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Missions & Complexes

 
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Highsec Multiplayer Missions /Content

Author
RubyPorto
RubysRhymes
#21 - 2012-06-23 23:39:29 UTC
IIshira wrote:
RubyPorto wrote:
IIshira wrote:

I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.

Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.


The content is available. You just refuse to go to it.


In highsec?


Read the second sentence. Just because you refuse to go where there is group content aside from Incursions, doesn't mean that CCP needs to cater to you.

L5s used to be in HS. CCP decided that they preferred group (semi-)instanced content to exist only outside of HS. L5s are now only available in LS.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIshira
School of Applied Knowledge
Caldari State
#22 - 2012-06-24 00:47:34 UTC
RubyPorto wrote:
IIshira wrote:
RubyPorto wrote:
IIshira wrote:

I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.

Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.


The content is available. You just refuse to go to it.


In highsec?


Read the second sentence. Just because you refuse to go where there is group content aside from Incursions, doesn't mean that CCP needs to cater to you.

L5s used to be in HS. CCP decided that they preferred group (semi-)instanced content to exist only outside of HS. L5s are now only available in LS.


Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.


RubyPorto
RubysRhymes
#23 - 2012-06-24 00:52:37 UTC
IIshira wrote:

Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.


And l5s (group missions) were moved out of HS for a reason.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Pi-zwei one
Doomheim
#24 - 2012-06-24 23:22:25 UTC
RubyPorto wrote:
IIshira wrote:

Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.


And l5s (group missions) were moved out of HS for a reason.


And they are almost dead now..

There was no reason at all, just a failed try to force peeps into low.
RubyPorto
RubysRhymes
#25 - 2012-06-24 23:25:29 UTC
Pi-zwei one wrote:
RubyPorto wrote:
IIshira wrote:

Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.


And l5s (group missions) were moved out of HS for a reason.


And they are almost dead now..

There was no reason at all, just a failed try to force peeps into low.


Either way, CCP said with that move that they didn't want group missions in HS.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIshira
School of Applied Knowledge
Caldari State
#26 - 2012-06-25 01:07:57 UTC
RubyPorto wrote:
Pi-zwei one wrote:
RubyPorto wrote:
IIshira wrote:

Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.


And l5s (group missions) were moved out of HS for a reason.


And they are almost dead now..

There was no reason at all, just a failed try to force peeps into low.


Either way, CCP said with that move that they didn't want group missions in HS.


And we all know CCP has never done something then realized it was a mistake.

Just because CCP does something doesn't mean we can't ask for something different on the forums.

If CCP did something to mess with what you like to do in Eve I'm sure you would be the first to post on here!
RubyPorto
RubysRhymes
#27 - 2012-06-25 01:29:37 UTC
IIshira wrote:
RubyPorto wrote:
Pi-zwei one wrote:
RubyPorto wrote:
IIshira wrote:

Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.


And l5s (group missions) were moved out of HS for a reason.


And they are almost dead now..

There was no reason at all, just a failed try to force peeps into low.


Either way, CCP said with that move that they didn't want group missions in HS.


And we all know CCP has never done something then realized it was a mistake.

Just because CCP does something doesn't mean we can't ask for something different on the forums.

If CCP did something to mess with what you like to do in Eve I'm sure you would be the first to post on here!


What you claim to like to do exists in EvE. It's just not in places that are convenient for you (or in the exact instanced form you want; Incursions are group PvE in HS. It's what you asked for).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIshira
School of Applied Knowledge
Caldari State
#28 - 2012-06-25 02:00:55 UTC
RubyPorto wrote:


What you claim to like to do exists in EvE. It's just not in places that are convenient for you (or in the exact instanced form you want; Incursions are group PvE in HS. It's what you asked for).





Please reread the original post again before you reply.

3-5 pilots

In highsec

No logistics

Makes more than level 4 missions.

This is not Incursions...

