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Drake and Hurricane rebalancing.

Author
Onictus
Federal Navy Academy
Gallente Federation
#21 - 2012-06-24 12:15:55 UTC
Constable Chang wrote:
Forum Clone 77777 wrote:
Constable Chang wrote:

Myrm needs more bandwidth. As it is the Myrm has the same bandwidth as a cruiser. Either more bandwidth or more bonuses or some 'special' ability. Myrm just sucks and I don't see why anyone would use one. Can anyone call me out on this and tell me how I am wrong and Myrm is a great ship and doesn't need improvements?



If you want to give the myrm an extra "special" bonus, youl need to give the other BCs one aswell.

Youre just making it worse.


I was thinking of something like 'a few percent drone control range per BC level' or something like that. I'm not a game designer. Its just I try out fittings of Vexor and Myrm in EFT and I think "whats the point of a Myrms existance?"



Big ass tank


It can also solo level4s if you support skills are good, takes forever waiting for drones to get back and forth though.
Frillo Teslar
Republic Military School
Minmatar Republic
#22 - 2012-06-24 13:46:10 UTC
canes aren't OP, they're made of paper, or armor tanked with no range. Myrm can have an insane active tank, while being able to spit out damage at range because of drones.
Drake is a bit OP due to the ehp, and harb is the weakest link, it needs a buff.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#23 - 2012-06-24 14:08:34 UTC
Frillo Teslar wrote:
canes aren't OP, they're made of paper, or armor tanked with no range. Myrm can have an insane active tank, while being able to spit out damage at range because of drones.
Drake is a bit OP due to the ehp, and harb is the weakest link, it needs a buff.


where's the myrm doctrine then. problem is that minnie ships have big pg, but their guns have low pg requirements and can shoot and neut untill they pop while having big tank
Gibbo3771
AQUILA INC
#24 - 2012-06-24 14:55:27 UTC  |  Edited by: Gibbo3771
What a fuckin shite suggestion.

If you want to balance the cane.

Remove 1 high, it only has 2 extra highs cause it used to have 7 turrets rather than 6.

When you actually think about it, the cane is the single most overpowered and versatile ship in the game as soon as the drake and tengu become crap, why?

Speed
Agility
Tracking
Falloff
2 Neuts
ECM or Damage drones
DPS
Selectable damage
Easy as **** to fit
Impossible to tackle in a frig

With todays current game style, everything being nano and speedy. The cane is one of thee best for the money.

If you want to nerf the drake, you cant. You have to nerf heavy missiles and the best way to do that is decrease flight time and increase velocity.

Since a drake itself is not op, just having 80km damage projection, 115 on a tengu is the problem.
Eternal Error
Doomheim
#25 - 2012-06-24 16:43:00 UTC  |  Edited by: Eternal Error
Constable Chang wrote:
Ashera Yune wrote:
With how extremely common these ships are and how they obsolete many ships i believe these ships need to be readjusted.
Both the Drake and Hurricane are simply too good, they need must readjusted to make players use other ships.
The Myrmidon and Harbinger will remain as they are. They will retain their dronebays due to their racial philosophy.



Myrm needs more bandwidth. As it is the Myrm has the same bandwidth as a cruiser. Either more bandwidth or more bonuses or some 'special' ability. Myrm just sucks and I don't see why anyone would use one. Can anyone call me out on this and tell me how I am wrong and Myrm is a great ship and doesn't need improvements?



The myrm is solid and can beat or force away any other BC (except maybe neut armor hurricanes) 1v1 if flown properly. The difference is it actually requires skill, SP, and not being braindead since it's active tanked and slower than a drake or a cane. You're also usually more committed to the fight.

EDIT2: This is assuming you're using ACs. It's still good with blasters, but makes things a lot harder in some situations.
Daniel Plain
Doomheim
#26 - 2012-06-24 17:10:12 UTC
ITT: successful troll is successful

I should buy an Ishtar.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#27 - 2012-06-24 18:49:00 UTC
nahjustwarpin wrote:
where's the myrm doctrine then. problem is that minnie ships have big pg, but their guns have low pg requirements and can shoot and neut untill they pop while having big tank


Arties have high PG requirements.

And there are droneboat fleet comps out there, but based around boats bonuses that are actually appropriate for fleets, not solo/small gang like the Myrm's rep bonus.
Caitlyn Tufy
Perkone
Caldari State
#28 - 2012-06-24 20:10:22 UTC
Gibbo3771 wrote:
Since a drake itself is not op, just having 80km damage projection, 115 on a tengu is the problem.


