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New inventory system

First post
Author
Lin-Young Borovskova
Doomheim
#41 - 2012-06-27 17:39:01 UTC
CCP Soundwave wrote:
In a related note, we just finished testing drag and drop to open separate cargoholds. Sorry we didn't get it in on Monday, but it's going in the next one and should show up on the test server at the next update Big smile


Keep the effort, this thing is getting good from my humble point of view. If you can manage to get us free of the lag that does with we'll get back old inventory version 1.0 retail by it self.

Yep there are still some tiny little buggy stuff but as I was sure you were incapable to take the challenge I can say now, you guys did it fine.
Keep the good work and effort to take that pesky fracking scumshift pig ass lag and everything will look a lot better.

brb

Lex Arson
Adversity.
Psychotic Tendencies.
#42 - 2012-06-27 17:42:00 UTC
imo, updates like this need to be less like "Dev 'X' thinks this is broken/outdated/needs fixing, so you get this cool new thing," and more of "what do players think is broken/outdated/needs fixing, and what do they want out of it?" These forums exist for a reason CCP.

There's no use crying after every mistake, you just keep on trying 'til you run out of cake.

MadMuppet
Critical Mass Inc
#43 - 2012-06-27 17:57:31 UTC
So my account lapsed before this last update came out. I came back in to see how it behaved. I need to tinker with it more, but from what I've seen so far there are still a few things that bug the crap out of me (but I will admit some things are getting better).

Looting taking over the cargo window is still high on my list of annoying crap. I wish that CCP would either implement a mappable key to 'loot all' or allow an ability to have cans and wreck spawn in a separate window like they used to. When I am using a Noctis it isn't such a big deal, but when I am looting with other ships it sucks to have to track the mouse back and forth on the screen to hit 'loot all'.

There is still the annoying feature where if you are docked and open your ship's cargo window in its own window and then undock it is still there, but when you hit the cargo button in the HUD you get a different cargo window (so now you have two).

I need to tinker with a few other things to see if they are any better than before.Things like hovering over a selection in the tree too long (which isn't long at all) and having it just auto-select that area, a function that turns moving stuff in to a game of twitch reaction and drove me away from using the tree unless absolutely necessary.

I should probably go get my Orca and start testing all the glitches I found to see if they are still there.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Xercodo
Cruor Angelicus
#44 - 2012-06-27 18:00:03 UTC
Lex Arson wrote:
imo, updates like this need to be less like "Dev 'X' thinks this is broken/outdated/needs fixing, so you get this cool new thing," and more of "what do players think is broken/outdated/needs fixing, and what do they want out of it?" These forums exist for a reason CCP.


Personally, the inventory was one of those things that while we never thought of changing, was really one of those old systems that did need an update.

Now I just keep the ships, items and current ship cargo open as secondaries and do my can / auxiliary bay / corp hanger in the primary window.

And I love the filters too :D

The Drake is a Lie

Acquisitioneer
Phantom Division
#45 - 2012-06-27 18:13:52 UTC
The new inventory is just horrible, cumbersome and slow to use, I do not like it at all.
Ivana Twinkle
Viziam
Amarr Empire
#46 - 2012-06-27 18:35:44 UTC
I liked how the OP carefully detailed every part of the new inventory he didn't like
Corina Jarr
en Welle Shipping Inc.
#47 - 2012-06-27 18:54:52 UTC
MadMuppet wrote:
...
Looting taking over the cargo window is still high on my list of annoying crap. I wish that CCP would either implement a mappable key to 'loot all' or allow an ability to have cans and wreck spawn in a separate window like they used to. When I am using a Noctis it isn't such a big deal, but when I am looting with other ships it sucks to have to track the mouse back and forth on the screen to hit 'loot all'.
..


This is the biggest annoyance.

New cans in space should at least auto open (with a setting of course) to a new window.
Alaya Carrier
Republic Military School
Minmatar Republic
#48 - 2012-06-27 20:04:15 UTC  |  Edited by: Alaya Carrier
I will state the obvious:

We Want The Same Potential We Had Before.


It's that simple.

Code it in PERL plus Java for what we care but if a 9 years ancient piece of spaghetti code was ugly yet blazing fast and effective, then the New And Improved Thing has to be at least as effective if not as fast.