I understand you don't agree with the idea but at this point you're just posting something to troll without even thinking. It only makes you look silly and derails the intent of the thread.

Now back to the thread topic... Does anyone have an intelligent response as to why this is a bad or good idea?

RubyPorto
RubysRhymes
#29 - 2012-06-25 02:08:50 UTC
IIshira wrote:
RubyPorto wrote:


What you claim to like to do exists in EvE. It's just not in places that are convenient for you (or in the exact instanced form you want; Incursions are group PvE in HS. It's what you asked for).





Please reread the original post again before you reply.

3-5 pilots

In highsec

No logistics

Makes more than level 4 missions.

This is not Incursions...

I understand you don't agree with the idea but at this point you're just posting something to troll without even thinking. It only makes you look silly and derails the intent of the thread.

Now back to the thread topic... Does anyone have an intelligent response as to why this is a bad or good idea?



If it can be done without logistics, it can be done solo. L5s proved that. You just want l5s back in HS.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Roime
Mea Culpa.
Shadow Cartel
#30 - 2012-06-25 12:00:54 UTC
IIshira wrote:

A while back CCP raised the noob corp tax to get people to play with other players. This might have helped a little but for some reason it seems in high sec Eve is still a single player game...

There needs to be PVE content in Eve where it requires multiple players to successfully complete. The payout must be higher than the single player content to encourage people to get away from the solo mission grind.

Incursions were that content but since the nerf many highsec pilots have gone back to the single player content.

This is not an incursion nerf thread so please don't derail it with if the nerf was needed or not.

My suggestion would be harder missions that require multiple ships to complete. I'm not talking about 10 but 3–4 high skilled pilots in mission ships.

The payout would be about 10–20 percent more than solo level 4's. Of course this would be adjusted depending on how it works in game.

Just like any mission it would have a gate that would limit the ships you could use. Logistics ships would not be allowed.

Eve is more fun if you get the "Multiplayer" part of the MMORPG!


There is plenty of multiplayer content available outside the starter area. If you can do L4s, you have the resources to engage in this interesting and challenging group content.

Have fun!

.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#31 - 2012-06-25 13:30:05 UTC  |  Edited by: FloppieTheBanjoClown
IIshira wrote:
[I wouldn't limit it just to members of the same corporation since that would stop random fleets. I think CCP needs to encourage interactions between players in highsec other than local chat.

Look at what happened to the incursion "community" post-nerf: it virtually disappeared. If by "interaction" you mean "communicate just enough to form a fleet and shoot some pluses" then yeah, incursions already do that and I don't think we need more of the same.

Personally, I'd like to see more long-term bonds developed. I want highsec corp membership to mean more than a private chat channel and lower taxes. Creating content specifically aimed at corporations would give players a compelling reason to stick with their corporation and invest time and effort into its development.

Kalli Brixzat wrote:
Great idea here. At the same time, CCP doesn't just want people to play together, they want people to get to null- or at least low-sec. While I live the idea of non-WH/incursion PvE in hi-sec, I don't think CCP is going to do anything to encourage people to stay in empire.


So put at least a portion of level 4 corp mission content in lowsec. Like, every mission would have at least one component (I think it would be cool to have multiple assignments per mission, btw) in low.

Corporate storyline missions could go 1-2 jumps into nullsec.

RubyPorto wrote:
So you want incursions without competition for sites?


No, I want a completely new set of content designed for corporations. An industrial corp might get a mission to produce a specific specialty item that requires a certain type (or multiple types) of non-standard ore. They'd get a blueprint, a location(s?) to mine the ore--which could include work in lowsec--and a time table. The higher the mission level, the more demanding the order. I want it to be something very different from incursions.