True. However, I'd go about it in the other direction: missile's heavy advantage is projecting pretty much the same damage at any distance the missile can reach (as opposed to guns and optimal/falloff).

So, what I'd do is give Ferox the Drake's passive tank (obviously, somehow the cap would have to be taken care of for the hybrids to function) and turn Drake into a mini Raven (more gank, but unstable active tank).

That way, Caldari effectively get two lines: the hybrid with more tank/less gank (also followed by equally tanky Rokh) and the more gank/less tank (followed by equally ganky Raven).

Ideally, this would then be crowned with a navy Rokh to make the hybrid line fully parallel to the missile line for the Caldari.



Of course, that's just my honest opinion based on my preferences.
Gypsio III
State War Academy
Caldari State
#29 - 2012-06-24 20:58:28 UTC
Frillo Teslar wrote:
canes aren't OP, they're made of paper, or armor tanked with no range. Myrm can have an insane active tank, while being able to spit out damage at range because of drones.
Drake is a bit OP due to the ehp, and harb is the weakest link, it needs a buff.


I dunno how you fit shield Canes, but 51k EHP is perfectly achievable and is not paper thin.
Bronya Boga
Ministry of War
Amarr Empire
#30 - 2012-06-24 21:27:29 UTC
Ashera Yune wrote:
With how extremely common these ships are and how they obsolete many ships i believe these ships need to be readjusted.
Both the Drake and Hurricane are simply too good, they need must readjusted to make players use other ships.
The Myrmidon and Harbinger will remain as they are. They will retain their dronebays due to their racial philosophy.

Drake:
-removal of resistance bonus
-30% EHP reduction
-Removal of dronebay
-1 Midslot
+50% sig radius

Hurricane:
-30% EHP reduction
-Removal of Drone bay
-1 Midslot
+50% sig radius

This will bring the 2 battlecruisers on par with their fellow racial counterparts.

The Drake will be a long range missile ship while the Hurricane will be a gank support ship.


HAHAHAHAHAH!!!! That is the best thread I read in the past few days XD HAHAHAHAHAHA!
Serptimis
Ministry of War
Amarr Empire
#31 - 2012-06-24 21:51:08 UTC  |  Edited by: Serptimis
Daniel Plain wrote:
ITT: successful troll is successful

Yeah, posting this topic really is like poking a wasps nest with a stick Big smile ( i was going to say bee hive, but bee related comments, kinda of a sore subject on these forums atm !!!)
Daniel Plain
Doomheim
#32 - 2012-06-24 22:12:14 UTC  |  Edited by: Daniel Plain
Serptimis wrote:
Daniel Plain wrote:
ITT: successful troll is successful

Yeah, posting this topic really is like poking a wasps nest with a stick Big smile ( i was going to say bee hive, but bee related comments, kinda of a sore subject on these forums atm !!!)

the average S&M poster seems to have a big resistance hole in trolling... just sayin'

I should buy an Ishtar.

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#33 - 2012-06-25 02:09:34 UTC
-3/10

There should be a rather awesome pic here

Jack Miton
School of Applied Knowledge
Caldari State
#34 - 2012-06-25 06:08:55 UTC
terrible...

nothing at all wrong with the cane as is.
drake is also fine IMO but in anycase, its already being looked at by ccp and their changes are far more sensible than the OP's BS.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Gypsio III
State War Academy
Caldari State
#35 - 2012-06-25 07:57:39 UTC
Jack Miton wrote:
terrible...

nothing at all wrong with the cane as is.
drake is also fine IMO but in anycase, its already being looked at by ccp and their changes are far more sensible than the OP's BS.


Apart from the Hurricane obsoleting almost all cruisers and CCP's proposed Drake change representing a significant boost to it, yeah...
Mfume Apocal
Brutor Tribe
Minmatar Republic
#36 - 2012-06-25 08:14:33 UTC  |  Edited by: Mfume Apocal
Gypsio III wrote:
Apart from the Hurricane obsoleting almost all cruisers and CCP's proposed Drake change representing a significant boost to it, yeah...


The last time you brought this up, I asked if you seriously believed that people would fly Ruptures if Canes were removed totally; even in the face of bombers, BS, Tengus, etc. You never responded.

