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Just say no to Arenas!

First post
Author
Evador Gemini
Deep Core Mining Inc.
Caldari State
#21 - 2012-07-06 12:56:21 UTC
Here is my take on the arena, closely resembling the alliance tournament:

At the center of it is a deployable structure, limited to 1 per system and showing up on overview as soon as anchored. Once it is online the owner can set a few options: name of the arena, timelimit and names for RED and BLUE team, also "register" pilots within 125k of the structure for either team.

Once everything is set the owner starts the match remotely. Now a bubble goes up around the structure with a 125k radius. Everyone not "registered" for a team gets pushed outside the bubble. Ships inside the bubble can not cloak or warp, nor can ships enter or exit the bubble, for the duration of the match. Much like a POS it would also be impossible to target ships inside from the outside, and the other way around. There would be a 1 minute countdown before the match starts during wich the velocity of all players inside is set to 0 and no targeting inside the bubble is possible. Then the match starts and the Bubble will remain up for as long as set before. This can be limited to 5-30 minutes. During the match pods might be set invulnerable or automatically pushed outside the limits. Agression mechanics would obviously have to be suspended if it was in Highsec/Lowsec. Once the specified time is up all target locks inside the bubble are automatically broken and then the bubble disappears. The settings for the arena structure automatically reset at the end of the match, preperations for a new match can get underway.

Now for spectators outside the arena but on grid it would be nice to have a window similar to the watchlist that shows pilot name, shiptype and healtbars, maybe even ewar effects, for both teams (that would be the reason to register players by team, and have team names).

I think this would add a nice tool to the sandbox, and players are still required to set up an arena, as well as for making up rules for teamsize, ships, fittings etc. and enforcing them, and declaring winner/looser.
Players could also collect/hand out prizes and set up betting.
Xorv
Questionable Acquisitions
#22 - 2012-07-06 20:37:42 UTC
Evador Gemini wrote:

I think this would add a nice tool to the sandbox, and players are still required to set up an arena, as well as for making up rules for teamsize, ships, fittings etc. and enforcing them, and declaring winner/looser.
Players could also collect/hand out prizes and set up betting.


How exactly would your arena idea be considered "a nice tool" to be added to the Sandbox? Because the way I see it, your idea does nothing positive to foster a sandbox environment. Whenever you ask for game mechanics like this to isolate or protect you from the possible actions of other players you are not enhancing the Sandbox, you're damaging it. On a different tangent it makes no sense at all from a roleplaying/lore sense either.

Now if there was some new form of deployable bubble that acting as a force field keeping those inside in and those outside out for a certain duration, that could be created in a way that makes sense lore/roleplaying wise, and could be considered another tool in the Sandbox, but no more so than a warp bubble happens to be already. In other words it doesn't enhance the Sandbox nature of the game, but at least unlike your idea it doesn't damage it either. Gameplay balance would be another matter.
Corina Jarr
en Welle Shipping Inc.
#23 - 2012-07-07 03:51:39 UTC
I would have no problem if an arena was just a deadspace pocket that could simply be scanned down.

Just no instancing... please.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#24 - 2012-07-07 08:35:08 UTC
Xorv wrote:
I was listening to a podcast with CSM Selene talking about his recent trip to Iceland and one of the things he mentioned was CCP having the tools to create PvP arenas in EVE, and this being something CCP was considering for the future.

Such content is completely inappropriate for a game like EVE. I would hope the CSM told CCP to shelve the idea? EVE is slipping further and further away from the Sandbox PvP MMO model, the last thing we need is instanced arenas.

Any CSM members like to comment on this?


yes if death is REAL, and i can gamble on it

http://dl.eve-files.com/media/1206/scimi.jpg

Saul Elsyn
Deep Core Mining Inc.
Caldari State
#25 - 2012-07-11 23:19:59 UTC
Hmm... instanced arenas.

Well, considering the Alliance Tournament has established blood sport as a real thing among capsuleers... why not? Should they be instanced though?

Well... if it's in open space it won't be instanced... just, no. That defeats the purpose of a sandbox...

However... if you built an enormous space station at some location as an arena and matches took place inside... that could work. It'd even work pretty well in the universe.

Then you could setup betting around the matches, automatic matching for those that just want instant pvp with a couple rules. Podding yes or no... max size ship, minimum size ship, max meta of modules, and all that could be put into an auto-matching system.

And then you could have it so that the arena automatically hauls the loot and salvage from your kill in the arena to your hanger and so forth.

We'll never have instanced pvp in space... but if there was a dedicated arena station? I could go for that.
Signal11th
#26 - 2012-07-13 07:46:33 UTC  |  Edited by: Signal11th
Hrald wrote:
I don't know why there is resistance to arenas. I think if done properly in hisec, it'd be interesting. What I've always thought would be cool is a gambling aspect to it where one can bet on matches between players.