As of now it's not so.

When I took opening and keeping POS labs with multiple divisions with 1 click as a given, I would never thought one day all of this would be over and we'd be down to the clumsiest Windows 3.11 clone tree controls.

There's a reason why ALL moved away from tree views and embraced tab controls. Quicker, more practical, the labels span in horizonal better, keep much less screen estate.


Also, the dev who said we should run the log server: he should try logging on TQ some times and play for 2-3 minutes on a character with the average number of boxes with some hundreds items. He'd not need a log server to see that what took 0.5 seconds with the old inventory now takes 5-6 seconds.
ISquishWorms
#49 - 2012-06-27 20:14:43 UTC
I am really starting to enjoy Starcraft II.

‘No, this isn't it at all. Make it more... psssshhhh’.

ISquishWorms
#50 - 2012-06-27 20:34:49 UTC
Ivana Twinkle wrote:
I liked how the OP carefully detailed every part of the new inventory he didn't like


What's to like?

‘No, this isn't it at all. Make it more... psssshhhh’.

Price Check Aisle3
#51 - 2012-06-27 20:38:54 UTC
Devs: Watch Tippia's video and live it, It can't be said enough.

Although I've kind of gotten used to the whole thing, I still find it fairly odious at times. I like having my inventory open while I'm flying for some stupid reason and I notice it refreshing a lot. Is it polling at regular intervals? Could this also be related to the fact that my two clients sometimes literally lock up my computer when I dock at a station or warp to my POS?

What is also freaky is that I notice it refreshing while I orbit a wormhole. I want to test this with a cloaked corp mate: does it refresh when I pass them?

And I spoke too early in the other feedback thread: the sidebar does not remember its size, or it's reverting to old sizes, or something else. Does this have something to do with me logging in two different accounts into the same client (sometimes I'm just updating skills, no need to open both clients)?

Someone posted an image showing a favorites box at the top of the sidebar that doesn't ever scroll with the list and I think that is brilliant and would save some time. At the very least, the current ship should be at the top of the list and always shown by default. The time savings would be awesome.

Also, when I change to another ship, it would be ******* awesome if the current view changed to the new ship instead of sticking with the old one. It's downright confusing sometimes ("Why does my Drake have torpedoes? Oh, right, I'm still looking at the Manticore's cargo. Roll").

Looting is p close to what we previously had and I like that.

As a disclaimer, I'm not a power user. I run an anom or two in the morning and my POS is a tiny FORTRESS OF SOLITUDE, and it works almost okay for me. However, the old functionality was still better for exploration, I can tell you that much.
  • Karl Hobb IATS
Tesal
#52 - 2012-06-27 21:50:21 UTC
I've had too many cases of hovering over the wrong can and having it open, then placing the items inside and not being able to find it again. So now I just shift click open all the windows manually and drag and drop so I don't make mistakes. I have just as many windows open as before and it takes even more screen real estate to do it. Its a real pain when you have hundreds of BPO and other items in multiple cans and any mistake will leave having to search for it.

I also don't like the immersion aspect of this. I liked getting into the game and feeling like I was actually opening something up and closing it. Now it feels like a spread sheet. I don't like it at all this way.

I also don't like the corporate hangars. If you have a ship with corp hangars and want to open another corp hangar, you will often click on the wrong one and move items to the wrong place. Then realize the mistake hopefully and then have to find it again and move it where it belongs. It is not a very intuitive setup.
Grath Telkin
Amok.
Goonswarm Federation
#53 - 2012-06-27 22:32:46 UTC
Inventory works fine you're all whiney crybabies that are blowing any failings in the system completely out of proportion with drama, as per usual.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Zleon Leigh
#54 - 2012-06-27 22:38:35 UTC
Chribba wrote:
I absolutely love the new inventory, I don't want the old one back at all... *sarcasm*



daaagnzzzz - for Chribba that was a throw down!

ShockedLol

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Rats
Federal Navy Academy
Gallente Federation
#55 - 2012-06-27 22:53:42 UTC
Inventory blows,

dragging and dropping into the tree for example a millisecond to long and it opens that container, aaaaarrrrrrgh if I wanted it open I would click on it .......

deep breaths, calm down...

