes alive because EHP/resist profile than cookie cutter canes or ridiculous Brutix caping out just because they shoot ammo.
Drake has also a ridiculous shield regen amount increasing significantly the more physical hp you have (about 100+ with no shield regen mods and fleet fits), it's an awesome fleet ship just lacking a bit of dps but this is about to change, and it's EHP? -peh 65k instead of 80 and moar dps.

Fleets are usually set with moto "cost effective", you can put on the field 4 drakes for the price of 1 abbadon (full fits +/-), this means more fun and more dudes ready to put some isk for a lot of fun rather then a lot of isk for a big loss and stand still duck like amazing fun game play

brb

IIshira
School of Applied Knowledge
Caldari State
#29 - 2012-06-25 21:18:28 UTC
Gitanmaxx wrote:
I won't pretend to be an eve genius since I'm almost a noob being a returning player but shield tanking is definitely better than armor tanking currently.


In one sentence you state you're pretty much a noob and in the next you make a decisive statement about armor tanking is inferior.

Maybe you should play the game a little more before jumping to conclusions.
Lin-Young Borovskova
Doomheim
#30 - 2012-06-25 21:34:07 UTC
Apolyon I wrote:
all good pvp ships are armor archon, bhaal, loki, proteus



Archon racial ship bonus: 5% all armor resist per level, the best capacitor of 4 carriers

Bhaalgorn: "hey' you seem me there? (50km)"
Victim: "pwahaha FU flying banana!"
Bhaalgorn: activates 1 energy neut 1 Web
Victim: "erm, wtf? -wait, I have 0 cap and can't move??-wtf is this??)
Bhaalgorn: "bzzzz -bzzzzz-bzzzz"
Victim: "what tha...I didn't even..."

1.5Bill ship = 15 drakes

Proteus: slap 2 faction EANP 1New resist mod TE's plate and med rep(faction is cool) 1explo rig 1trimark 1 ambit extension.
Shoot ammo with +25% tracking at 30km+, point at 40km (solo) push battleship HP and HAC dps
1Bil ship = 10 drakes

But we see more often Tengu fleets than ishtar fleets (bombs love for sentry everyone?), or Proteus fleets. Lokis are very common in fleets too however you'll not see full loki fleets tomorrow.

I know I have English grammar issues, however in my book it's completely different saying AT is "completely useless" from "not worthy" or "less good" or "not as effective as"
It works in some specific cases that always turn around 2 major points:

-dmg projection: pulse abby ok, blaster mega:no
-tank: +5 resist abby ok, blaster armor mega: no

Mega has a good drone bay: 1 set of lights 1 st of sentry
Mega has a much better dps: 130k EHP for over 1400dps with

Problem here? -tank, Mega vs Abby has 100% less tank and even if you manage to land on top of those abby they'll pop like popcorn because cost effective = abby, mega is a nice snowflake at gates/station undocks for short time fights

brb

RubyPorto
RubysRhymes
#31 - 2012-06-25 21:37:57 UTC
Lin-Young Borovskova wrote:
Apolyon I wrote:
all good pvp ships are armor archon, bhaal, loki, proteus



Archon racial ship bonus: 5% all armor resist per level, the best capacitor of 4 carriers

Bhaalgorn: "hey' you seem me there? (50km)"
Victim: "pwahaha FU flying banana!"
Bhaalgorn: activates 1 energy neut 1 Web
Victim: "erm, wtf? -wait, I have 0 cap and can't move??-wtf is this??)
Bhaalgorn: "bzzzz -bzzzzz-bzzzz"
Victim: "what tha...I didn't even..."

1.5Bill ship = 15 drakes

Proteus: slap 2 faction EANP 1New resist mod TE's plate and med rep(faction is cool) 1explo rig 1trimark 1 ambit extension.
Shoot ammo with +25% tracking at 30km+, point at 40km (solo) push battleship HP and HAC dps
1Bil ship = 10 drakes

But we see more often Tengu fleets than ishtar fleets (bombs love for sentry everyone?), or Proteus fleets. Lokis are very common in fleets too however you'll not see full loki fleets tomorrow.

I know I have English grammar issues, however in my book it's completely different saying AT is "completely useless" from "not worthy" or "less good" or "not as effective as"
It works in some specific cases that always turn around 2 major points:

-dmg projection: pulse abby ok, blaster mega:no
-tank: +5 resist abby ok, blaster armor mega: no

Mega has a good drone bay: 1 set of lights 1 st of sentry
Mega has a much better dps: 130k EHP for over 1400dps with

Problem here? -tank, Mega vs Abby has 100% less tank and even if you manage to land on top of those abby they'll pop like popcorn because cost effective = abby, mega is a nice snowflake at gates/station undocks for short time fights


Your problem isn't armor tanking, it's trying to use Gallente ships the same way you use Amarr ships.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lin-Young Borovskova
Doomheim
#32 - 2012-06-25 22:20:13 UTC
RubyPorto wrote:
Your problem isn't armor tanking, it's trying to use Gallente ships the same way you use Amarr ships.