My opinion is that cruisers are obsolete because almost every other (commonly flown) ship deals more damage and manages to be more survivable, not because Canes are around.
Gypsio III
State War Academy
Caldari State
#37 - 2012-06-25 11:15:52 UTC
Mfume Apocal wrote:
Gypsio III wrote:
Apart from the Hurricane obsoleting almost all cruisers and CCP's proposed Drake change representing a significant boost to it, yeah...


The last time you brought this up, I asked if you seriously believed that people would fly Ruptures if Canes were removed totally; even in the face of bombers, BS, Tengus, etc. You never responded.

My opinion is that cruisers are obsolete because almost every other (commonly flown) ship deals more damage and manages to be more survivable, not because Canes are around.


I agree actually. It was a bit lazy of me to pick on the Hurricane like that, the other t2 BCs also contribute much to the cruiser-obsolescence problem. And the t1s have a share of the blame too.

When people want a flexible, cheap and respectably powerful but expendable ship, they jump in a BC. But surely this should also be a description of a cruiser too? Assuming that we can't just rework BCs, how would you make cruisers usable given that BCs exist? The cruisers must have an advantage in mobility (t3 BC problem here?) but the Hurricane in particular is worryingly close to the mobility of many cruisers. Would more mobility and easier fitting be enough, or should the cruisers have an advantage in terms of, say, tracking as well? How would this be achieved, bearing in mind that the many extra slots and far easier fitting of a BC often gives them a tracking and range advantage already.

Maybe when CCP gets on to tiericiding cruisers we'll see. Certainly in their attempt to increase the diversity of ships flown, it seems that they've chosen the "boost everything else" rather than the "infuriate almost everyone by nerfing the most popular ships in game". P
Zyress
Caldari Provisions
Caldari State
#38 - 2012-06-25 15:09:23 UTC
BC's should have more gank and tank than a cruiser, as well as more slots for ewar and aux highs for flexible fits. Where the cruisers fall short is definitely speed, that and most of them are so difficult to fit for the amount of gank and tank they should have to be superior to frigates and the speed to be faster than BC's. Usually you have to make very hard choices with a cruiser.
Noisrevbus
#39 - 2012-06-25 16:48:26 UTC  |  Edited by: Noisrevbus
Gypsio & Mfume wrote:
Interesting stuff...


This leads to the ever looming question...

Do you guys consider the event of stepping stones, tiers, training time and cost irrelevant factors? I mean, they are definately peripheral, but you've seen people on these forums arguing that those aspects shouldn't be considered a factor when balancing the game, at all. It makes me question how you intend to balance the game while looking away from that. Cruisers afterall take essentially no time at all to train for and essentially cost nothing to fly. On that background i'd say they are reasonably well used, at least the better hulls (Rupture, Thorax and Vexor comes to mind).

Doesn't rebalancing Cruisers in that spirit end up creating more "Drakes", while that is something there seem to be a consensus identifying as bad? (ie., the Tier 3 BC issue, achieving the opposite of intention).

I'm not saying "more resources should always win" no more with income and skillpoints than with numbers, but i do consider them factors in the greater scheme of things (just as i consider numbers a factor, while imbalanced today - it should still have impact not just such an exclusive one) and that making Cruisers "more balanced" involves a balance hurdle in itself. How good is something instant and free supposed to be? The BC already present a problem here as the "bang for buck"-option, where people shy away from fighting them because it difficult inflicting any lasting damage on them (ie., winning wars opposed to engagements), they definately don't seem eager to engage them with exotic options.

One of the points i've argued a couple of times over when people complain about HACs has been just that. It's not like HACs have any massive issues with BC on a whole. The problem is that HAC need to maintain well over a 10:1 kill ratio when you look at cost-efficiency while if you look at actual balance they are reasonably well-balanced. People didn't stop using either SHAC, NHAC or AHAC because they stand no chance against BC, people stopped using them because the risk-reward balance got thwarted by uncontrolled growing cost-efficient numbers.

It's not my inability to field the ship or inflict damage on the field - it's my inability to inflict damage or make a lasting impact in the game.

Quote:
Wall of text breakline Lol


Just as with Tier 3 BC - do we really want more ships that are like that? That's where you'll ultimately end up if you make Cruisers better per principle. The natural chain of attention will go from Cruisers to Tech II Cruisers. Will we have HAC back at nano-era performance and from there we'll be back to looking at BS and BC balance again? The only thing you achieve is shifting goalposts.