Thats just one very small thing that adds to the overall lack of pleasure in dealing with the new UI. Every time I go to open it (after automatically looking where the ships and container icons used to be) the momentary confusion as my brain sells adapt to the new reality, then the mournful sigh as I have to open the new UI....


Its death by a thousand cuts dealing with it...


Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Vynxar
Taira Gumi
#56 - 2012-07-02 21:51:45 UTC
The new inventory make me want to cry Sad I liked the old multiple windows one it was really easy to see thing and open the window you want.
I hate their new listed all in one get rid of the complicated one but efficient inventory.
Mutaat
The Scope
Gallente Federation
#57 - 2012-07-02 23:18:13 UTC
For me, the new inventory system is a terrible setback, so much so that it affects the client performance and overall game play. Here is how I interact (fight) with it:

Salvaging. I run 2 clients on the same machine (two 26" 1920x1200 resolution on a single 560 nivida card) graphics are set to medium for both clients and I have never had FPS issues until the new bug known as the unified inventory was introduced to the game. running the mission is fine in the DPS battleship. When the room is cleared, I bring in a T2 fit noctis and start tractoring in wrecks. As the wreck get in range I start salvaging; rinse and repeat till all wrecks are gone. As the cans start to pile up I start to open them for the loot. So far, everything is fine up until I start opening cans, then all hell breaks loose. double clicking on a can will pause the client for up to second and half. I am not talking about taking that long to open the can, but the client stutters and I and not interact with it. I can visibly see the incoming wrecks slowing down as the client 'stutters'. Looting 40 cans used to take maybe 1min. It now takes around 8-10. Sometimes double clicking on a can will do nothing and it must be 'opened' several times.

I have petitioned this in game, but judging from CCP's almost complete lack of response to the hundreds of posts about this issue, I expect nothing less then a blow off.

This is flaw in the game, and I reported it as a bug. It should be looked at this way, and only have the hope that CCP will honor their promise to address customer issues.

Mut
Mutaat
The Scope
Gallente Federation
#58 - 2012-07-02 23:24:57 UTC
just quick follow up on how I know this issue is specifically related to the new U-inventory. When the Noctis client is stuttering and freezing, the client with the BS is in the next mission room and running just fine.
DooDoo Gum
Center for Advanced Studies
Gallente Federation
#59 - 2012-07-02 23:35:44 UTC
Saturn Boomer wrote:
I personally like the new inventory system, much more tidy and easy to organise my assets. I agree it could be improved but rome wasn't built in a day.

Despite what people say CCP are working on the EVE UI and imho it's time well spent, looks like they are moving on from adding stupid things like the station spinner and concentrating on things that need attention.

Stop moaning about stupid little things and having a dig at CCP every time they do something you don't agree with, you still pay your monthly subscription so things can't be that bad.

-Boomer


ahem... 'adding' things like station spinner ????

i do believe the so-called 'adding' of the station spinner was actually a reversion of one of the other major screw-up's on ccp's behalf...
Mutaat
The Scope
Gallente Federation
#60 - 2012-07-03 00:03:04 UTC  |  Edited by: Mutaat
DooDoo Gum wrote:
Saturn Boomer wrote:
I personally like the new inventory system, much more tidy and easy to organise my assets. I agree it could be improved but rome wasn't built in a day.

Despite what people say CCP are working on the EVE UI and imho it's time well spent, looks like they are moving on from adding stupid things like the station spinner and concentrating on things that need attention.

Stop moaning about stupid little things and having a dig at CCP every time they do something you don't agree with, you still pay your monthly subscription so things can't be that bad.

-Boomer


ahem... 'adding' things like station spinner ????

i do believe the so-called 'adding' of the station spinner was actually a reversion of one of the other major screw-up's on ccp's behalf...



I am sure that most of the 'I like the new inventory system' posts are coming from
A. people that don't interact with it on a fast or large scale
B. people that never really saw how much faster the old system was for opening containers (ie.. much younger toons)

You illustrate point B perfectly here DooDoo Gum, with your calling out Boomer to the ship spinning comment.