Well, I actually use Minmatar ships like blasters because they're better blaster ships than Gallente ones. I'll be back on my opinion after cruiser/battle cruiser revamp like I did with frigates, can't get rid of this little beast now:

Enyo

4 Light neutron blaster
1 Arbalest rocket launcher

1 MWD
1 Cap injector
1 Scram

1 DCU II
1 Overdrive II
1 MFS II
1 SAR

1 Hybrid burst aerator
1 Explosive rig (personal choice but can be changed for something else)

1 Hobgobelin II

370 dps without heat faction AM (+with void, dmg implants and combat booster)
Awesome tank
+/- 3400m/s heat


But then, there's Blarpy X

brb

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#33 - 2012-06-25 22:42:32 UTC
Lin-Young Borovskova wrote:


Well, I actually use Minmatar ships like blasters because they're better blaster ships than Gallente ones.

Sorry, but if I met someone on a gate or undock, I'd be much more threatened by a megathron than by a tempest. Likewise with a Hyperion vs a Maelstrom.

thhief ghabmoef

Lin-Young Borovskova
Doomheim
#34 - 2012-06-25 22:45:15 UTC
Fronkfurter McSheebleton wrote:
Lin-Young Borovskova wrote:


Well, I actually use Minmatar ships like blasters because they're better blaster ships than Gallente ones.

Sorry, but if I met someone on a gate or undock, I'd be much more threatened by a megathron than by a tempest. Likewise with a Hyperion vs a Maelstrom.



Matter of point of view

brb

Apolyon I
Shadow of ISW
#35 - 2012-06-26 08:02:54 UTC
RubyPorto wrote:
Lin-Young Borovskova wrote:
Apolyon I wrote:
all good pvp ships are armor archon, bhaal, loki, proteus





Your problem isn't armor tanking, it's trying to use Gallente ships the same way you use Amarr ships.

here's your problem, you can't fly/ fit all ships the same way, wouldn't it make the game boring??

shield is inferior in wspace, armor dominate, if you desperately wants to fly your galante ship, find a decent wh corps and enjoy power of armor ships
Jorma Morkkis
State War Academy
Caldari State
#36 - 2012-06-26 09:50:53 UTC  |  Edited by: Jorma Morkkis
Paikis wrote:
Armour and Shield tanking are different and more or less balanced.


I would like to see armor BC with 100k EHP and still be able to deal 500 dps @ 100km.

Apolyon I wrote:
shield is inferior in wspace, armor dominate, if you desperately wants to fly your galante ship, find a decent wh corps and enjoy power of armor ships


All carriers in w-space are equpped with shield transporters (yes, even Arch and Than).

Also: Pulsar.
Kuehnelt
Devoid Privateering
#37 - 2012-06-26 10:23:39 UTC
Jorma Morkkis wrote:
Paikis wrote:
Armour and Shield tanking are different and more or less balanced.


I would like to see armor BC with 100k EHP and still be able to deal 500 dps @ 100km.


Reading "and does decent damage" in place of "100km", you can't see it right now only because Amarr's tanky BC is tier 1, whereas the Drake is tier 2. Wait for tiericide to get that far and then complain about shield vs. armor.
Wuxi Wuxilla
The Scope
Gallente Federation
#38 - 2012-06-26 10:48:47 UTC
Quote:

I would like to see armor BC with 100k EHP and still be able to deal 500 dps @ 100km.


Please show me the shield bc that does this. Tip, Drake can't shoot farther than 80km with faction, 70 with rage and has 60 drone control range, which translates to 300dps@80, 400dps@70, 500dps@60.
Increasing range decreases tank.
Paikis
Vapour Holdings
#39 - 2012-06-26 11:07:07 UTC
Jorma Morkkis wrote:
I would like to see armor BC with 100k EHP and still be able to deal 500 dps @ 100km.


I'd like to see ANY BC that can get 100k EHP and 500 DPS at 100kms range.

Please show me
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#40 - 2012-06-26 11:07:33 UTC  |  Edited by: Rel'k Bloodlor
all armour needs is a little change to how there reppers work and they would be golden. (spreed the heal over the duration, starting 5% ending at 60% of total heal in the last sec EX a repper that heals 100 over 5 sec would heal 5 then 5 then 10 then 20 and finally 60)

Rigs i think some are fine others not, trimarks should wreak your speed but the ones bonusing repping probably not.

much of peoples opinions of shields are just peer based, there has been for some time more new shield tank players than armour, i started with old faggs so i usta get teased all the time for my "****** shields" and there bad resist and lower hp totals compared to armour.

I wanted to paint my space ship red, but I couldn't find enough goats.