And this is one of the reasons I would say no to it!

If you have arenas in high-sec you will basically remove the need for high-sec dwellers to come to 0.0, why fight and die and move all your shi te to 0.0 when you can get a quick pvp fix in an arena. no thanks gettings people into 0.0 is hard enough.

There is lots of little other things that CCP should be looking at years before they look into this.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Jim Era
#27 - 2012-07-18 15:18:19 UTC
I am a fairly new player to the game...
However, the main reason that I chose to continue playing and enjoy it is due to the harsh nature of PvP.
Don't get me wrong, getting griefed sucks but that is how the 'real' world works.
Arenas or set matchmaking ques would turn this game exactly like the rest.
Please don't do this CCP :[
EVE has blown my mind and I absolutely love this game but get scared when I hear the directions that it 'might' be going.


I do enjoy the idea of tourneys though, such as quarterly/bia-nnualy or something of the sort.
But not just a matchmaking que. Dueling is fine but come on, no automated systems.
The reason EVE is unique is due to the natural player run content.
Being a part of something that is unscripted and completely rational yet irrational at the same time is overwhelmingly intriguing.
Yes, subs might go up if you have arenas and matchmaking ques, but do we really want all the terrible people that make up most other popular MMO communities?

Wat™

MotherMoon
Tribal Liberation Force
Minmatar Republic
#28 - 2012-07-19 05:52:46 UTC
this is like saying that RvB is killing the game. That's stupid. We make in game arenas all the time. the tool would just be an added tool to help us do things we allready do.

matches where one side attacks a ship and other defends it are one of my favorite game types in eve. If they made a tool that wasn't froced, didn't protest players and such. If it was just a pool mecanhic that made betting on these matches easy and with it's own UI, i see nothing wrong with giving more tools to something that allready happens.

http://dl.eve-files.com/media/1206/scimi.jpg

Sheynan
Lighting the blight
#29 - 2012-07-19 14:57:53 UTC
A special type of contract where you give each other kill rights for a period of time/location and set a trophy would probably be enough.
Jim Era
#30 - 2012-07-19 16:13:06 UTC
Sheynan wrote:
A special type of contract where you give each other kill rights for a period of time/location and set a trophy would probably be enough.



Never thought of that but it actually sounds like it would still keep the same realistic feel and player based content
while still allowing people to do their thing.

Wat™

Dersen Lowery
The Scope
#31 - 2012-07-19 16:58:10 UTC  |  Edited by: Dersen Lowery
I like where Sheynan is going. I don't like the idea that there's some sort of instant arena that's all set up and ready to go. It would be more interesting to break the idea down into component pieces and seed those, to see what people do with them. For instance, you might start with static deadspace areas that can be scanned down, and the following purchasable, anchorable items:

1) acceleration gates;

2) warp-to beacons;

3) hangars that can be configured either to let the owner see everyone's ships and fittings, or to let everyone docked there see everyone else's ships and fittings;

5) a pair[1] of alarm beacons, which when anchored would generate a visible, spherical field whose diameter was the distance between the beacons. The alarm would sound when a ship crossed into or out of the sphere;

6) a special tractor beam that could move LCOs and asteroids.

[1] I use a pair because one beacon would be an obstacle in the center of the arena, and also because it could be used a bit too easily as a security device by mission runners.

You could add things like proximity sensing beacons, for races. And, of course, all these items could be anchored anywhere that anything could be anchored, not just in and around the intended deadspace areas. This way, the maximum possible amount of content is player-generated content. The contract (or treaty, since those are forthcoming) would have an entry cost, a victory condition and a reward, and a penalty for breaking the agreement, all set by players and agreed to by players, so that participants would have the option of breaking the agreement if they had some ulterior motive. And, of course, combat scanners would still detect ships in the deadspace area, so it would be not be hard to find if it was populated.

This way, you don't only have arenas, you have an entire foundation to build-on for player-generated businesses and content. Arenas would only be the beginning.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Brisco County
Deep Core Mining Inc.
Caldari State
#32 - 2012-08-02 07:17:03 UTC
No, **** no. The entire universe is our arena. We don't need carebear PvP.

Also, fake and gay.
Eternal Error
The Scope
Gallente Federation
#33 - 2012-08-03 17:08:12 UTC
Agreed on no arenas, even if it isn't instanced. There are mechanisms already in place for planned fights (although flipping cans for a 1v1 will be ruined by the suspect flag) and I see no reason to tie up developer time with arranged pvp when there are better things to do.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#34 - 2012-08-03 18:33:07 UTC  |  Edited by: MotherMoon
Brisco County wrote:
No, **** no. The entire universe is our arena. We don't need carebear PvP.