RubyPorto wrote:
in fact, there's never been any compelling mechanical incentive to form close knit groups


I see this as a problem. People talk about barriers to entry to lowsec...I'd say one of the biggest barriers is that there's no compelling reason to go to low/null if you never develop any friendships in high. Treating highsec as the solo zone where people just do their own thing and assuming that anyone looking for team play will simply "leave highsec" leaves out the part where they found a REASON to leave. More likely, they're leaving Eve for lack of a social experience. Of all the people I know who started and quit, that's the most-cited reason.

RubyPorto wrote:
There's not much room between 70m and 80m to shoehorn new income sources into HS. (And since you want fewer people in the group, I assume you're not asking for the same pay as incursions).


It's important to remember that the L4 income you stated (didn't quote it for brevity) is on the higher end. Most missioners I know make 40-50 mil. There's a big window between 50 and 80 mil, and I'd suggest that for my idea, only L4 corp missions could compete with incursion income...but would require at least as many players.

Founding member of the Belligerent Undesirables movement.

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#32 - 2012-06-25 13:35:40 UTC
IIshira wrote:


Read the first word in the title of this thread. The whole topic of this post is adding content in highsec. Not about what content already exists in low or nullsec. Please keep it on topic.



We don't need more reasons for people to stay in high sec. High sec has enough content and citizens as it is.

Want more content? Leave high sec.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#33 - 2012-06-25 13:56:43 UTC  |  Edited by: FloppieTheBanjoClown
Liliana Rahl wrote:
Want more content? Leave high sec.


Aside from w-space, most of the game's PVE content isn't much different than that of highsec. It just pays a little better. For the PVE-minded players, I really don't see much reason to leave highsec. Nullsec PVE is just a means to funding nullsec stuff. We're talking about people who play Eve for completely different reasons.

I want to see CCP create a set of content specifically designed to draw player corporations into dangerous space chasing the almighty isk. I want it to be part of the natural progression. Level 5 missions failed to do that because they were ALL moved to lowsec. The content was effectively removed from high, making L4s the new bar. Incursions are always either high, low, or null. One incursion can never cross the border.

Imagine L4 corporate missions that can take fleets 5-10 jumps away from the mission agent and assign tasks in lowsec. Missions designed to take two hours for a group of 10-15 people to complete, including multiple objectives. My vision of this kind of content differs wildly from the OPs...mine is all about encouraging people to learn to work together for long-term objectives and invest the time to achieve them...and then dangling the isk carrot out into lowsec.

edit: In my mind, corporate L3s would be the highest level of highsec-only missions and should pay the equivalent of solo L4s and be built for 4-6 people. This would probably satisfy the OP.

Founding member of the Belligerent Undesirables movement.

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#34 - 2012-06-25 17:52:42 UTC
FloppieTheBanjoClown wrote:


Aside from w-space, most of the game's PVE content isn't much different than that of highsec. It just pays a little better. For the PVE-minded players, I really don't see much reason to leave highsec. Nullsec PVE is just a means to funding nullsec stuff. We're talking about people who play Eve for completely different reasons.



What?

Level 5 missions

0.0 Cosmos missions

Pirate missions

Much cooler and more difficult complexes

Wormholes as you mentioned

Pirate epic arc missions

FW missions

Quote:
I want to see CCP create a set of content specifically designed to draw player corporations into dangerous space chasing the almighty isk. I want it to be part of the natural progression. Level 5 missions failed to do that because they were ALL moved to lowsec. The content was effectively removed from high, making L4s the new bar. Incursions are always either high, low, or null. One incursion can never cross the border.

Imagine L4 corporate missions that can take fleets 5-10 jumps away from the mission agent and assign tasks in lowsec. Missions designed to take two hours for a group of 10-15 people to complete, including multiple objectives. My vision of this kind of content differs wildly from the OPs...mine is all about encouraging people to learn to work together for long-term objectives and invest the time to achieve them...and then dangling the isk carrot out into lowsec.

edit: In my mind, corporate L3s would be the highest level of highsec-only missions and should pay the equivalent of solo L4s and be built for 4-6 people. This would probably satisfy the OP.