I'm all for buffing HAC and stuff, but before the current lapse started there already was a reasonable balance and now we're going full circle. Buff the Tech I Cruisers to be like HAC, buff the HAC to compete with and even gain an edge over Tier 3 BC and get slightly more ahead of other BC. Then we discuss tiercide and whatnot as well, as a discussion on the side. Once again, goalposts and poor design.

When SHAC, NHAC and AHAC began going out of style in 2010 it was evident to me that the issue had nothing to do with the ships they faced on grid and all with the fact that whatever they faced had no risk, downtime or accumulative balance check. That is also something this game is originally built around, losses should put a dent in your wallet and have you off to lick wounds for a while. We're not playing a graveyard-respawn game. Well, we weren't meant to anyway.

It was nothing new in 2010, more an expected evolution. Already in 2008 when oldschool nano got "fixed" people pointed out that numbers couldn't be left unchecked. It needed to be balanced up to meet the change and make the swingboard enjoyable for everyone, yet that has still not happened to date.

Quote:
Wall of text breakline Lol


It doesn't matter if you're PL, Goons or me - it's pointless trying to grief someone if what they do is effective yet represent no loss. I highly doubt people stop flying Cruisers because they are bad, and am quite certain that people stop flying Cruisers because once they can do that the BC is naturally a better option for basic tank-and-spank while you can sit in one of those instead within a matter of hours, at little to no additional cost.

It's the same with tiers, lower tiers are underused because none of the ships represent a sensitive loss. How do you intend to balance all these ships if cost-efficiency is not adressed? In a greater scope it affects economy as well, similar to the growth of Motherships and how none were lost for a good while and just accumulated. Acumulating numbers also promote tank-spank, so it's a closed circle. Making Cruisers better primarily make them better at what they already do.

Do you think people will begin to fly Cruisers simply because they get faster? What will that do to the few HACs people still fly? What will it do to Frigates and Destroyers, should we step back a third time and reiterate them? It all lack both insight and contingency somehow. A stronger Cruiser is more likely affect Cruisers in existing throw-away and anti-frigate roles than they are to let an agile playstyle impact the game (and thus make them appealing over say, BC).

Reading your posts that seem to be the honest ambition, but shifting ships around don't change the game. If there's to be an incentive to fly ships with an agile outlook, that gameplay have to be encouraged first.

Cost and tiers exist in this game as balance factors, rebuilding the entire game away from that on principle is a massive and unecessary undertaking, allocating development resources better spent elsewhere; and leave gaping holes in the roadside fenced with "under construction" signs (possibly, "men at work" signs Blink). Not very good game design.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#40 - 2012-06-25 17:28:41 UTC
Suggestion:
For the drake:
Remove 5% resist bonus from drake, add 5% shield HP/level bonus or 5% per level reduction to shield recharge time
The first nerfs EHP and peak shield recharge rate by 6.6%. The 2nd maintains the same peak recharge rate, but decreases buffer by 33%
Change missile projection and bombardment skills to a 5%/level bonus instead of their current 10% bonus - increase HAM and torp range accordingly.

Cane:
Replace the ROF bonus with a falloff or tracking bonus, nerf the speed. If we look at the other races, some are faster than the others, but if we look at how much faster a Gallente ship is compared to a caldari ship, the difference is there, but not that great (perhaps the BC class is the worst of all the classes in this regard, perhaps the tier 1 frigates are better to illustrate this point), then we look at the winmatar speeds, and they are always in a class of their own rather than just a bit faster - the hurricane should still be the fastest BC (well, maybe competing with the brutix, IMO the shortest ranged weapon should go with the fastest hull), but it shouldn't be in a league of its own
Small PG nerf

Myrm: increase bandwidth to 100
either: 1) buff active rep bonus to 10% (2) change it to an armor resist bonus (3) get rid of this bonus completely, and add some other bonus (perhaps a hybrid damage bonus) so it can shield or armor tank without throwing away a bonus(these 3 should go to the brutix as well), +1 slot
-50% hybrid cap use role bonus

Harby:
get rid of the 10% cap use/level bonus, add a 50% role bonus (as you see with the tier 3 BCs - this cap use role bonus should also go for the prophecy, brutix, and ferox)
add a laser ROF/range/tracking bonus, or an armor resist bonus, or heck, even a 10% drone bonus (but keep the dronebay at 50)
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