Also, fake and gay.


Why hate you red vs. blue so much?

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#35 - 2012-08-03 18:35:36 UTC
Eternal Error wrote:
Agreed on no arenas, even if it isn't instanced. There are mechanisms already in place for planned fights (although flipping cans for a 1v1 will be ruined by the suspect flag) and I see no reason to tie up developer time with arranged pvp when there are better things to do.



See this is what I don't get. Lets say you capture a ship and hold it for random. Wouldn't it be more fun to surround that player with a bubble that kills you if you leave? And then you can throw the lion in on him as the shield is only destructible from the outside.

Another fun idea is droping on agate and dropping an arena bubble, forcing players into a fight on both sides. Unless someone outside blows it up to save everyone inside.

Low sec only of course, cage fight mechanics.

http://dl.eve-files.com/media/1206/scimi.jpg

Eli Green
The Arrow Project
#36 - 2012-08-04 01:38:29 UTC
step 1: actually put in the effort to talk to people you know (corpmates) and see if there is any interest.

step 2: draft some rules/ tournament structure

step 3: find a c1 wh that is either quiet or empty

step 4: drop bubble

you've made an arena

wumbo

Obsidiana
Atrament Inc.
#37 - 2012-08-07 19:59:08 UTC
I want arenas. If you want to limit yourself to traditional PvP, go for it. I’m open to something new. I hope they get fancy and have seasons, stats (profile and scoreboard), a back story, and player-outcome effects. This will mean more ships get blown up, and that is good for the economy.

What I really hope is that it can be a lot like the Alliance Tournaments. No, it can never be that cool, but it could be even more fun without the pressure. Maybe some more options, such as choosing warp-in points.

As for the sandbox, no one ever said anything about sharding that I have heard. Honestly, I don’t even know how it works in other games. I only have ever played EVE (in terms of MMOs).
Revolution Rising
Last-Light Holdings
#38 - 2012-08-08 19:48:26 UTC  |  Edited by: Revolution Rising
Got to say, combat in EVE without underlying motive either economic, strategic or territorial makes the entire combat experience frivolous - combat in eve should never be considered such.

It takes away from the life and death struggle the universe and pilots share. It creates an aire of casual dismissal of the experience.

There are ample ways to do this without CCP introducing some kind of structure.

I dont see any positive and at the very least the above negative effects of trying to do so.

No to Arenas.

.

Kithrus
Brave Newbies Inc.
Brave Collective
#39 - 2012-08-08 23:51:03 UTC  |  Edited by: Kithrus
Revolution Rising wrote:
Got to say, combat in EVE without underlying motive either economic, strategic or territorial makes the entire combat experience frivolous - combat in eve should never be considered such.

It takes away from the life and death struggle the universe and pilots share. It creates an aire of casual dismissal of the experience.

There are ample ways to do this without CCP introducing some kind of structure.

I dont see any positive and at the very least the above negative effects of trying to do so.

No to Arenas.


I frankly am all for well constructed arena play mainly because we have the alliance tourney.

However, I can see the otherside in that to cheepen pvp this way would be bad for other aspects of pvp, fw, 0.0, lowsec.

Part of what makes the alliance tourney so great is the vast risk rewards and more importantly the rarity of it. If you had arenas you could have a rematch any time....

So if I was CSM even though I think it could work I'd be forced to vote it down because that's what the people want. And what's best for eve.

Unless things change.

I hope they know that too.

Darkness is more then absence of light, it is ignorance and corruption. I will be the Bulwark from such things that you may live in the light. Pray so my arms do not grow weary and my footing remain sure.

If you are brave, join me in the dark.

Easthir Ravin
Easy Co.
#40 - 2012-08-09 04:55:46 UTC
Greetings

Remember one thing, it is a constant in the universe, HE's OUT TO GET YOU!

Arenas are an idea put forth by Carebaers and Hisec ilk, thinking that all of you nasty PVP'rs will go there, instead of coming after them.

Its like the boiling frog analogy: gradually increase the heat and the frog will sit in the water until he Boils.

First we get Arenas, for reasons stated above, that doesn't work and Carebears still get ganked. Second they will make it so that arenas are the only place in Hisec where pvp will be allowed.

Granted this opinion is a bit harsh, but it is the way of life when societies grow beyond the lawless beginnings and people start to bring in concepts like fairness and balance to the wild west. (speaking of wild west that too is a great example of the concept of civilized progress.

The only way to make it work would be to also open up vast more space for the Power Blocks to fight over, then the Core systems can become as civilized as they wish.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

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