IMO this should have been incursions. Imagine if it had been the SOLE source for CONCORD LP (as it is) and ONLY found in low sec.
Thorian Crystal
Viziam
Amarr Empire
#35 - 2012-06-25 20:26:30 UTC
Well, you need a good ship to do a dangerous mission even if that mission is in low sec. A good ship might cost hundreds of millions of isk, especially now that the prices are up. So if you go to low sec, you also risk losing those isk piles. In order to earn half a billion, you probably would still have to finish few missions, then do some hauling, ... Maybe you want to use implants too. All this time you risk to get ganked.

Ok, maybe you learn to avoid getting ganked, but that is not totally obvious especially to new players / casual players. At first new players farm level 1 and 2 missions. They don't earn much, so they learn that isk is valuable. Then they farm tons of level 3 missions. They might get a battleship, do some level 4s, and then wander into low.

First, they are greeted with a warning "Are you sure, you want to go to low sec, as it is dangerous!?" If they dismiss the message and go anyway, they might end up into a gate camp.

One other problem is that there are not many limits. There could be a whole fleet of gankers against you. Pve content is a challenge. Pvp content is a risk. All sane persons try to minimize risk. If pve content is hard, then there is more challenge. If pvp targets are carebears, then pvp content is easy. But even hard pve content is only hard, it doesn't become too hard, unless you do wrong level pve.

Sure in low sec there are still gate guns protecting you, but the guns don't seem to bother campers much. Then in null, well you might end up against anything. You can sneak around in null, or join fleets, but it is not only challenging, it is like lottery where you are bound to win to get ganked eventually.

Now, as the new player gets his uber (pve!) ship finally and goes to null, he might notice that he is back to farming lvl 3 missions again, unless he has saved up some monies. That is not encouraging. Only by playing Eve so long, that you really know what you are doing, can fly ship well, have back up plans, plan Bs, safe spots all over, intel, friends, etc, you can manage, and it is still risky.

Ok, pve:ing in null is risky, and it is good that way. But there is no wonder, that people go more rarily to take more risks.
IIshira
School of Applied Knowledge
Caldari State
#36 - 2012-06-25 20:29:58 UTC
I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.

I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#37 - 2012-06-25 22:19:07 UTC
IIshira wrote:
I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.

I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too.


No.

Its when you can print buckets of isk with pimped out ships in complete safety that people outside of high sec start getting irritated.

Re: Incursions.
IIshira
School of Applied Knowledge
Caldari State
#38 - 2012-06-25 22:37:33 UTC
Liliana Rahl wrote:
IIshira wrote:
I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.

I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too.


No.

Its when you can print buckets of isk with pimped out ships in complete safety that people outside of high sec start getting irritated.

Re: Incursions.


So it's okay to do the same in nullsec? Don't bother telling me how dangerous nullsec is... If you're deep in your alliance space you're much safer than in any highsec system. In highsec you don't know who is going to gank you. In nullsec if anyone not blue is on the way you'll know long before they get to your system.

RubyPorto
RubysRhymes
#39 - 2012-06-25 23:29:21 UTC
IIshira wrote:
I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.

I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too.


Incursion Outpost sites (or whatever they're called, the ones lower than VGs).

But no, you also want a lot more profit. Well, sonny, for that you need to either take a risk or put in more effort (Nullsec is only safe for ratters because of the combined efforts of hundreds of people.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#40 - 2012-06-25 23:34:51 UTC
IIshira wrote:


So it's okay to do the same in nullsec? Don't bother telling me how dangerous nullsec is... If you're deep in your alliance space you're much safer than in any highsec system. In highsec you don't know who is going to gank you. In nullsec if anyone not blue is on the way you'll know long before they get to your system.



The difference is: that security you speak of in null sec is player driven.

Concord is not.

The potential for "ganks" is not a risk.